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authorluckytyphlosion <10688458+luckytyphlosion@users.noreply.github.com>2020-12-16 14:51:21 -0500
committerluckytyphlosion <10688458+luckytyphlosion@users.noreply.github.com>2020-12-16 14:51:21 -0500
commit34fc9789c9d11464161aabf022eb270597c6778a (patch)
treed7f97e29db99b3983d2d50678dcc250da179d32d /src/metatile_behavior.c
parentcc5db41f30708c1cc2d33a46879c96a9404764a3 (diff)
parent49bdaeb940afc98e3f98b24c9a5afe1bb8d5d86b (diff)
Merge branch 'master' of https://github.com/pret/pokeemerald into rebase-install-md
Diffstat (limited to 'src/metatile_behavior.c')
-rw-r--r--src/metatile_behavior.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/metatile_behavior.c b/src/metatile_behavior.c
index 51cc65c22..2a9304a4d 100644
--- a/src/metatile_behavior.c
+++ b/src/metatile_behavior.c
@@ -970,10 +970,13 @@ bool8 MetatileBehavior_IsUnableToEmerge(u8 metatileBehavior)
{
// BUG: The player is unintentionally able to emerge on water doors.
// Also the narrower underwater door in the underwater tileset has the wrong metatile behavior. This causes the dive glitch.
- // To fix that add || metatileBehavior == MB_WATER_DOOR to the if statement below and
- // change the metatile behavior of the narrower water door with porymaps tileset editor.
+ // To fix change the metatile behavior of the narrower water door with porymap's tileset editor.
if (metatileBehavior == MB_NO_SURFACING
- || metatileBehavior == MB_SEAWEED_NO_SURFACING)
+ || metatileBehavior == MB_SEAWEED_NO_SURFACING
+ #ifdef BUGFIX
+ || metatileBehavior == MB_WATER_DOOR
+ #endif
+ )
return TRUE;
else
return FALSE;