diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2020-07-08 15:51:58 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-08 15:51:58 -0400 |
commit | ebb6c4ee661758874972956a94eb06d38eaa18a8 (patch) | |
tree | bccf414f4a854c2fd88290cbe5c221f56ba34f17 /src/image_processing_effects.c | |
parent | c0bc7e8f7b94ebab1e39b761aa194630e4c7bf6b (diff) | |
parent | 9ff261ac2a249a669a42381509ef288287535b4f (diff) |
Merge branch 'master' into doc-overworld
Diffstat (limited to 'src/image_processing_effects.c')
-rw-r--r-- | src/image_processing_effects.c | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/image_processing_effects.c b/src/image_processing_effects.c index 13794faf0..cbd8b9b37 100644 --- a/src/image_processing_effects.c +++ b/src/image_processing_effects.c @@ -5,7 +5,7 @@ // IWRAM common u8 gCanvasColumnStart; -u16 (*gCanvasPixels)[][32]; +u16 *gCanvasPixels; u8 gCanvasRowEnd; u8 gCanvasHeight; u8 gCanvasColumnEnd; @@ -125,7 +125,7 @@ static void ApplyImageEffect_RedChannelGrayscale(u8 delta) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { @@ -150,7 +150,7 @@ static void ApplyImageEffect_RedChannelGrayscaleHighlight(u8 highlight) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { @@ -179,7 +179,7 @@ static void ApplyImageEffect_Grayscale(void) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { @@ -195,7 +195,7 @@ static void ApplyImageEffect_Blur(void) for (i = 0; i < gCanvasColumnEnd; i++) { - u16 *pixelRow = &(*gCanvasPixels)[0][gCanvasRowStart * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[gCanvasRowStart * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart + i]; u16 prevPixel = *pixel; @@ -221,7 +221,7 @@ static void ApplyImageEffect_PersonalityColor(u8 personality) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { @@ -237,7 +237,7 @@ static void ApplyImageEffect_BlackAndWhite(void) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { @@ -255,7 +255,7 @@ static void ApplyImageEffect_BlackOutline(void) // Handle top row of pixels first. for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; pixel = &pixelRow[gCanvasColumnStart]; *pixel = QuantizePixel_BlackOutline(pixel, pixel + 1); for (i = 1, pixel++; i < gCanvasColumnEnd - 1; i++, pixel++) @@ -270,7 +270,7 @@ static void ApplyImageEffect_BlackOutline(void) // Handle each column from left to right. for (i = 0; i < gCanvasColumnEnd; i++) { - u16 *pixelRow = &(*gCanvasPixels)[0][gCanvasRowStart * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[gCanvasRowStart * gCanvasWidth]; pixel = &pixelRow[gCanvasColumnStart + i]; *pixel = QuantizePixel_BlackOutline(pixel, pixel + gCanvasWidth); for (j = 1, pixel += gCanvasWidth; j < gCanvasRowEnd - 1; j++, pixel += gCanvasWidth) @@ -289,7 +289,7 @@ static void ApplyImageEffect_Invert(void) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { @@ -306,7 +306,7 @@ static void ApplyImageEffect_Shimmer(void) u16 prevPixel; // First, invert all of the colors. - pixel = (*gCanvasPixels)[0]; + pixel = gCanvasPixels; for (i = 0; i < 64; i++) { for (j = 0; j < 64; j++, pixel++) @@ -319,7 +319,7 @@ static void ApplyImageEffect_Shimmer(void) // Blur the pixels twice. for (j = 0; j < 64; j++) { - pixel = &(*gCanvasPixels)[0][j]; + pixel = &gCanvasPixels[j]; prevPixel = *pixel; *pixel = 0x8000; for (i = 1, pixel += 64; i < 63; i++, pixel += 64) @@ -332,7 +332,7 @@ static void ApplyImageEffect_Shimmer(void) } *pixel = 0x8000; - pixel = &(*gCanvasPixels)[0][j]; + pixel = &gCanvasPixels[j]; prevPixel = *pixel; *pixel = 0x8000; for (i = 1, pixel += 64; i < 63; i++, pixel += 64) @@ -350,7 +350,7 @@ static void ApplyImageEffect_Shimmer(void) // Finally, invert colors back to the original color space. // The above blur causes the outline areas to darken, which makes // this inversion give the effect of light outlines. - pixel = (*gCanvasPixels)[0]; + pixel = gCanvasPixels; for (i = 0; i < 64; i++) { for (j = 0; j < 64; j++, pixel++) @@ -367,7 +367,7 @@ static void ApplyImageEffect_BlurRight(void) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; u16 prevPixel = *pixel; for (i = 1, pixel++; i < gCanvasColumnEnd - 1; i++, pixel++) @@ -387,7 +387,7 @@ static void ApplyImageEffect_BlurDown(void) for (i = 0; i < gCanvasColumnEnd; i++) { - u16 *pixelRow = &(*gCanvasPixels)[0][gCanvasRowStart * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[gCanvasRowStart * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart + i]; u16 prevPixel = *pixel; for (j = 1, pixel += gCanvasWidth; j < gCanvasRowEnd - 1; j++, pixel += gCanvasWidth) @@ -445,7 +445,7 @@ static void AddPointillismPoints(u16 arg0) for (i = 0; i < points[0].delta; i++) { - u16 *pixel = &(*gCanvasPixels)[points[i].row * 2][points[i].column]; + u16 *pixel = &gCanvasPixels[points[i].row * 64] + points[i].column; if (!(0x8000 & *pixel)) { @@ -910,7 +910,7 @@ static void QuantizePalette_Standard(bool8 useLimitedPalette) gCanvasPalette[maxIndex] = RGB2(15, 15, 15); for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { @@ -978,7 +978,7 @@ static void QuantizePalette_BlackAndWhite(void) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { @@ -1009,7 +1009,7 @@ static void QuantizePalette_GrayscaleSmall(void) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { @@ -1027,7 +1027,7 @@ static void QuantizePalette_Grayscale(void) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { @@ -1045,7 +1045,7 @@ static void QuantizePalette_PrimaryColors(void) for (j = 0; j < gCanvasRowEnd; j++) { - u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth]; + u16 *pixelRow = &gCanvasPixels[(gCanvasRowStart + j) * gCanvasWidth]; u16 *pixel = &pixelRow[gCanvasColumnStart]; for (i = 0; i < gCanvasColumnEnd; i++, pixel++) { |