diff options
author | GriffinR <griffin.richards@comcast.net> | 2019-12-06 13:25:45 -0500 |
---|---|---|
committer | huderlem <huderlem@gmail.com> | 2019-12-06 19:05:28 -0600 |
commit | 7f22fc9879a9f1ec4e88c4f87dd01e4ae0b999eb (patch) | |
tree | 4e545669dd91bf4f6d0a861fe8e4b9abfcb13411 /src/field_weather.c | |
parent | 955bfe3f5cd6bf8618e6141dd56022ba451a8923 (diff) |
Update old weather names in field_weather_effect
Diffstat (limited to 'src/field_weather.c')
-rw-r--r-- | src/field_weather.c | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/field_weather.c b/src/field_weather.c index 352571dfc..684a86479 100644 --- a/src/field_weather.c +++ b/src/field_weather.c @@ -56,7 +56,7 @@ static void ApplyDroughtGammaShiftWithBlend(s8 gammaIndex, u8 blendCoeff, u16 bl static void ApplyFogBlend(u8 blendCoeff, u16 blendColor); static bool8 FadeInScreen_RainShowShade(void); static bool8 FadeInScreen_Drought(void); -static bool8 FadeInScreen_Fog1(void); +static bool8 FadeInScreen_FogHorizontal(void); static void FadeInScreenWithWeather(void); static void DoNothing(void); static void Task_WeatherInit(u8 taskId); @@ -89,29 +89,29 @@ struct Weather *const gWeatherPtr = &gWeather; static const struct WeatherCallbacks sWeatherFuncs[] = { - {None_Init, None_Main, None_Init, None_Finish}, - {Clouds_InitVars, Clouds_Main, Clouds_InitAll, Clouds_Finish}, - {Sunny_InitVars, Sunny_Main, Sunny_InitAll, Sunny_Finish}, - {LightRain_InitVars, LightRain_Main, LightRain_InitAll, LightRain_Finish}, - {Snow_InitVars, Snow_Main, Snow_InitAll, Snow_Finish}, - {MedRain_InitVars, Rain_Main, MedRain_InitAll, Rain_Finish}, - {Fog1_InitVars, Fog1_Main, Fog1_InitAll, Fog1_Finish}, - {Ash_InitVars, Ash_Main, Ash_InitAll, Ash_Finish}, - {Sandstorm_InitVars, Sandstorm_Main, Sandstorm_InitAll, Sandstorm_Finish}, - {Fog2_InitVars, Fog2_Main, Fog2_InitAll, Fog2_Finish}, - {Fog1_InitVars, Fog1_Main, Fog1_InitAll, Fog1_Finish}, - {Shade_InitVars, Shade_Main, Shade_InitAll, Shade_Finish}, - {Drought_InitVars, Drought_Main, Drought_InitAll, Drought_Finish}, - {HeavyRain_InitVars, Rain_Main, HeavyRain_InitAll, Rain_Finish}, - {Bubbles_InitVars, Bubbles_Main, Bubbles_InitAll, Bubbles_Finish}, + [WEATHER_NONE] = {None_Init, None_Main, None_Init, None_Finish}, + [WEATHER_SUNNY_CLOUDS] = {Clouds_InitVars, Clouds_Main, Clouds_InitAll, Clouds_Finish}, + [WEATHER_SUNNY] = {Sunny_InitVars, Sunny_Main, Sunny_InitAll, Sunny_Finish}, + [WEATHER_RAIN] = {Rain_InitVars, Rain_Main, Rain_InitAll, Rain_Finish}, + [WEATHER_SNOW] = {Snow_InitVars, Snow_Main, Snow_InitAll, Snow_Finish}, + [WEATHER_RAIN_THUNDERSTORM] = {Thunderstorm_InitVars, Thunderstorm_Main, Thunderstorm_InitAll, Thunderstorm_Finish}, + [WEATHER_FOG_HORIZONTAL] = {FogHorizontal_InitVars, FogHorizontal_Main, FogHorizontal_InitAll, FogHorizontal_Finish}, + [WEATHER_VOLCANIC_ASH] = {Ash_InitVars, Ash_Main, Ash_InitAll, Ash_Finish}, + [WEATHER_SANDSTORM] = {Sandstorm_InitVars, Sandstorm_Main, Sandstorm_InitAll, Sandstorm_Finish}, + [WEATHER_FOG_DIAGONAL] = {FogDiagonal_InitVars, FogDiagonal_Main, FogDiagonal_InitAll, FogDiagonal_Finish}, + [WEATHER_UNDERWATER] = {FogHorizontal_InitVars, FogHorizontal_Main, FogHorizontal_InitAll, FogHorizontal_Finish}, + [WEATHER_SHADE] = {Shade_InitVars, Shade_Main, Shade_InitAll, Shade_Finish}, + [WEATHER_DROUGHT] = {Drought_InitVars, Drought_Main, Drought_InitAll, Drought_Finish}, + [WEATHER_DOWNPOUR] = {Downpour_InitVars, Thunderstorm_Main, Downpour_InitAll, Thunderstorm_Finish}, + [WEATHER_UNDERWATER_BUBBLES] = {Bubbles_InitVars, Bubbles_Main, Bubbles_InitAll, Bubbles_Finish}, }; void (*const gWeatherPalStateFuncs[])(void) = { - UpdateWeatherGammaShift, // WEATHER_PAL_STATE_CHANGING_WEATHER - FadeInScreenWithWeather, // WEATHER_PAL_STATE_SCREEN_FADING_IN - DoNothing, // WEATHER_PAL_STATE_SCREEN_FADING_OUT - DoNothing, // WEATHER_PAL_STATE_IDLE + [WEATHER_PAL_STATE_CHANGING_WEATHER] = UpdateWeatherGammaShift, + [WEATHER_PAL_STATE_SCREEN_FADING_IN] = FadeInScreenWithWeather, + [WEATHER_PAL_STATE_SCREEN_FADING_OUT] = DoNothing, + [WEATHER_PAL_STATE_IDLE] = DoNothing, }; // This table specifies which of the gamma shift tables should be @@ -171,8 +171,8 @@ void StartWeather(void) gWeatherPtr->cloudSpritesCreated = 0; gWeatherPtr->snowflakeSpriteCount = 0; gWeatherPtr->ashSpritesCreated = 0; - gWeatherPtr->fog1SpritesCreated = 0; - gWeatherPtr->fog2SpritesCreated = 0; + gWeatherPtr->fogHSpritesCreated = 0; + gWeatherPtr->fogDSpritesCreated = 0; gWeatherPtr->sandstormSpritesCreated = 0; gWeatherPtr->sandstormSwirlSpritesCreated = 0; gWeatherPtr->bubblesSpritesCreated = 0; @@ -390,7 +390,7 @@ static void FadeInScreenWithWeather(void) } break; case WEATHER_FOG_HORIZONTAL: - if (FadeInScreen_Fog1() == FALSE) + if (FadeInScreen_FogHorizontal() == FALSE) { gWeatherPtr->gammaIndex = 0; gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE; @@ -442,7 +442,7 @@ static bool8 FadeInScreen_Drought(void) return TRUE; } -static bool8 FadeInScreen_Fog1(void) +static bool8 FadeInScreen_FogHorizontal(void) { if (gWeatherPtr->fadeScreenCounter == 16) return FALSE; |