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authorPhlosioneer <mattmdrr2@gmail.com>2019-02-10 20:42:50 -0500
committerPhlosioneer <mattmdrr2@gmail.com>2019-02-10 20:42:50 -0500
commite75f45dbcfcd65901035fbc7e3793332670eb306 (patch)
tree68b8a0144067b5da0d057094e14b9ae7827357df /src/mystery_event_menu.c
parentf2f1b1978ba3423a519df66d4f382dd68ac8b185 (diff)
Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
Diffstat (limited to 'src/mystery_event_menu.c')
-rw-r--r--src/mystery_event_menu.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mystery_event_menu.c b/src/mystery_event_menu.c
index 0de4675d9..2058bb81f 100644
--- a/src/mystery_event_menu.c
+++ b/src/mystery_event_menu.c
@@ -179,7 +179,7 @@ static void CB2_MysteryEventMenu(void)
if (gMain.newKeys & A_BUTTON)
{
PlaySE(SE_SELECT);
- sub_800A620();
+ CheckShouldAdvanceLinkState();
SetWindowBorderStyle(1, 1, 1, 0xD);
PrintMysteryMenuText(1, gText_LoadingEvent, 1, 2, 0);
PutWindowTilemap(1);