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authorkiliwily <69381603+kiliwily@users.noreply.github.com>2020-09-19 20:46:26 +0200
committerkiliwily <69381603+kiliwily@users.noreply.github.com>2020-09-19 20:46:26 +0200
commitf1366dfc694c78ac934e58a917a173f95c55df28 (patch)
treed7ff02e9ef044dfd0bb50181983bed06ae4afca2 /src/metatile_behavior.c
parent56848fb891f55acdc98ee1b5956ffd2b1c8174eb (diff)
Fix typos
Diffstat (limited to 'src/metatile_behavior.c')
-rw-r--r--src/metatile_behavior.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/metatile_behavior.c b/src/metatile_behavior.c
index 516a44a07..51cc65c22 100644
--- a/src/metatile_behavior.c
+++ b/src/metatile_behavior.c
@@ -968,10 +968,10 @@ bool8 MetatileBehavior_IsDiveable(u8 metatileBehavior)
bool8 MetatileBehavior_IsUnableToEmerge(u8 metatileBehavior)
{
- //BUG: The player is unintentionally able to emerge on water doors.
- //Also the narrower underwater door in the underwater tileset has the wrong metatile behavior. This causes the dive glitch.
- //To fix that add ||metatileBehavior == MB_WATER_DOOR to the if statement below and
- //change the metatile behavior of the narrower water door with porymaps tilset editor.
+ // BUG: The player is unintentionally able to emerge on water doors.
+ // Also the narrower underwater door in the underwater tileset has the wrong metatile behavior. This causes the dive glitch.
+ // To fix that add || metatileBehavior == MB_WATER_DOOR to the if statement below and
+ // change the metatile behavior of the narrower water door with porymaps tileset editor.
if (metatileBehavior == MB_NO_SURFACING
|| metatileBehavior == MB_SEAWEED_NO_SURFACING)
return TRUE;