summaryrefslogtreecommitdiff
path: root/src/hall_of_fame.c
diff options
context:
space:
mode:
authorGriffinR <griffin.g.richards@gmail.com>2021-10-28 22:54:41 -0400
committerGriffinR <griffin.g.richards@gmail.com>2021-11-08 19:45:14 -0500
commitadf773f1ed272f31ae34e2613d20ec796b651bf8 (patch)
tree24a946647d042ac4551865c9865763698223a298 /src/hall_of_fame.c
parentab1074e629da97a7a68cc1babc0f4840858adb1b (diff)
Document remainder of save.c
Diffstat (limited to 'src/hall_of_fame.c')
-rw-r--r--src/hall_of_fame.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/hall_of_fame.c b/src/hall_of_fame.c
index 8d69b03bc..467cd1588 100644
--- a/src/hall_of_fame.c
+++ b/src/hall_of_fame.c
@@ -487,12 +487,12 @@ static void Task_Hof_InitTeamSaveData(u8 taskId)
if (!gHasHallOfFameRecords)
{
- memset(gDecompressionBuffer, 0, 0x2000);
+ memset(gDecompressionBuffer, 0, SECTOR_SIZE * NUM_HOF_SECTORS);
}
else
{
- if (Save_LoadGameData(SAVE_HALL_OF_FAME) != SAVE_STATUS_OK)
- memset(gDecompressionBuffer, 0, 0x2000);
+ if (LoadGameSave(SAVE_HALL_OF_FAME) != SAVE_STATUS_OK)
+ memset(gDecompressionBuffer, 0, SECTOR_SIZE * NUM_HOF_SECTORS);
}
for (i = 0; i < HALL_OF_FAME_MAX_TEAMS; i++, lastSavedTeam++)
@@ -853,7 +853,7 @@ void CB2_DoHallOfFamePC(void)
gTasks[taskId].tMonSpriteId(i) = SPRITE_NONE;
}
- sHofMonPtr = AllocZeroed(0x2000);
+ sHofMonPtr = AllocZeroed(SECTOR_SIZE * NUM_HOF_SECTORS);
SetMainCallback2(CB2_HallOfFame);
}
break;
@@ -863,7 +863,7 @@ void CB2_DoHallOfFamePC(void)
static void Task_HofPC_CopySaveData(u8 taskId)
{
sub_81980F0(0, 0x1E, 0, 0xC, 0x226);
- if (Save_LoadGameData(SAVE_HALL_OF_FAME) != SAVE_STATUS_OK)
+ if (LoadGameSave(SAVE_HALL_OF_FAME) != SAVE_STATUS_OK)
{
gTasks[taskId].func = Task_HofPC_PrintDataIsCorrupted;
}
@@ -872,7 +872,7 @@ static void Task_HofPC_CopySaveData(u8 taskId)
u16 i;
struct HallofFameTeam* savedTeams;
- CpuCopy16(gDecompressionBuffer, sHofMonPtr, 0x2000);
+ CpuCopy16(gDecompressionBuffer, sHofMonPtr, SECTOR_SIZE * NUM_HOF_SECTORS);
savedTeams = sHofMonPtr;
for (i = 0; i < HALL_OF_FAME_MAX_TEAMS; i++, savedTeams++)
{