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authorPhlosioneer <mattmdrr2@gmail.com>2019-04-07 01:56:36 -0400
committerPhlosioneer <mattmdrr2@gmail.com>2019-04-07 01:56:36 -0400
commitd84d94e29a1424dd1d12ff821957bb6b1bc847d6 (patch)
treec5ba0778afca66a91f71815cd53fe9abef1bdac6 /src/graphics.c
parentad2a97935e1c1f4362f0dffa58ef437d191bab4e (diff)
parentc3cfd6065825ec8ddd5e1782998071518efaa322 (diff)
Merge branch 'master' into pokenav-decomp-again
Diffstat (limited to 'src/graphics.c')
-rw-r--r--src/graphics.c1142
1 files changed, 571 insertions, 571 deletions
diff --git a/src/graphics.c b/src/graphics.c
index a3b9eb913..531d337a2 100644
--- a/src/graphics.c
+++ b/src/graphics.c
@@ -4,10 +4,10 @@ const u32 gBattleTextboxTiles[] = INCBIN_U32("graphics/battle_interface/textbox.
const u32 gBattleTextboxPalette[] = INCBIN_U32("graphics/battle_interface/textbox.gbapal.lz");
const u32 gBattleTextboxTilemap[] = INCBIN_U32("graphics/battle_interface/textbox_map.bin.lz");
-const u32 gMonStillFrontPic_CircledQuestionMark[] = INCBIN_U32("graphics/pokemon/front_pics/circled_question_mark_still_front_pic.4bpp.lz");
-const u32 gMonBackPic_CircledQuestionMark[] = INCBIN_U32("graphics/pokemon/back_pics/circled_question_mark_back_pic.4bpp.lz");
-const u32 gMonPalette_CircledQuestionMark[] = INCBIN_U32("graphics/pokemon/palettes/circled_question_mark_palette.gbapal.lz");
-const u32 gMonShinyPalette_CircledQuestionMark[] = INCBIN_U32("graphics/pokemon/palettes/circled_question_mark_shiny_palette.gbapal.lz");
+const u32 gMonStillFrontPic_CircledQuestionMark[] = INCBIN_U32("graphics/pokemon/circled_question_mark/front.4bpp.lz");
+const u32 gMonBackPic_CircledQuestionMark[] = INCBIN_U32("graphics/pokemon/circled_question_mark/back.4bpp.lz");
+const u32 gMonPalette_CircledQuestionMark[] = INCBIN_U32("graphics/pokemon/circled_question_mark/normal.gbapal.lz");
+const u32 gMonShinyPalette_CircledQuestionMark[] = INCBIN_U32("graphics/pokemon/circled_question_mark/shiny.gbapal.lz");
const u32 gUnusedGfx_OldCharmap[] = INCBIN_U32("graphics/unused/old_charmap.4bpp.lz"); // japanese table and bunch of stuff
const u32 gUnusedTimemap_OldCharmap[] = INCBIN_U32("graphics/unused/old_charmap.bin.lz");
@@ -21,112 +21,112 @@ const u32 gSmokescreenImpactPalette[] = INCBIN_U32("graphics/battle_anims/sprite
const u32 gBlankGfxCompressed[] = INCBIN_U32("graphics/interface/blank.4bpp.lz");
// Battle anims
-const u32 gBattleAnimSpriteSheet_146[] = INCBIN_U32("graphics/battle_anims/sprites/146.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_000[] = INCBIN_U32("graphics/battle_anims/sprites/000.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_003[] = INCBIN_U32("graphics/battle_anims/sprites/003.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_004[] = INCBIN_U32("graphics/battle_anims/sprites/004.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_005[] = INCBIN_U32("graphics/battle_anims/sprites/005.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_006[] = INCBIN_U32("graphics/battle_anims/sprites/006.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Bubble[] = INCBIN_U32("graphics/battle_anims/sprites/bubble.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_AirWave[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.4bpp.lz");
-const u32 gBattleAnimSpritePalette_115[] = INCBIN_U32("graphics/battle_anims/sprites/115.gbapal.lz");
-const u32 gBattleAnimSpritePalette_000[] = INCBIN_U32("graphics/battle_anims/sprites/000.gbapal.lz");
-const u32 gBattleAnimSpritePalette_003[] = INCBIN_U32("graphics/battle_anims/sprites/003.gbapal.lz");
-const u32 gBattleAnimSpritePalette_004[] = INCBIN_U32("graphics/battle_anims/sprites/004.gbapal.lz");
-const u32 gBattleAnimSpritePalette_005[] = INCBIN_U32("graphics/battle_anims/sprites/005.gbapal.lz");
-const u32 gBattleAnimSpritePalette_006[] = INCBIN_U32("graphics/battle_anims/sprites/006.gbapal.lz");
+const u32 gBattleAnimSpritePal_RainDrops[] = INCBIN_U32("graphics/battle_anims/sprites/rain_drops.gbapal.lz");
+const u32 gBattleAnimSpritePal_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.gbapal.lz");
+const u32 gBattleAnimSpritePal_AirWave[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave.gbapal.lz");
+const u32 gBattleAnimSpritePal_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.gbapal.lz");
+const u32 gBattleAnimSpritePal_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.gbapal.lz");
+const u32 gBattleAnimSpritePal_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_161[] = INCBIN_U32("graphics/battle_anims/sprites/161.4bpp.lz");
-const u32 gBattleAnimSpritePalette_161[] = INCBIN_U32("graphics/battle_anims/sprites/161.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.4bpp.lz");
+const u32 gBattleAnimSpritePal_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_007[] = INCBIN_U32("graphics/battle_anims/sprites/007.4bpp.lz");
-const u32 gBattleAnimSpritePalette_007[] = INCBIN_U32("graphics/battle_anims/sprites/007.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Explosion6[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_6.4bpp.lz");
+const u32 gBattleAnimSpritePal_Explosion6[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_6.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_008[] = INCBIN_U32("graphics/battle_anims/sprites/008.4bpp.lz");
-const u32 gBattleAnimSpritePalette_008[] = INCBIN_U32("graphics/battle_anims/sprites/008.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PinkOrb[] = INCBIN_U32("graphics/battle_anims/sprites/pink_orb.4bpp.lz");
+const u32 gBattleAnimSpritePal_PinkOrb[] = INCBIN_U32("graphics/battle_anims/sprites/pink_orb.gbapal.lz");
-const u32 gBattleAnimSpritePalette_010[] = INCBIN_U32("graphics/battle_anims/sprites/010.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_010[] = INCBIN_U32("graphics/battle_anims/sprites/010.4bpp.lz");
+const u32 gBattleAnimSpritePal_IceCube[] = INCBIN_U32("graphics/battle_anims/sprites/ice_cube.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_IceCube[] = INCBIN_U32("graphics/battle_anims/sprites/ice_cube.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_009[] = INCBIN_U32("graphics/battle_anims/sprites/009.4bpp.lz");
-const u32 gBattleAnimSpritePalette_009[] = INCBIN_U32("graphics/battle_anims/sprites/009.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Gust[] = INCBIN_U32("graphics/battle_anims/sprites/gust.4bpp.lz");
+const u32 gBattleAnimSpritePal_Gust[] = INCBIN_U32("graphics/battle_anims/sprites/gust.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_011[] = INCBIN_U32("graphics/battle_anims/sprites/011.4bpp.lz");
-const u32 gBattleAnimSpritePalette_011[] = INCBIN_U32("graphics/battle_anims/sprites/011.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Spark2[] = INCBIN_U32("graphics/battle_anims/sprites/spark_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_Spark2[] = INCBIN_U32("graphics/battle_anims/sprites/spark_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_012[] = INCBIN_U32("graphics/battle_anims/sprites/012.4bpp.lz");
-const u32 gBattleAnimSpritePalette_012[] = INCBIN_U32("graphics/battle_anims/sprites/012.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Orange[] = INCBIN_U32("graphics/battle_anims/sprites/orange.4bpp.lz");
+const u32 gBattleAnimSpritePal_Orange[] = INCBIN_U32("graphics/battle_anims/sprites/orange.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_152[] = INCBIN_U32("graphics/battle_anims/sprites/152.4bpp.lz");
-const u32 gBattleAnimSpritePalette_152[] = INCBIN_U32("graphics/battle_anims/sprites/152.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Spikes[] = INCBIN_U32("graphics/battle_anims/sprites/spikes.4bpp.lz");
+const u32 gBattleAnimSpritePal_Spikes[] = INCBIN_U32("graphics/battle_anims/sprites/spikes.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_013[] = INCBIN_U32("graphics/battle_anims/sprites/013.4bpp.lz");
-const u32 gBattleAnimSpritePalette_013[] = INCBIN_U32("graphics/battle_anims/sprites/013.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_YellowBall[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_ball.4bpp.lz");
+const u32 gBattleAnimSpritePal_YellowBall[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_ball.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_015[] = INCBIN_U32("graphics/battle_anims/sprites/015.4bpp.lz");
-const u32 gBattleAnimSpritePalette_015[] = INCBIN_U32("graphics/battle_anims/sprites/015.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_TiedBag[] = INCBIN_U32("graphics/battle_anims/sprites/tied_bag.4bpp.lz");
+const u32 gBattleAnimSpritePal_TiedBag[] = INCBIN_U32("graphics/battle_anims/sprites/tied_bag.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_016[] = INCBIN_U32("graphics/battle_anims/sprites/016.4bpp.lz");
-const u32 gBattleAnimSpritePalette_016[] = INCBIN_U32("graphics/battle_anims/sprites/016.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BlackSmoke[] = INCBIN_U32("graphics/battle_anims/sprites/black_smoke.4bpp.lz");
+const u32 gBattleAnimSpritePal_BlackSmoke[] = INCBIN_U32("graphics/battle_anims/sprites/black_smoke.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_017[] = INCBIN_U32("graphics/battle_anims/sprites/017.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_BlackBall[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball.4bpp.lz");
const u32 gUnknownGfx_C035B8[] = INCBIN_U32("graphics/unknown/unknown_C035B8.4bpp.lz");
-const u32 gBattleAnimSpritePalette_019[] = INCBIN_U32("graphics/battle_anims/sprites/019.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_019[] = INCBIN_U32("graphics/battle_anims/sprites/019.4bpp.lz");
+const u32 gBattleAnimSpritePal_Glass[] = INCBIN_U32("graphics/battle_anims/sprites/glass.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Glass[] = INCBIN_U32("graphics/battle_anims/sprites/glass.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_020[] = INCBIN_U32("graphics/battle_anims/sprites/020.4bpp.lz");
-const u32 gBattleAnimSpritePalette_020[] = INCBIN_U32("graphics/battle_anims/sprites/020.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_HornHit[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit.4bpp.lz");
+const u32 gBattleAnimSpritePal_HornHit[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit.gbapal.lz");
-const u32 gBattleAnimSpritePalette_023[] = INCBIN_U32("graphics/battle_anims/sprites/023.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_023[] = INCBIN_U32("graphics/battle_anims/sprites/023.4bpp.lz");
+const u32 gBattleAnimSpritePal_BlueShards[] = INCBIN_U32("graphics/battle_anims/sprites/blue_shards.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BlueShards[] = INCBIN_U32("graphics/battle_anims/sprites/blue_shards.4bpp.lz");
const u32 gUnused_BattleSpritePalette_023[] = INCBIN_U32("graphics/unused/battle_anim_023.gbapal.lz");
const u32 gUnusedGfx_MusicNotes[] = INCBIN_U32("graphics/unused/music_notes.4bpp.lz");
-const u32 gBattleAnimSpritePalette_021[] = INCBIN_U32("graphics/battle_anims/sprites/021.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_021[] = INCBIN_U32("graphics/battle_anims/sprites/021.4bpp.lz");
+const u32 gBattleAnimSpritePal_Hit[] = INCBIN_U32("graphics/battle_anims/sprites/hit.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Hit[] = INCBIN_U32("graphics/battle_anims/sprites/hit.4bpp.lz");
-const u32 gBattleAnimSpritePalette_022[] = INCBIN_U32("graphics/battle_anims/sprites/022.gbapal.lz");
+const u32 gBattleAnimSpritePal_Hit2[] = INCBIN_U32("graphics/battle_anims/sprites/hit_2.gbapal.lz");
-const u32 gBattleAnimSpritePalette_025[] = INCBIN_U32("graphics/battle_anims/sprites/025.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_025[] = INCBIN_U32("graphics/battle_anims/sprites/025.4bpp.lz");
+const u32 gBattleAnimSpritePal_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_024[] = INCBIN_U32("graphics/battle_anims/sprites/024.4bpp.lz");
-const u32 gBattleAnimSpritePalette_024[] = INCBIN_U32("graphics/battle_anims/sprites/024.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.4bpp.lz");
+const u32 gBattleAnimSpritePal_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_031[] = INCBIN_U32("graphics/battle_anims/sprites/031.4bpp.lz");
-const u32 gBattleAnimSpritePalette_031[] = INCBIN_U32("graphics/battle_anims/sprites/031.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BlueStar[] = INCBIN_U32("graphics/battle_anims/sprites/blue_star.4bpp.lz");
+const u32 gBattleAnimSpritePal_BlueStar[] = INCBIN_U32("graphics/battle_anims/sprites/blue_star.gbapal.lz");
-const u32 gBattleAnimSpritePalette_032[] = INCBIN_U32("graphics/battle_anims/sprites/032.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_032[] = INCBIN_U32("graphics/battle_anims/sprites/032.4bpp.lz");
+const u32 gBattleAnimSpritePal_BubbleBurst[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BubbleBurst[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_026[] = INCBIN_U32("graphics/battle_anims/sprites/026.4bpp.lz");
-const u32 gBattleAnimSpritePalette_026[] = INCBIN_U32("graphics/battle_anims/sprites/026.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_HitDuplicate[] = INCBIN_U32("graphics/battle_anims/sprites/hit_duplicate.4bpp.lz");
+const u32 gBattleAnimSpritePal_HitDuplicate[] = INCBIN_U32("graphics/battle_anims/sprites/hit_duplicate.gbapal.lz");
-const u32 gBattleAnimSpritePalette_027[] = INCBIN_U32("graphics/battle_anims/sprites/027.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_027[] = INCBIN_U32("graphics/battle_anims/sprites/027.4bpp.lz");
+const u32 gBattleAnimSpritePal_Leer[] = INCBIN_U32("graphics/battle_anims/sprites/leer.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Leer[] = INCBIN_U32("graphics/battle_anims/sprites/leer.4bpp.lz");
-const u32 gBattleAnimSpritePalette_028[] = INCBIN_U32("graphics/battle_anims/sprites/028.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_028[] = INCBIN_U32("graphics/battle_anims/sprites/028.4bpp.lz");
+const u32 gBattleAnimSpritePal_BlueBurst[] = INCBIN_U32("graphics/battle_anims/sprites/blue_burst.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BlueBurst[] = INCBIN_U32("graphics/battle_anims/sprites/blue_burst.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_029[] = INCBIN_U32("graphics/battle_anims/sprites/029.4bpp.lz");
-const u32 gBattleAnimSpritePalette_029[] = INCBIN_U32("graphics/battle_anims/sprites/029.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SmallEmber[] = INCBIN_U32("graphics/battle_anims/sprites/small_ember.4bpp.lz");
+const u32 gBattleAnimSpritePal_SmallEmber[] = INCBIN_U32("graphics/battle_anims/sprites/small_ember.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_030[] = INCBIN_U32("graphics/battle_anims/sprites/030.4bpp.lz");
-const u32 gBattleAnimSpritePalette_030[] = INCBIN_U32("graphics/battle_anims/sprites/030.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GraySmoke[] = INCBIN_U32("graphics/battle_anims/sprites/gray_smoke.4bpp.lz");
+const u32 gBattleAnimSpritePal_GraySmoke[] = INCBIN_U32("graphics/battle_anims/sprites/gray_smoke.gbapal.lz");
-const u32 gBattleAnimSpritePalette_033[] = INCBIN_U32("graphics/battle_anims/sprites/033.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_033[] = INCBIN_U32("graphics/battle_anims/sprites/033.4bpp.lz");
+const u32 gBattleAnimSpritePal_Fire[] = INCBIN_U32("graphics/battle_anims/sprites/fire.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Fire[] = INCBIN_U32("graphics/battle_anims/sprites/fire.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_034[] = INCBIN_U32("graphics/battle_anims/sprites/034.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_035[] = INCBIN_U32("graphics/battle_anims/sprites/035.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_SpinningFire[] = INCBIN_U32("graphics/battle_anims/sprites/spinning_fire.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_FirePlume[] = INCBIN_U32("graphics/battle_anims/sprites/fire_plume.4bpp.lz");
-const u32 gBattleAnimSpritePalette_036[] = INCBIN_U32("graphics/battle_anims/sprites/036.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_036[] = INCBIN_U32("graphics/battle_anims/sprites/036.4bpp.lz");
+const u32 gBattleAnimSpritePal_Lightning2[] = INCBIN_U32("graphics/battle_anims/sprites/lightning_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Lightning2[] = INCBIN_U32("graphics/battle_anims/sprites/lightning_2.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_037[] = INCBIN_U32("graphics/battle_anims/sprites/037.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Lightning[] = INCBIN_U32("graphics/battle_anims/sprites/lightning.4bpp.lz");
const u32 gUnknownGfx_C06D98[] = INCBIN_U32("graphics/unknown/unknown_C06D98.4bpp.lz");
const u32 gUnknownPal_C06D98[] = INCBIN_U32("graphics/unknown/unknown_C06D98.gbapal.lz");
@@ -141,118 +141,118 @@ const u32 gOldBattleInterfacePal_5_6_7[] = INCBIN_U32("graphics/unused/obi_palpa
const u32 gOldBattleInterfaceGfx2[] = INCBIN_U32("graphics/unused/obi2.4bpp.lz");
const u32 gOldBattleInterfaceTilemap[] = INCBIN_U32("graphics/unused/old_battle_interface_tilemap.bin.lz");
-const u32 gBattleAnimSpritePalette_038[] = INCBIN_U32("graphics/battle_anims/sprites/038.gbapal.lz");
-const u32 gBattleAnimSpritePalette_039[] = INCBIN_U32("graphics/battle_anims/sprites/039.gbapal.lz");
+const u32 gBattleAnimSpritePal_ClawSlash2[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash_2.gbapal.lz");
+const u32 gBattleAnimSpritePal_ClawSlash[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_038[] = INCBIN_U32("graphics/battle_anims/sprites/038.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_039[] = INCBIN_U32("graphics/battle_anims/sprites/039.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_040[] = INCBIN_U32("graphics/battle_anims/sprites/040.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_041[] = INCBIN_U32("graphics/battle_anims/sprites/041.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_ClawSlash2[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash_2.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_ClawSlash[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Scratch3[] = INCBIN_U32("graphics/battle_anims/sprites/scratch_3.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Scratch2[] = INCBIN_U32("graphics/battle_anims/sprites/scratch_2.4bpp.lz");
const u32 gPartyMenuHpBar_Gfx[] = INCBIN_U32("graphics/interface/party_menu_hpbar.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_042[] = INCBIN_U32("graphics/battle_anims/sprites/042.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_BubbleBurst2[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst_2.4bpp.lz");
-const u32 gBattleAnimSpritePalette_042[] = INCBIN_U32("graphics/battle_anims/sprites/042.gbapal.lz");
+const u32 gBattleAnimSpritePal_BubbleBurst2[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_043[] = INCBIN_U32("graphics/battle_anims/sprites/043.4bpp.lz");
-const u32 gBattleAnimSpritePalette_043[] = INCBIN_U32("graphics/battle_anims/sprites/043.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_IceChunk[] = INCBIN_U32("graphics/battle_anims/sprites/ice_chunk.4bpp.lz");
+const u32 gBattleAnimSpritePal_IceChunk[] = INCBIN_U32("graphics/battle_anims/sprites/ice_chunk.gbapal.lz");
-const u32 gBattleAnimSpritePalette_044[] = INCBIN_U32("graphics/battle_anims/sprites/044.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_044[] = INCBIN_U32("graphics/battle_anims/sprites/044.4bpp.lz");
+const u32 gBattleAnimSpritePal_Glass2[] = INCBIN_U32("graphics/battle_anims/sprites/glass_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Glass2[] = INCBIN_U32("graphics/battle_anims/sprites/glass_2.4bpp.lz");
-const u32 gBattleAnimSpritePalette_045[] = INCBIN_U32("graphics/battle_anims/sprites/045.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_045[] = INCBIN_U32("graphics/battle_anims/sprites/045.4bpp.lz");
+const u32 gBattleAnimSpritePal_PinkHeart2[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PinkHeart2[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart_2.4bpp.lz");
const u32 gUnknown_08C08F0C[] = INCBIN_U32("graphics/battle_interface/unused_window.4bpp.lz");
const u32 gUnknown_08C093C8[] = INCBIN_U32("graphics/battle_interface/unused_window.gbapal.lz");
const u32 gUnknown_08C093F0[] = INCBIN_U32("graphics/interface/hp_numbers.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_046[] = INCBIN_U32("graphics/battle_anims/sprites/046.4bpp.lz");
-const u32 gBattleAnimSpritePalette_046[] = INCBIN_U32("graphics/battle_anims/sprites/046.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SapDrip[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip.4bpp.lz");
+const u32 gBattleAnimSpritePal_SapDrip[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip.gbapal.lz");
-const u32 gBattleAnimSpritePalette_047[] = INCBIN_U32("graphics/battle_anims/sprites/047.gbapal.lz");
+const u32 gBattleAnimSpritePal_SapDrip2[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip_2.gbapal.lz");
const u32 gUnusedGfx_Window2[] = INCBIN_U32("graphics/battle_interface/unused_window2.4bpp.lz");
const u32 gUnusedGfx_Window2Bar[] = INCBIN_U32("graphics/battle_interface/unused_window2bar.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_048[] = INCBIN_U32("graphics/battle_anims/sprites/048.4bpp.lz");
-const u32 gBattleAnimSpritePalette_048[] = INCBIN_U32("graphics/battle_anims/sprites/048.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Sparkle1[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_1.4bpp.lz");
+const u32 gBattleAnimSpritePal_Sparkle1[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_1.gbapal.lz");
-const u32 gBattleAnimSpritePalette_049[] = INCBIN_U32("graphics/battle_anims/sprites/049.gbapal.lz");
-const u32 gBattleAnimSpritePalette_050[] = INCBIN_U32("graphics/battle_anims/sprites/050.gbapal.lz");
+const u32 gBattleAnimSpritePal_Sparkle2[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_2.gbapal.lz");
+const u32 gBattleAnimSpritePal_HumanoidFoot[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_foot.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_050[] = INCBIN_U32("graphics/battle_anims/sprites/050.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_051[] = INCBIN_U32("graphics/battle_anims/sprites/051.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_052[] = INCBIN_U32("graphics/battle_anims/sprites/052.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_HumanoidFoot[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_foot.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_MonsterFoot[] = INCBIN_U32("graphics/battle_anims/sprites/monster_foot.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_HumanoidHand[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_hand.4bpp.lz");
const u32 gUnusedGfx_LineSketch[] = INCBIN_U32("graphics/unused/line_sketch.4bpp.lz");
const u32 gUnusedPal_LineSketch[] = INCBIN_U32("graphics/unused/line_sketch.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_054[] = INCBIN_U32("graphics/battle_anims/sprites/054.4bpp.lz");
-const u32 gBattleAnimSpritePalette_054[] = INCBIN_U32("graphics/battle_anims/sprites/054.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_YellowUnk[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk.4bpp.lz");
+const u32 gBattleAnimSpritePal_YellowUnk[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_056[] = INCBIN_U32("graphics/battle_anims/sprites/056.4bpp.lz");
-const u32 gBattleAnimSpritePalette_056[] = INCBIN_U32("graphics/battle_anims/sprites/056.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SlamHit[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit.4bpp.lz");
+const u32 gBattleAnimSpritePal_SlamHit[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_055[] = INCBIN_U32("graphics/battle_anims/sprites/055.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_RedFist[] = INCBIN_U32("graphics/battle_anims/sprites/red_fist.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_057[] = INCBIN_U32("graphics/battle_anims/sprites/057.4bpp.lz");
-const u32 gBattleAnimSpritePalette_057[] = INCBIN_U32("graphics/battle_anims/sprites/057.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Ring[] = INCBIN_U32("graphics/battle_anims/sprites/ring.4bpp.lz");
+const u32 gBattleAnimSpritePal_Ring[] = INCBIN_U32("graphics/battle_anims/sprites/ring.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_058[] = INCBIN_U32("graphics/battle_anims/sprites/058.4bpp.lz");
-const u32 gBattleAnimSpritePalette_058[] = INCBIN_U32("graphics/battle_anims/sprites/058.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Rocks[] = INCBIN_U32("graphics/battle_anims/sprites/rocks.4bpp.lz");
+const u32 gBattleAnimSpritePal_Rocks[] = INCBIN_U32("graphics/battle_anims/sprites/rocks.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_059[] = INCBIN_U32("graphics/battle_anims/sprites/059.4bpp.lz");
-const u32 gBattleAnimSpritePalette_059[] = INCBIN_U32("graphics/battle_anims/sprites/059.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Z[] = INCBIN_U32("graphics/battle_anims/sprites/z.4bpp.lz");
+const u32 gBattleAnimSpritePal_Z[] = INCBIN_U32("graphics/battle_anims/sprites/z.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_060[] = INCBIN_U32("graphics/battle_anims/sprites/060.4bpp.lz");
-const u32 gBattleAnimSpritePalette_060[] = INCBIN_U32("graphics/battle_anims/sprites/060.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_YellowUnk2[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_YellowUnk2[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_061[] = INCBIN_U32("graphics/battle_anims/sprites/061.4bpp.lz");
-const u32 gBattleAnimSpritePalette_061[] = INCBIN_U32("graphics/battle_anims/sprites/061.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_AirSlash[] = INCBIN_U32("graphics/battle_anims/sprites/air_slash.4bpp.lz");
+const u32 gBattleAnimSpritePal_AirSlash[] = INCBIN_U32("graphics/battle_anims/sprites/air_slash.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_062[] = INCBIN_U32("graphics/battle_anims/sprites/062.4bpp.lz");
-const u32 gBattleAnimSpritePalette_062[] = INCBIN_U32("graphics/battle_anims/sprites/062.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SpinningGreenOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/spinning_green_orbs.4bpp.lz");
+const u32 gBattleAnimSpritePal_SpinningGreenOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/spinning_green_orbs.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_063[] = INCBIN_U32("graphics/battle_anims/sprites/063.4bpp.lz");
-const u32 gBattleAnimSpritePalette_063[] = INCBIN_U32("graphics/battle_anims/sprites/063.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Leaf[] = INCBIN_U32("graphics/battle_anims/sprites/leaf.4bpp.lz");
+const u32 gBattleAnimSpritePal_Leaf[] = INCBIN_U32("graphics/battle_anims/sprites/leaf.gbapal.lz");
const u32 gUnusedGfx_Metronome[] = INCBIN_U32("graphics/unused/metronome_hand_small.4bpp.lz"); // unused, was for metronome at one point
-const u32 gBattleAnimSpritePalette_091[] = INCBIN_U32("graphics/battle_anims/sprites/091.gbapal.lz");
+const u32 gBattleAnimSpritePal_Clapping[] = INCBIN_U32("graphics/battle_anims/sprites/clapping.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_065[] = INCBIN_U32("graphics/battle_anims/sprites/065.4bpp.lz");
-const u32 gBattleAnimSpritePalette_065[] = INCBIN_U32("graphics/battle_anims/sprites/065.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PoisonPowder[] = INCBIN_U32("graphics/battle_anims/sprites/poison_powder.4bpp.lz");
+const u32 gBattleAnimSpritePal_PoisonPowder[] = INCBIN_U32("graphics/battle_anims/sprites/poison_powder.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_066[] = INCBIN_U32("graphics/battle_anims/sprites/066.4bpp.lz");
-const u32 gBattleAnimSpritePalette_066[] = INCBIN_U32("graphics/battle_anims/sprites/066.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BrownTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/brown_triangle.4bpp.lz");
+const u32 gBattleAnimSpritePal_BrownTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/brown_triangle.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_070[] = INCBIN_U32("graphics/battle_anims/sprites/070.4bpp.lz");
-const u32 gBattleAnimSpritePalette_070[] = INCBIN_U32("graphics/battle_anims/sprites/070.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Sparkle3[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_3.4bpp.lz");
+const u32 gBattleAnimSpritePal_Sparkle3[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_3.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_071[] = INCBIN_U32("graphics/battle_anims/sprites/071.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Sparkle4[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_4.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_072[] = INCBIN_U32("graphics/battle_anims/sprites/072.4bpp.lz");
-const u32 gBattleAnimSpritePalette_072[] = INCBIN_U32("graphics/battle_anims/sprites/072.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MusicNotes[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes.4bpp.lz");
+const u32 gBattleAnimSpritePal_MusicNotes[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_073[] = INCBIN_U32("graphics/battle_anims/sprites/073.4bpp.lz");
-const u32 gBattleAnimSpritePalette_073[] = INCBIN_U32("graphics/battle_anims/sprites/073.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Duck[] = INCBIN_U32("graphics/battle_anims/sprites/duck.4bpp.lz");
+const u32 gBattleAnimSpritePal_Duck[] = INCBIN_U32("graphics/battle_anims/sprites/duck.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_075[] = INCBIN_U32("graphics/battle_anims/sprites/075.4bpp.lz");
-const u32 gBattleAnimSpritePalette_075[] = INCBIN_U32("graphics/battle_anims/sprites/075.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Alert[] = INCBIN_U32("graphics/battle_anims/sprites/alert.4bpp.lz");
+const u32 gBattleAnimSpritePal_Alert[] = INCBIN_U32("graphics/battle_anims/sprites/alert.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_078[] = INCBIN_U32("graphics/battle_anims/sprites/078.4bpp.lz");
-const u32 gBattleAnimSpritePalette_078[] = INCBIN_U32("graphics/battle_anims/sprites/078.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Shock4[] = INCBIN_U32("graphics/battle_anims/sprites/shock_4.4bpp.lz");
+const u32 gBattleAnimSpritePal_Shock4[] = INCBIN_U32("graphics/battle_anims/sprites/shock_4.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_079[] = INCBIN_U32("graphics/battle_anims/sprites/079.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Shock[] = INCBIN_U32("graphics/battle_anims/sprites/shock.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_080[] = INCBIN_U32("graphics/battle_anims/sprites/080.4bpp.lz");
-const u32 gBattleAnimSpritePalette_080[] = INCBIN_U32("graphics/battle_anims/sprites/080.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Bell2[] = INCBIN_U32("graphics/battle_anims/sprites/bell_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_Bell2[] = INCBIN_U32("graphics/battle_anims/sprites/bell_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_081[] = INCBIN_U32("graphics/battle_anims/sprites/081.4bpp.lz");
-const u32 gBattleAnimSpritePalette_081[] = INCBIN_U32("graphics/battle_anims/sprites/081.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PinkGlove[] = INCBIN_U32("graphics/battle_anims/sprites/pink_glove.4bpp.lz");
+const u32 gBattleAnimSpritePal_PinkGlove[] = INCBIN_U32("graphics/battle_anims/sprites/pink_glove.gbapal.lz");
const u16 gUnknown_C0CA1C[] = INCBIN_U16("graphics/unknown/unknown_C0CA1C.bin");
const u16 gUnknown_C0CA40[] = INCBIN_U16("graphics/unknown/unknown_C0CA40.bin");
@@ -261,85 +261,85 @@ const u32 gUnusedGfx8bpp_LineSketch2[] = INCBIN_U32("graphics/unused/line_sketch
const u16 gUnknown_C0CAE0[] = INCBIN_U16("graphics/unknown/unknown_C0CAE0.bin");
const u32 gUnusedTilemap_LineSketch2[] = INCBIN_U32("graphics/unused/line_sketch_2.bin.lz");
-const u32 gBattleAnimSpriteSheet_082[] = INCBIN_U32("graphics/battle_anims/sprites/082.4bpp.lz");
-const u32 gBattleAnimSpritePalette_082[] = INCBIN_U32("graphics/battle_anims/sprites/082.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BlueLines[] = INCBIN_U32("graphics/battle_anims/sprites/blue_lines.4bpp.lz");
+const u32 gBattleAnimSpritePal_BlueLines[] = INCBIN_U32("graphics/battle_anims/sprites/blue_lines.gbapal.lz");
-const u32 gBattleAnimSpritePalette_083[] = INCBIN_U32("graphics/battle_anims/sprites/083.gbapal.lz");
-const u32 gBattleAnimSpritePalette_084[] = INCBIN_U32("graphics/battle_anims/sprites/084.gbapal.lz");
-const u32 gBattleAnimSpritePalette_085[] = INCBIN_U32("graphics/battle_anims/sprites/085.gbapal.lz");
-const u32 gBattleAnimSpritePalette_086[] = INCBIN_U32("graphics/battle_anims/sprites/086.gbapal.lz");
-const u32 gBattleAnimSpritePalette_088[] = INCBIN_U32("graphics/battle_anims/sprites/088.gbapal.lz");
-const u32 gBattleAnimSpritePalette_089[] = INCBIN_U32("graphics/battle_anims/sprites/089.gbapal.lz");
-const u32 gBattleAnimSpritePalette_090[] = INCBIN_U32("graphics/battle_anims/sprites/090.gbapal.lz");
-const u32 gBattleAnimSpritePalette_092[] = INCBIN_U32("graphics/battle_anims/sprites/092.gbapal.lz");
-const u32 gBattleAnimSpritePalette_093[] = INCBIN_U32("graphics/battle_anims/sprites/093.gbapal.lz");
-const u32 gBattleAnimSpritePalette_094[] = INCBIN_U32("graphics/battle_anims/sprites/094.gbapal.lz");
+const u32 gBattleAnimSpritePal_Impact3[] = INCBIN_U32("graphics/battle_anims/sprites/impact_3.gbapal.lz");
+const u32 gBattleAnimSpritePal_Impact2[] = INCBIN_U32("graphics/battle_anims/sprites/impact_2.gbapal.lz");
+const u32 gBattleAnimSpritePal_Reticle[] = INCBIN_U32("graphics/battle_anims/sprites/reticle.gbapal.lz");
+const u32 gBattleAnimSpritePal_Breath[] = INCBIN_U32("graphics/battle_anims/sprites/breath.gbapal.lz");
+const u32 gBattleAnimSpritePal_Snowball[] = INCBIN_U32("graphics/battle_anims/sprites/snowball.gbapal.lz");
+const u32 gBattleAnimSpritePal_Vine[] = INCBIN_U32("graphics/battle_anims/sprites/vine.gbapal.lz");
+const u32 gBattleAnimSpritePal_Sword2[] = INCBIN_U32("graphics/battle_anims/sprites/sword_2.gbapal.lz");
+const u32 gBattleAnimSpritePal_RedTube[] = INCBIN_U32("graphics/battle_anims/sprites/red_tube.gbapal.lz");
+const u32 gBattleAnimSpritePal_Amnesia[] = INCBIN_U32("graphics/battle_anims/sprites/amnesia.gbapal.lz");
+const u32 gBattleAnimSpritePal_String2[] = INCBIN_U32("graphics/battle_anims/sprites/string_2.gbapal.lz");
const u32 gUnknown_D0D2B4[] = INCBIN_U32("graphics/unknown/unknown_D0D2B4.bin.lz");
-const u32 gBattleAnimSpritePalette_095[] = INCBIN_U32("graphics/battle_anims/sprites/095.gbapal.lz");
-const u32 gBattleAnimSpritePalette_096[] = INCBIN_U32("graphics/battle_anims/sprites/096.gbapal.lz");
-const u32 gBattleAnimSpritePalette_097[] = INCBIN_U32("graphics/battle_anims/sprites/097.gbapal.lz");
-const u32 gBattleAnimSpritePalette_100[] = INCBIN_U32("graphics/battle_anims/sprites/100.gbapal.lz");
-const u32 gBattleAnimSpritePalette_101[] = INCBIN_U32("graphics/battle_anims/sprites/101.gbapal.lz");
-const u32 gBattleAnimSpritePalette_103[] = INCBIN_U32("graphics/battle_anims/sprites/103.gbapal.lz");
+const u32 gBattleAnimSpritePal_Pencil2[] = INCBIN_U32("graphics/battle_anims/sprites/pencil_2.gbapal.lz");
+const u32 gBattleAnimSpritePal_Petal[] = INCBIN_U32("graphics/battle_anims/sprites/petal.gbapal.lz");
+const u32 gBattleAnimSpritePal_BentSpoon[] = INCBIN_U32("graphics/battle_anims/sprites/bent_spoon.gbapal.lz");
+const u32 gBattleAnimSpritePal_Coin[] = INCBIN_U32("graphics/battle_anims/sprites/coin.gbapal.lz");
+const u32 gBattleAnimSpritePal_CrackedEgg[] = INCBIN_U32("graphics/battle_anims/sprites/cracked_egg.gbapal.lz");
+const u32 gBattleAnimSpritePal_FreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/fresh_egg.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_083[] = INCBIN_U32("graphics/battle_anims/sprites/083.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_084[] = INCBIN_U32("graphics/battle_anims/sprites/084.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_085[] = INCBIN_U32("graphics/battle_anims/sprites/085.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_086[] = INCBIN_U32("graphics/battle_anims/sprites/086.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_088[] = INCBIN_U32("graphics/battle_anims/sprites/088.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_089[] = INCBIN_U32("graphics/battle_anims/sprites/089.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_090[] = INCBIN_U32("graphics/battle_anims/sprites/090.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_091[] = INCBIN_U32("graphics/battle_anims/sprites/091.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_092[] = INCBIN_U32("graphics/battle_anims/sprites/092.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_093[] = INCBIN_U32("graphics/battle_anims/sprites/093.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_094[] = INCBIN_U32("graphics/battle_anims/sprites/094.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_095[] = INCBIN_U32("graphics/battle_anims/sprites/095.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_096[] = INCBIN_U32("graphics/battle_anims/sprites/096.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_097[] = INCBIN_U32("graphics/battle_anims/sprites/097.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_098[] = INCBIN_U32("graphics/battle_anims/sprites/098.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_100[] = INCBIN_U32("graphics/battle_anims/sprites/100.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_101[] = INCBIN_U32("graphics/battle_anims/sprites/101.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_102[] = INCBIN_U32("graphics/battle_anims/sprites/102.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_103[] = INCBIN_U32("graphics/battle_anims/sprites/103.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Impact3[] = INCBIN_U32("graphics/battle_anims/sprites/impact_3.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Impact2[] = INCBIN_U32("graphics/battle_anims/sprites/impact_2.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Reticle[] = INCBIN_U32("graphics/battle_anims/sprites/reticle.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Breath[] = INCBIN_U32("graphics/battle_anims/sprites/breath.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Snowball[] = INCBIN_U32("graphics/battle_anims/sprites/snowball.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Vine[] = INCBIN_U32("graphics/battle_anims/sprites/vine.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Sword2[] = INCBIN_U32("graphics/battle_anims/sprites/sword_2.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Clapping[] = INCBIN_U32("graphics/battle_anims/sprites/clapping.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_RedTube[] = INCBIN_U32("graphics/battle_anims/sprites/red_tube.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Amnesia[] = INCBIN_U32("graphics/battle_anims/sprites/amnesia.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_String2[] = INCBIN_U32("graphics/battle_anims/sprites/string_2.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Pencil2[] = INCBIN_U32("graphics/battle_anims/sprites/pencil_2.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Petal[] = INCBIN_U32("graphics/battle_anims/sprites/petal.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_BentSpoon[] = INCBIN_U32("graphics/battle_anims/sprites/bent_spoon.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Web[] = INCBIN_U32("graphics/battle_anims/sprites/web.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Coin[] = INCBIN_U32("graphics/battle_anims/sprites/coin.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_CrackedEgg[] = INCBIN_U32("graphics/battle_anims/sprites/cracked_egg.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_HatchedEgg[] = INCBIN_U32("graphics/battle_anims/sprites/hatched_egg.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_FreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/fresh_egg.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_104[] = INCBIN_U32("graphics/battle_anims/sprites/104.4bpp.lz");
-const u32 gBattleAnimSpritePalette_104[] = INCBIN_U32("graphics/battle_anims/sprites/104.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Fangs[] = INCBIN_U32("graphics/battle_anims/sprites/fangs.4bpp.lz");
+const u32 gBattleAnimSpritePal_Fangs[] = INCBIN_U32("graphics/battle_anims/sprites/fangs.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_105[] = INCBIN_U32("graphics/battle_anims/sprites/105.4bpp.lz");
-const u32 gBattleAnimSpritePalette_105[] = INCBIN_U32("graphics/battle_anims/sprites/105.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Explosion2[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_Explosion2[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_106[] = INCBIN_U32("graphics/battle_anims/sprites/106.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Explosion3[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_3.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_107[] = INCBIN_U32("graphics/battle_anims/sprites/107.4bpp.lz");
-const u32 gBattleAnimSpritePalette_107[] = INCBIN_U32("graphics/battle_anims/sprites/107.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WaterDroplet[] = INCBIN_U32("graphics/battle_anims/sprites/water_droplet.4bpp.lz");
+const u32 gBattleAnimSpritePal_WaterDroplet[] = INCBIN_U32("graphics/battle_anims/sprites/water_droplet.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_108[] = INCBIN_U32("graphics/battle_anims/sprites/108.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_WaterDroplet2[] = INCBIN_U32("graphics/battle_anims/sprites/water_droplet_2.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_109[] = INCBIN_U32("graphics/battle_anims/sprites/109.4bpp.lz");
-const u32 gBattleAnimSpritePalette_109[] = INCBIN_U32("graphics/battle_anims/sprites/109.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Seed2[] = INCBIN_U32("graphics/battle_anims/sprites/seed_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_Seed2[] = INCBIN_U32("graphics/battle_anims/sprites/seed_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_110[] = INCBIN_U32("graphics/battle_anims/sprites/110.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Sprout[] = INCBIN_U32("graphics/battle_anims/sprites/sprout.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_111[] = INCBIN_U32("graphics/battle_anims/sprites/111.4bpp.lz");
-const u32 gBattleAnimSpritePalette_111[] = INCBIN_U32("graphics/battle_anims/sprites/111.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_RedWand[] = INCBIN_U32("graphics/battle_anims/sprites/red_wand.4bpp.lz");
+const u32 gBattleAnimSpritePal_RedWand[] = INCBIN_U32("graphics/battle_anims/sprites/red_wand.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_112[] = INCBIN_U32("graphics/battle_anims/sprites/112.4bpp.lz");
-const u32 gBattleAnimSpritePalette_112[] = INCBIN_U32("graphics/battle_anims/sprites/112.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PurpleGreenUnk[] = INCBIN_U32("graphics/battle_anims/sprites/purple_green_unk.4bpp.lz");
+const u32 gBattleAnimSpritePal_PurpleGreenUnk[] = INCBIN_U32("graphics/battle_anims/sprites/purple_green_unk.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_113[] = INCBIN_U32("graphics/battle_anims/sprites/113.4bpp.lz");
-const u32 gBattleAnimSpritePalette_113[] = INCBIN_U32("graphics/battle_anims/sprites/113.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WaterColumn[] = INCBIN_U32("graphics/battle_anims/sprites/water_column.4bpp.lz");
+const u32 gBattleAnimSpritePal_WaterColumn[] = INCBIN_U32("graphics/battle_anims/sprites/water_column.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_114[] = INCBIN_U32("graphics/battle_anims/sprites/114.4bpp.lz");
-const u32 gBattleAnimSpritePalette_114[] = INCBIN_U32("graphics/battle_anims/sprites/114.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MudUnk[] = INCBIN_U32("graphics/battle_anims/sprites/mud_unk.4bpp.lz");
+const u32 gBattleAnimSpritePal_MudUnk[] = INCBIN_U32("graphics/battle_anims/sprites/mud_unk.gbapal.lz");
const u32 gUnusedTilemap_BlueFrame[] = INCBIN_U32("graphics/unused/blue_frame.bin.lz"); // P1, P2, P3 and P4 tilemaps?
const u32 gUnusedTilemap_RedYellowGreenFrame[] = INCBIN_U32("graphics/unused/redyellowgreen_frame.bin.lz");
const u32 gUnusedGfx_ColorFrames[] = INCBIN_U32("graphics/unused/color_frames.4bpp.lz");
const u32 gUnusedPal_ColorFrames[] = INCBIN_U32("graphics/unused/color_frames.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_115[] = INCBIN_U32("graphics/battle_anims/sprites/115.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_RainDrops[] = INCBIN_U32("graphics/battle_anims/sprites/rain_drops.4bpp.lz");
const u32 gUnusedGfx8bpp_WaterSplash [] = INCBIN_U32("graphics/unused/water_splash.8bpp.lz");
const u32 gUnusedTilemap_WaterSplash[] = INCBIN_U32("graphics/unused/water_splash.bin.lz");
@@ -379,63 +379,63 @@ const u8 gUnknown_D1300C[] = INCBIN_U8("graphics/unknown/unknown_D1300C.4bpp");
const u32 gBattleInterfaceGfx_UnusedWindow3[] = INCBIN_U32("graphics/battle_interface/unused_window3.4bpp.lz");
const u32 gBattleInterfaceGfx_UnusedWindow4[] = INCBIN_U32("graphics/battle_interface/unused_window4.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_116[] = INCBIN_U32("graphics/battle_anims/sprites/116.4bpp.lz");
-const u32 gBattleAnimSpritePalette_116[] = INCBIN_U32("graphics/battle_anims/sprites/116.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_FurySwipes[] = INCBIN_U32("graphics/battle_anims/sprites/fury_swipes.4bpp.lz");
+const u32 gBattleAnimSpritePal_FurySwipes[] = INCBIN_U32("graphics/battle_anims/sprites/fury_swipes.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_117[] = INCBIN_U32("graphics/battle_anims/sprites/117.4bpp.lz");
-const u32 gBattleAnimSpritePalette_117[] = INCBIN_U32("graphics/battle_anims/sprites/117.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Vine2[] = INCBIN_U32("graphics/battle_anims/sprites/vine_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_Vine2[] = INCBIN_U32("graphics/battle_anims/sprites/vine_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_118[] = INCBIN_U32("graphics/battle_anims/sprites/118.4bpp.lz");
-const u32 gBattleAnimSpritePalette_118[] = INCBIN_U32("graphics/battle_anims/sprites/118.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Teeth[] = INCBIN_U32("graphics/battle_anims/sprites/teeth.4bpp.lz");
+const u32 gBattleAnimSpritePal_Teeth[] = INCBIN_U32("graphics/battle_anims/sprites/teeth.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_119[] = INCBIN_U32("graphics/battle_anims/sprites/119.4bpp.lz");
-const u32 gBattleAnimSpritePalette_119[] = INCBIN_U32("graphics/battle_anims/sprites/119.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Bone2[] = INCBIN_U32("graphics/battle_anims/sprites/bone_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_Bone2[] = INCBIN_U32("graphics/battle_anims/sprites/bone_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_120[] = INCBIN_U32("graphics/battle_anims/sprites/120.4bpp.lz");
-const u32 gBattleAnimSpritePalette_120[] = INCBIN_U32("graphics/battle_anims/sprites/120.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WhiteBag[] = INCBIN_U32("graphics/battle_anims/sprites/white_bag.4bpp.lz");
+const u32 gBattleAnimSpritePal_WhiteBag[] = INCBIN_U32("graphics/battle_anims/sprites/white_bag.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_121[] = INCBIN_U32("graphics/battle_anims/sprites/121.4bpp.lz");
-const u32 gBattleAnimSpritePalette_121[] = INCBIN_U32("graphics/battle_anims/sprites/121.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Unknown[] = INCBIN_U32("graphics/battle_anims/sprites/unknown.4bpp.lz");
+const u32 gBattleAnimSpritePal_Unknown[] = INCBIN_U32("graphics/battle_anims/sprites/unknown.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_122[] = INCBIN_U32("graphics/battle_anims/sprites/122.4bpp.lz");
-const u32 gBattleAnimSpritePalette_122[] = INCBIN_U32("graphics/battle_anims/sprites/122.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PurpleCoral[] = INCBIN_U32("graphics/battle_anims/sprites/purple_coral.4bpp.lz");
+const u32 gBattleAnimSpritePal_PurpleCoral[] = INCBIN_U32("graphics/battle_anims/sprites/purple_coral.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_123[] = INCBIN_U32("graphics/battle_anims/sprites/123.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_PurpleDroplet[] = INCBIN_U32("graphics/battle_anims/sprites/purple_droplet.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_124[] = INCBIN_U32("graphics/battle_anims/sprites/124.4bpp.lz");
-const u32 gBattleAnimSpritePalette_124[] = INCBIN_U32("graphics/battle_anims/sprites/124.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Shock2[] = INCBIN_U32("graphics/battle_anims/sprites/shock_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_Shock2[] = INCBIN_U32("graphics/battle_anims/sprites/shock_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_125[] = INCBIN_U32("graphics/battle_anims/sprites/125.4bpp.lz");
-const u32 gBattleAnimSpritePalette_125[] = INCBIN_U32("graphics/battle_anims/sprites/125.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_ClosingEye2[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_ClosingEye2[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_126[] = INCBIN_U32("graphics/battle_anims/sprites/126.4bpp.lz");
-const u32 gBattleAnimSpritePalette_126[] = INCBIN_U32("graphics/battle_anims/sprites/126.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MetalBall[] = INCBIN_U32("graphics/battle_anims/sprites/metal_ball.4bpp.lz");
+const u32 gBattleAnimSpritePal_MetalBall[] = INCBIN_U32("graphics/battle_anims/sprites/metal_ball.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_127[] = INCBIN_U32("graphics/battle_anims/sprites/127.4bpp.lz");
-const u32 gBattleAnimSpritePalette_127[] = INCBIN_U32("graphics/battle_anims/sprites/127.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MonsterDoll[] = INCBIN_U32("graphics/battle_anims/sprites/monster_doll.4bpp.lz");
+const u32 gBattleAnimSpritePal_MonsterDoll[] = INCBIN_U32("graphics/battle_anims/sprites/monster_doll.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_128[] = INCBIN_U32("graphics/battle_anims/sprites/128.4bpp.lz");
-const u32 gBattleAnimSpritePalette_128[] = INCBIN_U32("graphics/battle_anims/sprites/128.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Whirlwind[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind.4bpp.lz");
+const u32 gBattleAnimSpritePal_Whirlwind[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_129[] = INCBIN_U32("graphics/battle_anims/sprites/129.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Whirlwind2[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_2.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_130[] = INCBIN_U32("graphics/battle_anims/sprites/130.4bpp.lz");
-const u32 gBattleAnimSpritePalette_130[] = INCBIN_U32("graphics/battle_anims/sprites/130.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Explosion4[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_4.4bpp.lz");
+const u32 gBattleAnimSpritePal_Explosion4[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_4.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_131[] = INCBIN_U32("graphics/battle_anims/sprites/131.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Explosion5[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_5.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_132[] = INCBIN_U32("graphics/battle_anims/sprites/132.4bpp.lz");
-const u32 gBattleAnimSpritePalette_132[] = INCBIN_U32("graphics/battle_anims/sprites/132.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Tongue[] = INCBIN_U32("graphics/battle_anims/sprites/tongue.4bpp.lz");
+const u32 gBattleAnimSpritePal_Tongue[] = INCBIN_U32("graphics/battle_anims/sprites/tongue.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_133[] = INCBIN_U32("graphics/battle_anims/sprites/133.4bpp.lz");
-const u32 gBattleAnimSpritePalette_133[] = INCBIN_U32("graphics/battle_anims/sprites/133.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Smoke[] = INCBIN_U32("graphics/battle_anims/sprites/smoke.4bpp.lz");
+const u32 gBattleAnimSpritePal_Smoke[] = INCBIN_U32("graphics/battle_anims/sprites/smoke.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_134[] = INCBIN_U32("graphics/battle_anims/sprites/134.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Smoke2[] = INCBIN_U32("graphics/battle_anims/sprites/smoke_2.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_076[] = INCBIN_U32("graphics/battle_anims/sprites/076.4bpp.lz");
-const u32 gBattleAnimSpritePalette_076[] = INCBIN_U32("graphics/battle_anims/sprites/076.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BlueFlames[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames.4bpp.lz");
+const u32 gBattleAnimSpritePal_BlueFlames[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_077[] = INCBIN_U32("graphics/battle_anims/sprites/077.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_BlueFlames2[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames_2.4bpp.lz");
// Contest
@@ -479,118 +479,118 @@ const u32 gUnknown_08C1A12C[] = INCBIN_U32("graphics/contest/misc_2_tilemap_3.bi
const u32 gUnknown_08C1A2B4[] = INCBIN_U32("graphics/contest/misc_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_135[] = INCBIN_U32("graphics/battle_anims/sprites/135.4bpp.lz");
-const u32 gBattleAnimSpritePalette_135[] = INCBIN_U32("graphics/battle_anims/sprites/135.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.4bpp.lz");
+const u32 gBattleAnimSpritePal_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_Particles[] = INCBIN_U32("graphics/battle_anims/sprites/particles.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Particles[] = INCBIN_U32("graphics/battle_anims/sprites/particles.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_136[] = INCBIN_U32("graphics/battle_anims/sprites/136.4bpp.lz");
-const u32 gBattleAnimSpritePalette_136[] = INCBIN_U32("graphics/battle_anims/sprites/136.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_CircleImpact[] = INCBIN_U32("graphics/battle_anims/sprites/circle_impact.4bpp.lz");
+const u32 gBattleAnimSpritePal_CircleImpact[] = INCBIN_U32("graphics/battle_anims/sprites/circle_impact.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_137[] = INCBIN_U32("graphics/battle_anims/sprites/137.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Scratch[] = INCBIN_U32("graphics/battle_anims/sprites/scratch.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_139[] = INCBIN_U32("graphics/battle_anims/sprites/139.4bpp.lz");
-const u32 gBattleAnimSpritePalette_139[] = INCBIN_U32("graphics/battle_anims/sprites/139.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SharpTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/sharp_teeth.4bpp.lz");
+const u32 gBattleAnimSpritePal_SharpTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/sharp_teeth.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_145[] = INCBIN_U32("graphics/battle_anims/sprites/145.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Clamp[] = INCBIN_U32("graphics/battle_anims/sprites/clamp.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_138[] = INCBIN_U32("graphics/battle_anims/sprites/138.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Cut[] = INCBIN_U32("graphics/battle_anims/sprites/cut.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_140[] = INCBIN_U32("graphics/battle_anims/sprites/140.4bpp.lz");
-const u32 gBattleAnimSpritePalette_140[] = INCBIN_U32("graphics/battle_anims/sprites/140.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_RainbowRings[] = INCBIN_U32("graphics/battle_anims/sprites/rainbow_rings.4bpp.lz");
+const u32 gBattleAnimSpritePal_RainbowRings[] = INCBIN_U32("graphics/battle_anims/sprites/rainbow_rings.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_141[] = INCBIN_U32("graphics/battle_anims/sprites/141.4bpp.lz");
-const u32 gBattleAnimSpritePalette_141[] = INCBIN_U32("graphics/battle_anims/sprites/141.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_IceCrystals[] = INCBIN_U32("graphics/battle_anims/sprites/ice_crystals.4bpp.lz");
+const u32 gBattleAnimSpritePal_IceCrystals[] = INCBIN_U32("graphics/battle_anims/sprites/ice_crystals.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_142[] = INCBIN_U32("graphics/battle_anims/sprites/142.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_IceSpikes[] = INCBIN_U32("graphics/battle_anims/sprites/ice_spikes.4bpp.lz");
const u32 gUnusedGfx_OldBeatUp[] = INCBIN_U32("graphics/unused/old_beatup.4bpp.lz");
const u32 gUnusedPal_OldBeatUp[] = INCBIN_U32("graphics/unused/old_beatup.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_147[] = INCBIN_U32("graphics/battle_anims/sprites/147.4bpp.lz");
-const u32 gBattleAnimSpritePalette_147[] = INCBIN_U32("graphics/battle_anims/sprites/147.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Orbs[] = INCBIN_U32("graphics/battle_anims/sprites/orbs.4bpp.lz");
+const u32 gBattleAnimSpritePal_Orbs[] = INCBIN_U32("graphics/battle_anims/sprites/orbs.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_149[] = INCBIN_U32("graphics/battle_anims/sprites/149.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_WaterOrb[] = INCBIN_U32("graphics/battle_anims/sprites/water_orb.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_148[] = INCBIN_U32("graphics/battle_anims/sprites/148.4bpp.lz");
-const u32 gBattleAnimSpritePalette_148[] = INCBIN_U32("graphics/battle_anims/sprites/148.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WaterImpact[] = INCBIN_U32("graphics/battle_anims/sprites/water_impact.4bpp.lz");
+const u32 gBattleAnimSpritePal_WaterImpact[] = INCBIN_U32("graphics/battle_anims/sprites/water_impact.gbapal.lz");
-const u32 gBattleAnimSpritePalette_259[] = INCBIN_U32("graphics/battle_anims/sprites/259.gbapal.lz");
+const u32 gBattleAnimSpritePal_BrownOrb[] = INCBIN_U32("graphics/battle_anims/sprites/brown_orb.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_074[] = INCBIN_U32("graphics/battle_anims/sprites/074.4bpp.lz");
-const u32 gBattleAnimSpritePalette_074[] = INCBIN_U32("graphics/battle_anims/sprites/074.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MudSand[] = INCBIN_U32("graphics/battle_anims/sprites/mud_sand.4bpp.lz");
+const u32 gBattleAnimSpritePal_MudSand[] = INCBIN_U32("graphics/battle_anims/sprites/mud_sand.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_150[] = INCBIN_U32("graphics/battle_anims/sprites/150.4bpp.lz");
-const u32 gBattleAnimSpritePalette_150[] = INCBIN_U32("graphics/battle_anims/sprites/150.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PoisonBubble[] = INCBIN_U32("graphics/battle_anims/sprites/poison_bubble.4bpp.lz");
+const u32 gBattleAnimSpritePal_PoisonBubble[] = INCBIN_U32("graphics/battle_anims/sprites/poison_bubble.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_151[] = INCBIN_U32("graphics/battle_anims/sprites/151.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_ToxicBubble[] = INCBIN_U32("graphics/battle_anims/sprites/toxic_bubble.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_153[] = INCBIN_U32("graphics/battle_anims/sprites/153.4bpp.lz");
-const u32 gBattleAnimSpritePalette_153[] = INCBIN_U32("graphics/battle_anims/sprites/153.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_HornHit2[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_HornHit2[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_154[] = INCBIN_U32("graphics/battle_anims/sprites/154.4bpp.lz");
-const u32 gBattleAnimSpritePalette_154[] = INCBIN_U32("graphics/battle_anims/sprites/154.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_AirWave2[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_AirWave2[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_155[] = INCBIN_U32("graphics/battle_anims/sprites/155.4bpp.lz");
-const u32 gBattleAnimSpritePalette_155[] = INCBIN_U32("graphics/battle_anims/sprites/155.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SmallBubbles[] = INCBIN_U32("graphics/battle_anims/sprites/small_bubbles.4bpp.lz");
+const u32 gBattleAnimSpritePal_SmallBubbles[] = INCBIN_U32("graphics/battle_anims/sprites/small_bubbles.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_156[] = INCBIN_U32("graphics/battle_anims/sprites/156.4bpp.lz");
-const u32 gBattleAnimSpritePalette_156[] = INCBIN_U32("graphics/battle_anims/sprites/156.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_RoundShadow[] = INCBIN_U32("graphics/battle_anims/sprites/round_shadow.4bpp.lz");
+const u32 gBattleAnimSpritePal_RoundShadow[] = INCBIN_U32("graphics/battle_anims/sprites/round_shadow.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_157[] = INCBIN_U32("graphics/battle_anims/sprites/157.4bpp.lz");
-const u32 gBattleAnimSpritePalette_157[] = INCBIN_U32("graphics/battle_anims/sprites/157.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Sunlight[] = INCBIN_U32("graphics/battle_anims/sprites/sunlight.4bpp.lz");
+const u32 gBattleAnimSpritePal_Sunlight[] = INCBIN_U32("graphics/battle_anims/sprites/sunlight.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_158[] = INCBIN_U32("graphics/battle_anims/sprites/158.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Spore[] = INCBIN_U32("graphics/battle_anims/sprites/spore.4bpp.lz");
-const u32 gBattleAnimSpritePalette_158[] = INCBIN_U32("graphics/battle_anims/sprites/158.gbapal.lz");
+const u32 gBattleAnimSpritePal_Spore[] = INCBIN_U32("graphics/battle_anims/sprites/spore.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_159[] = INCBIN_U32("graphics/battle_anims/sprites/159.4bpp.lz");
-const u32 gBattleAnimSpritePalette_159[] = INCBIN_U32("graphics/battle_anims/sprites/159.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Flower[] = INCBIN_U32("graphics/battle_anims/sprites/flower.4bpp.lz");
+const u32 gBattleAnimSpritePal_Flower[] = INCBIN_U32("graphics/battle_anims/sprites/flower.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_160[] = INCBIN_U32("graphics/battle_anims/sprites/160.4bpp.lz");
-const u32 gBattleAnimSpritePalette_160[] = INCBIN_U32("graphics/battle_anims/sprites/160.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_RazorLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/razor_leaf.4bpp.lz");
+const u32 gBattleAnimSpritePal_RazorLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/razor_leaf.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_144[] = INCBIN_U32("graphics/battle_anims/sprites/144.4bpp.lz");
-const u32 gBattleAnimSpritePalette_144[] = INCBIN_U32("graphics/battle_anims/sprites/144.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MistCloud[] = INCBIN_U32("graphics/battle_anims/sprites/mist_cloud.4bpp.lz");
+const u32 gBattleAnimSpritePal_MistCloud[] = INCBIN_U32("graphics/battle_anims/sprites/mist_cloud.gbapal.lz");
const u32 gUnknownGfx_D1C060[] = INCBIN_U32("graphics/unknown/unknown_D1C060.4bpp.lz");
const u32 gUnknownPal_D1C060[] = INCBIN_U32("graphics/unknown/unknown_D1C060.gbapal.lz");
const u32 gUnknownTilemap_D1C060[] = INCBIN_U32("graphics/unknown/unknown_D1C060.bin.lz");
-const u32 gBattleAnimSpriteSheet_162[] = INCBIN_U32("graphics/battle_anims/sprites/162.4bpp.lz");
-const u32 gBattleAnimSpritePalette_162[] = INCBIN_U32("graphics/battle_anims/sprites/162.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WhirlwindLines[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_lines.4bpp.lz");
+const u32 gBattleAnimSpritePal_WhirlwindLines[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_lines.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_163[] = INCBIN_U32("graphics/battle_anims/sprites/163.4bpp.lz");
-const u32 gBattleAnimSpritePalette_163[] = INCBIN_U32("graphics/battle_anims/sprites/163.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GoldRing[] = INCBIN_U32("graphics/battle_anims/sprites/gold_ring.4bpp.lz");
+const u32 gBattleAnimSpritePal_GoldRing[] = INCBIN_U32("graphics/battle_anims/sprites/gold_ring.gbapal.lz");
-const u32 gBattleAnimSpritePalette_288[] = INCBIN_U32("graphics/battle_anims/sprites/288.gbapal.lz");
-const u32 gBattleAnimSpritePalette_164[] = INCBIN_U32("graphics/battle_anims/sprites/164.gbapal.lz");
-const u32 gBattleAnimSpritePalette_165[] = INCBIN_U32("graphics/battle_anims/sprites/165.gbapal.lz");
+const u32 gBattleAnimSpritePal_BlueRing2[] = INCBIN_U32("graphics/battle_anims/sprites/blue_ring_2.gbapal.lz");
+const u32 gBattleAnimSpritePal_PurpleRing[] = INCBIN_U32("graphics/battle_anims/sprites/purple_ring.gbapal.lz");
+const u32 gBattleAnimSpritePal_BlueRing[] = INCBIN_U32("graphics/battle_anims/sprites/blue_ring.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_166[] = INCBIN_U32("graphics/battle_anims/sprites/166.4bpp.lz");
-const u32 gBattleAnimSpritePalette_166[] = INCBIN_U32("graphics/battle_anims/sprites/166.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GreenLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/green_light_wall.4bpp.lz");
+const u32 gBattleAnimSpritePal_GreenLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/green_light_wall.gbapal.lz");
-const u32 gBattleAnimSpritePalette_167[] = INCBIN_U32("graphics/battle_anims/sprites/167.gbapal.lz");
-const u32 gBattleAnimSpritePalette_168[] = INCBIN_U32("graphics/battle_anims/sprites/168.gbapal.lz");
-const u32 gBattleAnimSpritePalette_169[] = INCBIN_U32("graphics/battle_anims/sprites/169.gbapal.lz");
-const u32 gBattleAnimSpritePalette_170[] = INCBIN_U32("graphics/battle_anims/sprites/170.gbapal.lz");
+const u32 gBattleAnimSpritePal_BlueLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/blue_light_wall.gbapal.lz");
+const u32 gBattleAnimSpritePal_RedLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/red_light_wall.gbapal.lz");
+const u32 gBattleAnimSpritePal_GrayLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/gray_light_wall.gbapal.lz");
+const u32 gBattleAnimSpritePal_OrangeLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/orange_light_wall.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_171[] = INCBIN_U32("graphics/battle_anims/sprites/171.4bpp.lz");
-const u32 gBattleAnimSpritePalette_171[] = INCBIN_U32("graphics/battle_anims/sprites/171.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BlackBall2[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_BlackBall2[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball_2.gbapal.lz");
-const u32 gBattleAnimSpritePalette_172[] = INCBIN_U32("graphics/battle_anims/sprites/172.gbapal.lz");
+const u32 gBattleAnimSpritePal_PurpleGasCloud[] = INCBIN_U32("graphics/battle_anims/sprites/purple_gas_cloud.gbapal.lz");
const u32 gContestJudgeGfx[] = INCBIN_U32("graphics/contest/judge.4bpp.lz");
const u32 gContest2Pal[] = INCBIN_U32("graphics/contest/judge.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_001[] = INCBIN_U32("graphics/battle_anims/sprites/001.4bpp.lz");
-const u32 gBattleAnimSpritePalette_001[] = INCBIN_U32("graphics/battle_anims/sprites/001.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Spark[] = INCBIN_U32("graphics/battle_anims/sprites/spark.4bpp.lz");
+const u32 gBattleAnimSpritePal_Spark[] = INCBIN_U32("graphics/battle_anims/sprites/spark.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_173[] = INCBIN_U32("graphics/battle_anims/sprites/173.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_SparkH[] = INCBIN_U32("graphics/battle_anims/sprites/spark_h.4bpp.lz");
-const u32 gBattleAnimBackgroundImage_00[] = INCBIN_U32("graphics/battle_anims/backgrounds/00.4bpp.lz");
-const u32 gBattleAnimBackgroundPalette_00[] = INCBIN_U32("graphics/battle_anims/backgrounds/00.gbapal.lz");
-const u32 gBattleAnimBackgroundTilemap_00[] = INCBIN_U32("graphics/battle_anims/backgrounds/00.bin.lz");
+const u32 gBattleAnimBgImage_Dark[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark.4bpp.lz");
+const u32 gBattleAnimBgPalette_Dark[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark.gbapal.lz");
+const u32 gBattleAnimBgTilemap_Dark[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark.bin.lz");
const u32 gMetalShineGfx[] = INCBIN_U32("graphics/battle_anims/masks/metal_shine.4bpp.lz");
const u32 gMetalShinePalette[] = INCBIN_U32("graphics/battle_anims/masks/metal_shine.gbapal.lz");
@@ -600,48 +600,48 @@ const u32 gUnusedGfx_Goosuto[] = INCBIN_U32("graphics/unused/goosuto.4bpp.lz");
const u32 gUnusedPal_Goosuto[] = INCBIN_U32("graphics/unused/goosuto.gbapal.lz");
const u32 gUnusedTilemap_Goosuto[] = INCBIN_U32("graphics/unused/goosuto.bin.lz");
-const u32 gBattleAnimSpriteSheet_174[] = INCBIN_U32("graphics/battle_anims/sprites/174.4bpp.lz");
-const u32 gBattleAnimSpritePalette_174[] = INCBIN_U32("graphics/battle_anims/sprites/174.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_YellowStar[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_star.4bpp.lz");
+const u32 gBattleAnimSpritePal_YellowStar[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_star.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_175[] = INCBIN_U32("graphics/battle_anims/sprites/175.4bpp.lz");
-const u32 gBattleAnimSpritePalette_175[] = INCBIN_U32("graphics/battle_anims/sprites/175.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_LargeFreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/large_fresh_egg.4bpp.lz");
+const u32 gBattleAnimSpritePal_LargeFreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/large_fresh_egg.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_176[] = INCBIN_U32("graphics/battle_anims/sprites/176.4bpp.lz");
-const u32 gBattleAnimSpritePalette_176[] = INCBIN_U32("graphics/battle_anims/sprites/176.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_ShadowBall[] = INCBIN_U32("graphics/battle_anims/sprites/shadow_ball.4bpp.lz");
+const u32 gBattleAnimSpritePal_ShadowBall[] = INCBIN_U32("graphics/battle_anims/sprites/shadow_ball.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_177[] = INCBIN_U32("graphics/battle_anims/sprites/177.4bpp.lz");
-const u32 gBattleAnimSpritePalette_177[] = INCBIN_U32("graphics/battle_anims/sprites/177.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Lick[] = INCBIN_U32("graphics/battle_anims/sprites/lick.4bpp.lz");
+const u32 gBattleAnimSpritePal_Lick[] = INCBIN_U32("graphics/battle_anims/sprites/lick.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_178[] = INCBIN_U32("graphics/battle_anims/sprites/178.4bpp.lz");
-const u32 gBattleAnimSpritePalette_178[] = INCBIN_U32("graphics/battle_anims/sprites/178.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_VoidLines[] = INCBIN_U32("graphics/battle_anims/sprites/void_lines.4bpp.lz");
+const u32 gBattleAnimSpritePal_VoidLines[] = INCBIN_U32("graphics/battle_anims/sprites/void_lines.gbapal.lz");
-const u32 gBattleAnimSpritePalette_179[] = INCBIN_U32("graphics/battle_anims/sprites/179.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_179[] = INCBIN_U32("graphics/battle_anims/sprites/179.4bpp.lz");
+const u32 gBattleAnimSpritePal_String[] = INCBIN_U32("graphics/battle_anims/sprites/string.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_String[] = INCBIN_U32("graphics/battle_anims/sprites/string.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_180[] = INCBIN_U32("graphics/battle_anims/sprites/180.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_181[] = INCBIN_U32("graphics/battle_anims/sprites/181.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_WebThread[] = INCBIN_U32("graphics/battle_anims/sprites/web_thread.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_SpiderWeb[] = INCBIN_U32("graphics/battle_anims/sprites/spider_web.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_182[] = INCBIN_U32("graphics/battle_anims/sprites/182.4bpp.lz");
-const u32 gBattleAnimSpritePalette_182[] = INCBIN_U32("graphics/battle_anims/sprites/182.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Lightbulb[] = INCBIN_U32("graphics/battle_anims/sprites/lightbulb.4bpp.lz");
+const u32 gBattleAnimSpritePal_Lightbulb[] = INCBIN_U32("graphics/battle_anims/sprites/lightbulb.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_183[] = INCBIN_U32("graphics/battle_anims/sprites/183.4bpp.lz");
-const u32 gBattleAnimSpritePalette_183[] = INCBIN_U32("graphics/battle_anims/sprites/183.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Slash[] = INCBIN_U32("graphics/battle_anims/sprites/slash.4bpp.lz");
+const u32 gBattleAnimSpritePal_Slash[] = INCBIN_U32("graphics/battle_anims/sprites/slash.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_184[] = INCBIN_U32("graphics/battle_anims/sprites/184.4bpp.lz");
-const u32 gBattleAnimSpritePalette_184[] = INCBIN_U32("graphics/battle_anims/sprites/184.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_FocusEnergy[] = INCBIN_U32("graphics/battle_anims/sprites/focus_energy.4bpp.lz");
+const u32 gBattleAnimSpritePal_FocusEnergy[] = INCBIN_U32("graphics/battle_anims/sprites/focus_energy.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_185[] = INCBIN_U32("graphics/battle_anims/sprites/185.4bpp.lz");
-const u32 gBattleAnimSpritePalette_185[] = INCBIN_U32("graphics/battle_anims/sprites/185.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SphereToCube[] = INCBIN_U32("graphics/battle_anims/sprites/sphere_to_cube.4bpp.lz");
+const u32 gBattleAnimSpritePal_SphereToCube[] = INCBIN_U32("graphics/battle_anims/sprites/sphere_to_cube.gbapal.lz");
-const u32 gBattleAnimBackgroundImage_03[] = INCBIN_U32("graphics/battle_anims/backgrounds/03.4bpp.lz");
-const u32 gBattleAnimBackgroundPalette_03[] = INCBIN_U32("graphics/battle_anims/backgrounds/03.gbapal.lz");
-const u32 gBattleAnimBackgroundTilemap_03[] = INCBIN_U32("graphics/battle_anims/backgrounds/03.bin.lz");
+const u32 gBattleAnimBgImage_Psychic[] = INCBIN_U32("graphics/battle_anims/backgrounds/psychic.4bpp.lz");
+const u32 gBattleAnimBgPalette_Psychic[] = INCBIN_U32("graphics/battle_anims/backgrounds/psychic.gbapal.lz");
+const u32 gBattleAnimBgTilemap_Psychic[] = INCBIN_U32("graphics/battle_anims/backgrounds/psychic.bin.lz");
-const u32 gBattleAnimSpriteSheet_187[] = INCBIN_U32("graphics/battle_anims/sprites/187.4bpp.lz");
-const u32 gBattleAnimSpritePalette_187[] = INCBIN_U32("graphics/battle_anims/sprites/187.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Eye[] = INCBIN_U32("graphics/battle_anims/sprites/eye.4bpp.lz");
+const u32 gBattleAnimSpritePal_Eye[] = INCBIN_U32("graphics/battle_anims/sprites/eye.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_186[] = INCBIN_U32("graphics/battle_anims/sprites/186.4bpp.lz");
-const u32 gBattleAnimSpritePalette_186[] = INCBIN_U32("graphics/battle_anims/sprites/186.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Tendrils[] = INCBIN_U32("graphics/battle_anims/sprites/tendrils.4bpp.lz");
+const u32 gBattleAnimSpritePal_Tendrils[] = INCBIN_U32("graphics/battle_anims/sprites/tendrils.gbapal.lz");
const u32 gHealthboxSinglesPlayerGfx[] = INCBIN_U32("graphics/battle_interface/healthbox_singles_player.4bpp.lz");
const u32 gHealthboxSinglesOpponentGfx[] = INCBIN_U32("graphics/battle_interface/healthbox_singles_opponent.4bpp.lz");
@@ -652,237 +652,237 @@ const u32 gHealthboxSafariGfx[] = INCBIN_U32("graphics/battle_interface/healthbo
const u32 gUnusedGfx_Shadow[] = INCBIN_U32("graphics/unused/shadow.4bpp.lz");
const u32 gUnusedPal_Shadow[] = INCBIN_U32("graphics/unused/shadow.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_014[] = INCBIN_U32("graphics/battle_anims/sprites/014.4bpp.lz");
-const u32 gBattleAnimSpritePalette_014[] = INCBIN_U32("graphics/battle_anims/sprites/014.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_LockOn[] = INCBIN_U32("graphics/battle_anims/sprites/lock_on.4bpp.lz");
+const u32 gBattleAnimSpritePal_LockOn[] = INCBIN_U32("graphics/battle_anims/sprites/lock_on.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_190[] = INCBIN_U32("graphics/battle_anims/sprites/190.4bpp.lz");
-const u32 gBattleAnimSpritePalette_190[] = INCBIN_U32("graphics/battle_anims/sprites/190.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_OpeningEye[] = INCBIN_U32("graphics/battle_anims/sprites/opening_eye.4bpp.lz");
+const u32 gBattleAnimSpritePal_OpeningEye[] = INCBIN_U32("graphics/battle_anims/sprites/opening_eye.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_191[] = INCBIN_U32("graphics/battle_anims/sprites/191.4bpp.lz");
-const u32 gBattleAnimSpritePalette_191[] = INCBIN_U32("graphics/battle_anims/sprites/191.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_RoundWhiteHalo[] = INCBIN_U32("graphics/battle_anims/sprites/round_white_halo.4bpp.lz");
+const u32 gBattleAnimSpritePal_RoundWhiteHalo[] = INCBIN_U32("graphics/battle_anims/sprites/round_white_halo.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_189[] = INCBIN_U32("graphics/battle_anims/sprites/189.4bpp.lz");
-const u32 gBattleAnimSpritePalette_189[] = INCBIN_U32("graphics/battle_anims/sprites/189.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_TealAlert[] = INCBIN_U32("graphics/battle_anims/sprites/teal_alert.4bpp.lz");
+const u32 gBattleAnimSpritePal_TealAlert[] = INCBIN_U32("graphics/battle_anims/sprites/teal_alert.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_192[] = INCBIN_U32("graphics/battle_anims/sprites/192.4bpp.lz");
-const u32 gBattleAnimSpritePalette_192[] = INCBIN_U32("graphics/battle_anims/sprites/192.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_FangAttack[] = INCBIN_U32("graphics/battle_anims/sprites/fang_attack.4bpp.lz");
+const u32 gBattleAnimSpritePal_FangAttack[] = INCBIN_U32("graphics/battle_anims/sprites/fang_attack.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_193[] = INCBIN_U32("graphics/battle_anims/sprites/193.4bpp.lz");
-const u32 gBattleAnimSpritePalette_193[] = INCBIN_U32("graphics/battle_anims/sprites/193.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.4bpp.lz");
+const u32 gBattleAnimSpritePal_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.gbapal.lz");
const u32 gUnknown_08C20668[] = INCBIN_U32("graphics/battle_anims/masks/curse.4bpp.lz");
const u32 gUnknown_08C20684[] = INCBIN_U32("graphics/battle_anims/masks/curse.bin.lz");
-const u32 gBattleAnimSpriteSheet_002[] = INCBIN_U32("graphics/battle_anims/sprites/002.4bpp.lz");
-const u32 gBattleAnimSpritePalette_002[] = INCBIN_U32("graphics/battle_anims/sprites/002.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.4bpp.lz");
+const u32 gBattleAnimSpritePal_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_196[] = INCBIN_U32("graphics/battle_anims/sprites/196.4bpp.lz");
-const u32 gBattleAnimSpritePalette_196[] = INCBIN_U32("graphics/battle_anims/sprites/196.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Spiral[] = INCBIN_U32("graphics/battle_anims/sprites/spiral.4bpp.lz");
+const u32 gBattleAnimSpritePal_Spiral[] = INCBIN_U32("graphics/battle_anims/sprites/spiral.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_194[] = INCBIN_U32("graphics/battle_anims/sprites/194.4bpp.lz");
-const u32 gBattleAnimSpritePalette_194[] = INCBIN_U32("graphics/battle_anims/sprites/194.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Moon[] = INCBIN_U32("graphics/battle_anims/sprites/moon.4bpp.lz");
+const u32 gBattleAnimSpritePal_Moon[] = INCBIN_U32("graphics/battle_anims/sprites/moon.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_195[] = INCBIN_U32("graphics/battle_anims/sprites/195.4bpp.lz");
-const u32 gBattleAnimSpritePalette_195[] = INCBIN_U32("graphics/battle_anims/sprites/195.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GreenSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/green_sparkle.4bpp.lz");
+const u32 gBattleAnimSpritePal_GreenSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/green_sparkle.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_197[] = INCBIN_U32("graphics/battle_anims/sprites/197.4bpp.lz");
-const u32 gBattleAnimSpritePalette_197[] = INCBIN_U32("graphics/battle_anims/sprites/197.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SnoreZ[] = INCBIN_U32("graphics/battle_anims/sprites/snore_z.4bpp.lz");
+const u32 gBattleAnimSpritePal_SnoreZ[] = INCBIN_U32("graphics/battle_anims/sprites/snore_z.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_198[] = INCBIN_U32("graphics/battle_anims/sprites/198.4bpp.lz");
-const u32 gBattleAnimSpritePalette_198[] = INCBIN_U32("graphics/battle_anims/sprites/198.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Explosion[] = INCBIN_U32("graphics/battle_anims/sprites/explosion.4bpp.lz");
+const u32 gBattleAnimSpritePal_Explosion[] = INCBIN_U32("graphics/battle_anims/sprites/explosion.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_199[] = INCBIN_U32("graphics/battle_anims/sprites/199.4bpp.lz");
-const u32 gBattleAnimSpritePalette_199[] = INCBIN_U32("graphics/battle_anims/sprites/199.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Nail[] = INCBIN_U32("graphics/battle_anims/sprites/nail.4bpp.lz");
+const u32 gBattleAnimSpritePal_Nail[] = INCBIN_U32("graphics/battle_anims/sprites/nail.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_200[] = INCBIN_U32("graphics/battle_anims/sprites/200.4bpp.lz");
-const u32 gBattleAnimSpritePalette_200[] = INCBIN_U32("graphics/battle_anims/sprites/200.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GhostlySpirit[] = INCBIN_U32("graphics/battle_anims/sprites/ghostly_spirit.4bpp.lz");
+const u32 gBattleAnimSpritePal_GhostlySpirit[] = INCBIN_U32("graphics/battle_anims/sprites/ghostly_spirit.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_201[] = INCBIN_U32("graphics/battle_anims/sprites/201.4bpp.lz");
-const u32 gBattleAnimSpritePalette_201[] = INCBIN_U32("graphics/battle_anims/sprites/201.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WarmRock[] = INCBIN_U32("graphics/battle_anims/sprites/warm_rock.4bpp.lz");
+const u32 gBattleAnimSpritePal_WarmRock[] = INCBIN_U32("graphics/battle_anims/sprites/warm_rock.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_204[] = INCBIN_U32("graphics/battle_anims/sprites/204.4bpp.lz");
-const u32 gBattleAnimSpritePalette_204[] = INCBIN_U32("graphics/battle_anims/sprites/204.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PunchImpact[] = INCBIN_U32("graphics/battle_anims/sprites/punch_impact.4bpp.lz");
+const u32 gBattleAnimSpritePal_PunchImpact[] = INCBIN_U32("graphics/battle_anims/sprites/punch_impact.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_202[] = INCBIN_U32("graphics/battle_anims/sprites/202.4bpp.lz");
-const u32 gBattleAnimSpritePalette_202[] = INCBIN_U32("graphics/battle_anims/sprites/202.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BreakingEgg[] = INCBIN_U32("graphics/battle_anims/sprites/breaking_egg.4bpp.lz");
+const u32 gBattleAnimSpritePal_BreakingEgg[] = INCBIN_U32("graphics/battle_anims/sprites/breaking_egg.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_203[] = INCBIN_U32("graphics/battle_anims/sprites/203.4bpp.lz");
-const u32 gBattleAnimSpritePalette_203[] = INCBIN_U32("graphics/battle_anims/sprites/203.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_ThinRing[] = INCBIN_U32("graphics/battle_anims/sprites/thin_ring.4bpp.lz");
+const u32 gBattleAnimSpritePal_ThinRing[] = INCBIN_U32("graphics/battle_anims/sprites/thin_ring.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_206[] = INCBIN_U32("graphics/battle_anims/sprites/206.4bpp.lz");
-const u32 gBattleAnimSpritePalette_206[] = INCBIN_U32("graphics/battle_anims/sprites/206.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MusicNotes2[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes_2.4bpp.lz");
+const u32 gBattleAnimSpritePal_MusicNotes2[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_205[] = INCBIN_U32("graphics/battle_anims/sprites/205.4bpp.lz");
-const u32 gBattleAnimSpritePalette_205[] = INCBIN_U32("graphics/battle_anims/sprites/205.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Bell[] = INCBIN_U32("graphics/battle_anims/sprites/bell.4bpp.lz");
+const u32 gBattleAnimSpritePal_Bell[] = INCBIN_U32("graphics/battle_anims/sprites/bell.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_207[] = INCBIN_U32("graphics/battle_anims/sprites/207.4bpp.lz");
-const u32 gBattleAnimSpritePalette_207[] = INCBIN_U32("graphics/battle_anims/sprites/207.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SpeedDust[] = INCBIN_U32("graphics/battle_anims/sprites/speed_dust.4bpp.lz");
+const u32 gBattleAnimSpritePal_SpeedDust[] = INCBIN_U32("graphics/battle_anims/sprites/speed_dust.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_208[] = INCBIN_U32("graphics/battle_anims/sprites/208.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_TornMetal[] = INCBIN_U32("graphics/battle_anims/sprites/torn_metal.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_209[] = INCBIN_U32("graphics/battle_anims/sprites/209.4bpp.lz");
-const u32 gBattleAnimSpritePalette_209[] = INCBIN_U32("graphics/battle_anims/sprites/209.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_ThoughtBubble[] = INCBIN_U32("graphics/battle_anims/sprites/thought_bubble.4bpp.lz");
+const u32 gBattleAnimSpritePal_ThoughtBubble[] = INCBIN_U32("graphics/battle_anims/sprites/thought_bubble.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_064[] = INCBIN_U32("graphics/battle_anims/sprites/064.4bpp.lz");
-const u32 gBattleAnimSpritePalette_064[] = INCBIN_U32("graphics/battle_anims/sprites/064.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Finger[] = INCBIN_U32("graphics/battle_anims/sprites/finger.4bpp.lz");
+const u32 gBattleAnimSpritePal_Finger[] = INCBIN_U32("graphics/battle_anims/sprites/finger.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_210[] = INCBIN_U32("graphics/battle_anims/sprites/210.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_MagentaHeart[] = INCBIN_U32("graphics/battle_anims/sprites/magenta_heart.4bpp.lz");
-const u32 gBattleAnimSpritePalette_219[] = INCBIN_U32("graphics/battle_anims/sprites/219.gbapal.lz");
-const u32 gBattleAnimSpritePalette_210[] = INCBIN_U32("graphics/battle_anims/sprites/210.gbapal.lz");
-const u32 gBattleAnimSpritePalette_216[] = INCBIN_U32("graphics/battle_anims/sprites/216.gbapal.lz");
+const u32 gBattleAnimSpritePal_PinkHeart[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart.gbapal.lz");
+const u32 gBattleAnimSpritePal_MagentaHeart[] = INCBIN_U32("graphics/battle_anims/sprites/magenta_heart.gbapal.lz");
+const u32 gBattleAnimSpritePal_RedHeart[] = INCBIN_U32("graphics/battle_anims/sprites/red_heart.gbapal.lz");
const u32 gUnknown_08C232E0[] = INCBIN_U32("graphics/battle_anims/backgrounds/attract.4bpp.lz");
const u32 gUnknown_08C23D50[] = INCBIN_U32("graphics/battle_anims/backgrounds/attract.gbapal.lz");
const u32 gUnknown_08C23D78[] = INCBIN_U32("graphics/battle_anims/backgrounds/attract.bin.lz");
-const u32 gBattleAnimSpriteSheet_217[] = INCBIN_U32("graphics/battle_anims/sprites/217.4bpp.lz");
-const u32 gBattleAnimSpritePalette_217[] = INCBIN_U32("graphics/battle_anims/sprites/217.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_RedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/red_orb.4bpp.lz");
+const u32 gBattleAnimSpritePal_RedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/red_orb.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_212[] = INCBIN_U32("graphics/battle_anims/sprites/212.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_211[] = INCBIN_U32("graphics/battle_anims/sprites/211.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_213[] = INCBIN_U32("graphics/battle_anims/sprites/213.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_CircleOfLight[] = INCBIN_U32("graphics/battle_anims/sprites/circle_of_light.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_ElectricOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/electric_orbs.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Electricity[] = INCBIN_U32("graphics/battle_anims/sprites/electricity.4bpp.lz");
-const u32 gBattleAnimSpritePalette_211[] = INCBIN_U32("graphics/battle_anims/sprites/211.gbapal.lz");
+const u32 gBattleAnimSpritePal_ElectricOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/electric_orbs.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_214[] = INCBIN_U32("graphics/battle_anims/sprites/214.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Finger2[] = INCBIN_U32("graphics/battle_anims/sprites/finger_2.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_215[] = INCBIN_U32("graphics/battle_anims/sprites/215.4bpp.lz");
-const u32 gBattleAnimSpritePalette_215[] = INCBIN_U32("graphics/battle_anims/sprites/215.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MovementWaves[] = INCBIN_U32("graphics/battle_anims/sprites/movement_waves.4bpp.lz");
+const u32 gBattleAnimSpritePal_MovementWaves[] = INCBIN_U32("graphics/battle_anims/sprites/movement_waves.gbapal.lz");
const u32 gUnknown_08C249D0[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face.gbapal.lz");
const u32 gUnknown_08C249F8[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face.4bpp.lz");
-const u32 gBattleAnimSpritePalette_218[] = INCBIN_U32("graphics/battle_anims/sprites/218.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_218[] = INCBIN_U32("graphics/battle_anims/sprites/218.4bpp.lz");
+const u32 gBattleAnimSpritePal_EyeSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/eye_sparkle.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_EyeSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/eye_sparkle.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_087[] = INCBIN_U32("graphics/battle_anims/sprites/087.4bpp.lz");
-const u32 gBattleAnimSpritePalette_087[] = INCBIN_U32("graphics/battle_anims/sprites/087.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Anger[] = INCBIN_U32("graphics/battle_anims/sprites/anger.4bpp.lz");
+const u32 gBattleAnimSpritePal_Anger[] = INCBIN_U32("graphics/battle_anims/sprites/anger.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_018[] = INCBIN_U32("graphics/battle_anims/sprites/018.4bpp.lz");
-const u32 gBattleAnimSpritePalette_018[] = INCBIN_U32("graphics/battle_anims/sprites/018.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Conversion[] = INCBIN_U32("graphics/battle_anims/sprites/conversion.4bpp.lz");
+const u32 gBattleAnimSpritePal_Conversion[] = INCBIN_U32("graphics/battle_anims/sprites/conversion.gbapal.lz");
-const u32 gBattleAnimSpritePalette_220[] = INCBIN_U32("graphics/battle_anims/sprites/220.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_220[] = INCBIN_U32("graphics/battle_anims/sprites/220.4bpp.lz");
+const u32 gBattleAnimSpritePal_Angel[] = INCBIN_U32("graphics/battle_anims/sprites/angel.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Angel[] = INCBIN_U32("graphics/battle_anims/sprites/angel.4bpp.lz");
-const u32 gBattleAnimSpritePalette_221[] = INCBIN_U32("graphics/battle_anims/sprites/221.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_221[] = INCBIN_U32("graphics/battle_anims/sprites/221.4bpp.lz");
+const u32 gBattleAnimSpritePal_Devil[] = INCBIN_U32("graphics/battle_anims/sprites/devil.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Devil[] = INCBIN_U32("graphics/battle_anims/sprites/devil.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_222[] = INCBIN_U32("graphics/battle_anims/sprites/222.4bpp.lz");
-const u32 gBattleAnimSpritePalette_222[] = INCBIN_U32("graphics/battle_anims/sprites/222.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Swipe[] = INCBIN_U32("graphics/battle_anims/sprites/swipe.4bpp.lz");
+const u32 gBattleAnimSpritePal_Swipe[] = INCBIN_U32("graphics/battle_anims/sprites/swipe.gbapal.lz");
-const u32 gBattleAnimSpritePalette_223[] = INCBIN_U32("graphics/battle_anims/sprites/223.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_223[] = INCBIN_U32("graphics/battle_anims/sprites/223.4bpp.lz");
+const u32 gBattleAnimSpritePal_Roots[] = INCBIN_U32("graphics/battle_anims/sprites/roots.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Roots[] = INCBIN_U32("graphics/battle_anims/sprites/roots.4bpp.lz");
-const u32 gBattleAnimSpritePalette_224[] = INCBIN_U32("graphics/battle_anims/sprites/224.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_224[] = INCBIN_U32("graphics/battle_anims/sprites/224.4bpp.lz");
+const u32 gBattleAnimSpritePal_ItemBag[] = INCBIN_U32("graphics/battle_anims/sprites/item_bag.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_ItemBag[] = INCBIN_U32("graphics/battle_anims/sprites/item_bag.4bpp.lz");
-const u32 gBattleAnimSpritePalette_230[] = INCBIN_U32("graphics/battle_anims/sprites/230.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_230[] = INCBIN_U32("graphics/battle_anims/sprites/230.4bpp.lz");
+const u32 gBattleAnimSpritePal_TriForceTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/tri_force_triangle.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_TriForceTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/tri_force_triangle.4bpp.lz");
-const u32 gBattleAnimSpritePalette_228[] = INCBIN_U32("graphics/battle_anims/sprites/228.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_228[] = INCBIN_U32("graphics/battle_anims/sprites/228.4bpp.lz");
+const u32 gBattleAnimSpritePal_LetterZ[] = INCBIN_U32("graphics/battle_anims/sprites/letter_z.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_LetterZ[] = INCBIN_U32("graphics/battle_anims/sprites/letter_z.4bpp.lz");
-const u32 gBattleAnimBackgroundPalette_04[] = INCBIN_U32("graphics/battle_anims/backgrounds/04.gbapal.lz");
-const u32 gBattleAnimBackgroundImage_04[] = INCBIN_U32("graphics/battle_anims/backgrounds/04.4bpp.lz");
-const u32 gBattleAnimBackgroundTilemap_04[] = INCBIN_U32("graphics/battle_anims/backgrounds/04.bin.lz");
+const u32 gBattleAnimBgPalette_Impact[] = INCBIN_U32("graphics/battle_anims/backgrounds/impact.gbapal.lz");
+const u32 gBattleAnimBgImage_Impact[] = INCBIN_U32("graphics/battle_anims/backgrounds/impact.4bpp.lz");
+const u32 gBattleAnimBgTilemap_ImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/impact_opponent.bin.lz");
-const u32 gBattleAnimBackgroundTilemap_05[] = INCBIN_U32("graphics/battle_anims/backgrounds/05.bin.lz");
-const u32 gBattleAnimBackgroundTilemap_06[] = INCBIN_U32("graphics/battle_anims/backgrounds/06.bin.lz");
+const u32 gBattleAnimBgTilemap_ImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/impact_player.bin.lz");
+const u32 gBattleAnimBgTilemap_ImpactContests[] = INCBIN_U32("graphics/battle_anims/backgrounds/impact_contests.bin.lz");
-const u32 gBattleAnimSpriteSheet_225[] = INCBIN_U32("graphics/battle_anims/sprites/225.4bpp.lz");
-const u32 gBattleAnimSpritePalette_225[] = INCBIN_U32("graphics/battle_anims/sprites/225.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_JaggedMusicNote[] = INCBIN_U32("graphics/battle_anims/sprites/jagged_music_note.4bpp.lz");
+const u32 gBattleAnimSpritePal_JaggedMusicNote[] = INCBIN_U32("graphics/battle_anims/sprites/jagged_music_note.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_227[] = INCBIN_U32("graphics/battle_anims/sprites/227.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Spotlight[] = INCBIN_U32("graphics/battle_anims/sprites/spotlight.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_226[] = INCBIN_U32("graphics/battle_anims/sprites/226.4bpp.lz");
-const u32 gBattleAnimSpritePalette_226[] = INCBIN_U32("graphics/battle_anims/sprites/226.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Pokeball[] = INCBIN_U32("graphics/battle_anims/sprites/pokeball.4bpp.lz");
+const u32 gBattleAnimSpritePal_Pokeball[] = INCBIN_U32("graphics/battle_anims/sprites/pokeball.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_229[] = INCBIN_U32("graphics/battle_anims/sprites/229.4bpp.lz");
-const u32 gBattleAnimSpritePalette_229[] = INCBIN_U32("graphics/battle_anims/sprites/229.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_RapidSpin[] = INCBIN_U32("graphics/battle_anims/sprites/rapid_spin.4bpp.lz");
+const u32 gBattleAnimSpritePal_RapidSpin[] = INCBIN_U32("graphics/battle_anims/sprites/rapid_spin.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_099[] = INCBIN_U32("graphics/battle_anims/sprites/099.4bpp.lz");
-const u32 gBattleAnimSpritePalette_099[] = INCBIN_U32("graphics/battle_anims/sprites/099.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MilkBottle[] = INCBIN_U32("graphics/battle_anims/sprites/milk_bottle.4bpp.lz");
+const u32 gBattleAnimSpritePal_MilkBottle[] = INCBIN_U32("graphics/battle_anims/sprites/milk_bottle.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_232[] = INCBIN_U32("graphics/battle_anims/sprites/232.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_WispFire[] = INCBIN_U32("graphics/battle_anims/sprites/wisp_fire.4bpp.lz");
-const u32 gBattleAnimSpritePalette_231[] = INCBIN_U32("graphics/battle_anims/sprites/231.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_231[] = INCBIN_U32("graphics/battle_anims/sprites/231.4bpp.lz");
+const u32 gBattleAnimSpritePal_WispOrb[] = INCBIN_U32("graphics/battle_anims/sprites/wisp_orb.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WispOrb[] = INCBIN_U32("graphics/battle_anims/sprites/wisp_orb.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_233[] = INCBIN_U32("graphics/battle_anims/sprites/233.4bpp.lz");
-const u32 gBattleAnimSpritePalette_233[] = INCBIN_U32("graphics/battle_anims/sprites/233.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GoldStars[] = INCBIN_U32("graphics/battle_anims/sprites/gold_stars.4bpp.lz");
+const u32 gBattleAnimSpritePal_GoldStars[] = INCBIN_U32("graphics/battle_anims/sprites/gold_stars.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_234[] = INCBIN_U32("graphics/battle_anims/sprites/234.4bpp.lz");
-const u32 gBattleAnimSpritePalette_234[] = INCBIN_U32("graphics/battle_anims/sprites/234.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_EclipsingOrb[] = INCBIN_U32("graphics/battle_anims/sprites/eclipsing_orb.4bpp.lz");
+const u32 gBattleAnimSpritePal_EclipsingOrb[] = INCBIN_U32("graphics/battle_anims/sprites/eclipsing_orb.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_238[] = INCBIN_U32("graphics/battle_anims/sprites/238.4bpp.lz");
-const u32 gBattleAnimSpritePalette_238[] = INCBIN_U32("graphics/battle_anims/sprites/238.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PinkPetal[] = INCBIN_U32("graphics/battle_anims/sprites/pink_petal.4bpp.lz");
+const u32 gBattleAnimSpritePal_PinkPetal[] = INCBIN_U32("graphics/battle_anims/sprites/pink_petal.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_235[] = INCBIN_U32("graphics/battle_anims/sprites/235.4bpp.lz");
-const u32 gBattleAnimSpritePalette_235[] = INCBIN_U32("graphics/battle_anims/sprites/235.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GrayOrb[] = INCBIN_U32("graphics/battle_anims/sprites/gray_orb.4bpp.lz");
+const u32 gBattleAnimSpritePal_GrayOrb[] = INCBIN_U32("graphics/battle_anims/sprites/gray_orb.gbapal.lz");
-const u32 gBattleAnimSpritePalette_236[] = INCBIN_U32("graphics/battle_anims/sprites/236.gbapal.lz");
-const u32 gBattleAnimSpritePalette_237[] = INCBIN_U32("graphics/battle_anims/sprites/237.gbapal.lz");
+const u32 gBattleAnimSpritePal_BlueOrb[] = INCBIN_U32("graphics/battle_anims/sprites/blue_orb.gbapal.lz");
+const u32 gBattleAnimSpritePal_RedOrb2[] = INCBIN_U32("graphics/battle_anims/sprites/red_orb_2.gbapal.lz");
-const u32 gBattleAnimBackgroundImage_07[] = INCBIN_U32("graphics/battle_anims/backgrounds/07.4bpp.lz");
-const u32 gBattleAnimBackgroundPalette_07[] = INCBIN_U32("graphics/battle_anims/backgrounds/07.gbapal.lz");
+const u32 gBattleAnimBgImage_Drill[] = INCBIN_U32("graphics/battle_anims/backgrounds/drill.4bpp.lz");
+const u32 gBattleAnimBgPalette_Drill[] = INCBIN_U32("graphics/battle_anims/backgrounds/drill.gbapal.lz");
-const u32 gBattleAnimBackgroundPalette_18[] = INCBIN_U32("graphics/battle_anims/backgrounds/18.gbapal.lz");
+const u32 gBattleAnimBgPalette_Sky[] = INCBIN_U32("graphics/battle_anims/backgrounds/sky.gbapal.lz");
-const u32 gBattleAnimBackgroundTilemap_07[] = INCBIN_U32("graphics/battle_anims/backgrounds/07.bin.lz");
-const u32 gBattleAnimBackgroundTilemap_08[] = INCBIN_U32("graphics/battle_anims/backgrounds/08.bin.lz");
+const u32 gBattleAnimBgTilemap_Drill[] = INCBIN_U32("graphics/battle_anims/backgrounds/drill.bin.lz");
+const u32 gBattleAnimBgTilemap_DrillContests[] = INCBIN_U32("graphics/battle_anims/backgrounds/drill_contests.bin.lz");
-const u32 gBattleAnimBackgroundImage_20[] = INCBIN_U32("graphics/battle_anims/backgrounds/20.4bpp.lz");
-const u32 gBattleAnimBackgroundPalette_20[] = INCBIN_U32("graphics/battle_anims/backgrounds/20.gbapal.lz");
-const u32 gBattleAnimBackgroundTilemap_20[] = INCBIN_U32("graphics/battle_anims/backgrounds/20.bin.lz");
+const u32 gBattleAnimBgImage_Aurora[] = INCBIN_U32("graphics/battle_anims/backgrounds/aurora.4bpp.lz");
+const u32 gBattleAnimBgPalette_Aurora[] = INCBIN_U32("graphics/battle_anims/backgrounds/aurora.gbapal.lz");
+const u32 gBattleAnimBgTilemap_Aurora[] = INCBIN_U32("graphics/battle_anims/backgrounds/aurora.bin.lz");
-const u32 gBattleAnimBackgroundTilemap_09[] = INCBIN_U32("graphics/battle_anims/backgrounds/09.bin.lz");
-const u32 gBattleAnimBackgroundPalette_09[] = INCBIN_U32("graphics/battle_anims/backgrounds/09.gbapal.lz");
+const u32 gBattleAnimBgTilemap_HighspeedOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/highspeed_opponent.bin.lz");
+const u32 gBattleAnimBgPalette_Highspeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/highspeed.gbapal.lz");
-const u32 gBattleAnimBackgroundPalette_22[] = INCBIN_U32("graphics/battle_anims/backgrounds/22.gbapal.lz");
+const u32 gBattleAnimBgPalette_Bug[] = INCBIN_U32("graphics/battle_anims/backgrounds/bug.gbapal.lz");
-const u32 gBattleAnimBackgroundImage_09[] = INCBIN_U32("graphics/battle_anims/backgrounds/09.4bpp.lz");
-const u32 gBattleAnimBackgroundTilemap_10[] = INCBIN_U32("graphics/battle_anims/backgrounds/10.bin.lz");
+const u32 gBattleAnimBgImage_Highspeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/highspeed.4bpp.lz");
+const u32 gBattleAnimBgTilemap_HighspeedPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/highspeed_player.bin.lz");
const u32 gUnknown_08C2A634[] = INCBIN_U32("graphics/battle_anims/masks/morning_sun.4bpp.lz");
const u32 gUnknown_08C2A6D4[] = INCBIN_U32("graphics/battle_anims/masks/morning_sun.gbapal.lz");
const u32 gUnknown_08C2A6EC[] = INCBIN_U32("graphics/battle_anims/masks/morning_sun.bin.lz");
-const u32 gBattleAnimBackgroundTilemap_12[] = INCBIN_U32("graphics/battle_anims/backgrounds/12.bin.lz");
-const u32 gBattleAnimBackgroundTilemap_13[] = INCBIN_U32("graphics/battle_anims/backgrounds/13.bin.lz");
-const u32 gBattleAnimBackgroundTilemap_14[] = INCBIN_U32("graphics/battle_anims/backgrounds/14.bin.lz");
+const u32 gBattleAnimBgTilemap_GuillotineOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/guillotine_opponent.bin.lz");
+const u32 gBattleAnimBgTilemap_GuillotinePlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/guillotine_player.bin.lz");
+const u32 gBattleAnimBgTilemap_GuillotineContests[] = INCBIN_U32("graphics/battle_anims/backgrounds/guillotine_contests.bin.lz");
-const u32 gBattleAnimBackgroundImage_12[] = INCBIN_U32("graphics/battle_anims/backgrounds/12.4bpp.lz");
-const u32 gBattleAnimBackgroundPalette_12[] = INCBIN_U32("graphics/battle_anims/backgrounds/12.gbapal.lz");
+const u32 gBattleAnimBgImage_Guillotine[] = INCBIN_U32("graphics/battle_anims/backgrounds/guillotine.4bpp.lz");
+const u32 gBattleAnimBgPalette_Guillotine[] = INCBIN_U32("graphics/battle_anims/backgrounds/guillotine.gbapal.lz");
-const u32 gBattleAnimBackgroundImage_11[] = INCBIN_U32("graphics/battle_anims/backgrounds/11.4bpp.lz");
-const u32 gBattleAnimBackgroundPalette_11[] = INCBIN_U32("graphics/battle_anims/backgrounds/11.gbapal.lz");
-const u32 gBattleAnimBackgroundTilemap_11[] = INCBIN_U32("graphics/battle_anims/backgrounds/11.bin.lz");
+const u32 gBattleAnimBgImage_Thunder[] = INCBIN_U32("graphics/battle_anims/backgrounds/thunder.4bpp.lz");
+const u32 gBattleAnimBgPalette_Thunder[] = INCBIN_U32("graphics/battle_anims/backgrounds/thunder.gbapal.lz");
+const u32 gBattleAnimBgTilemap_Thunder[] = INCBIN_U32("graphics/battle_anims/backgrounds/thunder.bin.lz");
-const u32 gBattleAnimSpriteSheet_239[] = INCBIN_U32("graphics/battle_anims/sprites/239.4bpp.lz");
-const u32 gBattleAnimSpritePalette_239[] = INCBIN_U32("graphics/battle_anims/sprites/239.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PainSplit[] = INCBIN_U32("graphics/battle_anims/sprites/pain_split.4bpp.lz");
+const u32 gBattleAnimSpritePal_PainSplit[] = INCBIN_U32("graphics/battle_anims/sprites/pain_split.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_143[] = INCBIN_U32("graphics/battle_anims/sprites/143.4bpp.lz");
-const u32 gBattleAnimSpritePalette_143[] = INCBIN_U32("graphics/battle_anims/sprites/143.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_HandsAndFeet[] = INCBIN_U32("graphics/battle_anims/sprites/hands_and_feet.4bpp.lz");
+const u32 gBattleAnimSpritePal_HandsAndFeet[] = INCBIN_U32("graphics/battle_anims/sprites/hands_and_feet.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_240[] = INCBIN_U32("graphics/battle_anims/sprites/240.4bpp.lz");
-const u32 gBattleAnimSpritePalette_240[] = INCBIN_U32("graphics/battle_anims/sprites/240.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Confetti[] = INCBIN_U32("graphics/battle_anims/sprites/confetti.4bpp.lz");
+const u32 gBattleAnimSpritePal_Confetti[] = INCBIN_U32("graphics/battle_anims/sprites/confetti.gbapal.lz");
const u32 gSubstituteDollPal[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.gbapal.lz");
const u32 gSubstituteDollGfx[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.4bpp.lz");
const u32 gSubstituteDollTilemap[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.bin.lz");
-const u32 gBattleAnimSpriteSheet_241[] = INCBIN_U32("graphics/battle_anims/sprites/241.4bpp.lz");
-const u32 gBattleAnimSpritePalette_241[] = INCBIN_U32("graphics/battle_anims/sprites/241.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star.4bpp.lz");
+const u32 gBattleAnimSpritePal_GreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star.gbapal.lz");
const u32 gContestConfetti_Gfx[] = INCBIN_U32("graphics/misc/confetti.4bpp.lz");
const u32 gContestConfetti_Pal[] = INCBIN_U32("graphics/misc/confetti.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_242[] = INCBIN_U32("graphics/battle_anims/sprites/242.4bpp.lz");
-const u32 gBattleAnimSpritePalette_242[] = INCBIN_U32("graphics/battle_anims/sprites/242.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PinkCloud[] = INCBIN_U32("graphics/battle_anims/sprites/pink_cloud.4bpp.lz");
+const u32 gBattleAnimSpritePal_PinkCloud[] = INCBIN_U32("graphics/battle_anims/sprites/pink_cloud.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_243[] = INCBIN_U32("graphics/battle_anims/sprites/243.4bpp.lz");
-const u32 gBattleAnimSpritePalette_243[] = INCBIN_U32("graphics/battle_anims/sprites/243.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SweatDrop[] = INCBIN_U32("graphics/battle_anims/sprites/sweat_drop.4bpp.lz");
+const u32 gBattleAnimSpritePal_SweatDrop[] = INCBIN_U32("graphics/battle_anims/sprites/sweat_drop.gbapal.lz");
const u32 gBattleStatMask_Gfx[] = INCBIN_U32("graphics/battle_anims/masks/stat.4bpp.lz");
const u32 gBattleStatMask1_Tilemap[] = INCBIN_U32("graphics/battle_anims/masks/stat_tilemap_1.bin.lz");
@@ -901,60 +901,60 @@ const u32 gCureBubblesGfx[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbl
const u32 gCureBubblesPal[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.gbapal.lz");
const u32 gCureBubblesTilemap[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.bin.lz");
-const u32 gBattleAnimSpritePalette_245[] = INCBIN_U32("graphics/battle_anims/sprites/245.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_245[] = INCBIN_U32("graphics/battle_anims/sprites/245.4bpp.lz");
+const u32 gBattleAnimSpritePal_PurpleScratch[] = INCBIN_U32("graphics/battle_anims/sprites/purple_scratch.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PurpleScratch[] = INCBIN_U32("graphics/battle_anims/sprites/purple_scratch.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_246[] = INCBIN_U32("graphics/battle_anims/sprites/246.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_PurpleSwipe[] = INCBIN_U32("graphics/battle_anims/sprites/purple_swipe.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_244[] = INCBIN_U32("graphics/battle_anims/sprites/244.4bpp.lz");
-const u32 gBattleAnimSpritePalette_244[] = INCBIN_U32("graphics/battle_anims/sprites/244.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GuardRing[] = INCBIN_U32("graphics/battle_anims/sprites/guard_ring.4bpp.lz");
+const u32 gBattleAnimSpritePal_GuardRing[] = INCBIN_U32("graphics/battle_anims/sprites/guard_ring.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_247[] = INCBIN_U32("graphics/battle_anims/sprites/247.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_TagHand[] = INCBIN_U32("graphics/battle_anims/sprites/tag_hand.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_053[] = INCBIN_U32("graphics/battle_anims/sprites/053.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_NoiseLine[] = INCBIN_U32("graphics/battle_anims/sprites/noise_line.4bpp.lz");
const u32 gUnknown_08C2EA50[] = INCBIN_U32("graphics/battle_anims/masks/unknown_C2EA50.4bpp.lz");
const u32 gUnknown_08C2EA9C[] = INCBIN_U32("graphics/battle_anims/masks/unknown_C2EA50.bin.lz");
-const u32 gBattleAnimSpriteSheet_248[] = INCBIN_U32("graphics/battle_anims/sprites/248.4bpp.lz");
-const u32 gBattleAnimSpritePalette_248[] = INCBIN_U32("graphics/battle_anims/sprites/248.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.4bpp.lz");
+const u32 gBattleAnimSpritePal_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_249[] = INCBIN_U32("graphics/battle_anims/sprites/249.4bpp.lz");
-const u32 gBattleAnimSpritePalette_249[] = INCBIN_U32("graphics/battle_anims/sprites/249.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_HollowOrb[] = INCBIN_U32("graphics/battle_anims/sprites/hollow_orb.4bpp.lz");
+const u32 gBattleAnimSpritePal_HollowOrb[] = INCBIN_U32("graphics/battle_anims/sprites/hollow_orb.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_250[] = INCBIN_U32("graphics/battle_anims/sprites/250.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_XSign[] = INCBIN_U32("graphics/battle_anims/sprites/x_sign.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_251[] = INCBIN_U32("graphics/battle_anims/sprites/251.4bpp.lz");
-const u32 gBattleAnimSpritePalette_251[] = INCBIN_U32("graphics/battle_anims/sprites/251.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_BluegreenOrb[] = INCBIN_U32("graphics/battle_anims/sprites/bluegreen_orb.4bpp.lz");
+const u32 gBattleAnimSpritePal_BluegreenOrb[] = INCBIN_U32("graphics/battle_anims/sprites/bluegreen_orb.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_252[] = INCBIN_U32("graphics/battle_anims/sprites/252.4bpp.lz");
-const u32 gBattleAnimSpritePalette_252[] = INCBIN_U32("graphics/battle_anims/sprites/252.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PawPrint[] = INCBIN_U32("graphics/battle_anims/sprites/paw_print.4bpp.lz");
+const u32 gBattleAnimSpritePal_PawPrint[] = INCBIN_U32("graphics/battle_anims/sprites/paw_print.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_253[] = INCBIN_U32("graphics/battle_anims/sprites/253.4bpp.lz");
-const u32 gBattleAnimSpritePalette_253[] = INCBIN_U32("graphics/battle_anims/sprites/253.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_PurpleFlame[] = INCBIN_U32("graphics/battle_anims/sprites/purple_flame.4bpp.lz");
+const u32 gBattleAnimSpritePal_PurpleFlame[] = INCBIN_U32("graphics/battle_anims/sprites/purple_flame.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_254[] = INCBIN_U32("graphics/battle_anims/sprites/254.4bpp.lz");
-const u32 gBattleAnimSpritePalette_254[] = INCBIN_U32("graphics/battle_anims/sprites/254.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_RedBall[] = INCBIN_U32("graphics/battle_anims/sprites/red_ball.4bpp.lz");
+const u32 gBattleAnimSpritePal_RedBall[] = INCBIN_U32("graphics/battle_anims/sprites/red_ball.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_255[] = INCBIN_U32("graphics/battle_anims/sprites/255.4bpp.lz");
-const u32 gBattleAnimSpritePalette_255[] = INCBIN_U32("graphics/battle_anims/sprites/255.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SmellingsaltEffect[] = INCBIN_U32("graphics/battle_anims/sprites/smellingsalt_effect.4bpp.lz");
+const u32 gBattleAnimSpritePal_SmellingsaltEffect[] = INCBIN_U32("graphics/battle_anims/sprites/smellingsalt_effect.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_258[] = INCBIN_U32("graphics/battle_anims/sprites/258.4bpp.lz");
-const u32 gBattleAnimSpritePalette_258[] = INCBIN_U32("graphics/battle_anims/sprites/258.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MagnifyingGlass[] = INCBIN_U32("graphics/battle_anims/sprites/magnifying_glass.4bpp.lz");
+const u32 gBattleAnimSpritePal_MagnifyingGlass[] = INCBIN_U32("graphics/battle_anims/sprites/magnifying_glass.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_256[] = INCBIN_U32("graphics/battle_anims/sprites/256.4bpp.lz");
-const u32 gBattleAnimSpritePalette_256[] = INCBIN_U32("graphics/battle_anims/sprites/256.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Meteor[] = INCBIN_U32("graphics/battle_anims/sprites/meteor.4bpp.lz");
+const u32 gBattleAnimSpritePal_Meteor[] = INCBIN_U32("graphics/battle_anims/sprites/meteor.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_257[] = INCBIN_U32("graphics/battle_anims/sprites/257.4bpp.lz");
-const u32 gBattleAnimSpritePalette_257[] = INCBIN_U32("graphics/battle_anims/sprites/257.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_FlatRock[] = INCBIN_U32("graphics/battle_anims/sprites/flat_rock.4bpp.lz");
+const u32 gBattleAnimSpritePal_FlatRock[] = INCBIN_U32("graphics/battle_anims/sprites/flat_rock.gbapal.lz");
const u32 gUnknownPal_C2F9E0[] = INCBIN_U32("graphics/unknown/unknown_C2F9E0.gbapal.lz");
#include "data/graphics/pokemon.h"
#include "data/graphics/trainers.h"
-const u8 gMonIcon_QuestionMark[] = INCBIN_U8("graphics/pokemon/icons/question_mark_icon.4bpp");
-const u8 gMonFootprint_QuestionMark[] = INCBIN_U8("graphics/pokemon/footprints/question_mark_footprint.1bpp");
+const u8 gMonIcon_QuestionMark[] = INCBIN_U8("graphics/pokemon/question_mark/icon.4bpp");
+const u8 gMonFootprint_QuestionMark[] = INCBIN_U8("graphics/pokemon/question_mark/footprint.1bpp");
const u32 gUnknown_08D778F0[] = INCBIN_U32("graphics/battle_transitions/vs_frame.4bpp.lz");
const u32 gUnknown_08D779D8[] = INCBIN_U32("graphics/battle_transitions/vs_frame.bin.lz");
@@ -1005,58 +1005,58 @@ const u32 gUnknown_08D85A1C[] = INCBIN_U32("graphics/battle_frontier/battle_tile
#include "data/graphics/intro_scene.h"
-const u32 gBattleAnimSpriteSheet_261[] = INCBIN_U32("graphics/battle_anims/sprites/261.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/sprites/flying_dirt.4bpp.lz");
const u32 gUnknown_08D8D410[] = INCBIN_U32("graphics/battle_anims/backgrounds/sandstorm_brew.bin.lz");
const u32 gUnknown_08D8D58C[] = INCBIN_U32("graphics/battle_anims/backgrounds/sandstorm_brew.4bpp.lz");
-const u32 gBattleAnimSpritePalette_261[] = INCBIN_U32("graphics/battle_anims/sprites/261.gbapal.lz");
+const u32 gBattleAnimSpritePal_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/sprites/flying_dirt.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_260[] = INCBIN_U32("graphics/battle_anims/sprites/260.4bpp.lz");
-const u32 gBattleAnimSpritePalette_260[] = INCBIN_U32("graphics/battle_anims/sprites/260.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_MetalSoundWaves[] = INCBIN_U32("graphics/battle_anims/sprites/metal_sound_waves.4bpp.lz");
+const u32 gBattleAnimSpritePal_MetalSoundWaves[] = INCBIN_U32("graphics/battle_anims/sprites/metal_sound_waves.gbapal.lz");
-const u32 gBattleAnimBackgroundImage_15[] = INCBIN_U32("graphics/battle_anims/backgrounds/15.4bpp.lz");
-const u32 gBattleAnimBackgroundPalette_15[] = INCBIN_U32("graphics/battle_anims/backgrounds/15.gbapal.lz");
-const u32 gBattleAnimBackgroundTilemap_15[] = INCBIN_U32("graphics/battle_anims/backgrounds/15.bin.lz");
+const u32 gBattleAnimBgImage_Ice[] = INCBIN_U32("graphics/battle_anims/backgrounds/ice.4bpp.lz");
+const u32 gBattleAnimBgPalette_Ice[] = INCBIN_U32("graphics/battle_anims/backgrounds/ice.gbapal.lz");
+const u32 gBattleAnimBgTilemap_Ice[] = INCBIN_U32("graphics/battle_anims/backgrounds/ice.bin.lz");
-const u32 gBattleAnimSpriteSheet_262[] = INCBIN_U32("graphics/battle_anims/sprites/262.4bpp.lz");
-const u32 gBattleAnimSpritePalette_262[] = INCBIN_U32("graphics/battle_anims/sprites/262.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_IcicleSpear[] = INCBIN_U32("graphics/battle_anims/sprites/icicle_spear.4bpp.lz");
+const u32 gBattleAnimSpritePal_IcicleSpear[] = INCBIN_U32("graphics/battle_anims/sprites/icicle_spear.gbapal.lz");
const u32 gContestNextTurnGfx[] = INCBIN_U32("graphics/contest/nextturn.4bpp.lz");
const u8 gContestNextTurnNumbersGfx[] = INCBIN_U8("graphics/contest/nextturn_numbers.4bpp");
const u8 gContestNextTurnRandomGfx[] = INCBIN_U8("graphics/contest/nextturn_random.4bpp");
-const u32 gBattleAnimSpriteSheet_264[] = INCBIN_U32("graphics/battle_anims/sprites/264.4bpp.lz");
-const u32 gBattleAnimSpritePalette_264[] = INCBIN_U32("graphics/battle_anims/sprites/264.gbapal.lz");
-const u32 gBattleAnimSpritePalette_265[] = INCBIN_U32("graphics/battle_anims/sprites/265.gbapal.lz");
-const u32 gBattleAnimSpritePalette_067[] = INCBIN_U32("graphics/battle_anims/sprites/067.gbapal.lz");
-const u32 gBattleAnimSpritePalette_068[] = INCBIN_U32("graphics/battle_anims/sprites/068.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GlowyRedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_red_orb.4bpp.lz");
+const u32 gBattleAnimSpritePal_GlowyRedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_red_orb.gbapal.lz");
+const u32 gBattleAnimSpritePal_GlowyGreenOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_green_orb.gbapal.lz");
+const u32 gBattleAnimSpritePal_SleepPowder[] = INCBIN_U32("graphics/battle_anims/sprites/sleep_powder.gbapal.lz");
+const u32 gBattleAnimSpritePal_StunSpore[] = INCBIN_U32("graphics/battle_anims/sprites/stun_spore.gbapal.lz");
const u32 gContestApplauseGfx[] = INCBIN_U32("graphics/contest/applause.4bpp.lz");
const u8 gContestApplauseMeterGfx[] = INCBIN_U8("graphics/contest/applause_meter.4bpp");
const u16 gContestPal[] = INCBIN_U16("graphics/contest/nextturn.gbapal");
-const u32 gBattleAnimSpriteSheet_272[] = INCBIN_U32("graphics/battle_anims/sprites/272.4bpp.lz");
-const u32 gBattleAnimSpritePalette_272[] = INCBIN_U32("graphics/battle_anims/sprites/272.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Splash[] = INCBIN_U32("graphics/battle_anims/sprites/splash.4bpp.lz");
+const u32 gBattleAnimSpritePal_Splash[] = INCBIN_U32("graphics/battle_anims/sprites/splash.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_273[] = INCBIN_U32("graphics/battle_anims/sprites/273.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_SweatBead[] = INCBIN_U32("graphics/battle_anims/sprites/sweat_bead.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_269[] = INCBIN_U32("graphics/battle_anims/sprites/269.4bpp.lz");
-const u32 gBattleAnimSpritePalette_269[] = INCBIN_U32("graphics/battle_anims/sprites/269.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_RedBrick[] = INCBIN_U32("graphics/battle_anims/sprites/red_brick.4bpp.lz");
+const u32 gBattleAnimSpritePal_RedBrick[] = INCBIN_U32("graphics/battle_anims/sprites/red_brick.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_274[] = INCBIN_U32("graphics/battle_anims/sprites/274.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_275[] = INCBIN_U32("graphics/battle_anims/sprites/275.4bpp.lz");
-const u32 gBattleAnimSpriteSheet_276[] = INCBIN_U32("graphics/battle_anims/sprites/276.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Gem1[] = INCBIN_U32("graphics/battle_anims/sprites/gem_1.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Gem2[] = INCBIN_U32("graphics/battle_anims/sprites/gem_2.4bpp.lz");
+const u32 gBattleAnimSpriteGfx_Gem3[] = INCBIN_U32("graphics/battle_anims/sprites/gem_3.4bpp.lz");
-const u32 gBattleAnimSpritePalette_274[] = INCBIN_U32("graphics/battle_anims/sprites/274.gbapal.lz");
+const u32 gBattleAnimSpritePal_Gem1[] = INCBIN_U32("graphics/battle_anims/sprites/gem_1.gbapal.lz");
-const u32 gBattleAnimBackgroundImage_17[] = INCBIN_U32("graphics/battle_anims/backgrounds/17.4bpp.lz");
-const u32 gBattleAnimBackgroundPalette_17[] = INCBIN_U32("graphics/battle_anims/backgrounds/17.gbapal.lz");
-const u32 gBattleAnimBackgroundTilemap_17[] = INCBIN_U32("graphics/battle_anims/backgrounds/17.bin.lz");
+const u32 gBattleAnimBgImage_InAir[] = INCBIN_U32("graphics/battle_anims/backgrounds/in_air.4bpp.lz");
+const u32 gBattleAnimBgPalette_InAir[] = INCBIN_U32("graphics/battle_anims/backgrounds/in_air.gbapal.lz");
+const u32 gBattleAnimBgTilemap_InAir[] = INCBIN_U32("graphics/battle_anims/backgrounds/in_air.bin.lz");
-const u32 gBattleAnimSpriteSheet_280[] = INCBIN_U32("graphics/battle_anims/sprites/280.4bpp.lz");
-const u32 gBattleAnimSpritePalette_280[] = INCBIN_U32("graphics/battle_anims/sprites/280.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Protect[] = INCBIN_U32("graphics/battle_anims/sprites/protect.4bpp.lz");
+const u32 gBattleAnimSpritePal_Protect[] = INCBIN_U32("graphics/battle_anims/sprites/protect.gbapal.lz");
const u32 gBattleAnimBackgroundImageMuddyWater_Pal[] = INCBIN_U32("graphics/battle_anims/backgrounds/water_muddy.gbapal.lz");
@@ -1064,15 +1064,15 @@ const u32 gEnemyMonShadow_Gfx[] = INCBIN_U32("graphics/battle_interface/enemy_mo
const u32 gBattleInterface_BallStatusBarGfx[] = INCBIN_U32("graphics/battle_interface/ball_status_bar.4bpp.lz");
-const u8 gMonIcon_Egg[] = INCBIN_U8("graphics/pokemon/icons/egg_icon.4bpp");
+const u8 gMonIcon_Egg[] = INCBIN_U8("graphics/pokemon/egg/icon.4bpp");
-const u32 gBattleAnimBackgroundImage_02[] = INCBIN_U32("graphics/battle_anims/backgrounds/02.4bpp.lz");
-const u32 gBattleAnimBackgroundPalette_02[] = INCBIN_U32("graphics/battle_anims/backgrounds/02.gbapal.lz");
-const u32 gBattleAnimBackgroundTilemap_02[] = INCBIN_U32("graphics/battle_anims/backgrounds/02.bin.lz");
+const u32 gBattleAnimBgImage_Ghost[] = INCBIN_U32("graphics/battle_anims/backgrounds/ghost.4bpp.lz");
+const u32 gBattleAnimBgPalette_Ghost[] = INCBIN_U32("graphics/battle_anims/backgrounds/ghost.gbapal.lz");
+const u32 gBattleAnimBgTilemap_Ghost[] = INCBIN_U32("graphics/battle_anims/backgrounds/ghost.bin.lz");
-const u32 gBattleAnimSpritePalette_287[] = INCBIN_U32("graphics/battle_anims/sprites/287.gbapal.lz");
+const u32 gBattleAnimSpritePal_WhipHit[] = INCBIN_U32("graphics/battle_anims/sprites/whip_hit.gbapal.lz");
-const u32 gBattleAnimBackgroundPalette_24[] = INCBIN_U32("graphics/battle_anims/backgrounds/24.gbapal.lz");
+const u32 gBattleAnimBgPalette_Solarbeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/solarbeam.gbapal.lz");
const u32 gUnknown_E6BC04[] = INCBIN_U32("graphics/unknown/unknown_E6BC04.bin.lz");
@@ -1081,51 +1081,51 @@ const u32 sBlenderCenterGfx[] = INCBIN_U32("graphics/berry_blender/center.8bpp.l
const u32 gUnknown_08D91DB8[] = INCBIN_U32("graphics/berry_blender/outer.4bpp.lz");
const u32 gUnknown_08D927EC[] = INCBIN_U32("graphics/berry_blender/outer_map.bin.lz");
-const u32 gBattleAnimBackgroundPalette_16[] = INCBIN_U32("graphics/battle_anims/backgrounds/16.gbapal.lz");
-const u32 gBattleAnimBackgroundImage_16[] = INCBIN_U32("graphics/battle_anims/backgrounds/16.4bpp.lz");
-const u32 gBattleAnimBackgroundTilemap_16[] = INCBIN_U32("graphics/battle_anims/backgrounds/16.bin.lz");
+const u32 gBattleAnimBgPalette_Cosmic[] = INCBIN_U32("graphics/battle_anims/backgrounds/cosmic.gbapal.lz");
+const u32 gBattleAnimBgImage_Cosmic[] = INCBIN_U32("graphics/battle_anims/backgrounds/cosmic.4bpp.lz");
+const u32 gBattleAnimBgTilemap_Cosmic[] = INCBIN_U32("graphics/battle_anims/backgrounds/cosmic.bin.lz");
-const u32 gBattleAnimSpritePalette_277[] = INCBIN_U32("graphics/battle_anims/sprites/277.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_277[] = INCBIN_U32("graphics/battle_anims/sprites/277.4bpp.lz");
+const u32 gBattleAnimSpritePal_SlamHit2[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit_2.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_SlamHit2[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit_2.4bpp.lz");
const u32 gBattleAnimFogTilemap[] = INCBIN_U32("graphics/battle_anims/backgrounds/fog.bin.lz");
-const u32 gBattleAnimSpritePalette_283[] = INCBIN_U32("graphics/battle_anims/sprites/283.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_283[] = INCBIN_U32("graphics/battle_anims/sprites/283.4bpp.lz");
+const u32 gBattleAnimSpritePal_WeatherBall[] = INCBIN_U32("graphics/battle_anims/sprites/weather_ball.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WeatherBall[] = INCBIN_U32("graphics/battle_anims/sprites/weather_ball.4bpp.lz");
-const u32 gBattleAnimBackgroundTilemap_ScaryFacePlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face_player.bin.lz");
-const u32 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face_opponent.bin.lz");
-const u32 gBattleAnimBackgroundTilemap_ScaryFaceContest[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face_contest.bin.lz");
+const u32 gBattleAnimBgTilemap_ScaryFacePlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face_player.bin.lz");
+const u32 gBattleAnimBgTilemap_ScaryFaceOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face_opponent.bin.lz");
+const u32 gBattleAnimBgTilemap_ScaryFaceContest[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face_contest.bin.lz");
-const u32 gBattleAnimSpriteSheet_263[] = INCBIN_U32("graphics/battle_anims/sprites/263.4bpp.lz");
-const u32 gBattleAnimSpritePalette_263[] = INCBIN_U32("graphics/battle_anims/sprites/263.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Hail[] = INCBIN_U32("graphics/battle_anims/sprites/hail.4bpp.lz");
+const u32 gBattleAnimSpritePal_Hail[] = INCBIN_U32("graphics/battle_anims/sprites/hail.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_266[] = INCBIN_U32("graphics/battle_anims/sprites/266.4bpp.lz");
-const u32 gBattleAnimSpritePalette_266[] = INCBIN_U32("graphics/battle_anims/sprites/266.gbapal.lz");
-const u32 gBattleAnimSpritePalette_267[] = INCBIN_U32("graphics/battle_anims/sprites/267.gbapal.lz");
-const u32 gBattleAnimSpritePalette_268[] = INCBIN_U32("graphics/battle_anims/sprites/268.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_GreenSpike[] = INCBIN_U32("graphics/battle_anims/sprites/green_spike.4bpp.lz");
+const u32 gBattleAnimSpritePal_GreenSpike[] = INCBIN_U32("graphics/battle_anims/sprites/green_spike.gbapal.lz");
+const u32 gBattleAnimSpritePal_WhiteCircleOfLight[] = INCBIN_U32("graphics/battle_anims/sprites/white_circle_of_light.gbapal.lz");
+const u32 gBattleAnimSpritePal_GlowyBlueOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_blue_orb.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_278[] = INCBIN_U32("graphics/battle_anims/sprites/278.4bpp.lz");
-const u32 gBattleAnimSpritePalette_278[] = INCBIN_U32("graphics/battle_anims/sprites/278.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Recycle[] = INCBIN_U32("graphics/battle_anims/sprites/recycle.4bpp.lz");
+const u32 gBattleAnimSpritePal_Recycle[] = INCBIN_U32("graphics/battle_anims/sprites/recycle.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_279[] = INCBIN_U32("graphics/battle_anims/sprites/279.4bpp.lz");
-const u32 gBattleAnimSpritePalette_279[] = INCBIN_U32("graphics/battle_anims/sprites/279.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_RedParticles[] = INCBIN_U32("graphics/battle_anims/sprites/red_particles.4bpp.lz");
+const u32 gBattleAnimSpritePal_RedParticles[] = INCBIN_U32("graphics/battle_anims/sprites/red_particles.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_281[] = INCBIN_U32("graphics/battle_anims/sprites/281.4bpp.lz");
-const u32 gBattleAnimSpritePalette_281[] = INCBIN_U32("graphics/battle_anims/sprites/281.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_DirtMound[] = INCBIN_U32("graphics/battle_anims/sprites/dirt_mound.4bpp.lz");
+const u32 gBattleAnimSpritePal_DirtMound[] = INCBIN_U32("graphics/battle_anims/sprites/dirt_mound.gbapal.lz");
-const u32 gBattleAnimBackgroundImage_21[] = INCBIN_U32("graphics/battle_anims/backgrounds/21.4bpp.lz");
-const u32 gBattleAnimBackgroundPalette_21[] = INCBIN_U32("graphics/battle_anims/backgrounds/21.gbapal.lz");
-const u32 gBattleAnimBackgroundTilemap_21[] = INCBIN_U32("graphics/battle_anims/backgrounds/21.bin.lz");
+const u32 gBattleAnimBgImage_Fissure[] = INCBIN_U32("graphics/battle_anims/backgrounds/fissure.4bpp.lz");
+const u32 gBattleAnimBgPalette_Fissure[] = INCBIN_U32("graphics/battle_anims/backgrounds/fissure.gbapal.lz");
+const u32 gBattleAnimBgTilemap_Fissure[] = INCBIN_U32("graphics/battle_anims/backgrounds/fissure.bin.lz");
-const u32 gBattleAnimSpriteSheet_284[] = INCBIN_U32("graphics/battle_anims/sprites/284.4bpp.lz");
-const u32 gBattleAnimSpritePalette_284[] = INCBIN_U32("graphics/battle_anims/sprites/284.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Bird[] = INCBIN_U32("graphics/battle_anims/sprites/bird.4bpp.lz");
+const u32 gBattleAnimSpritePal_Bird[] = INCBIN_U32("graphics/battle_anims/sprites/bird.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_285[] = INCBIN_U32("graphics/battle_anims/sprites/285.4bpp.lz");
-const u32 gBattleAnimSpritePalette_285[] = INCBIN_U32("graphics/battle_anims/sprites/285.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_CrossImpact[] = INCBIN_U32("graphics/battle_anims/sprites/cross_impact.4bpp.lz");
+const u32 gBattleAnimSpritePal_CrossImpact[] = INCBIN_U32("graphics/battle_anims/sprites/cross_impact.gbapal.lz");
-const u32 gBattleAnimBackgroundImage_Surf[] = INCBIN_U32("graphics/battle_anims/backgrounds/water.4bpp.lz");
-const u32 gBattleAnimBackgroundPalette_Surf[] = INCBIN_U32("graphics/battle_anims/backgrounds/water.gbapal.lz");
+const u32 gBattleAnimBgImage_Surf[] = INCBIN_U32("graphics/battle_anims/backgrounds/water.4bpp.lz");
+const u32 gBattleAnimBgPalette_Surf[] = INCBIN_U32("graphics/battle_anims/backgrounds/water.gbapal.lz");
const u32 gUnknown_08D95E00[] = INCBIN_U32("graphics/unknown/unknown_D95E00.bin.lz");
@@ -1133,10 +1133,10 @@ const u32 gUnknown_08D960D0[] = INCBIN_U32("graphics/unknown/unknown_D960D0.bin.
const u32 gUnknown_08D963A4[] = INCBIN_U32("graphics/unknown/unknown_D963A4.bin.lz");
-const u32 gBattleAnimSpritePalette_286[] = INCBIN_U32("graphics/battle_anims/sprites/286.gbapal.lz");
+const u32 gBattleAnimSpritePal_Slash2[] = INCBIN_U32("graphics/battle_anims/sprites/slash_2.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_188[] = INCBIN_U32("graphics/battle_anims/sprites/188.4bpp.lz");
-const u32 gBattleAnimSpritePalette_188[] = INCBIN_U32("graphics/battle_anims/sprites/188.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WhiteShadow[] = INCBIN_U32("graphics/battle_anims/sprites/white_shadow.4bpp.lz");
+const u32 gBattleAnimSpritePal_WhiteShadow[] = INCBIN_U32("graphics/battle_anims/sprites/white_shadow.gbapal.lz");
const u32 gPartyMenuMisc_Gfx[] = INCBIN_U32("graphics/interface/party_menu_misc.4bpp.lz");
const u32 gPartyMenuMisc_Pal[] = INCBIN_U32("graphics/interface/party_menu_misc.gbapal.lz");
@@ -1223,14 +1223,14 @@ const u32 gUnknown_08D9BA44[] = INCBIN_U32("graphics/interface/pokeblock_feeding
#include "data/graphics/items.h"
#include "data/graphics/decorations.h"
-const u32 gBattleAnimSpritePalette_282[] = INCBIN_U32("graphics/battle_anims/sprites/282.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_282[] = INCBIN_U32("graphics/battle_anims/sprites/282.4bpp.lz");
+const u32 gBattleAnimSpritePal_Shock3[] = INCBIN_U32("graphics/battle_anims/sprites/shock_3.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Shock3[] = INCBIN_U32("graphics/battle_anims/sprites/shock_3.4bpp.lz");
-const u32 gBattleAnimSpritePalette_270[] = INCBIN_U32("graphics/battle_anims/sprites/270.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_270[] = INCBIN_U32("graphics/battle_anims/sprites/270.4bpp.lz");
+const u32 gBattleAnimSpritePal_WhiteFeather[] = INCBIN_U32("graphics/battle_anims/sprites/white_feather.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_WhiteFeather[] = INCBIN_U32("graphics/battle_anims/sprites/white_feather.4bpp.lz");
-const u32 gBattleAnimSpritePalette_271[] = INCBIN_U32("graphics/battle_anims/sprites/271.gbapal.lz");
-const u32 gBattleAnimSpriteSheet_271[] = INCBIN_U32("graphics/battle_anims/sprites/271.4bpp.lz");
+const u32 gBattleAnimSpritePal_Sparkle6[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_6.gbapal.lz");
+const u32 gBattleAnimSpriteGfx_Sparkle6[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_6.4bpp.lz");
const u16 gUnknown_08DBA518[] = INCBIN_U16("graphics/misc/cable_car_bg.gbapal");
const u16 gCableCar_Pal[] = INCBIN_U16("graphics/misc/cable_car.gbapal");
@@ -1363,7 +1363,7 @@ const u16 gPokenavMessageBox_Pal[] = INCBIN_U16("graphics/pokenav/message.gbapal
const u32 gPokenavMessageBox_Gfx[] = INCBIN_U32("graphics/pokenav/message.4bpp.lz");
const u32 gPokenavMessageBox_Tilemap[] = INCBIN_U32("graphics/pokenav/message.bin.lz");
-const u16 gHoennMapZoomIcons_Pal[] = INCBIN_U16("graphics/pokenav/zoom.gbapal");
+const u16 gHoennMapZoomIcons_Pal[] = INCBIN_U16("graphics/pokenav/zoom_tiles.gbapal");
const u32 gHoennMapZoomIcons_Gfx[] = INCBIN_U32("graphics/pokenav/zoom.4bpp.lz");
const u16 gPokenavConditionCancel_Pal[] = INCBIN_U16("graphics/pokenav/cancel.gbapal");