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author | Phlosioneer <mattmdrr2@gmail.com> | 2019-03-08 02:10:44 -0500 |
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committer | Phlosioneer <mattmdrr2@gmail.com> | 2019-03-08 02:10:44 -0500 |
commit | af182d6f168afbb7c8c35fe9240ecf931099d06e (patch) | |
tree | 81470a8e5ce43b0fefb4cd6d5153df84d3583665 /src/move_relearner.c | |
parent | 69aec91577659cfe89a63fc4c8d2fc77ab344cbb (diff) |
Minor cleanup before pushing
Diffstat (limited to 'src/move_relearner.c')
-rw-r--r-- | src/move_relearner.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/move_relearner.c b/src/move_relearner.c index 8576c5e68..7d5b51899 100644 --- a/src/move_relearner.c +++ b/src/move_relearner.c @@ -37,7 +37,7 @@ * - Creates moveDisplayArrowTask to listen to right/left buttons. * - Creates moveListScrollArrowTask to listen to up/down buttons. * - Whenever the selected move changes (and once on init), the MoveRelearnerCursorCallback - * is called (see gMoveRelearnerMovesListTemplate). That callback will reload the contest + * is called (see sMoveRelearnerMovesListTemplate). That callback will reload the contest * display and battle display windows for the new move. Both are always loaded in * memory, but only the currently active one is copied to VRAM. The exception to this * is the appeal and jam hearts, which are sprites. MoveRelearnerShowHideHearts is called |