diff options
author | Kurausukun <lord.uber1@gmail.com> | 2020-09-17 03:12:19 -0400 |
---|---|---|
committer | Kurausukun <lord.uber1@gmail.com> | 2020-09-17 03:12:19 -0400 |
commit | b9644e9583788c7b72d721487ad44a9616491f43 (patch) | |
tree | 576318423337f0b82efabf884e5ed2f7b736221f /src/intro.c | |
parent | 62b79018dc7b1ae8d6b98acee04e2f8c16470f4f (diff) |
Update Audio Macros
Information: Our current audio macros preclude the definition of root
key and pan (applicable when used in drumsets, aka "keysplit_all") for
GB channels. However, this functionality does exist in m4a--Pokemon
Emerald just happens not to use it. However, for the sake of people
working with custom music, I believe these values should be modifiable
by users.
Additionally, given the recent events that have occurred with this repo,
I would like to make something fully clear: I have indeed looked at the
GBA SDK before, which contains notes on how these sounds are defined;
therefore, I cannot blame you if you reject this PR on the grounds that
the information is "tainted." However, this information is readily
available and matches the same macros used for directsound--it's hardly
information that one would need the source to know.
Diffstat (limited to 'src/intro.c')
0 files changed, 0 insertions, 0 deletions