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authorPhlosioneer <mattmdrr2@gmail.com>2019-02-18 01:03:44 -0500
committerPhlosioneer <mattmdrr2@gmail.com>2019-02-18 01:03:44 -0500
commit08579edbcd596c9659fe25490480c6f96e2b4288 (patch)
tree1ca1d0b652f9054bf691ef5fc2ac7e78fc8d2e4a /src/overworld.c
parent327de0283df467efbd819e192c54e6224684cb38 (diff)
Clean up mistakes and bad formatting
Diffstat (limited to 'src/overworld.c')
-rw-r--r--src/overworld.c143
1 files changed, 73 insertions, 70 deletions
diff --git a/src/overworld.c b/src/overworld.c
index b5b1b04a6..95766805c 100644
--- a/src/overworld.c
+++ b/src/overworld.c
@@ -82,26 +82,26 @@
#define FACING_FORCED_RIGHT 10
// event scripts
-extern const u8 gEventScript_WhiteOut[];
-extern const u8 gEventScript_ResetMrBriney[];
-extern const u8 gEventScript_DoLinkRoomExit[];
+extern const u8 EventScript_WhiteOut[];
+extern const u8 EventScript_ResetMrBriney[];
+extern const u8 EventScript_DoLinkRoomExit[];
extern const u8 gEventScript_TradeRoom_TooBusyToNotice[];
extern const u8 gEventScript_TradeRoom_ReadTrainerCard_NoColor[];
extern const u8 gEventScript_TradeRoom_ReadTrainerCard_Normal[];
-extern const u8 gEventScript_DoubleBattleColosseum_PlayerSpot0[];
-extern const u8 gEventScript_DoubleBattleColosseum_PlayerSpot1[];
-extern const u8 gEventScript_DoubleBattleColosseum_PlayerSpot2[];
-extern const u8 gEventScript_DoubleBattleColosseum_PlayerSpot3[];
-extern const u8 gEventScript_RecordCenter_Spot0[];
-extern const u8 gEventScript_RecordCenter_Spot1[];
-extern const u8 gEventScript_RecordCenter_Spot2[];
-extern const u8 gEventScript_RecordCenter_Spot3[];
-extern const u8 gEventScript_SingleBattleColosseum_PlayerSpot0[];
-extern const u8 gEventScript_SingleBattleColosseum_PlayerSpot1[];
-extern const u8 gEventScript_TradeCenter_Chair1[];
-extern const u8 gEventScript_TradeCenter_Chair0[];
-extern const u8 gEventScript_ConfirmLeaveTradeRoom[];
-extern const u8 gEventScript_TerminateLink[];
+extern const u8 EventScript_DoubleBattleColosseum_PlayerSpot0[];
+extern const u8 EventScript_DoubleBattleColosseum_PlayerSpot1[];
+extern const u8 EventScript_DoubleBattleColosseum_PlayerSpot2[];
+extern const u8 EventScript_DoubleBattleColosseum_PlayerSpot3[];
+extern const u8 EventScript_RecordCenter_Spot0[];
+extern const u8 EventScript_RecordCenter_Spot1[];
+extern const u8 EventScript_RecordCenter_Spot2[];
+extern const u8 EventScript_RecordCenter_Spot3[];
+extern const u8 EventScript_SingleBattleColosseum_PlayerSpot0[];
+extern const u8 EventScript_SingleBattleColosseum_PlayerSpot1[];
+extern const u8 EventScript_TradeCenter_Chair1[];
+extern const u8 EventScript_TradeCenter_Chair0[];
+extern const u8 EventScript_ConfirmLeaveTradeRoom[];
+extern const u8 EventScript_TerminateLink[];
extern const struct MapLayout *const gMapLayouts[];
extern const struct MapHeader *const *const gMapGroups[];
@@ -186,7 +186,7 @@ static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStr
static u16 GetCenterScreenMetatileBehavior(void);
// IWRAM bss vars
-IWRAM_DATA static void *sUnusedCallback;
+IWRAM_DATA static void *sUnusedOverworldCallback;
IWRAM_DATA static u8 sPlayerTradingStates[4];
// This callback is called with a player's key code. It then returns an
// adjusted key code, effectively intercepting the input before anything
@@ -203,7 +203,7 @@ u16 *gBGTilemapBuffers3;
u16 gHeldKeyCodeToSend;
void (*gFieldCallback)(void);
bool8 (*gFieldCallback2)(void);
-u8 gLinkSelfPlayerId; // This is our player id in a multiplayer mode.
+u8 LocalLinkPlayerId; // This is our player id in a multiplayer mode.
u8 gFieldLinkPlayerCount;
// EWRAM vars
@@ -383,7 +383,7 @@ static void (*const gMovementStatusHandler[])(struct LinkPlayerEventObject *, st
// code
void DoWhiteOut(void)
{
- ScriptContext2_RunNewScript(gEventScript_WhiteOut);
+ ScriptContext2_RunNewScript(EventScript_WhiteOut);
SetMoney(&gSaveBlock1Ptr->money, GetMoney(&gSaveBlock1Ptr->money) / 2);
HealPlayerParty();
Overworld_ResetStateAfterWhiteOut();
@@ -409,7 +409,7 @@ void Overworld_ResetStateAfterTeleport(void)
FlagClear(FLAG_SYS_SAFARI_MODE);
FlagClear(FLAG_SYS_USE_STRENGTH);
FlagClear(FLAG_SYS_USE_FLASH);
- ScriptContext2_RunNewScript(gEventScript_ResetMrBriney);
+ ScriptContext2_RunNewScript(EventScript_ResetMrBriney);
}
void Overworld_ResetStateAfterDigEscRope(void)
@@ -1122,7 +1122,7 @@ u16 GetCurrLocationDefaultMusic(void)
}
else
{
- if (gSaveBlock1Ptr->pos.x < LINK_KEY_CODE_START_BUTTON)
+ if (gSaveBlock1Ptr->pos.x < 24)
return MUS_DOORO_X1;
else
return MUS_GRANROAD;
@@ -1265,7 +1265,7 @@ static void PlayAmbientCry(void)
&& !MetatileBehavior_IsSurfableWaterOrUnderwater(MapGridGetMetatileBehaviorAt(x, y)))
return;
pan = (Random() % 88) + 212;
- volume = (Random() % LINK_KEY_CODE_UNK_8) + 50;
+ volume = (Random() % 30) + 50;
PlayCry2(sAmbientCrySpecies, pan, volume, 1);
}
@@ -1501,7 +1501,7 @@ void SetMainCallback1(MainCallback cb)
// This function is never called.
void SetUnusedCallback(void *func)
{
- sUnusedCallback = func;
+ sUnusedOverworldCallback = func;
}
static bool8 map_post_load_hook_exec(void)
@@ -2194,13 +2194,13 @@ static void sub_8086A80(void)
static void SetCameraToTrackGuestPlayer(void)
{
- InitCameraUpdateCallback(GetSpriteForLinkedPlayer(gLinkSelfPlayerId));
+ InitCameraUpdateCallback(GetSpriteForLinkedPlayer(LocalLinkPlayerId));
}
// Duplicate function.
static void SetCameraToTrackGuestPlayer_2(void)
{
- InitCameraUpdateCallback(GetSpriteForLinkedPlayer(gLinkSelfPlayerId));
+ InitCameraUpdateCallback(GetSpriteForLinkedPlayer(LocalLinkPlayerId));
}
static void sub_8086AE4(void)
@@ -2210,7 +2210,7 @@ static void sub_8086AE4(void)
// This is a hack of some kind; it's undone in sub_8086B14, which is called
// soon after this function.
- sub_8088B3C(x + gLinkSelfPlayerId, y);
+ sub_8088B3C(x + LocalLinkPlayerId, y);
}
static void sub_8086B14(void)
@@ -2219,7 +2219,7 @@ static void sub_8086B14(void)
u16 x, y;
GetCameraFocusCoords(&x, &y);
- x -= gLinkSelfPlayerId;
+ x -= LocalLinkPlayerId;
for (i = 0; i < gFieldLinkPlayerCount; i++)
{
@@ -2242,7 +2242,7 @@ static void CB1_UpdateLinkState(void)
{
if (gWirelessCommType == 0 || !IsRfuRecvQueueEmpty() || !IsSendingKeysToLink())
{
- u8 selfId = gLinkSelfPlayerId;
+ u8 selfId = LocalLinkPlayerId;
UpdateAllLinkPlayers(gLinkPartnersHeldKeys, selfId);
// Note: Because guestId is between 0 and 4, while the smallest key code is
@@ -2307,7 +2307,7 @@ static bool32 AreAllPlayersInState(u16 tradingState)
return TRUE;
}
-static bool32 AreAnyPlayersInState(u16 tradingState)
+static bool32 AreAnyPlayersInTradingState(u16 tradingState)
{
s32 i;
s32 count = gFieldLinkPlayerCount;
@@ -2329,17 +2329,17 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay
{
*forceFacing = GetDirectionForEventScript(script);
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
- if (trainer->isSelf)
+ if (trainer->isLocalPlayer)
{
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
sub_8087530(script);
}
return;
}
- if (AreAnyPlayersInState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE)
+ if (AreAnyPlayersInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE)
{
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
- if (trainer->isSelf)
+ if (trainer->isLocalPlayer)
{
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
sub_8087584();
@@ -2353,7 +2353,7 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay
if (sub_8087340_2(trainer))
{
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
- if (trainer->isSelf)
+ if (trainer->isLocalPlayer)
{
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
InitLinkRoomStartMenuScript();
@@ -2364,7 +2364,7 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay
if (PlayerIsAtSouthExit(trainer) == TRUE)
{
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
- if (trainer->isSelf)
+ if (trainer->isLocalPlayer)
{
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
CreateConfirmLeaveTradeRoomPrompt();
@@ -2376,7 +2376,7 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay
if (script)
{
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
- if (trainer->isSelf)
+ if (trainer->isLocalPlayer)
{
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
InitMenuBasedScript(script);
@@ -2387,7 +2387,7 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay
if (sub_8087340(trainer))
{
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
- if (trainer->isSelf)
+ if (trainer->isLocalPlayer)
{
SetKeyInterceptCallback(KeyInterCB_DeferToRecvQueue);
sub_8087510();
@@ -2398,7 +2398,7 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay
if (sub_8087340(trainer))
{
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
- if (trainer->isSelf)
+ if (trainer->isLocalPlayer)
{
SetKeyInterceptCallback(KeyInterCB_DeferToSendQueue);
sub_8087510();
@@ -2418,7 +2418,7 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay
break;
case LINK_KEY_CODE_UNK_4:
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_IDLE;
- if (trainer->isSelf)
+ if (trainer->isLocalPlayer)
SetKeyInterceptCallback(KeyInterCB_SelfIdle);
break;
case LINK_KEY_CODE_UNK_7:
@@ -2631,7 +2631,7 @@ static u16 KeyInterCB_WaitForPlayersToExit(u32 keyOrPlayerId)
CheckRfuKeepAliveTimer();
if (AreAllPlayersInState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE)
{
- ScriptContext1_SetupScript(gEventScript_DoLinkRoomExit);
+ ScriptContext1_SetupScript(EventScript_DoLinkRoomExit);
SetKeyInterceptCallback(KeyInterCB_SendNothing);
}
return LINK_KEY_CODE_EMPTY;
@@ -2651,11 +2651,11 @@ static u16 KeyInterCB_SendNothing_2(u32 key)
u32 sub_8087214(void)
{
- if (AreAnyPlayersInState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE)
+ if (AreAnyPlayersInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE)
return 2;
- if (sPlayerKeyInterceptCallback == sub_8087170 && sPlayerTradingStates[gLinkSelfPlayerId] != PLAYER_TRADING_STATE_UNK_2)
+ if (sPlayerKeyInterceptCallback == sub_8087170 && sPlayerTradingStates[LocalLinkPlayerId] != PLAYER_TRADING_STATE_UNK_2)
return 0;
- if (sPlayerKeyInterceptCallback == KeyInterCB_DoNothingAndKeepAlive && sPlayerTradingStates[gLinkSelfPlayerId] == PLAYER_TRADING_STATE_BUSY)
+ if (sPlayerKeyInterceptCallback == KeyInterCB_DoNothingAndKeepAlive && sPlayerTradingStates[LocalLinkPlayerId] == PLAYER_TRADING_STATE_BUSY)
return 2;
if (AreAllPlayersInState(PLAYER_TRADING_STATE_UNK_2) != FALSE)
return 1;
@@ -2664,7 +2664,7 @@ u32 sub_8087214(void)
bool32 sub_808727C(void)
{
- return AreAnyPlayersInState(PLAYER_TRADING_STATE_EXITING_ROOM);
+ return AreAnyPlayersInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM);
}
u16 sub_8087288(void)
@@ -2698,7 +2698,7 @@ static void LoadTradeRoomPlayer(s32 linkPlayerId, s32 myPlayerId, struct TradeRo
s16 x, y;
trainer->playerId = linkPlayerId;
- trainer->isSelf = (linkPlayerId == myPlayerId) ? 1 : 0;
+ trainer->isLocalPlayer = (linkPlayerId == myPlayerId) ? 1 : 0;
trainer->c = gLinkPlayerEventObjects[linkPlayerId].movementMode;
trainer->facing = GetLinkPlayerFacingDirection(linkPlayerId);
GetLinkPlayerCoords(linkPlayerId, &x, &y);
@@ -2762,7 +2762,7 @@ static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player)
if (linkPlayerId != 4)
{
- if (!player->isSelf)
+ if (!player->isLocalPlayer)
return gEventScript_TradeRoom_TooBusyToNotice;
else if (sPlayerTradingStates[linkPlayerId] != PLAYER_TRADING_STATE_IDLE)
return gEventScript_TradeRoom_TooBusyToNotice;
@@ -2779,29 +2779,29 @@ static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player)
// these event scripts runs.
static u16 GetDirectionForEventScript(const u8 *script)
{
- if (script == gEventScript_DoubleBattleColosseum_PlayerSpot0)
+ if (script == EventScript_DoubleBattleColosseum_PlayerSpot0)
return FACING_FORCED_RIGHT;
- else if (script == gEventScript_DoubleBattleColosseum_PlayerSpot1)
+ else if (script == EventScript_DoubleBattleColosseum_PlayerSpot1)
return FACING_FORCED_LEFT;
- else if (script == gEventScript_DoubleBattleColosseum_PlayerSpot2)
+ else if (script == EventScript_DoubleBattleColosseum_PlayerSpot2)
return FACING_FORCED_RIGHT;
- else if (script == gEventScript_DoubleBattleColosseum_PlayerSpot3)
+ else if (script == EventScript_DoubleBattleColosseum_PlayerSpot3)
return FACING_FORCED_LEFT;
- else if (script == gEventScript_RecordCenter_Spot0)
+ else if (script == EventScript_RecordCenter_Spot0)
return FACING_FORCED_RIGHT;
- else if (script == gEventScript_RecordCenter_Spot1)
+ else if (script == EventScript_RecordCenter_Spot1)
return FACING_FORCED_LEFT;
- else if (script == gEventScript_RecordCenter_Spot2)
+ else if (script == EventScript_RecordCenter_Spot2)
return FACING_FORCED_RIGHT;
- else if (script == gEventScript_RecordCenter_Spot3)
+ else if (script == EventScript_RecordCenter_Spot3)
return FACING_FORCED_LEFT;
- else if (script == gEventScript_SingleBattleColosseum_PlayerSpot0)
+ else if (script == EventScript_SingleBattleColosseum_PlayerSpot0)
return FACING_FORCED_RIGHT;
- else if (script == gEventScript_SingleBattleColosseum_PlayerSpot1)
+ else if (script == EventScript_SingleBattleColosseum_PlayerSpot1)
return FACING_FORCED_LEFT;
- else if (script == gEventScript_TradeCenter_Chair0)
+ else if (script == EventScript_TradeCenter_Chair0)
return FACING_FORCED_RIGHT;
- else if (script == gEventScript_TradeCenter_Chair1)
+ else if (script == EventScript_TradeCenter_Chair1)
return FACING_FORCED_LEFT;
else
return FACING_NONE;
@@ -2829,7 +2829,7 @@ static void sub_8087530(const u8 *script)
static void CreateConfirmLeaveTradeRoomPrompt(void)
{
PlaySE(SE_WIN_OPEN);
- ScriptContext1_SetupScript(gEventScript_ConfirmLeaveTradeRoom);
+ ScriptContext1_SetupScript(EventScript_ConfirmLeaveTradeRoom);
ScriptContext2_Enable();
}
@@ -2842,7 +2842,7 @@ static void InitMenuBasedScript(const u8 *script)
static void sub_8087584(void)
{
- ScriptContext1_SetupScript(gEventScript_TerminateLink);
+ ScriptContext1_SetupScript(EventScript_TerminateLink);
ScriptContext2_Enable();
}
@@ -3046,8 +3046,11 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
if (linkPlayerEventObj->active)
{
if (facing > FACING_FORCED_RIGHT)
+ {
eventObj->triggerGroundEffectsOnMove = 1;
- else {
+ }
+ else
+ {
// This is a hack to split this code onto two separate lines, without declaring a local variable.
// C++ style inline variables would be nice here.
#define TEMP gLinkPlayerMovementModes[linkPlayerEventObj->movementMode](linkPlayerEventObj, eventObj, facing)
@@ -3131,19 +3134,19 @@ static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerEventObject
// even for Left/Right codes.
static u8 FlipVerticalAndClearForced(u8 newFacing, u8 oldFacing)
{
- switch (newFacing - 1)
+ switch (newFacing)
{
- case (FACING_UP - 1):
- case (FACING_FORCED_UP - 1):
+ case FACING_UP:
+ case FACING_FORCED_UP:
return DIR_NORTH;
- case (FACING_DOWN - 1):
- case (FACING_FORCED_DOWN - 1):
+ case FACING_DOWN:
+ case FACING_FORCED_DOWN:
return DIR_SOUTH;
- case (FACING_LEFT - 1):
- case (FACING_FORCED_LEFT - 1):
+ case FACING_LEFT:
+ case FACING_FORCED_LEFT:
return DIR_WEST;
- case (FACING_RIGHT - 1):
- case (FACING_FORCED_RIGHT - 1):
+ case FACING_RIGHT:
+ case FACING_FORCED_RIGHT:
return DIR_EAST;
}
return oldFacing;