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author | aaaaaa123456789 <aaaaaa123456789@acidch.at> | 2020-10-26 12:16:36 -0300 |
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committer | aaaaaa123456789 <aaaaaa123456789@acidch.at> | 2020-10-26 12:16:36 -0300 |
commit | 1c3d75f6736445324fdcba31d5dbd858997e22c4 (patch) | |
tree | e0a94bdb8c2a3323048c9dc9540fa6b5af004c83 /src/metatile_behavior.c | |
parent | fe40c0c4663d732c8ba9ca5f5e00b3c14a17d304 (diff) | |
parent | 585f313c646cb9494bed48395572daf1502978a5 (diff) |
Merge branch 'master' into reverts
Diffstat (limited to 'src/metatile_behavior.c')
-rw-r--r-- | src/metatile_behavior.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/metatile_behavior.c b/src/metatile_behavior.c index dde4de329..51cc65c22 100644 --- a/src/metatile_behavior.c +++ b/src/metatile_behavior.c @@ -968,6 +968,10 @@ bool8 MetatileBehavior_IsDiveable(u8 metatileBehavior) bool8 MetatileBehavior_IsUnableToEmerge(u8 metatileBehavior) { + // BUG: The player is unintentionally able to emerge on water doors. + // Also the narrower underwater door in the underwater tileset has the wrong metatile behavior. This causes the dive glitch. + // To fix that add || metatileBehavior == MB_WATER_DOOR to the if statement below and + // change the metatile behavior of the narrower water door with porymaps tileset editor. if (metatileBehavior == MB_NO_SURFACING || metatileBehavior == MB_SEAWEED_NO_SURFACING) return TRUE; |