summaryrefslogtreecommitdiff
path: root/src/mystery_event_menu.c
diff options
context:
space:
mode:
authoraaaaaa123456789 <aaaaaa123456789@acidch.at>2020-09-13 04:22:50 -0300
committeraaaaaa123456789 <aaaaaa123456789@acidch.at>2020-09-13 06:30:55 -0300
commit7dc95a0103af08c95c9093b6efa6c77af77a2538 (patch)
tree663537916626ab264bbdef4ea3606415457c36a3 /src/mystery_event_menu.c
parent58a2b62bae1406d2c768698ed13efcd6a5ffbeec (diff)
Undo PokeCodec's PRs
This commit undoes most of PokeCodec's PRs after the debate in chat. Some harmless or completely superseded PRs have been left alone, as there is not much benefit in attempting to undo them. Reverts #1104, #1108, #1115, #1118, #1119, #1124, #1126, #1127, #1132, #1136, #1137, #1139, #1140, #1144, #1148, #1149, #1150, #1153, #1155, #1177, #1179, #1180, #1181, #1182 and #1183.
Diffstat (limited to 'src/mystery_event_menu.c')
-rw-r--r--src/mystery_event_menu.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mystery_event_menu.c b/src/mystery_event_menu.c
index 00dcbf0e3..032cc3340 100644
--- a/src/mystery_event_menu.c
+++ b/src/mystery_event_menu.c
@@ -163,7 +163,7 @@ static void CB2_MysteryEventMenu(void)
PrintMysteryMenuText(0, gText_PressAToLoadEvent, 1, 2, 1);
gMain.state++;
}
- if (JOY_NEW(B_BUTTON))
+ if (gMain.newKeys & B_BUTTON)
{
PlaySE(SE_SELECT);
CloseLink();
@@ -177,7 +177,7 @@ static void CB2_MysteryEventMenu(void)
case 5:
if (GetLinkPlayerCount_2() == 2)
{
- if (JOY_NEW(A_BUTTON))
+ if (gMain.newKeys & A_BUTTON)
{
PlaySE(SE_SELECT);
CheckShouldAdvanceLinkState();
@@ -187,7 +187,7 @@ static void CB2_MysteryEventMenu(void)
CopyWindowToVram(1, 3);
gMain.state++;
}
- else if (JOY_NEW(B_BUTTON))
+ else if (gMain.newKeys & B_BUTTON)
{
PlaySE(SE_SELECT);
CloseLink();
@@ -227,7 +227,7 @@ static void CB2_MysteryEventMenu(void)
}
}
}
- else if (JOY_NEW(B_BUTTON))
+ else if (gMain.newKeys & B_BUTTON)
{
PlaySE(SE_SELECT);
CloseLink();
@@ -274,7 +274,7 @@ static void CB2_MysteryEventMenu(void)
}
break;
case 14:
- if (JOY_NEW(A_BUTTON))
+ if (gMain.newKeys & A_BUTTON)
{
PlaySE(SE_SELECT);
gMain.state++;