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authorGriffinR <griffin.g.richards@gmail.com>2021-11-15 12:04:54 -0500
committerGriffinR <griffin.g.richards@gmail.com>2021-11-16 10:53:00 -0500
commit04cc923d6c17edae778f14cb431991867a05cf65 (patch)
treeb6e1b5bede12da3f64293dde84b1b09f08d40053 /src/overworld.c
parentc1130592faa26f4e555142c48bdc02c1378ff1ee (diff)
Handle optional arguments for warp commands, add WARP_ID_NONE
Diffstat (limited to 'src/overworld.c')
-rw-r--r--src/overworld.c29
1 files changed, 16 insertions, 13 deletions
diff --git a/src/overworld.c b/src/overworld.c
index 6d2b8ae4b..b53de3ebc 100644
--- a/src/overworld.c
+++ b/src/overworld.c
@@ -62,7 +62,6 @@
#include "constants/abilities.h"
#include "constants/layouts.h"
#include "constants/map_types.h"
-#include "constants/maps.h"
#include "constants/region_map_sections.h"
#include "constants/songs.h"
#include "constants/trainer_hill.h"
@@ -208,7 +207,7 @@ static const struct WarpData sDummyWarpData =
{
.mapGroup = MAP_GROUP(UNDEFINED),
.mapNum = MAP_NUM(UNDEFINED),
- .warpId = -1,
+ .warpId = WARP_ID_NONE,
.x = -1,
.y = -1,
};
@@ -570,7 +569,7 @@ static bool32 IsDummyWarp(struct WarpData *warp)
return FALSE;
else if (warp->mapNum != (s8)MAP_NUM(UNDEFINED))
return FALSE;
- else if (warp->warpId != -1)
+ else if (warp->warpId != WARP_ID_NONE)
return FALSE;
else if (warp->x != -1)
return FALSE;
@@ -608,16 +607,20 @@ static void SetPlayerCoordsFromWarp(void)
{
if (gSaveBlock1Ptr->location.warpId >= 0 && gSaveBlock1Ptr->location.warpId < gMapHeader.events->warpCount)
{
+ // warpId is a valid warp for this map, use the coords of that warp.
gSaveBlock1Ptr->pos.x = gMapHeader.events->warps[gSaveBlock1Ptr->location.warpId].x;
gSaveBlock1Ptr->pos.y = gMapHeader.events->warps[gSaveBlock1Ptr->location.warpId].y;
}
else if (gSaveBlock1Ptr->location.x >= 0 && gSaveBlock1Ptr->location.y >= 0)
{
+ // Invalid warpId given. The given coords are valid, use those instead.
+ // WARP_ID_NONE is used to reach this intentionally.
gSaveBlock1Ptr->pos.x = gSaveBlock1Ptr->location.x;
gSaveBlock1Ptr->pos.y = gSaveBlock1Ptr->location.y;
}
else
{
+ // Invalid warpId and coords given. Put player in center of map.
gSaveBlock1Ptr->pos.x = gMapHeader.mapLayout->width / 2;
gSaveBlock1Ptr->pos.y = gMapHeader.mapLayout->height / 2;
}
@@ -659,7 +662,7 @@ void SetWarpDestinationToHealLocation(u8 healLocationId)
{
const struct HealLocation *warp = GetHealLocation(healLocationId);
if (warp)
- SetWarpDestination(warp->group, warp->map, -1, warp->x, warp->y);
+ SetWarpDestination(warp->group, warp->map, WARP_ID_NONE, warp->x, warp->y);
}
void SetWarpDestinationToLastHealLocation(void)
@@ -671,7 +674,7 @@ void SetLastHealLocationWarp(u8 healLocationId)
{
const struct HealLocation *healLocation = GetHealLocation(healLocationId);
if (healLocation)
- SetWarpData(&gSaveBlock1Ptr->lastHealLocation, healLocation->group, healLocation->map, -1, healLocation->x, healLocation->y);
+ SetWarpData(&gSaveBlock1Ptr->lastHealLocation, healLocation->group, healLocation->map, WARP_ID_NONE, healLocation->x, healLocation->y);
}
void UpdateEscapeWarp(s16 x, s16 y)
@@ -679,7 +682,7 @@ void UpdateEscapeWarp(s16 x, s16 y)
u8 currMapType = GetCurrentMapType();
u8 destMapType = GetMapTypeByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum);
if (IsMapTypeOutdoors(currMapType) && IsMapTypeOutdoors(destMapType) != TRUE)
- SetEscapeWarp(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1, x - MAP_OFFSET, y - MAP_OFFSET + 1);
+ SetEscapeWarp(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, WARP_ID_NONE, x - MAP_OFFSET, y - MAP_OFFSET + 1);
}
void SetEscapeWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
@@ -712,7 +715,7 @@ void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y)
if (IsDummyWarp(&sFixedHoleWarp) == TRUE)
sWarpDestination = gLastUsedWarp;
else
- SetWarpDestination(sFixedHoleWarp.mapGroup, sFixedHoleWarp.mapNum, -1, x, y);
+ SetWarpDestination(sFixedHoleWarp.mapGroup, sFixedHoleWarp.mapNum, WARP_ID_NONE, x, y);
}
static void SetWarpDestinationToContinueGameWarp(void)
@@ -729,7 +732,7 @@ void SetContinueGameWarpToHealLocation(u8 healLocationId)
{
const struct HealLocation *warp = GetHealLocation(healLocationId);
if (warp)
- SetWarpData(&gSaveBlock1Ptr->continueGameWarp, warp->group, warp->map, -1, warp->x, warp->y);
+ SetWarpData(&gSaveBlock1Ptr->continueGameWarp, warp->group, warp->map, WARP_ID_NONE, warp->x, warp->y);
}
void SetContinueGameWarpToDynamicWarp(int unused)
@@ -759,7 +762,7 @@ static bool8 SetDiveWarp(u8 dir, u16 x, u16 y)
if (connection != NULL)
{
- SetWarpDestination(connection->mapGroup, connection->mapNum, -1, x, y);
+ SetWarpDestination(connection->mapGroup, connection->mapNum, WARP_ID_NONE, x, y);
}
else
{
@@ -785,7 +788,7 @@ void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum)
{
s32 paletteIndex;
- SetWarpDestination(mapGroup, mapNum, -1, -1, -1);
+ SetWarpDestination(mapGroup, mapNum, WARP_ID_NONE, -1, -1);
// Dont transition map music between BF Outside West/East
if (gMapHeader.regionMapSectionId != MAPSEC_BATTLE_FRONTIER)
@@ -3143,17 +3146,17 @@ static u8 FlipVerticalAndClearForced(u8 newFacing, u8 oldFacing)
return oldFacing;
}
-static u8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 a2, s16 x, s16 y)
+static bool8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 direction, s16 x, s16 y)
{
u8 i;
- for (i = 0; i < 16; i++)
+ for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
if (i != selfObjEventId)
{
if ((gObjectEvents[i].currentCoords.x == x && gObjectEvents[i].currentCoords.y == y)
|| (gObjectEvents[i].previousCoords.x == x && gObjectEvents[i].previousCoords.y == y))
{
- return 1;
+ return TRUE;
}
}
}