diff options
author | Marcus Huderle <huderlem@gmail.com> | 2019-04-02 18:29:51 -0500 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2019-04-02 18:29:51 -0500 |
commit | 181baf9fe561e893023f71a5793a8b1ac6d644d6 (patch) | |
tree | 8ac4906fc6f70fb000fc3fbcd73a325dc6114d20 /src/ghost.c | |
parent | 1241700b204b9f450221299c6e837c0f522f60b2 (diff) | |
parent | d8c9f1b30fb92289e7aa4d44dfcf1b2120bea8d6 (diff) |
Merge remote-tracking branch 'upstream/master' into misc_docs
# Conflicts:
# src/field_weather_effect.c
Diffstat (limited to 'src/ghost.c')
-rw-r--r-- | src/ghost.c | 106 |
1 files changed, 57 insertions, 49 deletions
diff --git a/src/ghost.c b/src/ghost.c index 998be0caa..97b86aa76 100644 --- a/src/ghost.c +++ b/src/ghost.c @@ -87,7 +87,7 @@ const union AffineAnimCmd *const gUnknown_08596D54[] = gUnknown_08596D44, }; -const struct SpriteTemplate gUnknown_08596D58 = +const struct SpriteTemplate gShadowBallSpriteTemplate = { .tileTag = ANIM_TAG_SHADOW_BALL, .paletteTag = ANIM_TAG_SHADOW_BALL, @@ -261,20 +261,20 @@ static void sub_81116E8(struct Sprite *sprite) AnimTranslateLinear(sprite); sprite->pos2.x += Sin(sprite->data[5], 10); sprite->pos2.y += Cos(sprite->data[5], 15); - + r2 = sprite->data[5]; sprite->data[5] = (sprite->data[5] + 5) & 0xFF; r0 = sprite->data[5]; - + if (r2 == 0 || r2 > 196) { if (r0 > 0) PlaySE(SE_W109); } - + if (sprite->data[6] == 0) { - sprite->invisible = TRUE; + sprite->invisible = TRUE; sprite->callback = DestroyAnimSpriteAndDisableBlend; } else @@ -283,18 +283,18 @@ static void sub_81116E8(struct Sprite *sprite) static void sub_8111764(struct Sprite *sprite) { - - s16 r0; + + s16 r0; if (sprite->data[6] > 0xFF) { if (++sprite->data[6] == 0x10d) sprite->data[6] = 0; return; } - + r0 = sprite->data[7]; sprite->data[7]++; - + if ((r0 & 0xFF) == 0) { sprite->data[7] &= 0xff00; @@ -392,16 +392,16 @@ static void sub_811196C(u8 taskId) } } -// Spins a sprite towards the target, pausing in the middle. -// Used in Shadow Ball. +// Spins a sprite towards the target, pausing in the middle. +// Used in Shadow Ball. // arg 0: duration step 1 (attacker -> center) // arg 1: duration step 2 (spin center) // arg 2: duration step 3 (center -> target) static void InitAnimShadowBall(struct Sprite *sprite) { - u16 r5, r6; - r5 = sprite->pos1.x; - r6 = sprite->pos1.y; + s16 oldPosX = sprite->pos1.x; + s16 oldPosY = sprite->pos1.y; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->data[0] = 0; @@ -410,8 +410,8 @@ static void InitAnimShadowBall(struct Sprite *sprite) sprite->data[3] = gBattleAnimArgs[2]; sprite->data[4] = sprite->pos1.x << 4; sprite->data[5] = sprite->pos1.y << 4; - sprite->data[6] = (((s16)r5 - sprite->pos1.x) << 4) / (gBattleAnimArgs[0] << 1); - sprite->data[7] = (((s16)r6 - sprite->pos1.y) << 4) / (gBattleAnimArgs[0] << 1); + sprite->data[6] = ((oldPosX - sprite->pos1.x) << 4) / (gBattleAnimArgs[0] << 1); + sprite->data[7] = ((oldPosY - sprite->pos1.y) << 4) / (gBattleAnimArgs[0] << 1); sprite->callback = AnimShadowBallStep; } @@ -465,50 +465,57 @@ static void sub_8111B9C(struct Sprite *sprite) sprite->callback = sub_8111BB4; } -static void sub_8111BB4(struct Sprite *sprite) { - - s8 r5 = FALSE; +static void sub_8111BB4(struct Sprite *sprite) +{ + bool8 r5 = FALSE; bool8 r6 = FALSE; - if(sprite->animEnded) + + if (sprite->animEnded) { - if(!(sprite->invisible)) - sprite->invisible=TRUE; - switch(sprite->data[0]) + if (!sprite->invisible) + sprite->invisible = TRUE; + + switch (sprite->data[0]) { - case 0: - if((sprite->data[1]) != 2) - break; - goto loc_08111C06; - case 1: - if((sprite->data[1]) == 4) - r5 = TRUE; - break; - default: - r6 = TRUE; + default: + r6 = TRUE; + break; + case 0: + if (sprite->data[1] == 2) + r5 = TRUE; + break; + case 1: + if (sprite->data[1] == 4) + r5 = TRUE; + break; } - if(r5) + + if (r5) { - loc_08111C06: sprite->invisible ^= 1; sprite->data[2]++; sprite->data[1] = 0; - if(sprite->data[2] == 5) + if (sprite->data[2] == 5) { sprite->data[2] = 0; sprite->data[0]++; } } - else if(r6) + else if (r6) + { DestroyAnimSprite(sprite); + } else + { sprite->data[1]++; + } } } void sub_8111C50(u8 taskId) { struct Task *task; - + task = &gTasks[taskId]; task->data[0] = CloneBattlerSpriteWithBlend(1); if (task->data[0] < 0) @@ -523,7 +530,7 @@ void sub_8111C50(u8 taskId) SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL)); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3])); gSprites[task->data[0]].data[0] = 80; - if (GetBattlerSide(gBattleAnimTarget) == 0) + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) { gSprites[task->data[0]].data[1] = -144; gSprites[task->data[0]].data[2] = 112; @@ -573,6 +580,7 @@ static void sub_8111D78(u8 taskId) break; case 2: DestroyAnimVisualTask(taskId); + break; } } @@ -595,7 +603,7 @@ static void sub_8111E78(u8 taskId) switch (task->data[15]) { case 0: - task->data[14] = AllocSpritePalette(0x2771); + task->data[14] = AllocSpritePalette(ANIM_TAG_BENT_SPOON); if (task->data[14] == 0xFF || task->data[14] == 0xF) { DestroyAnimVisualTask(taskId); @@ -605,7 +613,7 @@ static void sub_8111E78(u8 taskId) task->data[0] = CloneBattlerSpriteWithBlend(1); if (task->data[0] < 0) { - FreeSpritePaletteByTag(0x2771); + FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON); DestroyAnimVisualTask(taskId); } else @@ -698,14 +706,14 @@ static void sub_81120DC(u8 taskId) static void sub_8112170(u8 taskId) { struct Task *task = &gTasks[taskId]; - u8 position = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget); + u8 rank = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget); switch (task->data[15]) { case 0: gScanlineEffect.state = 3; task->data[14] = GetAnimBattlerSpriteId(1); - if (position == 1) + if (rank == 1) ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON); else ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON); @@ -714,12 +722,12 @@ static void sub_8112170(u8 taskId) BlendPalette(task->data[4], 16, 0, RGB(13, 0, 15)); break; case 2: - gSprites[task->data[14]].invisible = 1; + gSprites[task->data[14]].invisible = TRUE; obj_delete_but_dont_free_vram(&gSprites[task->data[0]]); - FreeSpritePaletteByTag(0x2771); + FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON); SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); - if (position == 1) + if (rank == 1) SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON); else SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON); @@ -886,7 +894,7 @@ static void sub_81125E0(u8 taskId) } } } - + if (task->data[10]) task->data[10]--; else if (task->data[6]) @@ -1081,7 +1089,7 @@ static void sub_8112ACC(struct Sprite *sprite) if (sprite->data[0] == 0) { SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL)); - SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0x10, 0)); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0)); sprite->data[0]++; sprite->data[1] = 0; sprite->data[2] = 0; @@ -1120,7 +1128,7 @@ static void sub_8112B78(struct Sprite *sprite) sprite->pos2.x = Sin(sprite->data[0], 12); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) sprite->pos2.x = -sprite->pos2.x; - + sprite->data[0] = (sprite->data[0] + 6) & 0xFF; sprite->data[1] += 0x100; sprite->pos2.y = -(sprite->data[1] >> 8); |