diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2021-09-24 10:17:34 -0400 |
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committer | GitHub <noreply@github.com> | 2021-09-24 10:17:34 -0400 |
commit | 42d2fefe0218f529f9c22f3b6b4230ca91a00de5 (patch) | |
tree | db4ae87659baced2022e440109306266c1c80e3b /src/graphics.c | |
parent | f8f7617946e150514313267ba52a35ebd9052936 (diff) | |
parent | 09fd4fc4c57796036905cdc5caaa53fb96c436f8 (diff) |
Merge branch 'master' into tag-none
Diffstat (limited to 'src/graphics.c')
-rw-r--r-- | src/graphics.c | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/src/graphics.c b/src/graphics.c index f0a118bc7..4e820caec 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -355,7 +355,6 @@ const u16 gBattleInterface_BallStatusBarPal[] = INCBIN_U16("graphics/battle_inte const u16 gBattleInterface_BallDisplayPal[] = INCBIN_U16("graphics/battle_interface/ball_display.gbapal"); -//Originally an array? const u8 gHealthboxElementsGfxTable[] = INCBIN_U8("graphics/battle_interface/hpbar.4bpp", "graphics/battle_interface/expbar.4bpp", "graphics/battle_interface/status_psn.4bpp", @@ -365,17 +364,14 @@ const u8 gHealthboxElementsGfxTable[] = INCBIN_U8("graphics/battle_interface/hpb "graphics/battle_interface/status_brn.4bpp", "graphics/battle_interface/misc.4bpp", "graphics/battle_interface/hpbar_anim.4bpp", - "graphics/battle_interface/misc_frameend.4bpp"); - -const u8 gBattleInterface_BallDisplayGfx[] = INCBIN_U8("graphics/battle_interface/ball_display.4bpp"); - -//Originally an array? -const u8 gUnknown_08C1249C[] = INCBIN_U8("graphics/battle_interface/ball_display_unused_extra.4bpp"); -const u8 gBattleInterfaceGfx_Status2[] = INCBIN_U8("graphics/battle_interface/status2.4bpp"); // these three duplicate sets of graphics are for the opponent pokemon -const u8 gBattleInterfaceGfx_Status3[] = INCBIN_U8("graphics/battle_interface/status3.4bpp"); // and are also for use in double battles. they use dynamic palettes so -const u8 gBattleInterfaceGfx_Status4[] = INCBIN_U8("graphics/battle_interface/status4.4bpp"); // coloring them is an extreme headache and wont be done for now -const u8 gBattleInterfaceGfx_FrameEnd[] = INCBIN_U8("graphics/battle_interface/healthbox_doubles_frameend.4bpp"); -const u8 gBattleInterfaceGfx_FrameEnd_Bar[] = INCBIN_U8("graphics/battle_interface/healthbox_doubles_frameend_bar.4bpp"); + "graphics/battle_interface/misc_frameend.4bpp", + "graphics/battle_interface/ball_display.4bpp", + "graphics/battle_interface/ball_display_unused_extra.4bpp", + "graphics/battle_interface/status2.4bpp", // these three duplicate sets of graphics are for the opponent pokemon + "graphics/battle_interface/status3.4bpp", // and are also for use in double battles. they use dynamic palettes so + "graphics/battle_interface/status4.4bpp", // coloring them is an extreme headache and wont be done for now + "graphics/battle_interface/healthbox_doubles_frameend.4bpp", + "graphics/battle_interface/healthbox_doubles_frameend_bar.4bpp"); const u32 gBattleInterfaceGfx_UnusedWindow3[] = INCBIN_U32("graphics/battle_interface/unused_window3.4bpp.lz"); const u32 gBattleInterfaceGfx_UnusedWindow4[] = INCBIN_U32("graphics/battle_interface/unused_window4.4bpp.lz"); |