diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2021-03-29 20:31:21 -0400 |
---|---|---|
committer | GriffinR <griffin.g.richards@gmail.com> | 2021-03-29 20:48:48 -0400 |
commit | dea07dc8656c8fb32f5b389b9f4f9a30fe26e555 (patch) | |
tree | 553246da8c8b2b97814640d9b578f238688f6ef5 /src/intro.c | |
parent | 09ff1524b4fd89a3d0b9291f03cb8f0655ed69b7 (diff) |
Standardize intro gfx names
Diffstat (limited to 'src/intro.c')
-rw-r--r-- | src/intro.c | 160 |
1 files changed, 80 insertions, 80 deletions
diff --git a/src/intro.c b/src/intro.c index 2597e5a9e..a8468d518 100644 --- a/src/intro.c +++ b/src/intro.c @@ -175,26 +175,26 @@ static EWRAM_DATA u16 sFlygonYOffset = 0; u32 gIntroFrameCounter; struct GcmbStruct gMultibootProgramStruct; -static const u16 sIntro1DropsPal[] = INCBIN_U16("graphics/intro/scene_1/drops.gbapal"); -static const u16 sIntro1Logo_Pal[] = INCBIN_U16("graphics/intro/scene_1/logo.gbapal"); -static const u32 sIntro1DropsLogo_Gfx[] = INCBIN_U32("graphics/intro/scene_1/drops_logo.4bpp.lz"); -static const u16 sIntro1Bg_Pal[16][16] = INCBIN_U16("graphics/intro/scene_1/bg.gbapal"); -static const u32 sIntro1Bg0_Tilemap[] = INCBIN_U32("graphics/intro/scene_1/bg0_map.bin.lz"); -static const u32 sIntro1Bg1_Tilemap[] = INCBIN_U32("graphics/intro/scene_1/bg1_map.bin.lz"); -static const u32 sIntro1Bg2_Tilemap[] = INCBIN_U32("graphics/intro/scene_1/bg2_map.bin.lz"); -static const u32 sIntro1Bg3_Tilemap[] = INCBIN_U32("graphics/intro/scene_1/bg3_map.bin.lz"); -static const u32 sIntro1Bg_Gfx[] = INCBIN_U32("graphics/intro/scene_1/bg.4bpp.lz"); -static const u16 sIntro3Pokeball_Pal[] = INCBIN_U16("graphics/intro/scene_3/pokeball.gbapal"); -static const u32 sIntro3Pokeball_Tilemap[] = INCBIN_U32("graphics/intro/scene_3/pokeball_map.bin.lz"); -static const u32 sIntro3Pokeball_Gfx[] = INCBIN_U32("graphics/intro/scene_3/pokeball.8bpp.lz"); -static const u16 sIntro3Streaks_Pal[] = INCBIN_U16("graphics/intro/scene_3/streaks.gbapal"); // Unused -static const u32 sIntro3Streaks_Gfx[] = INCBIN_U32("graphics/intro/scene_3/streaks.4bpp.lz"); // Unused -static const u32 sIntro3Streaks_Tilemap[] = INCBIN_U32("graphics/intro/scene_3/streaks_map.bin.lz"); // Unused -static const u16 sIntro3Misc1_Pal[] = INCBIN_U16("graphics/intro/scene_3/misc1.gbapal"); -static const u16 sIntro3Misc2_Pal[] = INCBIN_U16("graphics/intro/scene_3/misc2.gbapal"); // Unused -static const u32 sIntro3Misc_Gfx[] = INCBIN_U32("graphics/intro/scene_3/misc.4bpp.lz"); -static const u16 sIntro1Flygon_Pal[] = INCBIN_U16("graphics/intro/scene_1/flygon.gbapal"); -static const u32 sIntro1Lati_Gfx[] = INCBIN_U32("graphics/intro/scene_1/lati.4bpp.lz"); // Unused +static const u16 sIntroDrops_Pal[] = INCBIN_U16("graphics/intro/scene_1/drops.gbapal"); +static const u16 sIntroLogo_Pal[] = INCBIN_U16("graphics/intro/scene_1/logo.gbapal"); +static const u32 sIntroDropsLogo_Gfx[] = INCBIN_U32("graphics/intro/scene_1/drops_logo.4bpp.lz"); +static const u16 sIntro1Bg_Pal[16][16] = INCBIN_U16("graphics/intro/scene_1/bg.gbapal"); +static const u32 sIntro1Bg0_Tilemap[] = INCBIN_U32("graphics/intro/scene_1/bg0_map.bin.lz"); +static const u32 sIntro1Bg1_Tilemap[] = INCBIN_U32("graphics/intro/scene_1/bg1_map.bin.lz"); +static const u32 sIntro1Bg2_Tilemap[] = INCBIN_U32("graphics/intro/scene_1/bg2_map.bin.lz"); +static const u32 sIntro1Bg3_Tilemap[] = INCBIN_U32("graphics/intro/scene_1/bg3_map.bin.lz"); +static const u32 sIntro1Bg_Gfx[] = INCBIN_U32("graphics/intro/scene_1/bg.4bpp.lz"); +static const u16 sIntroPokeball_Pal[] = INCBIN_U16("graphics/intro/scene_3/pokeball.gbapal"); +static const u32 sIntroPokeball_Tilemap[] = INCBIN_U32("graphics/intro/scene_3/pokeball_map.bin.lz"); +static const u32 sIntroPokeball_Gfx[] = INCBIN_U32("graphics/intro/scene_3/pokeball.8bpp.lz"); +static const u16 sIntroStreaks_Pal[] = INCBIN_U16("graphics/intro/scene_3/streaks.gbapal"); // Unused +static const u32 sIntroStreaks_Gfx[] = INCBIN_U32("graphics/intro/scene_3/streaks.4bpp.lz"); // Unused +static const u32 sIntroStreaks_Tilemap[] = INCBIN_U32("graphics/intro/scene_3/streaks_map.bin.lz"); // Unused +static const u16 sIntroRayquzaOrb_Pal[] = INCBIN_U16("graphics/intro/scene_3/rayquaza_orb.gbapal"); +static const u16 sIntroMisc_Pal[] = INCBIN_U16("graphics/intro/scene_3/misc.gbapal"); // Unused +static const u32 sIntroMisc_Gfx[] = INCBIN_U32("graphics/intro/scene_3/misc.4bpp.lz"); // Rayquza orb, and misc unused gfx +static const u16 sIntroFlygonSilhouette_Pal[] = INCBIN_U16("graphics/intro/scene_1/flygon.gbapal"); +static const u32 sIntroLati_Gfx[] = INCBIN_U32("graphics/intro/scene_1/lati.4bpp.lz"); // Unused static const u8 sUnusedData[] = { 0x02, 0x03, 0x04, 0x05, 0x01, 0x01, 0x01, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x02, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x02, 0x0D, 0x0E, 0x0F, @@ -203,12 +203,12 @@ static const u8 sUnusedData[] = { }; static const struct CompressedSpriteSheet sSpriteSheet_Sparkle[] = { - {gIntro1Sparkle_Gfx, 0x400, TAG_SPARKLE}, + {gIntroSparkle_Gfx, 0x400, TAG_SPARKLE}, {}, }; static const struct SpritePalette sSpritePalette_Sparkle[] = { - {gIntro3LightningPal, TAG_SPARKLE}, // Lightning palette re-used + {gIntroLightning_Pal, TAG_SPARKLE}, // Lightning palette re-used {}, }; static const struct OamData sOamData_Sparkle = @@ -267,16 +267,16 @@ static const u8 sSparkleCoords[][2] = }; static const struct CompressedSpriteSheet sSpriteSheet_RunningPokemon[] = { - {gIntro2VolbeatGfx, 0x400, TAG_VOLBEAT}, - {gIntro2TorchicGfx, 0xC00, TAG_TORCHIC}, - {gIntro2ManectricGfx, 0x2000, TAG_MANECTRIC}, + {gIntroVolbeat_Gfx, 0x400, TAG_VOLBEAT}, + {gIntroTorchic_Gfx, 0xC00, TAG_TORCHIC}, + {gIntroManectric_Gfx, 0x2000, TAG_MANECTRIC}, {}, }; static const struct SpritePalette sSpritePalettes_RunningPokemon[] = { - {gIntro2VolbeatPal, TAG_VOLBEAT}, - {gIntro2TorchicPal, TAG_TORCHIC}, - {gIntro2ManectricPal, TAG_MANECTRIC}, + {gIntroVolbeat_Pal, TAG_VOLBEAT}, + {gIntroTorchic_Pal, TAG_TORCHIC}, + {gIntroManectric_Pal, TAG_MANECTRIC}, {}, }; static const struct OamData sOamData_Volbeat = @@ -415,12 +415,12 @@ static const struct SpriteTemplate sSpriteTemplate_Manectric = }; static const struct CompressedSpriteSheet sSpriteSheet_Lightning[] = { - {gIntro3LightningGfx, 0xC00, TAG_LIGHTNING}, + {gIntroLightning_Gfx, 0xC00, TAG_LIGHTNING}, {}, }; static const struct SpritePalette sSpritePalette_Lightning[] = { - {gIntro3LightningPal, TAG_LIGHTNING}, + {gIntroLightning_Pal, TAG_LIGHTNING}, {}, }; static const struct OamData sOamData_Lightning = @@ -486,12 +486,12 @@ static const s16 sGroudonRockData[][3] = }; static const struct CompressedSpriteSheet sSpriteSheet_Bubbles[] = { - {gIntro3Bubbles_Gfx, 0x600, TAG_BUBBLES}, + {gIntroBubbles_Gfx, 0x600, TAG_BUBBLES}, {}, }; static const struct SpritePalette sSpritePalette_Bubbles[] = { - {gIntro3Bubbles_Pal, TAG_BUBBLES}, + {gIntroBubbles_Pal, TAG_BUBBLES}, {}, }; #define NUM_BUBBLES_IN_SET 6 @@ -963,19 +963,19 @@ static const struct SpriteTemplate sSpriteTemplate_FlygonSilhouette = }; static const struct CompressedSpriteSheet sSpriteSheet_WaterDropsAndLogo[] = { - {sIntro1DropsLogo_Gfx, 0x1400, GFXTAG_DROPS_LOGO}, + {sIntroDropsLogo_Gfx, 0x1400, GFXTAG_DROPS_LOGO}, {}, }; static const struct CompressedSpriteSheet sSpriteSheet_FlygonSilhouette[] = { - {gIntro1Flygon_Gfx, 0x400, TAG_FLYGON_SILHOUETTE}, + {gIntroFlygonSilhouette_Gfx, 0x400, TAG_FLYGON_SILHOUETTE}, {}, }; static const struct SpritePalette sSpritePalettes_Intro1[] = { - {sIntro1DropsPal, PALTAG_DROPS}, - {sIntro1Logo_Pal, PALTAG_LOGO}, - {sIntro1Flygon_Pal, TAG_FLYGON_SILHOUETTE}, + {sIntroDrops_Pal, PALTAG_DROPS}, + {sIntroLogo_Pal, PALTAG_LOGO}, + {sIntroFlygonSilhouette_Pal, TAG_FLYGON_SILHOUETTE}, {}, }; static const struct OamData sOamData_RayquazaOrb = @@ -1015,12 +1015,12 @@ static const struct SpriteTemplate sSpriteTemplate_RayquazaOrb = }; static const struct CompressedSpriteSheet sSpriteSheet_RayquazaOrb[] = { - {sIntro3Misc_Gfx, 0xA00, TAG_RAYQUAZA_ORB}, + {sIntroMisc_Gfx, 0xA00, TAG_RAYQUAZA_ORB}, {}, }; static const struct SpritePalette sSpritePalette_RayquazaOrb[] = { - {sIntro3Misc1_Pal, TAG_RAYQUAZA_ORB}, + {sIntroRayquzaOrb_Pal, TAG_RAYQUAZA_ORB}, {}, }; @@ -1715,9 +1715,9 @@ static void SpriteCB_Manectric(struct Sprite *sprite) static void Task_Scene3_Load(u8 taskId) { IntroResetGpuRegs(); - LZ77UnCompVram(sIntro3Pokeball_Gfx, (void *)VRAM); - LZ77UnCompVram(sIntro3Pokeball_Tilemap, (void *)(BG_CHAR_ADDR(1))); - LoadPalette(sIntro3Pokeball_Pal, 0, sizeof(sIntro3Pokeball_Pal)); + LZ77UnCompVram(sIntroPokeball_Gfx, (void *)VRAM); + LZ77UnCompVram(sIntroPokeball_Tilemap, (void *)(BG_CHAR_ADDR(1))); + LoadPalette(sIntroPokeball_Pal, 0, sizeof(sIntroPokeball_Pal)); gTasks[taskId].tAlpha = 0; gTasks[taskId].tZoomDiv = 0; gTasks[taskId].tZoomDivSpeed = 0; @@ -1770,13 +1770,13 @@ static void Task_Scene3_LoadGroudon(u8 taskId) ResetSpriteData(); FreeAllSpritePalettes(); gReservedSpritePaletteCount = 8; - LZDecompressVram(gIntro3GroudonGfx, (void *)VRAM); - LZDecompressVram(gIntro3GroudonTilemap, (void *)(BG_CHAR_ADDR(3))); - LZDecompressVram(gIntro3LegendBgGfx, (void *)(BG_CHAR_ADDR(1))); - LZDecompressVram(gIntro3GroudonBgTilemap, (void *)(BG_SCREEN_ADDR(28))); + LZDecompressVram(gIntroGroudon_Gfx, (void *)VRAM); + LZDecompressVram(gIntroGroudon_Tilemap, (void *)(BG_CHAR_ADDR(3))); + LZDecompressVram(gIntroLegendBg_Gfx, (void *)(BG_CHAR_ADDR(1))); + LZDecompressVram(gIntroGroudonBg_Tilemap, (void *)(BG_SCREEN_ADDR(28))); LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]); LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]); - CpuCopy16(gIntro3BgPal, gPlttBufferUnfaded, sizeof(gIntro3BgPal)); + CpuCopy16(gIntro3Bg_Pal, gPlttBufferUnfaded, sizeof(gIntro3Bg_Pal)); gTasks[taskId].func = Task_Scene3_InitGroudonBg; } } @@ -1884,7 +1884,7 @@ static void Task_Scene3_Groudon(u8 taskId) if (--tDelay == 0) { tDelay = 2; - CpuCopy16(&gIntro3BgPal[tPalIdx], &gPlttBufferFaded[31], sizeof(u16)); + CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[31], sizeof(u16)); tPalIdx += 2; if (tPalIdx == 0x1EC) tState++; @@ -1901,7 +1901,7 @@ static void Task_Scene3_Groudon(u8 taskId) if (--tDelay == 0) { tDelay = 2; - CpuCopy16(&gIntro3BgPal[tPalIdx], &gPlttBufferFaded[31], sizeof(u16)); + CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[31], sizeof(u16)); tPalIdx -= 2; if (tPalIdx == 0x1E0) { @@ -2045,9 +2045,9 @@ static void SpriteCB_GroudonRocks(struct Sprite *sprite) static void Task_Scene3_LoadKyogre(u8 taskId) { ResetSpriteData(); - LZDecompressVram(gIntro3KyogreGfx, (void *)VRAM); - LZDecompressVram(gIntro3KyogreTilemap, (void *)(BG_CHAR_ADDR(3))); - LZDecompressVram(gIntro3KyogreBgTilemap, (void *)(BG_SCREEN_ADDR(28))); + LZDecompressVram(gIntroKyogre_Gfx, (void *)VRAM); + LZDecompressVram(gIntroKyogre_Tilemap, (void *)(BG_CHAR_ADDR(3))); + LZDecompressVram(gIntroKyogreBg_Tilemap, (void *)(BG_SCREEN_ADDR(28))); LoadCompressedSpriteSheet(sSpriteSheet_Bubbles); LoadSpritePalette(sSpritePalette_Bubbles); BeginNormalPaletteFade(PALETTES_ALL & ~1, 0, 16, 0, RGB_WHITEALPHA); @@ -2143,7 +2143,7 @@ static void Task_Scene3_Kyogre(u8 taskId) if (--tDelay == 0) { tDelay = 4; - CpuCopy16(&gIntro3BgPal[tPalIdx], &gPlttBufferFaded[47], sizeof(u16)); + CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[47], sizeof(u16)); tPalIdx -= 2; if (tPalIdx == 0x1E0) tState++; @@ -2161,7 +2161,7 @@ static void Task_Scene3_Kyogre(u8 taskId) if (--tDelay == 0) { tDelay = 4; - CpuCopy16(&gIntro3BgPal[tPalIdx], &gPlttBufferFaded[47], sizeof(u16)); + CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[47], sizeof(u16)); tPalIdx += 2; if (tPalIdx == 0x1EE) { @@ -2353,16 +2353,16 @@ static void Task_Scene3_LoadClouds1(u8 taskId) SetGpuReg(REG_OFFSET_BG1VOFS, 0); SetGpuReg(REG_OFFSET_BG2HOFS, 0); SetGpuReg(REG_OFFSET_BG2VOFS, 0); - LZDecompressVram(gIntro3CloudsGfx, (void *)VRAM); - LZDecompressVram(gIntro3CloudsGfx, (void *)(BG_CHAR_ADDR(1))); - LZDecompressVram(gIntro3Clouds3Tilemap, (void *)(BG_SCREEN_ADDR(28))); + LZDecompressVram(gIntroClouds_Gfx, (void *)VRAM); + LZDecompressVram(gIntroClouds_Gfx, (void *)(BG_CHAR_ADDR(1))); + LZDecompressVram(gIntroCloudsSun_Tilemap, (void *)(BG_SCREEN_ADDR(28))); gTasks[taskId].func = Task_Scene3_LoadClouds2; } static void Task_Scene3_LoadClouds2(u8 taskId) { - LZDecompressVram(gIntro3Clouds1Tilemap, (void *)(BG_CHAR_ADDR(3))); - LZDecompressVram(gIntro3Clouds2Tilemap, (void *)(BG_SCREEN_ADDR(26))); + LZDecompressVram(gIntroCloudsLeft_Tilemap, (void *)(BG_CHAR_ADDR(3))); + LZDecompressVram(gIntroCloudsRight_Tilemap, (void *)(BG_SCREEN_ADDR(26))); gTasks[taskId].func = Task_Scene3_InitClouds; } @@ -2420,10 +2420,10 @@ static void Task_Scene3_Clouds(u8 taskId) static void Task_Scene3_LoadLightning(u8 taskId) { - LZDecompressVram(gIntro3RayquazaTilemap, (void *)(BG_SCREEN_ADDR(28))); - LZDecompressVram(gIntro3Clouds4Tilemap, (void *)(BG_CHAR_ADDR(3))); - LZDecompressVram(gIntro3RayquazaGfx, (void *)(BG_CHAR_ADDR(1))); - LZDecompressVram(gIntro3Clouds2Gfx, (void *)VRAM); + LZDecompressVram(gIntroRayquaza_Tilemap, (void *)(BG_SCREEN_ADDR(28))); + LZDecompressVram(gIntroRayquazaClouds_Tilemap, (void *)(BG_CHAR_ADDR(3))); + LZDecompressVram(gIntroRayquaza_Gfx, (void *)(BG_CHAR_ADDR(1))); + LZDecompressVram(gIntroRayquazaClouds_Gfx, (void *)VRAM); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON @@ -2492,7 +2492,7 @@ static void SpriteCB_Lightning(struct Sprite *sprite) sprite->sPalIdx = 0x1C2; sprite->sState++; case 1: - CpuCopy16(&gIntro3BgPal[sprite->sPalIdx], &gPlttBufferFaded[93], 2); + CpuCopy16(&gIntro3Bg_Pal[sprite->sPalIdx], &gPlttBufferFaded[93], 2); sprite->sPalIdx += 2; if (sprite->sPalIdx != 0x1CE) break; @@ -2503,7 +2503,7 @@ static void SpriteCB_Lightning(struct Sprite *sprite) if (--sprite->sDelay == 0) { sprite->sDelay = 4; - CpuCopy16(&gIntro3BgPal[sprite->sPalIdx], &gPlttBufferFaded[93], 2); + CpuCopy16(&gIntro3Bg_Pal[sprite->sPalIdx], &gPlttBufferFaded[93], 2); sprite->sPalIdx -= 2; if (sprite->sPalIdx == 0x1C0) DestroySprite(sprite); @@ -2606,7 +2606,7 @@ static void Task_RayquazaAttack(u8 taskId) case 0: if ((data[2] & 1) != 0) { - CpuCopy16(&gIntro3BgPal[0x1A2 + data[1] * 2], &gPlttBufferFaded[94], 2); + CpuCopy16(&gIntro3Bg_Pal[0x1A2 + data[1] * 2], &gPlttBufferFaded[94], 2); data[1]++; } if (data[1] == 6) @@ -2621,7 +2621,7 @@ static void Task_RayquazaAttack(u8 taskId) { if ((data[2] & 1) != 0) { - CpuCopy16(&gIntro3BgPal[0x1A2 + data[1] * 2], &gPlttBufferFaded[88], 2); + CpuCopy16(&gIntro3Bg_Pal[0x1A2 + data[1] * 2], &gPlttBufferFaded[88], 2); data[1]++; } if (data[1] == 6) @@ -2640,7 +2640,7 @@ static void Task_RayquazaAttack(u8 taskId) { if ((data[2] & 1) != 0) { - CpuCopy16(&gIntro3BgPal[0x182 + data[1] * 2], &gPlttBufferFaded[92], 2); + CpuCopy16(&gIntro3Bg_Pal[0x182 + data[1] * 2], &gPlttBufferFaded[92], 2); data[1]++; } if (data[1] == 6) @@ -2664,9 +2664,9 @@ static void Task_RayquazaAttack(u8 taskId) if (--data[3] != 0) { BlendPalette(0x50, 16, data[3], RGB(9, 10, 10)); - CpuCopy16(&gIntro3BgPal[0x1AC], &gPlttBufferFaded[94], 2); - CpuCopy16(&gIntro3BgPal[0x1AC], &gPlttBufferFaded[88], 2); - CpuCopy16(&gIntro3BgPal[0x18C], &gPlttBufferFaded[92], 2); + CpuCopy16(&gIntro3Bg_Pal[0x1AC], &gPlttBufferFaded[94], 2); + CpuCopy16(&gIntro3Bg_Pal[0x1AC], &gPlttBufferFaded[88], 2); + CpuCopy16(&gIntro3Bg_Pal[0x18C], &gPlttBufferFaded[92], 2); } else { @@ -3197,16 +3197,16 @@ static void SpriteCB_LogoLetter(struct Sprite *sprite) sprite->sColorDelay = 2; if (sprite->sTimer != 0) { - CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->sTimer], &gPlttBufferFaded[0x11F], 2); - CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->sTimer + 16], &gPlttBufferFaded[0x114], 2); - CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->sTimer + 32], &gPlttBufferFaded[0x11A], 2); + CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer], &gPlttBufferFaded[0x11F], 2); + CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 16], &gPlttBufferFaded[0x114], 2); + CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 32], &gPlttBufferFaded[0x11A], 2); sprite->sTimer--; } else { - CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->sTimer], &gPlttBufferFaded[0x11F], 2); - CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->sTimer + 16], &gPlttBufferFaded[0x114], 2); - CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->sTimer + 32], &gPlttBufferFaded[0x11A], 2); + CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer], &gPlttBufferFaded[0x11F], 2); + CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 16], &gPlttBufferFaded[0x114], 2); + CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 32], &gPlttBufferFaded[0x11A], 2); sprite->sState++; } } @@ -3226,9 +3226,9 @@ static void SpriteCB_LogoLetter(struct Sprite *sprite) sprite->sColorDelay = 2; if (sprite->sTimer <= COLOR_CHANGES) { - CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->sTimer], &gPlttBufferFaded[0x11F], 2); - CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->sTimer + 16], &gPlttBufferFaded[0x114], 2); - CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->sTimer + 32], &gPlttBufferFaded[0x11A], 2); + CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer], &gPlttBufferFaded[0x11F], 2); + CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 16], &gPlttBufferFaded[0x114], 2); + CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 32], &gPlttBufferFaded[0x11A], 2); sprite->sTimer++; } else |