diff options
author | ProjectRevoTPP <projectrevotpp@hotmail.com> | 2018-01-29 04:13:15 -0500 |
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committer | ProjectRevoTPP <projectrevotpp@hotmail.com> | 2018-01-29 04:13:15 -0500 |
commit | 3eaaa59c047f529c81bcfe2cd0f5d0c8fdcc6bff (patch) | |
tree | 719ef25d376f4fd3958b4164390a45e108e368b9 /src/field_map_obj_helpers.c | |
parent | 10037ac0e1c1737dc7cb309257369b17ccd5e028 (diff) |
start decompiling field_map_obj_helpers
Diffstat (limited to 'src/field_map_obj_helpers.c')
-rwxr-xr-x | src/field_map_obj_helpers.c | 371 |
1 files changed, 371 insertions, 0 deletions
diff --git a/src/field_map_obj_helpers.c b/src/field_map_obj_helpers.c new file mode 100755 index 000000000..1247a7cd7 --- /dev/null +++ b/src/field_map_obj_helpers.c @@ -0,0 +1,371 @@ +#include "global.h" +#include "field_ground_effect.h" +#include "field_map_obj.h" + +typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir); + +extern const s8 gUnknown_0850E7BA[]; +extern const s8 gUnknown_0850E772[]; + +extern s16 gUnknown_0850E768[]; +extern SpriteStepFunc *const gUnknown_0850E754[]; +extern const struct Coords16 gUnknown_0850DB7C[4]; + +bool8 FreezeMapObject(struct MapObject *mapObject) +{ + if (mapObject->mapobj_bit_6 || mapObject->mapobj_bit_8) + { + return TRUE; + } + else + { + mapObject->mapobj_bit_8 = 1; + mapObject->mapobj_bit_23 = gSprites[mapObject->spriteId].animPaused; + mapObject->mapobj_bit_24 = gSprites[mapObject->spriteId].affineAnimPaused; + gSprites[mapObject->spriteId].animPaused = 1; + gSprites[mapObject->spriteId].affineAnimPaused = 1; + return FALSE; + } +} + +void FreezeMapObjects(void) +{ + u8 i; + for (i = 0; i < 16; i++) + if (gMapObjects[i].active && i != gPlayerAvatar.mapObjectId) + FreezeMapObject(&gMapObjects[i]); +} + +void FreezeMapObjectsExceptOne(u8 a1) +{ + u8 i; + for (i = 0; i < 16; i++) + if (i != a1 && gMapObjects[i].active && i != gPlayerAvatar.mapObjectId) + FreezeMapObject(&gMapObjects[i]); +} + +void npc_sync_anim_pause_bits(struct MapObject *mapObject) +{ + if (mapObject->active && mapObject->mapobj_bit_8) + { + mapObject->mapobj_bit_8 = 0; + gSprites[mapObject->spriteId].animPaused = mapObject->mapobj_bit_23; + gSprites[mapObject->spriteId].affineAnimPaused = mapObject->mapobj_bit_24; + } +} + +void UnfreezeMapObjects(void) +{ + u8 i; + for (i = 0; i < 16; i++) + if (gMapObjects[i].active) + npc_sync_anim_pause_bits(&gMapObjects[i]); +} + +void little_step(struct Sprite *sprite, u8 dir) +{ + sprite->pos1.x += gUnknown_0850DB7C[dir].x; + sprite->pos1.y += gUnknown_0850DB7C[dir].y; +} + +void double_little_steps(struct Sprite *sprite, u8 dir) +{ + sprite->pos1.x += 2 * (u16) gUnknown_0850DB7C[dir].x; + sprite->pos1.y += 2 * (u16) gUnknown_0850DB7C[dir].y; +} + +void triple_little_steps(struct Sprite *sprite, u8 dir) +{ + sprite->pos1.x += 2 * (u16) gUnknown_0850DB7C[dir].x + (u16) gUnknown_0850DB7C[dir].x; + sprite->pos1.y += 2 * (u16) gUnknown_0850DB7C[dir].y + (u16) gUnknown_0850DB7C[dir].y; +} + +void quad_little_steps(struct Sprite *sprite, u8 dir) +{ + sprite->pos1.x += 4 * (u16) gUnknown_0850DB7C[dir].x; + sprite->pos1.y += 4 * (u16) gUnknown_0850DB7C[dir].y; +} + +void oct_little_steps(struct Sprite *sprite, u8 dir) +{ + sprite->pos1.x += 8 * (u16) gUnknown_0850DB7C[dir].x; + sprite->pos1.y += 8 * (u16) gUnknown_0850DB7C[dir].y; +} + +void oamt_npc_ministep_reset(struct Sprite *sprite, u8 a2, u8 a3) +{ + sprite->data[3] = a2; + sprite->data[4] = a3; + sprite->data[5] = 0; +} + +bool8 obj_npc_ministep(struct Sprite *sprite) +{ + if (sprite->data[5] >= gUnknown_0850E768[sprite->data[4]]) + return FALSE; + + gUnknown_0850E754[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]); + + sprite->data[5]++; + + if (sprite->data[5] < gUnknown_0850E768[sprite->data[4]]) + return FALSE; + + return TRUE; +} + +void sub_80976DC(struct Sprite *sprite, u8 a2) +{ + sprite->data[3] = a2; + sprite->data[4] = 0; + sprite->data[5] = 0; +} + +bool8 sub_80976EC(struct Sprite *sprite) +{ + if (!(sprite->data[4] & 1)) + { + little_step(sprite, sprite->data[3]); + sprite->data[5]++; + } + + sprite->data[4]++; + + if (sprite->data[5] > 15) + return TRUE; + else + return FALSE; +} + +// new helper added here in the middle. Perhaps Game Freak kept these organized in alphebetical order or some other heirarchy? + +s16 sub_8097728(s16 a1) +{ + return gUnknown_0850E7BA[a1]; +} + +s16 sub_809773C(s16 a1) +{ + return gUnknown_0850E772[a1]; +} + +void sub_8097750(struct Sprite *sprite) +{ + sprite->data[6] = 0; + sprite->data[7] = 0; +} + +bool8 sub_8097758(struct Sprite *sprite) +{ + bool8 result = FALSE; + + switch(sprite->data[7]) + { + case 0: + sprite->pos2.x += sub_809773C(sprite->data[6]); + sprite->pos2.y += sub_8097728(sprite->data[6]); + break; + case 1: + sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]); + sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]); + break; + case 2: + sprite->pos2.x -= sub_809773C(sprite->data[6]); + sprite->pos2.y += sub_8097728(sprite->data[6]); + break; + case 3: + sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]); + sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]); + break; + } + if(++sprite->data[6] == 0x48) + { + sprite->data[6] = 0; + sprite->data[7]++; + } + if(sprite->data[7] == 0x4) + { + sprite->pos2.y = 0; + sprite->pos2.x = 0; + result = TRUE; + } + return result; +} + +extern const s8 *const gUnknown_0850E834[]; +extern s16 gUnknown_0850E840[]; +extern u8 gUnknown_0850E846[]; + +s16 sub_8097820(s16 a1, u8 a2) +{ + return gUnknown_0850E834[a2][a1]; +} + +void sub_809783C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4) +{ + sprite->data[3] = a2; + sprite->data[4] = a3; + sprite->data[5] = a4; + sprite->data[6] = 0; +} + +u8 sub_809785C(struct Sprite *sprite) +{ + s16 v5[3]; + u8 v6[3]; + u8 v2; + + memcpy(v5, gUnknown_0850E840, 6); // TODO: get rid of memcpy + memcpy(v6, gUnknown_0850E846, 3); + v2 = 0; + + if (sprite->data[4]) + little_step(sprite, sprite->data[3]); + + sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]); + + sprite->data[6]++; + + if (sprite->data[6] == (v5[sprite->data[4]] >> 1)) + v2 = 1; + + if (sprite->data[6] >= v5[sprite->data[4]]) + { + sprite->pos2.y = 0; + v2 = -1; + } + + return v2; +} + +extern s16 gUnknown_0850E84A[]; +extern u8 gUnknown_0850E850[]; + +u8 sub_80978E4(struct Sprite *sprite) +{ + s16 v5[3]; + u8 v6[3]; + u8 v2; + + memcpy(v5, gUnknown_0850E84A, 6); + memcpy(v6, gUnknown_0850E850, 3); + v2 = 0; + + if (sprite->data[4] && !(sprite->data[6] & 1)) + little_step(sprite, sprite->data[3]); + + sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]); + + sprite->data[6]++; + + if (sprite->data[6] == (v5[sprite->data[4]] >> 1)) + v2 = 1; + + if (sprite->data[6] >= v5[sprite->data[4]]) + { + sprite->pos2.y = 0; + v2 = -1; + } + + return v2; +} + +void SetFieldObjectStepTimer(struct Sprite *sprite, u16 timer) +{ + sprite->data[3] = timer; +} + + +bool8 RunFieldObjectStepTimer(struct Sprite *sprite) +{ + sprite->data[3]--; + + if (sprite->data[3] == 0) + return TRUE; + else + return FALSE; +} + +void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 a2, u8 a3) +{ + sprite->animNum = a2; + sprite->animPaused = 0 ; + SeekSpriteAnim(sprite, a3); +} + +bool8 sub_80979BC(struct Sprite *sprite) +{ + if (sprite->animEnded) + return TRUE; + else + return FALSE; +} + +void sub_80979D4(struct Sprite *sprite, bool8 invisible) +{ + u16 x, y; + s16 x2, y2; + + sprite->invisible = invisible; + + if (sprite->coordOffsetEnabled) + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; + } + else + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; + } + + x2 = x - (sprite->centerToCornerVecX >> 1); + y2 = y - (sprite->centerToCornerVecY >> 1); + + if ((s16)x > 255 || x2 < -16) + sprite->invisible = 1; + if ((s16)y > 175 || y2 < -16) + sprite->invisible = 1; +} + +extern void sub_8097D68(struct Sprite *sprite); + +void sub_8097AC8(struct Sprite *sprite) +{ + sub_8097D68(sprite); + SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1); + sub_80979D4(sprite, sprite->data[2]); +} + +void sub_8097AF0(void) +{ + int i; + + for(i = 0; i < MAX_SPRITES; i++) + { + struct Sprite *sprite = &gSprites[i]; + if(sprite->inUse && sprite->callback == sub_8097AC8) + DestroySprite(sprite); + } +} + +int sub_8097B2C(u8 var) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end. +{ + int i; + + for(i = 0; i < MAX_SPRITES; i++) + { + struct Sprite *sprite = &gSprites[i]; + if(sprite->inUse && sprite->callback == sub_8097AC8 && (u8)sprite->data[0] == var) + return i; + } + return MAX_SPRITES; +} + +void sub_8097B78(u8 var1, u8 var2) +{ + u8 spriteId = sub_8097B2C(var1); + + if(spriteId != MAX_SPRITES) + StartSpriteAnim(&gSprites[spriteId], FieldObjectDirectionToImageAnimId(var2)); +} |