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authorGriffinR <griffin.richards@comcast.net>2019-12-01 19:19:47 -0500
committerhuderlem <huderlem@gmail.com>2019-12-06 19:05:28 -0600
commita4191040c97fdd297e00f5fa68a0466e064e9e12 (patch)
treeb5f62ac7659a53ed548b183b134bbfccb9dae177 /src/field_weather.c
parent7beddd16dd81d79ee886183053037e68910e01d5 (diff)
Sync weather names
Diffstat (limited to 'src/field_weather.c')
-rw-r--r--src/field_weather.c46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/field_weather.c b/src/field_weather.c
index 024b6631f..7fe929bf3 100644
--- a/src/field_weather.c
+++ b/src/field_weather.c
@@ -188,7 +188,7 @@ void StartWeather(void)
void SetNextWeather(u8 weather)
{
- if (weather != WEATHER_RAIN_LIGHT && weather != WEATHER_RAIN_MED && weather != WEATHER_RAIN_HEAVY)
+ if (weather != WEATHER_RAIN && weather != WEATHER_RAIN_THUNDERSTORM && weather != WEATHER_DOWNPOUR)
{
PlayRainStoppingSoundEffect();
}
@@ -371,11 +371,11 @@ static void FadeInScreenWithWeather(void)
switch (gWeatherPtr->currWeather)
{
- case WEATHER_RAIN_LIGHT:
- case WEATHER_RAIN_MED:
- case WEATHER_RAIN_HEAVY:
+ case WEATHER_RAIN:
+ case WEATHER_RAIN_THUNDERSTORM:
+ case WEATHER_DOWNPOUR:
case WEATHER_SNOW:
- case WEATHER_SHADE:
+ case WEATHER_CLOUDY:
if (FadeInScreen_RainShowShade() == FALSE)
{
gWeatherPtr->gammaIndex = 3;
@@ -389,17 +389,17 @@ static void FadeInScreenWithWeather(void)
gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE;
}
break;
- case WEATHER_FOG_1:
+ case WEATHER_FOG_HORIZONTAL:
if (FadeInScreen_Fog1() == FALSE)
{
gWeatherPtr->gammaIndex = 0;
gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE;
}
break;
- case WEATHER_ASH:
+ case WEATHER_VOLCANIC_ASH:
case WEATHER_SANDSTORM:
- case WEATHER_FOG_2:
- case WEATHER_FOG_3:
+ case WEATHER_FOG_DIAGONAL:
+ case WEATHER_UNDERWATER:
default:
if (!gPaletteFade.active)
{
@@ -763,12 +763,12 @@ void FadeScreen(u8 mode, s8 delay)
switch (gWeatherPtr->currWeather)
{
- case WEATHER_RAIN_LIGHT:
- case WEATHER_RAIN_MED:
- case WEATHER_RAIN_HEAVY:
+ case WEATHER_RAIN:
+ case WEATHER_RAIN_THUNDERSTORM:
+ case WEATHER_DOWNPOUR:
case WEATHER_SNOW:
- case WEATHER_FOG_1:
- case WEATHER_SHADE:
+ case WEATHER_FOG_HORIZONTAL:
+ case WEATHER_CLOUDY:
case WEATHER_DROUGHT:
useWeatherPal = TRUE;
break;
@@ -816,7 +816,7 @@ void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex)
case WEATHER_PAL_STATE_SCREEN_FADING_IN:
if (gWeatherPtr->unknown_6CA != 0)
{
- if (gWeatherPtr->currWeather == WEATHER_FOG_1)
+ if (gWeatherPtr->currWeather == WEATHER_FOG_HORIZONTAL)
MarkFogSpritePalToLighten(paletteIndex);
paletteIndex *= 16;
for (i = 0; i < 16; i++)
@@ -831,7 +831,7 @@ void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex)
// WEATHER_PAL_STATE_CHANGING_WEATHER
// WEATHER_PAL_STATE_CHANGING_IDLE
default:
- if (gWeatherPtr->currWeather != WEATHER_FOG_1)
+ if (gWeatherPtr->currWeather != WEATHER_FOG_HORIZONTAL)
{
ApplyGammaShift(paletteIndex, 1, gWeatherPtr->gammaIndex);
}
@@ -995,34 +995,34 @@ void sub_80AC274(u8 a)
switch (a)
{
case 1:
- SetWeather(WEATHER_CLOUDS);
+ SetWeather(WEATHER_SUNNY_CLOUDS);
break;
case 2:
SetWeather(WEATHER_SUNNY);
break;
case 3:
- SetWeather(WEATHER_RAIN_LIGHT);
+ SetWeather(WEATHER_RAIN);
break;
case 4:
SetWeather(WEATHER_SNOW);
break;
case 5:
- SetWeather(WEATHER_RAIN_MED);
+ SetWeather(WEATHER_RAIN_THUNDERSTORM);
break;
case 6:
- SetWeather(WEATHER_FOG_1);
+ SetWeather(WEATHER_FOG_HORIZONTAL);
break;
case 7:
- SetWeather(WEATHER_FOG_2);
+ SetWeather(WEATHER_FOG_DIAGONAL);
break;
case 8:
- SetWeather(WEATHER_ASH);
+ SetWeather(WEATHER_VOLCANIC_ASH);
break;
case 9:
SetWeather(WEATHER_SANDSTORM);
break;
case 10:
- SetWeather(WEATHER_SHADE);
+ SetWeather(WEATHER_CLOUDY);
break;
}
}