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authorGriffinR <griffin.g.richards@gmail.com>2021-02-24 11:01:02 -0500
committerGriffinR <griffin.g.richards@gmail.com>2021-02-24 11:03:51 -0500
commitb71b10623b31065a9a29b43938cf602087bcfc73 (patch)
treeb20d6c8f8c20f4adeac0983110281f09e7923c05 /src/intro.c
parentc6141fea831a30a0d2de24b3c02375a01014ec97 (diff)
Add palette selection constants
Diffstat (limited to 'src/intro.c')
-rw-r--r--src/intro.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/intro.c b/src/intro.c
index 7c92913b6..376176fe4 100644
--- a/src/intro.c
+++ b/src/intro.c
@@ -1006,7 +1006,7 @@ static u8 SetUpCopyrightScreen(void)
ResetTasks();
ResetSpriteData();
FreeAllSpritePalettes();
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITEALPHA);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_WHITEALPHA);
SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0)
| BGCNT_CHARBASE(0)
| BGCNT_SCREENBASE(7)
@@ -1026,7 +1026,7 @@ static u8 SetUpCopyrightScreen(void)
GameCubeMultiBoot_Main(&gMultibootProgramStruct);
if (gMultibootProgramStruct.gcmb_field_2 != 1)
{
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gMain.state++;
}
break;
@@ -1121,7 +1121,7 @@ static void Task_IntroLoadPart1Graphics(u8 taskId)
static void Task_IntroFadeIn(u8 taskId)
{
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
SetVBlankCallback(VBlankCB_Intro);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_ON);
gTasks[taskId].func = Task_IntroWaterDrops;
@@ -1232,7 +1232,7 @@ static void Task_IntroScrollDownAndShowFlygon(u8 taskId)
//fade to white
if (gIntroFrameCounter > 1007)
{
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_WHITEALPHA);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_WHITEALPHA);
gTasks[taskId].func = Task_IntroWaitToSetupPart2;
}
}
@@ -1291,7 +1291,7 @@ static void Task_IntroStartBikeRide(u8 taskId)
spriteId = intro_create_flygon_sprite(-0x40, 0x3C);
gSprites[spriteId].callback = SpriteCB_IntroGraphicsFlygon;
gTasks[taskId].data[2] = spriteId;
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_WHITEALPHA);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_WHITEALPHA);
SetVBlankCallback(VBlankCB_Intro);
gTasks[taskId].data[0] = CreateBicycleAnimationTask(1, 0x4000, 0x400, 0x10);
sub_817B150(1);
@@ -1310,7 +1310,7 @@ static void Task_IntroHandleBikeAndFlygonMovement(u8 taskId)
}
if (gIntroFrameCounter > 1946)
{
- BeginNormalPaletteFade(0xFFFFFFFF, 8, 0, 16, RGB_WHITEALPHA);
+ BeginNormalPaletteFade(PALETTES_ALL, 8, 0, 16, RGB_WHITEALPHA);
gTasks[taskId].func = Task_IntroWaitToSetupPart3;
}
if (gIntroFrameCounter == 1109)
@@ -1554,7 +1554,7 @@ static void Task_IntroLoadPart3Graphics(u8 taskId)
PanFadeAndZoomScreen(0x78, 0x50, 0, 0);
ResetSpriteData();
FreeAllSpritePalettes();
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITEALPHA);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_WHITEALPHA);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(8) | BGCNT_256COLOR | BGCNT_AFF256x256);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON);
gTasks[taskId].func = Task_IntroSpinAndZoomPokeball;
@@ -1579,7 +1579,7 @@ static void Task_IntroSpinAndZoomPokeball(u8 taskId)
PanFadeAndZoomScreen(0x78, 0x50, 0x10000 / gTasks[taskId].data[1], gTasks[taskId].data[0]);
if (gIntroFrameCounter == 28)
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITEALPHA);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_WHITEALPHA);
}
static void Task_IntroWaitToSetupPart3LegendsFight(u8 taskId)
@@ -1630,7 +1630,7 @@ static void Task_IntroLoadPart3Graphics1(u8 taskId)
| DISPCNT_BG2_ON
| DISPCNT_OBJ_ON
| DISPCNT_WIN0_ON);
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITEALPHA);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_WHITEALPHA);
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = 0xFFA0;
gTasks[taskId].data[2] = 0xFF51;
@@ -1749,7 +1749,7 @@ static void Task_IntroGroudonScene(u8 taskId)
data[3] = Sin((data[6] & 0xFF00) >> 8, 0x40) + 0x100;
if (data[1] == 0x78)
{
- BeginNormalPaletteFade(0xFFFFFFFE, 3, 0, 16, RGB_WHITE);
+ BeginNormalPaletteFade(PALETTES_ALL & ~1, 3, 0, 16, RGB_WHITE);
data[3] = 0x100;
data[4] = 0;
data[0]++;
@@ -1824,7 +1824,7 @@ static void Task_IntroLoadKyogreScene(u8 taskId)
LZDecompressVram(gIntro3KyogreBgTilemap, (void *)(BG_SCREEN_ADDR(28)));
LoadCompressedSpriteSheet(gUnknown_085E4C88);
LoadSpritePalette(gUnknown_085E4C98);
- BeginNormalPaletteFade(0xFFFFFFFE, 0, 0x10, 0, RGB_WHITEALPHA);
+ BeginNormalPaletteFade(PALETTES_ALL & ~1, 0, 0x10, 0, RGB_WHITEALPHA);
gTasks[taskId].func = Task_IntroKyogreScene;
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = 0x150;
@@ -1958,7 +1958,7 @@ static void Task_IntroKyogreScene(u8 taskId)
gTasks[taskId].data[1] = Sin(data[6], 0x3C) + 0x58;
if (data[6] == 0x40)
{
- BeginNormalPaletteFade(0xFFFFFFFE, 3, 0, 16, RGB_WHITE);
+ BeginNormalPaletteFade(PALETTES_ALL & ~1, 3, 0, 16, RGB_WHITE);
data[0]++;
}
break;
@@ -2117,14 +2117,14 @@ static void Task_IntroCloudScene(u8 taskId)
case 0:
if (--data[6] == 0)
{
- BeginNormalPaletteFade(0xFFFFFFFE, 0, 16, 0, RGB_WHITEALPHA);
+ BeginNormalPaletteFade(PALETTES_ALL & ~1, 0, 16, 0, RGB_WHITEALPHA);
data[6] = 0x5000;
data[0]++;
}
break;
case 1:
if (data[6] == 0x2800)
- BeginNormalPaletteFade(0x0000FFFE, 3, 0, 16, RGB(9, 10, 10));
+ BeginNormalPaletteFade(PALETTES_BG & ~1, 3, 0, 16, RGB(9, 10, 10));
if (data[6] != 0)
data[6] -= 0x80;
@@ -2236,7 +2236,7 @@ static void Task_IntroLoadRayquazaGlowScene(u8 taskId)
| DISPCNT_OBJ_ON
| DISPCNT_WIN0_ON);
gTasks[taskId].func = Task_IntroRayquazaGlowScene_0;
- BeginNormalPaletteFade(0x0000FFDE, 0, 16, 0, RGB(9, 10, 10));
+ BeginNormalPaletteFade(PALETTES_BG & ~(0x21), 0, 16, 0, RGB(9, 10, 10));
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = 0xA8;
gTasks[taskId].data[2] = -0x10;
@@ -2383,7 +2383,7 @@ static void Task_IntroRayquazaGlowScene_1(u8 taskId)
case 4:
if (--data[3] == 0)
{
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_WHITE);
+ BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_WHITE);
data[0]++;
}
break;