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authorMarcus Huderle <huderlem@gmail.com>2018-12-27 16:30:47 -0600
committerMarcus Huderle <huderlem@gmail.com>2018-12-27 16:52:13 -0600
commitd59f5a8e5649ad09a41b65edcc68f701320ca52e (patch)
treeb05721bd6ec8578fb3ac04fb30fbd65cec4cc335 /src/load_save.c
parent2c0f5f58e9234f34f5f4aa2ffae931a57c6cf19e (diff)
Misc overworld documentation
Diffstat (limited to 'src/load_save.c')
-rw-r--r--src/load_save.c31
1 files changed, 16 insertions, 15 deletions
diff --git a/src/load_save.c b/src/load_save.c
index 963626428..a7593d007 100644
--- a/src/load_save.c
+++ b/src/load_save.c
@@ -1,13 +1,14 @@
#include "global.h"
-#include "gba/flash_internal.h"
+#include "alloc.h"
+#include "item.h"
#include "load_save.h"
#include "main.h"
+#include "overworld.h"
#include "pokemon.h"
#include "pokemon_storage_system.h"
#include "random.h"
-#include "alloc.h"
-#include "item.h"
-#include "overworld.h"
+#include "save_location.h"
+#include "gba/flash_internal.h"
#include "decoration_inventory.h"
static void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey);
@@ -136,30 +137,30 @@ void MoveSaveBlocks_ResetHeap(void)
gSaveBlock2Ptr->encryptionKey = encryptionKey;
}
-u32 GetSecretBase2Field_9(void)
+u32 UseContinueGameWarp(void)
{
- return gSaveBlock2Ptr->specialSaveWarp & 1;
+ return gSaveBlock2Ptr->specialSaveWarpFlags & CONTINUE_GAME_WARP;
}
-void ClearSecretBase2Field_9(void)
+void ClearContinueGameWarpStatus(void)
{
- gSaveBlock2Ptr->specialSaveWarp &= ~1;
+ gSaveBlock2Ptr->specialSaveWarpFlags &= ~CONTINUE_GAME_WARP;
}
-void SetSecretBase2Field_9(void)
+void SetContinueGameWarpStatus(void)
{
- gSaveBlock2Ptr->specialSaveWarp |= 1;
+ gSaveBlock2Ptr->specialSaveWarpFlags |= CONTINUE_GAME_WARP;
}
-void sub_8076D5C(void)
+void SetContinueGameWarpStatusToDynamicWarp(void)
{
- sub_8084FAC(0);
- gSaveBlock2Ptr->specialSaveWarp |= 1;
+ SetContinueGameWarpToDynamicWarp(0);
+ gSaveBlock2Ptr->specialSaveWarpFlags |= CONTINUE_GAME_WARP;
}
-void sav2_gender2_inplace_and_xFE(void)
+void ClearContinueGameWarpStatus2(void)
{
- gSaveBlock2Ptr->specialSaveWarp &= ~1;
+ gSaveBlock2Ptr->specialSaveWarpFlags &= ~CONTINUE_GAME_WARP;
}
void SavePlayerParty(void)