diff options
author | ProjectRevoTPP <projectrevotpp@hotmail.com> | 2018-01-30 18:19:41 -0500 |
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committer | ProjectRevoTPP <projectrevotpp@hotmail.com> | 2018-01-30 18:19:41 -0500 |
commit | 6453b884338f070c6626e84ca591db7f71dcb3ad (patch) | |
tree | b7d6d3c847f08f88b85d94fbf14fcad7a137f1fe /src/field_map_obj_helpers.c | |
parent | 42bfa15ae0669979958883a8fdaa76b72c30011a (diff) |
finish decompiling field_map_obj_helpers.c
Diffstat (limited to 'src/field_map_obj_helpers.c')
-rwxr-xr-x | src/field_map_obj_helpers.c | 319 |
1 files changed, 319 insertions, 0 deletions
diff --git a/src/field_map_obj_helpers.c b/src/field_map_obj_helpers.c index b0f7442f4..a9c6dcc5c 100755 --- a/src/field_map_obj_helpers.c +++ b/src/field_map_obj_helpers.c @@ -2,8 +2,13 @@ #include "field_ground_effect.h" #include "field_map_obj.h" #include "field_effect.h" +#include "map_obj_8097404.h" +#include "malloc.h" +#include "task.h" +#include "util.h" extern void sub_8097D68(struct Sprite *sprite); +extern void sub_8097FE4(u8); typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir); @@ -523,3 +528,317 @@ void DoRippleFieldEffect(struct MapObject *mapObject, struct Sprite *sprite) gFieldEffectArguments[3] = 3; FieldEffectStart(FLDEFF_RIPPLE); } + +#ifdef NONMATCHING +bool32 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite) +{ + bool32 ableToStore = FALSE; + if (gUnknown_020375B8 == NULL) + { + gUnknown_020375B8 = AllocZeroed(0x14); + gUnknown_020375B8[0] = mapObject->localId; + gUnknown_020375B8[16] = 1; + ableToStore = TRUE; + } + else + { + u8 i; + u8 firstFreeSlot; + bool32 found; + for (firstFreeSlot = 16, found = FALSE, i = 0; i < 16; i++) + { + if (firstFreeSlot == 16 && gUnknown_020375B8[i] == 0) + firstFreeSlot = i; + + if (gUnknown_020375B8[i] == mapObject->localId) + { + found = TRUE; + break; + } + } + + if (!found && firstFreeSlot != 16) + { + gUnknown_020375B8[firstFreeSlot] = mapObject->localId; + gUnknown_020375B8[16]++; + ableToStore = TRUE; // the nonmatching problem is that ableToStore == TRUE isnt being merged with the above ableToStore = TRUE assignment. + } + } + + if (ableToStore == TRUE) + { + mapObject->mapobj_bit_12 = TRUE; + mapObject->mapobj_bit_9 = TRUE; + } + + sprite->data[2] = 1; + return TRUE; +} +#else +__attribute__((naked)) +bool32 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r8\n\ + push {r7}\n\ + adds r4, r0, 0\n\ + mov r8, r1\n\ + movs r0, 0\n\ + mov r12, r0\n\ + ldr r0, =gUnknown_020375B8\n\ + ldr r1, [r0]\n\ + adds r6, r0, 0\n\ + cmp r1, 0\n\ + bne _08097E80\n\ + movs r0, 0x14\n\ + bl AllocZeroed\n\ + str r0, [r6]\n\ + ldrb r1, [r4, 0x8]\n\ + strb r1, [r0]\n\ + ldr r1, [r6]\n\ + movs r0, 0x1\n\ + strb r0, [r1, 0x10]\n\ + b _08097ECC\n\ + .pool\n\ +_08097E80:\n\ + movs r2, 0x10\n\ + movs r5, 0\n\ + movs r1, 0\n\ + adds r3, r6, 0\n\ + b _08097E90\n\ +_08097E8A:\n\ + adds r0, r1, 0x1\n\ + lsls r0, 24\n\ + lsrs r1, r0, 24\n\ +_08097E90:\n\ + cmp r1, 0xF\n\ + bhi _08097EB2\n\ + cmp r2, 0x10\n\ + bne _08097EA4\n\ + ldr r0, [r3]\n\ + adds r0, r1\n\ + ldrb r0, [r0]\n\ + cmp r0, 0\n\ + bne _08097EA4\n\ + adds r2, r1, 0\n\ +_08097EA4:\n\ + ldr r0, [r3]\n\ + adds r0, r1\n\ + ldrb r0, [r0]\n\ + ldrb r7, [r4, 0x8]\n\ + cmp r0, r7\n\ + bne _08097E8A\n\ + movs r5, 0x1\n\ +_08097EB2:\n\ + cmp r5, 0\n\ + bne _08097ECE\n\ + cmp r2, 0x10\n\ + beq _08097ECE\n\ + ldr r0, [r6]\n\ + adds r0, r2\n\ + ldrb r1, [r4, 0x8]\n\ + strb r1, [r0]\n\ + ldr r1, [r6]\n\ + ldrb r0, [r1, 0x10]\n\ + adds r0, 0x1\n\ + strb r0, [r1, 0x10]\n\ + movs r0, 0x1\n\ +_08097ECC:\n\ + mov r12, r0\n\ +_08097ECE:\n\ + mov r1, r12\n\ + cmp r1, 0x1\n\ + bne _08097EE0\n\ + ldrb r0, [r4, 0x1]\n\ + movs r1, 0x10\n\ + orrs r0, r1\n\ + movs r1, 0x2\n\ + orrs r0, r1\n\ + strb r0, [r4, 0x1]\n\ +_08097EE0:\n\ + movs r0, 0x1\n\ + mov r7, r8\n\ + strh r0, [r7, 0x32]\n\ + pop {r3}\n\ + mov r8, r3\n\ + pop {r4-r7}\n\ + pop {r1}\n\ + bx r1\n\ + .syntax divided"); +} +#endif + +// this function is very similar to the above one and I don't want to decompile this one until the above is matching. +__attribute__((naked)) +bool32 sub_8097EF0(struct MapObject *mapObject, struct Sprite *sprite) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r8\n\ + push {r7}\n\ + adds r6, r0, 0\n\ + mov r8, r1\n\ + movs r0, 0x1\n\ + strh r0, [r1, 0x32]\n\ + ldr r5, =gUnknown_020375B8\n\ + ldr r0, [r5]\n\ + cmp r0, 0\n\ + beq _08097F68\n\ + movs r7, 0\n\ + adds r0, r6, 0\n\ + bl sub_8097F78\n\ + lsls r0, 24\n\ + lsrs r1, r0, 24\n\ + cmp r1, 0x10\n\ + beq _08097F28\n\ + ldr r0, [r5]\n\ + adds r0, r1\n\ + movs r1, 0\n\ + strb r1, [r0]\n\ + ldr r1, [r5]\n\ + ldrb r0, [r1, 0x10]\n\ + subs r0, 0x1\n\ + strb r0, [r1, 0x10]\n\ + movs r7, 0x1\n\ +_08097F28:\n\ + ldr r0, [r5]\n\ + ldrb r4, [r0, 0x10]\n\ + cmp r4, 0\n\ + bne _08097F36\n\ + bl Free\n\ + str r4, [r5]\n\ +_08097F36:\n\ + cmp r7, 0x1\n\ + bne _08097F68\n\ + ldrb r0, [r6, 0x5]\n\ + bl GetFieldObjectGraphicsInfo\n\ + ldrb r1, [r0, 0xC]\n\ + lsls r1, 25\n\ + lsrs r1, 31\n\ + lsls r1, 4\n\ + ldrb r2, [r6, 0x1]\n\ + movs r0, 0x11\n\ + negs r0, r0\n\ + ands r0, r2\n\ + orrs r0, r1\n\ + movs r1, 0x3\n\ + negs r1, r1\n\ + ands r0, r1\n\ + strb r0, [r6, 0x1]\n\ + mov r2, r8\n\ + adds r2, 0x2C\n\ + ldrb r1, [r2]\n\ + movs r0, 0x41\n\ + negs r0, r0\n\ + ands r0, r1\n\ + strb r0, [r2]\n\ +_08097F68:\n\ + movs r0, 0x1\n\ + pop {r3}\n\ + mov r8, r3\n\ + pop {r4-r7}\n\ + pop {r1}\n\ + bx r1\n\ + .pool\n\ + .syntax divided"); +} + +u8 sub_8097F78(struct MapObject *mapObject) +{ + u8 i; + + for(i = 0; i < 0x10; i++) + { + if(gUnknown_020375B8[i] == mapObject->localId) + return i; + } + return 0x10; +} + +void sub_8097FA4(struct MapObject *mapObject) +{ + u8 taskId = CreateTask(sub_8097FE4, 0xFF); + struct Task *task = &gTasks[taskId]; + + StoreWordInTwoHalfwords(&task->data[0], (u32)mapObject); + mapObject->mapobj_unk_1B = taskId; + task->data[3] = 0xFFFF; +} + +void sub_8097FE4(u8 taskId) +{ + struct MapObject *mapObject; + struct Sprite *sprite; + struct Task *task = &gTasks[taskId]; + + LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&mapObject); // load the map object pointer. + sprite = &gSprites[mapObject->spriteId]; + + if(!(task->data[2] & 0x3)) + sprite->pos2.y += task->data[3]; + + if(!(task->data[2] & 0xF)) + task->data[3] = -task->data[3]; + + task->data[2]++; +} + +void sub_8098044(u8 taskId) +{ + u32 word; + struct Task *task = &gTasks[taskId]; + + LoadWordFromTwoHalfwords(&task->data[0], &word); // huh??? why does it load a word that never gets used??? + DestroyTask(taskId); +} + +void sub_8098074(u8 var1, u8 var2) +{ + u8 i; + + for(i = 0; i < 0x10; i++) + { + if(i != var1 && i != var2 && + gMapObjects[i].active && i != gPlayerAvatar.mapObjectId) + FreezeMapObject(&gMapObjects[i]); + } +} + +bool32 sub_80980C0(struct MapObject *mapObject, struct Sprite *sprite) +{ + sprite->pos2.y = 0; + sprite->data[2]++; + return FALSE; +} + +bool32 sub_80980D0(struct MapObject *mapObject, struct Sprite *sprite) +{ + sprite->pos2.y -= 8; + + if(sprite->pos2.y == -160) + sprite->data[2]++; + return FALSE; +} + +bool32 sub_80980F4(struct MapObject *mapObject, struct Sprite *sprite) +{ + sprite->pos2.y = -160; + sprite->data[2]++; + return FALSE; +} + +bool32 sub_8098108(struct MapObject *mapObject, struct Sprite *sprite) +{ + sprite->pos2.y += 8; + + if(!sprite->pos2.y) + sprite->data[2]++; + return FALSE; +} + +// though this function returns FALSE without doing anything, this header is required due to being in an array of functions which needs it. +bool32 sub_8098124(struct MapObject *mapObject, struct Sprite *sprite) +{ + return TRUE; +} |