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authorGriffinR <griffin.g.richards@gmail.com>2021-11-02 15:07:59 -0400
committerGitHub <noreply@github.com>2021-11-02 15:07:59 -0400
commitc98fbb5ca6edf4f2bb3d2eada318082051f0849d (patch)
tree1a15ec3e4110f619cbd345779ff09afbc5562359 /src/field_player_avatar.c
parent47286d1ecb526c989d38e6e2e1c5cf80b2c5ec3f (diff)
parent510ccbdf4cdc380594d9ee253fc209cb477d9df4 (diff)
Merge pull request #1538 from cbt6/move-speed
Rename some player movement speed functions
Diffstat (limited to 'src/field_player_avatar.c')
-rw-r--r--src/field_player_avatar.c41
1 files changed, 19 insertions, 22 deletions
diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c
index 6ce304c2c..00800636d 100644
--- a/src/field_player_avatar.c
+++ b/src/field_player_avatar.c
@@ -470,27 +470,27 @@ static u8 DoForcedMovementInCurrentDirection(void (*a)(u8))
static bool8 ForcedMovement_Slip(void)
{
- return DoForcedMovementInCurrentDirection(PlayerGoSpeed2);
+ return DoForcedMovementInCurrentDirection(PlayerWalkFast);
}
static bool8 ForcedMovement_WalkSouth(void)
{
- return DoForcedMovement(DIR_SOUTH, PlayerGoSpeed1);
+ return DoForcedMovement(DIR_SOUTH, PlayerWalkNormal);
}
static bool8 ForcedMovement_WalkNorth(void)
{
- return DoForcedMovement(DIR_NORTH, PlayerGoSpeed1);
+ return DoForcedMovement(DIR_NORTH, PlayerWalkNormal);
}
static bool8 ForcedMovement_WalkWest(void)
{
- return DoForcedMovement(DIR_WEST, PlayerGoSpeed1);
+ return DoForcedMovement(DIR_WEST, PlayerWalkNormal);
}
static bool8 ForcedMovement_WalkEast(void)
{
- return DoForcedMovement(DIR_EAST, PlayerGoSpeed1);
+ return DoForcedMovement(DIR_EAST, PlayerWalkNormal);
}
static bool8 ForcedMovement_PushedSouthByCurrent(void)
@@ -524,22 +524,22 @@ static u8 ForcedMovement_Slide(u8 direction, void (*b)(u8))
static bool8 ForcedMovement_SlideSouth(void)
{
- return ForcedMovement_Slide(DIR_SOUTH, PlayerGoSpeed2);
+ return ForcedMovement_Slide(DIR_SOUTH, PlayerWalkFast);
}
static bool8 ForcedMovement_SlideNorth(void)
{
- return ForcedMovement_Slide(DIR_NORTH, PlayerGoSpeed2);
+ return ForcedMovement_Slide(DIR_NORTH, PlayerWalkFast);
}
static bool8 ForcedMovement_SlideWest(void)
{
- return ForcedMovement_Slide(DIR_WEST, PlayerGoSpeed2);
+ return ForcedMovement_Slide(DIR_WEST, PlayerWalkFast);
}
static bool8 ForcedMovement_SlideEast(void)
{
- return ForcedMovement_Slide(DIR_EAST, PlayerGoSpeed2);
+ return ForcedMovement_Slide(DIR_EAST, PlayerWalkFast);
}
static bool8 ForcedMovement_MatJump(void)
@@ -562,7 +562,7 @@ static bool8 ForcedMovement_MuddySlope(void)
{
Bike_UpdateBikeCounterSpeed(0);
playerObjEvent->facingDirectionLocked = TRUE;
- return DoForcedMovement(DIR_SOUTH, PlayerGoSpeed2);
+ return DoForcedMovement(DIR_SOUTH, PlayerWalkFast);
}
else
{
@@ -631,8 +631,8 @@ static void PlayerNotOnBikeMoving(u8 direction, u16 heldKeys)
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
{
- // speed 2 is fast, same speed as running
- PlayerGoSpeed2(direction);
+ // same speed as running
+ PlayerWalkFast(direction);
return;
}
@@ -645,7 +645,7 @@ static void PlayerNotOnBikeMoving(u8 direction, u16 heldKeys)
}
else
{
- PlayerGoSpeed1(direction);
+ PlayerWalkNormal(direction);
}
}
@@ -953,16 +953,14 @@ void PlayerSetAnimId(u8 movementActionId, u8 copyableMovement)
}
}
-// normal speed (1 speed)
-void PlayerGoSpeed1(u8 a)
+void PlayerWalkNormal(u8 direction)
{
- PlayerSetAnimId(GetWalkNormalMovementAction(a), 2);
+ PlayerSetAnimId(GetWalkNormalMovementAction(direction), 2);
}
-// fast speed (2 speed)
-void PlayerGoSpeed2(u8 a)
+void PlayerWalkFast(u8 direction)
{
- PlayerSetAnimId(GetWalkFastMovementAction(a), 2);
+ PlayerSetAnimId(GetWalkFastMovementAction(direction), 2);
}
void PlayerRideWaterCurrent(u8 a)
@@ -970,10 +968,9 @@ void PlayerRideWaterCurrent(u8 a)
PlayerSetAnimId(GetRideWaterCurrentMovementAction(a), 2);
}
-// fastest speed (4 speed)
-void PlayerGoSpeed4(u8 a)
+void PlayerWalkFaster(u8 direction)
{
- PlayerSetAnimId(GetWalkFastestMovementAction(a), 2);
+ PlayerSetAnimId(GetWalkFasterMovementAction(direction), 2);
}
static void PlayerRun(u8 a)