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authoraaaaaa123456789 <aaaaaa123456789@acidch.at>2020-09-13 04:22:50 -0300
committeraaaaaa123456789 <aaaaaa123456789@acidch.at>2020-09-13 06:30:55 -0300
commit7dc95a0103af08c95c9093b6efa6c77af77a2538 (patch)
tree663537916626ab264bbdef4ea3606415457c36a3 /src/field_player_avatar.c
parent58a2b62bae1406d2c768698ed13efcd6a5ffbeec (diff)
Undo PokeCodec's PRs
This commit undoes most of PokeCodec's PRs after the debate in chat. Some harmless or completely superseded PRs have been left alone, as there is not much benefit in attempting to undo them. Reverts #1104, #1108, #1115, #1118, #1119, #1124, #1126, #1127, #1132, #1136, #1137, #1139, #1140, #1144, #1148, #1149, #1150, #1153, #1155, #1177, #1179, #1180, #1181, #1182 and #1183.
Diffstat (limited to 'src/field_player_avatar.c')
-rw-r--r--src/field_player_avatar.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c
index e907af5b9..3d916e9d0 100644
--- a/src/field_player_avatar.c
+++ b/src/field_player_avatar.c
@@ -101,9 +101,9 @@ static void sub_808C280(struct ObjectEvent *);
static void StartStrengthAnim(u8, u8);
static void Task_PushBoulder(u8 taskId);
-static bool8 PushBoulder_Start(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject);
-static bool8 PushBoulder_Move(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject);
-static bool8 PushBoulder_End(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject);
+static u8 PushBoulder_Start(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject);
+static u8 PushBoulder_Move(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject);
+static u8 PushBoulder_End(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject);
static void DoPlayerMatJump(void);
static void DoPlayerAvatarSecretBaseMatJump(u8 taskId);
@@ -1789,7 +1789,7 @@ static bool8 Fishing_ShowDots(struct Task *task)
AlignFishingAnimationFrames();
task->tFrameCounter++;
- if (JOY_NEW(A_BUTTON))
+ if (gMain.newKeys & A_BUTTON)
{
task->tStep = FISHING_NO_BITE;
if (task->tRoundsPlayed != 0)
@@ -1878,7 +1878,7 @@ static bool8 Fishing_WaitForA(struct Task *task)
task->tFrameCounter++;
if (task->tFrameCounter >= reelTimeouts[task->tFishingRod])
task->tStep = FISHING_GOT_AWAY;
- else if (JOY_NEW(A_BUTTON))
+ else if (gMain.newKeys & A_BUTTON)
task->tStep++;
return FALSE;
}