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authorPhlosioneer <mattmdrr2@gmail.com>2019-04-07 01:56:36 -0400
committerPhlosioneer <mattmdrr2@gmail.com>2019-04-07 01:56:36 -0400
commitd84d94e29a1424dd1d12ff821957bb6b1bc847d6 (patch)
treec5ba0778afca66a91f71815cd53fe9abef1bdac6 /src/ghost.c
parentad2a97935e1c1f4362f0dffa58ef437d191bab4e (diff)
parentc3cfd6065825ec8ddd5e1782998071518efaa322 (diff)
Merge branch 'master' into pokenav-decomp-again
Diffstat (limited to 'src/ghost.c')
-rw-r--r--src/ghost.c106
1 files changed, 57 insertions, 49 deletions
diff --git a/src/ghost.c b/src/ghost.c
index 998be0caa..97b86aa76 100644
--- a/src/ghost.c
+++ b/src/ghost.c
@@ -87,7 +87,7 @@ const union AffineAnimCmd *const gUnknown_08596D54[] =
gUnknown_08596D44,
};
-const struct SpriteTemplate gUnknown_08596D58 =
+const struct SpriteTemplate gShadowBallSpriteTemplate =
{
.tileTag = ANIM_TAG_SHADOW_BALL,
.paletteTag = ANIM_TAG_SHADOW_BALL,
@@ -261,20 +261,20 @@ static void sub_81116E8(struct Sprite *sprite)
AnimTranslateLinear(sprite);
sprite->pos2.x += Sin(sprite->data[5], 10);
sprite->pos2.y += Cos(sprite->data[5], 15);
-
+
r2 = sprite->data[5];
sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
r0 = sprite->data[5];
-
+
if (r2 == 0 || r2 > 196)
{
if (r0 > 0)
PlaySE(SE_W109);
}
-
+
if (sprite->data[6] == 0)
{
- sprite->invisible = TRUE;
+ sprite->invisible = TRUE;
sprite->callback = DestroyAnimSpriteAndDisableBlend;
}
else
@@ -283,18 +283,18 @@ static void sub_81116E8(struct Sprite *sprite)
static void sub_8111764(struct Sprite *sprite)
{
-
- s16 r0;
+
+ s16 r0;
if (sprite->data[6] > 0xFF)
{
if (++sprite->data[6] == 0x10d)
sprite->data[6] = 0;
return;
}
-
+
r0 = sprite->data[7];
sprite->data[7]++;
-
+
if ((r0 & 0xFF) == 0)
{
sprite->data[7] &= 0xff00;
@@ -392,16 +392,16 @@ static void sub_811196C(u8 taskId)
}
}
-// Spins a sprite towards the target, pausing in the middle.
-// Used in Shadow Ball.
+// Spins a sprite towards the target, pausing in the middle.
+// Used in Shadow Ball.
// arg 0: duration step 1 (attacker -> center)
// arg 1: duration step 2 (spin center)
// arg 2: duration step 3 (center -> target)
static void InitAnimShadowBall(struct Sprite *sprite)
{
- u16 r5, r6;
- r5 = sprite->pos1.x;
- r6 = sprite->pos1.y;
+ s16 oldPosX = sprite->pos1.x;
+ s16 oldPosY = sprite->pos1.y;
+
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = 0;
@@ -410,8 +410,8 @@ static void InitAnimShadowBall(struct Sprite *sprite)
sprite->data[3] = gBattleAnimArgs[2];
sprite->data[4] = sprite->pos1.x << 4;
sprite->data[5] = sprite->pos1.y << 4;
- sprite->data[6] = (((s16)r5 - sprite->pos1.x) << 4) / (gBattleAnimArgs[0] << 1);
- sprite->data[7] = (((s16)r6 - sprite->pos1.y) << 4) / (gBattleAnimArgs[0] << 1);
+ sprite->data[6] = ((oldPosX - sprite->pos1.x) << 4) / (gBattleAnimArgs[0] << 1);
+ sprite->data[7] = ((oldPosY - sprite->pos1.y) << 4) / (gBattleAnimArgs[0] << 1);
sprite->callback = AnimShadowBallStep;
}
@@ -465,50 +465,57 @@ static void sub_8111B9C(struct Sprite *sprite)
sprite->callback = sub_8111BB4;
}
-static void sub_8111BB4(struct Sprite *sprite) {
-
- s8 r5 = FALSE;
+static void sub_8111BB4(struct Sprite *sprite)
+{
+ bool8 r5 = FALSE;
bool8 r6 = FALSE;
- if(sprite->animEnded)
+
+ if (sprite->animEnded)
{
- if(!(sprite->invisible))
- sprite->invisible=TRUE;
- switch(sprite->data[0])
+ if (!sprite->invisible)
+ sprite->invisible = TRUE;
+
+ switch (sprite->data[0])
{
- case 0:
- if((sprite->data[1]) != 2)
- break;
- goto loc_08111C06;
- case 1:
- if((sprite->data[1]) == 4)
- r5 = TRUE;
- break;
- default:
- r6 = TRUE;
+ default:
+ r6 = TRUE;
+ break;
+ case 0:
+ if (sprite->data[1] == 2)
+ r5 = TRUE;
+ break;
+ case 1:
+ if (sprite->data[1] == 4)
+ r5 = TRUE;
+ break;
}
- if(r5)
+
+ if (r5)
{
- loc_08111C06:
sprite->invisible ^= 1;
sprite->data[2]++;
sprite->data[1] = 0;
- if(sprite->data[2] == 5)
+ if (sprite->data[2] == 5)
{
sprite->data[2] = 0;
sprite->data[0]++;
}
}
- else if(r6)
+ else if (r6)
+ {
DestroyAnimSprite(sprite);
+ }
else
+ {
sprite->data[1]++;
+ }
}
}
void sub_8111C50(u8 taskId)
{
struct Task *task;
-
+
task = &gTasks[taskId];
task->data[0] = CloneBattlerSpriteWithBlend(1);
if (task->data[0] < 0)
@@ -523,7 +530,7 @@ void sub_8111C50(u8 taskId)
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3]));
gSprites[task->data[0]].data[0] = 80;
- if (GetBattlerSide(gBattleAnimTarget) == 0)
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
gSprites[task->data[0]].data[1] = -144;
gSprites[task->data[0]].data[2] = 112;
@@ -573,6 +580,7 @@ static void sub_8111D78(u8 taskId)
break;
case 2:
DestroyAnimVisualTask(taskId);
+ break;
}
}
@@ -595,7 +603,7 @@ static void sub_8111E78(u8 taskId)
switch (task->data[15])
{
case 0:
- task->data[14] = AllocSpritePalette(0x2771);
+ task->data[14] = AllocSpritePalette(ANIM_TAG_BENT_SPOON);
if (task->data[14] == 0xFF || task->data[14] == 0xF)
{
DestroyAnimVisualTask(taskId);
@@ -605,7 +613,7 @@ static void sub_8111E78(u8 taskId)
task->data[0] = CloneBattlerSpriteWithBlend(1);
if (task->data[0] < 0)
{
- FreeSpritePaletteByTag(0x2771);
+ FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON);
DestroyAnimVisualTask(taskId);
}
else
@@ -698,14 +706,14 @@ static void sub_81120DC(u8 taskId)
static void sub_8112170(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- u8 position = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
+ u8 rank = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
switch (task->data[15])
{
case 0:
gScanlineEffect.state = 3;
task->data[14] = GetAnimBattlerSpriteId(1);
- if (position == 1)
+ if (rank == 1)
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
else
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
@@ -714,12 +722,12 @@ static void sub_8112170(u8 taskId)
BlendPalette(task->data[4], 16, 0, RGB(13, 0, 15));
break;
case 2:
- gSprites[task->data[14]].invisible = 1;
+ gSprites[task->data[14]].invisible = TRUE;
obj_delete_but_dont_free_vram(&gSprites[task->data[0]]);
- FreeSpritePaletteByTag(0x2771);
+ FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
- if (position == 1)
+ if (rank == 1)
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
else
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
@@ -886,7 +894,7 @@ static void sub_81125E0(u8 taskId)
}
}
}
-
+
if (task->data[10])
task->data[10]--;
else if (task->data[6])
@@ -1081,7 +1089,7 @@ static void sub_8112ACC(struct Sprite *sprite)
if (sprite->data[0] == 0)
{
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
- SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0x10, 0));
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
sprite->data[0]++;
sprite->data[1] = 0;
sprite->data[2] = 0;
@@ -1120,7 +1128,7 @@ static void sub_8112B78(struct Sprite *sprite)
sprite->pos2.x = Sin(sprite->data[0], 12);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos2.x = -sprite->pos2.x;
-
+
sprite->data[0] = (sprite->data[0] + 6) & 0xFF;
sprite->data[1] += 0x100;
sprite->pos2.y = -(sprite->data[1] >> 8);