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authorDizzyEggg <jajkodizzy@wp.pl>2019-01-26 19:20:14 +0100
committerDizzyEggg <jajkodizzy@wp.pl>2019-01-26 19:20:14 +0100
commit03549349f89ba464b1f4b4f7c87b204f3045741b (patch)
tree518d72b5634f47a6c6c5aa91b8e3625fc2ddfe8b /src/frontier_pass.c
parent0688725afb36ae02c4f4904dfe02aa6b8e8e29fa (diff)
Decompile all frontier pass
Diffstat (limited to 'src/frontier_pass.c')
-rw-r--r--src/frontier_pass.c457
1 files changed, 444 insertions, 13 deletions
diff --git a/src/frontier_pass.c b/src/frontier_pass.c
index 078baaff1..f9d56a272 100644
--- a/src/frontier_pass.c
+++ b/src/frontier_pass.c
@@ -25,6 +25,7 @@
#include "overworld.h"
#include "math_util.h"
#include "constants/battle_frontier.h"
+#include "constants/maps.h"
#include "constants/rgb.h"
#include "constants/region_map_sections.h"
#include "constants/songs.h"
@@ -117,12 +118,11 @@ extern const struct WindowTemplate gUnknown_08571400[];
extern const u32 gUnknown_085712F8[];
extern const u32 gUnknown_085712C0[];
extern const u32 gUnknown_08571060[];
-extern const u8 gUnknown_08571448[];
-extern const u8 gUnknown_0857144B[];
+extern const u8 gUnknown_08571448[][3];
extern const u8 *const gUnknown_08571614[];
extern const struct SpritePalette gUnknown_085714E4[];
extern const struct CompressedSpriteSheet gUnknown_085714BC[];
-extern const struct SpriteTemplate gUnknown_085715B4;
+extern const struct SpriteTemplate gUnknown_085715B4[2];
extern const struct SpriteTemplate gUnknown_085715E4;
// code
@@ -712,15 +712,15 @@ void ShowAndPrintWindows(void)
}
x = GetStringCenterAlignXOffset(1, gText_SymbolsEarned, 0x60);
- AddTextPrinterParameterized3(WINDOW_EARNED_SYMBOLS, 1, x, 5, gUnknown_08571448, 0, gText_SymbolsEarned);
+ AddTextPrinterParameterized3(WINDOW_EARNED_SYMBOLS, 1, x, 5, gUnknown_08571448[0], 0, gText_SymbolsEarned);
x = GetStringCenterAlignXOffset(1, gText_BattleRecord, 0x60);
- AddTextPrinterParameterized3(WINDOW_BATTLE_RECORD, 1, x, 5, gUnknown_08571448, 0, gText_BattleRecord);
+ AddTextPrinterParameterized3(WINDOW_BATTLE_RECORD, 1, x, 5, gUnknown_08571448[0], 0, gText_BattleRecord);
- AddTextPrinterParameterized3(WINDOW_BATTLE_POINTS, 8, 5, 4, gUnknown_08571448, 0, gText_BattlePoints);
+ AddTextPrinterParameterized3(WINDOW_BATTLE_POINTS, 8, 5, 4, gUnknown_08571448[0], 0, gText_BattlePoints);
ConvertIntToDecimalStringN(gStringVar4, gUnknown_02039CEC->battlePoints, STR_CONV_MODE_LEFT_ALIGN, 5);
x = GetStringRightAlignXOffset(8, gStringVar4, 0x5B);
- AddTextPrinterParameterized3(WINDOW_BATTLE_POINTS, 8, x, 16, gUnknown_08571448, 0, gStringVar4);
+ AddTextPrinterParameterized3(WINDOW_BATTLE_POINTS, 8, x, 16, gUnknown_08571448[0], 0, gStringVar4);
gUnknown_02039CEC->cursorArea = GetCursorAreaFromCoords(gUnknown_02039CEC->cursorX - 5, gUnknown_02039CEC->cursorY + 5);
gUnknown_02039CEC->previousCursorArea = CURSOR_AREA_NOTHING;
@@ -736,9 +736,9 @@ void PrintAreaDescription(u8 cursorArea)
{
FillWindowPixelBuffer(WINDOW_DESCRIPTION, 0);
if (cursorArea == CURSOR_AREA_RECORD && !gUnknown_02039CEC->hasBattleRecord)
- AddTextPrinterParameterized3(WINDOW_DESCRIPTION, 1, 2, 0, gUnknown_0857144B, 0, gUnknown_08571614[0]);
+ AddTextPrinterParameterized3(WINDOW_DESCRIPTION, 1, 2, 0, gUnknown_08571448[1], 0, gUnknown_08571614[0]);
else if (cursorArea != CURSOR_AREA_NOTHING)
- AddTextPrinterParameterized3(WINDOW_DESCRIPTION, 1, 2, 0, gUnknown_0857144B, 0, gUnknown_08571614[cursorArea]);
+ AddTextPrinterParameterized3(WINDOW_DESCRIPTION, 1, 2, 0, gUnknown_08571448[1], 0, gUnknown_08571614[cursorArea]);
CopyWindowToVram(WINDOW_DESCRIPTION, 3);
CopyBgTilemapBufferToVram(0);
@@ -884,7 +884,7 @@ void LoadCursorAndSymbolSprites(void)
LoadSpritePalettes(gUnknown_085714E4);
LoadCompressedSpriteSheet(&gUnknown_085714BC[0]);
LoadCompressedSpriteSheet(&gUnknown_085714BC[2]);
- spriteId = CreateSprite(&gUnknown_085715B4, gUnknown_02039CEC->cursorX, gUnknown_02039CEC->cursorY, 0);
+ spriteId = CreateSprite(&gUnknown_085715B4[0], gUnknown_02039CEC->cursorX, gUnknown_02039CEC->cursorY, 0);
gUnknown_02039CF0->cursorSprite = &gSprites[spriteId];
gUnknown_02039CF0->cursorSprite->oam.priority = 0;
@@ -928,9 +928,440 @@ void nullsub_39(void)
}
// Frontier Map code.
-/*
-void ShowFrontierMap(void (*callback)(void));
+
+struct FrontierMapData
+{
+ void (*callback)(void);
+ struct Sprite *cursorSprite;
+ struct Sprite *playerHeadSprite;
+ struct Sprite *mapIndicatorSprite;
+ u8 cursorPos;
+ u8 unk11;
+ u8 tilemapBuff0[0x1000];
+ u8 tilemapBuff1[0x1000];
+ u8 tilemapBuff2[0x1000];
+};
+
+extern struct FrontierMapData *gUnknown_02039CF4;
+
+// Forward declarations.
+void sub_80C67BC(u8 taskId);
+void sub_80C6B94(void);
+void sub_80C6974(void);
+void sub_80C6C70(u8 direction);
+
+extern const struct BgTemplate gUnknown_085713F4[3];
+extern const struct WindowTemplate gUnknown_08571428[];
+extern const u32 gUnknown_0856FBBC[];
+extern const u32 gUnknown_08570E00[];
+
+void ShowFrontierMap(void (*callback)(void))
+{
+ if (gUnknown_02039CF4 != NULL)
+ SetMainCallback2(callback); // This line doesn't make sense at all, since it gets overwritten later anyway.
+
+ gUnknown_02039CF4 = AllocZeroed(sizeof(*gUnknown_02039CF4));
+ gUnknown_02039CF4->callback = callback;
+ ResetTasks();
+ CreateTask(sub_80C67BC, 0);
+ SetMainCallback2(CB2_FrontierPass);
+}
+
+void sub_80C6498(void)
+{
+ ResetTasks();
+ SetMainCallback2(gUnknown_02039CF4->callback);
+ memset(gUnknown_02039CF4, 0, sizeof(*gUnknown_02039CF4)); // Pointless memory clear.
+ FREE_AND_SET_NULL(gUnknown_02039CF4);
+}
+
+bool32 sub_80C64CC(void)
+{
+ switch (gUnknown_02039CEC->state)
+ {
+ case 0:
+ SetVBlankCallback(NULL);
+ ScanlineEffect_Stop();
+ SetVBlankHBlankCallbacksToNull();
+ break;
+ case 1:
+ sub_80C50D0();
+ break;
+ case 2:
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ ResetPaletteFade();
+ reset_temp_tile_data_buffers();
+ break;
+ case 3:
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, gUnknown_085713F4, ARRAY_COUNT(gUnknown_085713F4));
+ SetBgTilemapBuffer(0, gUnknown_02039CF4->tilemapBuff0);
+ SetBgTilemapBuffer(1, gUnknown_02039CF4->tilemapBuff1);
+ SetBgTilemapBuffer(2, gUnknown_02039CF4->tilemapBuff2);
+ FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
+ FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 30, 20);
+ FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 30, 20);
+ CopyBgTilemapBufferToVram(0);
+ CopyBgTilemapBufferToVram(1);
+ CopyBgTilemapBufferToVram(2);
+ break;
+ case 4:
+ InitWindows(gUnknown_08571428);
+ DeactivateAllTextPrinters();
+ sub_80C6B94();
+ decompress_and_copy_tile_data_to_vram(1, gUnknown_0856FBBC, 0, 0, 0);
+ break;
+ case 5:
+ if (free_temp_tile_data_buffers_if_possible())
+ return FALSE;
+ LoadPalette(gUnknown_08DE07C8[0], 0, 0x1A0);
+ LoadPalette(stdpal_get(0), 0xF0, 0x20);
+ CopyToBgTilemapBuffer(2, gUnknown_08570E00, 0, 0);
+ CopyBgTilemapBufferToVram(2);
+ break;
+ case 6:
+ SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ sub_80C6974();
+ SetVBlankCallback(VblankCb_FrontierPass);
+ BlendPalettes(0xFFFFFFFF, 0x10, RGB_WHITE);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITE);
+ break;
+ case 7:
+ if (UpdatePaletteFade())
+ return FALSE;
+ gUnknown_02039CEC->state = 0;
+ return TRUE;
+ }
+
+ gUnknown_02039CEC->state++;
+ return FALSE;
+}
+
+bool32 sub_80C66AC(void)
{
+ switch (gUnknown_02039CEC->state)
+ {
+ case 0:
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE);
+ break;
+ case 1:
+ if (UpdatePaletteFade())
+ return FALSE;
+ SetGpuReg(REG_OFFSET_DISPCNT, 0);
+ HideBg(0);
+ HideBg(1);
+ HideBg(2);
+ break;
+ case 2:
+ SetVBlankCallback(NULL);
+ ScanlineEffect_Stop();
+ SetVBlankHBlankCallbacksToNull();
+ break;
+ case 3:
+ if (gUnknown_02039CF4->cursorSprite != NULL)
+ {
+ DestroySprite(gUnknown_02039CF4->cursorSprite);
+ FreeSpriteTilesByTag(0);
+ }
+ if (gUnknown_02039CF4->mapIndicatorSprite != NULL)
+ {
+ DestroySprite(gUnknown_02039CF4->mapIndicatorSprite);
+ FreeSpriteTilesByTag(1);
+ }
+ if (gUnknown_02039CF4->playerHeadSprite != NULL)
+ {
+ DestroySprite(gUnknown_02039CF4->playerHeadSprite);
+ FreeSpriteTilesByTag(4);
+ }
+ FreeAllWindowBuffers();
+ break;
+ case 4:
+ sub_80C50D0();
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ break;
+ case 5:
+ UnsetBgTilemapBuffer(0);
+ UnsetBgTilemapBuffer(1);
+ UnsetBgTilemapBuffer(2);
+ gUnknown_02039CEC->state = 0;
+ return TRUE;
+ }
+ gUnknown_02039CEC->state++;
+ return FALSE;
+}
+
+void sub_80C67BC(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ switch (data[0])
+ {
+ case 0:
+ if (sub_80C64CC())
+ break;
+ return;
+ case 1:
+ if (gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_PC_OFF);
+ data[0] = 4;
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ if (gUnknown_02039CF4->cursorPos >= NUM_FRONTIER_FACILITIES - 1)
+ sub_80C6C70(0);
+ else
+ data[0] = 2;
+ }
+ else if (gMain.newKeys & DPAD_UP)
+ {
+ if (gUnknown_02039CF4->cursorPos == 0)
+ sub_80C6C70(1);
+ else
+ data[0] = 3;
+ }
+ return;
+ case 2:
+ if (data[1] > 3)
+ {
+ sub_80C6C70(0);
+ data[1] = 0;
+ data[0] = 1;
+ }
+ else
+ {
+ gUnknown_02039CF4->cursorSprite->pos1.y += 4;
+ data[1]++;
+ }
+ return;
+ case 3:
+ if (data[1] > 3)
+ {
+ sub_80C6C70(1);
+ data[1] = 0;
+ data[0] = 1;
+ }
+ else
+ {
+ gUnknown_02039CF4->cursorSprite->pos1.y -= 4;
+ data[1]++;
+ }
+ return;
+ case 4:
+ if (sub_80C66AC())
+ break;
+ return;
+ case 5:
+ DestroyTask(taskId);
+ sub_80C6498();
+ return;
+ }
+
+ data[0]++;
+}
+
+u8 sub_80C68E8(u16 mapNum) // id + 1, zero means not a frontier map number
+{
+ if ((mapNum >= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_LOBBY) && mapNum <= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM))
+ || (mapNum >= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM) && mapNum <= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM2)))
+ return FRONTIER_FACILITY_TOWER + 1;
+ else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_LOBBY)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM))
+ return FRONTIER_FACILITY_DOME + 1;
+ else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PALACE_LOBBY)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM))
+ return FRONTIER_FACILITY_PALACE + 1;
+ else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_ARENA_LOBBY)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM))
+ return FRONTIER_FACILITY_ARENA + 1;
+ else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM))
+ return FRONTIER_FACILITY_FACTORY + 1;
+ else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_LOBBY)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM1)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM2)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM3))
+ return FRONTIER_FACILITY_PIKE + 1;
+ else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_TOP))
+ return FRONTIER_FACILITY_PYRAMID + 1;
+ else
+ return 0;
+}
+
+struct
+{
+ const u8 *name;
+ const u8 *description;
+ s16 x;
+ s16 y;
+ u8 animNum;
+} extern const gUnknown_08571650[];
+
+extern const struct CompressedSpriteSheet gUnknown_085714D4[];
+extern const struct SpriteTemplate gUnknown_085715FC;
+
+void sub_80C6974(void)
+{
+ struct SpriteTemplate sprite;
+ u8 spriteId;
+ u8 id;
+ s16 x = 0, y;
+
+ FreeAllSpritePalettes();
+ LoadSpritePalettes(gUnknown_085714E4);
+
+ LoadCompressedSpriteSheet(&gUnknown_085714BC[0]);
+ spriteId = CreateSprite(&gUnknown_085715B4[0], 155, (gUnknown_02039CF4->cursorPos * 16) + 8, 2);
+ gUnknown_02039CF4->cursorSprite = &gSprites[spriteId];
+ gUnknown_02039CF4->cursorSprite->oam.priority = 0;
+ gUnknown_02039CF4->cursorSprite->hFlip = TRUE;
+ StartSpriteAnim(gUnknown_02039CF4->cursorSprite, 1);
+
+ LoadCompressedSpriteSheet(&gUnknown_085714BC[1]);
+ spriteId = CreateSprite(&gUnknown_085715B4[1], gUnknown_08571650[gUnknown_02039CF4->cursorPos].x, gUnknown_08571650[gUnknown_02039CF4->cursorPos].y, 1);
+ gUnknown_02039CF4->mapIndicatorSprite = &gSprites[spriteId];
+ gUnknown_02039CF4->mapIndicatorSprite->oam.priority = 0;
+ StartSpriteAnim(gUnknown_02039CF4->mapIndicatorSprite, gUnknown_08571650[gUnknown_02039CF4->cursorPos].animNum);
+
+ // Create player indicator head sprite only if it's in vicinity of battle frontier.
+ id = GetCurrentRegionMapSectionId();
+ if (id == MAPSEC_BATTLE_FRONTIER || id == MAPSEC_ARTISAN_CAVE)
+ {
+ s8 mapNum = gSaveBlock1Ptr->location.mapNum;
+
+ if (mapNum == MAP_NUM(BATTLE_FRONTIER_OUTSIDE_WEST)
+ || (mapNum == MAP_NUM(BATTLE_FRONTIER_OUTSIDE_EAST) && (x = 55)))
+ {
+ x += gSaveBlock1Ptr->pos.x;
+ y = gSaveBlock1Ptr->pos.y;
+
+ x /= 8;
+ y /= 8;
+
+ id = 0;
+ }
+ else
+ {
+ id = sub_80C68E8(mapNum);
+ if (id != 0)
+ {
+ x = gUnknown_08571650[id - 1].x;
+ y = gUnknown_08571650[id - 1].y;
+ }
+ else
+ {
+ // Handle Artisan Cave.
+ if (gSaveBlock1Ptr->escapeWarp.mapNum == MAP_NUM(BATTLE_FRONTIER_OUTSIDE_EAST))
+ x = gSaveBlock1Ptr->escapeWarp.x + 55;
+ else
+ x = gSaveBlock1Ptr->escapeWarp.x;
+
+ y = gSaveBlock1Ptr->escapeWarp.y;
+
+ x /= 8;
+ y /= 8;
+ }
+ }
+
+ LoadCompressedSpriteSheet(gUnknown_085714D4);
+ sprite = gUnknown_085715FC;
+ sprite.paletteTag = gSaveBlock2Ptr->playerGender + 4;
+ if (id != 0)
+ {
+ spriteId = CreateSprite(&sprite, x, y, 0);
+ }
+ else
+ {
+ x *= 8;
+ y *= 8;
+ spriteId = CreateSprite(&sprite, x + 20, y + 36, 0);
+ }
+
+ gUnknown_02039CF4->playerHeadSprite = &gSprites[spriteId];
+ gUnknown_02039CF4->playerHeadSprite->oam.priority = 0;
+ if (gSaveBlock2Ptr->playerGender != MALE)
+ StartSpriteAnim(gUnknown_02039CF4->playerHeadSprite, 1);
+ }
+}
+
+enum
+{
+ MAP_WINDOW_0,
+ MAP_WINDOW_NAME,
+ MAP_WINDOW_DESCRIPTION,
+ MAP_WINDOW_COUNT
+};
+
+void sub_80C6B94(void)
+{
+ u8 i;
+
+ for (i = 0; i < MAP_WINDOW_COUNT; i++)
+ {
+ PutWindowTilemap(i);
+ FillWindowPixelBuffer(i, 0);
+ }
+
+ for (i = 0; i < NUM_FRONTIER_FACILITIES; i++)
+ {
+ if (i == gUnknown_02039CF4->cursorPos)
+ AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (i * 16) + 1, gUnknown_08571448[2], 0, gUnknown_08571650[i].name);
+ else
+ AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (i * 16) + 1, gUnknown_08571448[1], 0, gUnknown_08571650[i].name);
+ }
+
+ AddTextPrinterParameterized3(MAP_WINDOW_DESCRIPTION, 1, 4, 0, gUnknown_08571448[0], 0, gUnknown_08571650[gUnknown_02039CF4->cursorPos].description);
+
+ for (i = 0; i < MAP_WINDOW_COUNT; i++)
+ CopyWindowToVram(i, 3);
+
+ CopyBgTilemapBufferToVram(0);
+}
+
+void sub_80C6C70(u8 direction)
+{
+ u8 oldCursorPos, i;
+
+ if (direction)
+ {
+ oldCursorPos = gUnknown_02039CF4->cursorPos;
+ gUnknown_02039CF4->cursorPos = (oldCursorPos + 6) % NUM_FRONTIER_FACILITIES;
+ }
+ else
+ {
+ oldCursorPos = gUnknown_02039CF4->cursorPos;
+ gUnknown_02039CF4->cursorPos = (oldCursorPos + 1) % NUM_FRONTIER_FACILITIES;
+ }
+
+ AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (oldCursorPos * 16) + 1, gUnknown_08571448[1], 0, gUnknown_08571650[oldCursorPos].name);
+ AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (gUnknown_02039CF4->cursorPos * 16) + 1, gUnknown_08571448[2], 0, gUnknown_08571650[gUnknown_02039CF4->cursorPos].name);
+
+ gUnknown_02039CF4->cursorSprite->pos1.y = (gUnknown_02039CF4->cursorPos * 16) + 8;
+
+ StartSpriteAnim(gUnknown_02039CF4->mapIndicatorSprite, gUnknown_08571650[gUnknown_02039CF4->cursorPos].animNum);
+ gUnknown_02039CF4->mapIndicatorSprite->pos1.x = gUnknown_08571650[gUnknown_02039CF4->cursorPos].x;
+ gUnknown_02039CF4->mapIndicatorSprite->pos1.y = gUnknown_08571650[gUnknown_02039CF4->cursorPos].y;
+ FillWindowPixelBuffer(MAP_WINDOW_DESCRIPTION, 0);
+ AddTextPrinterParameterized3(MAP_WINDOW_DESCRIPTION, 1, 4, 0, gUnknown_08571448[0], 0, gUnknown_08571650[gUnknown_02039CF4->cursorPos].description);
+
+ for (i = 0; i < 3; i++)
+ CopyWindowToVram(i, 3);
+
+ CopyBgTilemapBufferToVram(0);
+ PlaySE(SE_Z_SCROLL);
}
-*/