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authorPhlosioneer <mattmdrr2@gmail.com>2019-03-08 02:10:44 -0500
committerPhlosioneer <mattmdrr2@gmail.com>2019-03-08 02:10:44 -0500
commitaf182d6f168afbb7c8c35fe9240ecf931099d06e (patch)
tree81470a8e5ce43b0fefb4cd6d5153df84d3583665 /src/move_relearner.c
parent69aec91577659cfe89a63fc4c8d2fc77ab344cbb (diff)
Minor cleanup before pushing
Diffstat (limited to 'src/move_relearner.c')
-rw-r--r--src/move_relearner.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/move_relearner.c b/src/move_relearner.c
index 8576c5e68..7d5b51899 100644
--- a/src/move_relearner.c
+++ b/src/move_relearner.c
@@ -37,7 +37,7 @@
* - Creates moveDisplayArrowTask to listen to right/left buttons.
* - Creates moveListScrollArrowTask to listen to up/down buttons.
* - Whenever the selected move changes (and once on init), the MoveRelearnerCursorCallback
- * is called (see gMoveRelearnerMovesListTemplate). That callback will reload the contest
+ * is called (see sMoveRelearnerMovesListTemplate). That callback will reload the contest
* display and battle display windows for the new move. Both are always loaded in
* memory, but only the currently active one is copied to VRAM. The exception to this
* is the appeal and jam hearts, which are sprites. MoveRelearnerShowHideHearts is called