diff options
author | Phlosioneer <mattmdrr2@gmail.com> | 2019-02-18 01:03:44 -0500 |
---|---|---|
committer | Phlosioneer <mattmdrr2@gmail.com> | 2019-02-18 01:03:44 -0500 |
commit | 08579edbcd596c9659fe25490480c6f96e2b4288 (patch) | |
tree | 1ca1d0b652f9054bf691ef5fc2ac7e78fc8d2e4a /src/overworld.c | |
parent | 327de0283df467efbd819e192c54e6224684cb38 (diff) |
Clean up mistakes and bad formatting
Diffstat (limited to 'src/overworld.c')
-rw-r--r-- | src/overworld.c | 143 |
1 files changed, 73 insertions, 70 deletions
diff --git a/src/overworld.c b/src/overworld.c index b5b1b04a6..95766805c 100644 --- a/src/overworld.c +++ b/src/overworld.c @@ -82,26 +82,26 @@ #define FACING_FORCED_RIGHT 10 // event scripts -extern const u8 gEventScript_WhiteOut[]; -extern const u8 gEventScript_ResetMrBriney[]; -extern const u8 gEventScript_DoLinkRoomExit[]; +extern const u8 EventScript_WhiteOut[]; +extern const u8 EventScript_ResetMrBriney[]; +extern const u8 EventScript_DoLinkRoomExit[]; extern const u8 gEventScript_TradeRoom_TooBusyToNotice[]; extern const u8 gEventScript_TradeRoom_ReadTrainerCard_NoColor[]; extern const u8 gEventScript_TradeRoom_ReadTrainerCard_Normal[]; -extern const u8 gEventScript_DoubleBattleColosseum_PlayerSpot0[]; -extern const u8 gEventScript_DoubleBattleColosseum_PlayerSpot1[]; -extern const u8 gEventScript_DoubleBattleColosseum_PlayerSpot2[]; -extern const u8 gEventScript_DoubleBattleColosseum_PlayerSpot3[]; -extern const u8 gEventScript_RecordCenter_Spot0[]; -extern const u8 gEventScript_RecordCenter_Spot1[]; -extern const u8 gEventScript_RecordCenter_Spot2[]; -extern const u8 gEventScript_RecordCenter_Spot3[]; -extern const u8 gEventScript_SingleBattleColosseum_PlayerSpot0[]; -extern const u8 gEventScript_SingleBattleColosseum_PlayerSpot1[]; -extern const u8 gEventScript_TradeCenter_Chair1[]; -extern const u8 gEventScript_TradeCenter_Chair0[]; -extern const u8 gEventScript_ConfirmLeaveTradeRoom[]; -extern const u8 gEventScript_TerminateLink[]; +extern const u8 EventScript_DoubleBattleColosseum_PlayerSpot0[]; +extern const u8 EventScript_DoubleBattleColosseum_PlayerSpot1[]; +extern const u8 EventScript_DoubleBattleColosseum_PlayerSpot2[]; +extern const u8 EventScript_DoubleBattleColosseum_PlayerSpot3[]; +extern const u8 EventScript_RecordCenter_Spot0[]; +extern const u8 EventScript_RecordCenter_Spot1[]; +extern const u8 EventScript_RecordCenter_Spot2[]; +extern const u8 EventScript_RecordCenter_Spot3[]; +extern const u8 EventScript_SingleBattleColosseum_PlayerSpot0[]; +extern const u8 EventScript_SingleBattleColosseum_PlayerSpot1[]; +extern const u8 EventScript_TradeCenter_Chair1[]; +extern const u8 EventScript_TradeCenter_Chair0[]; +extern const u8 EventScript_ConfirmLeaveTradeRoom[]; +extern const u8 EventScript_TerminateLink[]; extern const struct MapLayout *const gMapLayouts[]; extern const struct MapHeader *const *const gMapGroups[]; @@ -186,7 +186,7 @@ static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStr static u16 GetCenterScreenMetatileBehavior(void); // IWRAM bss vars -IWRAM_DATA static void *sUnusedCallback; +IWRAM_DATA static void *sUnusedOverworldCallback; IWRAM_DATA static u8 sPlayerTradingStates[4]; // This callback is called with a player's key code. It then returns an // adjusted key code, effectively intercepting the input before anything @@ -203,7 +203,7 @@ u16 *gBGTilemapBuffers3; u16 gHeldKeyCodeToSend; void (*gFieldCallback)(void); bool8 (*gFieldCallback2)(void); -u8 gLinkSelfPlayerId; // This is our player id in a multiplayer mode. +u8 LocalLinkPlayerId; // This is our player id in a multiplayer mode. u8 gFieldLinkPlayerCount; // EWRAM vars @@ -383,7 +383,7 @@ static void (*const gMovementStatusHandler[])(struct LinkPlayerEventObject *, st // code void DoWhiteOut(void) { - ScriptContext2_RunNewScript(gEventScript_WhiteOut); + ScriptContext2_RunNewScript(EventScript_WhiteOut); SetMoney(&gSaveBlock1Ptr->money, GetMoney(&gSaveBlock1Ptr->money) / 2); HealPlayerParty(); Overworld_ResetStateAfterWhiteOut(); @@ -409,7 +409,7 @@ void Overworld_ResetStateAfterTeleport(void) FlagClear(FLAG_SYS_SAFARI_MODE); FlagClear(FLAG_SYS_USE_STRENGTH); FlagClear(FLAG_SYS_USE_FLASH); - ScriptContext2_RunNewScript(gEventScript_ResetMrBriney); + ScriptContext2_RunNewScript(EventScript_ResetMrBriney); } void Overworld_ResetStateAfterDigEscRope(void) @@ -1122,7 +1122,7 @@ u16 GetCurrLocationDefaultMusic(void) } else { - if (gSaveBlock1Ptr->pos.x < LINK_KEY_CODE_START_BUTTON) + if (gSaveBlock1Ptr->pos.x < 24) return MUS_DOORO_X1; else return MUS_GRANROAD; @@ -1265,7 +1265,7 @@ static void PlayAmbientCry(void) && !MetatileBehavior_IsSurfableWaterOrUnderwater(MapGridGetMetatileBehaviorAt(x, y))) return; pan = (Random() % 88) + 212; - volume = (Random() % LINK_KEY_CODE_UNK_8) + 50; + volume = (Random() % 30) + 50; PlayCry2(sAmbientCrySpecies, pan, volume, 1); } @@ -1501,7 +1501,7 @@ void SetMainCallback1(MainCallback cb) // This function is never called. void SetUnusedCallback(void *func) { - sUnusedCallback = func; + sUnusedOverworldCallback = func; } static bool8 map_post_load_hook_exec(void) @@ -2194,13 +2194,13 @@ static void sub_8086A80(void) static void SetCameraToTrackGuestPlayer(void) { - InitCameraUpdateCallback(GetSpriteForLinkedPlayer(gLinkSelfPlayerId)); + InitCameraUpdateCallback(GetSpriteForLinkedPlayer(LocalLinkPlayerId)); } // Duplicate function. static void SetCameraToTrackGuestPlayer_2(void) { - InitCameraUpdateCallback(GetSpriteForLinkedPlayer(gLinkSelfPlayerId)); + InitCameraUpdateCallback(GetSpriteForLinkedPlayer(LocalLinkPlayerId)); } static void sub_8086AE4(void) @@ -2210,7 +2210,7 @@ static void sub_8086AE4(void) // This is a hack of some kind; it's undone in sub_8086B14, which is called // soon after this function. - sub_8088B3C(x + gLinkSelfPlayerId, y); + sub_8088B3C(x + LocalLinkPlayerId, y); } static void sub_8086B14(void) @@ -2219,7 +2219,7 @@ static void sub_8086B14(void) u16 x, y; GetCameraFocusCoords(&x, &y); - x -= gLinkSelfPlayerId; + x -= LocalLinkPlayerId; for (i = 0; i < gFieldLinkPlayerCount; i++) { @@ -2242,7 +2242,7 @@ static void CB1_UpdateLinkState(void) { if (gWirelessCommType == 0 || !IsRfuRecvQueueEmpty() || !IsSendingKeysToLink()) { - u8 selfId = gLinkSelfPlayerId; + u8 selfId = LocalLinkPlayerId; UpdateAllLinkPlayers(gLinkPartnersHeldKeys, selfId); // Note: Because guestId is between 0 and 4, while the smallest key code is @@ -2307,7 +2307,7 @@ static bool32 AreAllPlayersInState(u16 tradingState) return TRUE; } -static bool32 AreAnyPlayersInState(u16 tradingState) +static bool32 AreAnyPlayersInTradingState(u16 tradingState) { s32 i; s32 count = gFieldLinkPlayerCount; @@ -2329,17 +2329,17 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay { *forceFacing = GetDirectionForEventScript(script); sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; - if (trainer->isSelf) + if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); sub_8087530(script); } return; } - if (AreAnyPlayersInState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE) + if (AreAnyPlayersInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE) { sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; - if (trainer->isSelf) + if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); sub_8087584(); @@ -2353,7 +2353,7 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay if (sub_8087340_2(trainer)) { sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; - if (trainer->isSelf) + if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); InitLinkRoomStartMenuScript(); @@ -2364,7 +2364,7 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay if (PlayerIsAtSouthExit(trainer) == TRUE) { sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; - if (trainer->isSelf) + if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); CreateConfirmLeaveTradeRoomPrompt(); @@ -2376,7 +2376,7 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay if (script) { sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; - if (trainer->isSelf) + if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); InitMenuBasedScript(script); @@ -2387,7 +2387,7 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay if (sub_8087340(trainer)) { sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; - if (trainer->isSelf) + if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToRecvQueue); sub_8087510(); @@ -2398,7 +2398,7 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay if (sub_8087340(trainer)) { sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; - if (trainer->isSelf) + if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToSendQueue); sub_8087510(); @@ -2418,7 +2418,7 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay break; case LINK_KEY_CODE_UNK_4: sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_IDLE; - if (trainer->isSelf) + if (trainer->isLocalPlayer) SetKeyInterceptCallback(KeyInterCB_SelfIdle); break; case LINK_KEY_CODE_UNK_7: @@ -2631,7 +2631,7 @@ static u16 KeyInterCB_WaitForPlayersToExit(u32 keyOrPlayerId) CheckRfuKeepAliveTimer(); if (AreAllPlayersInState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE) { - ScriptContext1_SetupScript(gEventScript_DoLinkRoomExit); + ScriptContext1_SetupScript(EventScript_DoLinkRoomExit); SetKeyInterceptCallback(KeyInterCB_SendNothing); } return LINK_KEY_CODE_EMPTY; @@ -2651,11 +2651,11 @@ static u16 KeyInterCB_SendNothing_2(u32 key) u32 sub_8087214(void) { - if (AreAnyPlayersInState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE) + if (AreAnyPlayersInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE) return 2; - if (sPlayerKeyInterceptCallback == sub_8087170 && sPlayerTradingStates[gLinkSelfPlayerId] != PLAYER_TRADING_STATE_UNK_2) + if (sPlayerKeyInterceptCallback == sub_8087170 && sPlayerTradingStates[LocalLinkPlayerId] != PLAYER_TRADING_STATE_UNK_2) return 0; - if (sPlayerKeyInterceptCallback == KeyInterCB_DoNothingAndKeepAlive && sPlayerTradingStates[gLinkSelfPlayerId] == PLAYER_TRADING_STATE_BUSY) + if (sPlayerKeyInterceptCallback == KeyInterCB_DoNothingAndKeepAlive && sPlayerTradingStates[LocalLinkPlayerId] == PLAYER_TRADING_STATE_BUSY) return 2; if (AreAllPlayersInState(PLAYER_TRADING_STATE_UNK_2) != FALSE) return 1; @@ -2664,7 +2664,7 @@ u32 sub_8087214(void) bool32 sub_808727C(void) { - return AreAnyPlayersInState(PLAYER_TRADING_STATE_EXITING_ROOM); + return AreAnyPlayersInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM); } u16 sub_8087288(void) @@ -2698,7 +2698,7 @@ static void LoadTradeRoomPlayer(s32 linkPlayerId, s32 myPlayerId, struct TradeRo s16 x, y; trainer->playerId = linkPlayerId; - trainer->isSelf = (linkPlayerId == myPlayerId) ? 1 : 0; + trainer->isLocalPlayer = (linkPlayerId == myPlayerId) ? 1 : 0; trainer->c = gLinkPlayerEventObjects[linkPlayerId].movementMode; trainer->facing = GetLinkPlayerFacingDirection(linkPlayerId); GetLinkPlayerCoords(linkPlayerId, &x, &y); @@ -2762,7 +2762,7 @@ static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player) if (linkPlayerId != 4) { - if (!player->isSelf) + if (!player->isLocalPlayer) return gEventScript_TradeRoom_TooBusyToNotice; else if (sPlayerTradingStates[linkPlayerId] != PLAYER_TRADING_STATE_IDLE) return gEventScript_TradeRoom_TooBusyToNotice; @@ -2779,29 +2779,29 @@ static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player) // these event scripts runs. static u16 GetDirectionForEventScript(const u8 *script) { - if (script == gEventScript_DoubleBattleColosseum_PlayerSpot0) + if (script == EventScript_DoubleBattleColosseum_PlayerSpot0) return FACING_FORCED_RIGHT; - else if (script == gEventScript_DoubleBattleColosseum_PlayerSpot1) + else if (script == EventScript_DoubleBattleColosseum_PlayerSpot1) return FACING_FORCED_LEFT; - else if (script == gEventScript_DoubleBattleColosseum_PlayerSpot2) + else if (script == EventScript_DoubleBattleColosseum_PlayerSpot2) return FACING_FORCED_RIGHT; - else if (script == gEventScript_DoubleBattleColosseum_PlayerSpot3) + else if (script == EventScript_DoubleBattleColosseum_PlayerSpot3) return FACING_FORCED_LEFT; - else if (script == gEventScript_RecordCenter_Spot0) + else if (script == EventScript_RecordCenter_Spot0) return FACING_FORCED_RIGHT; - else if (script == gEventScript_RecordCenter_Spot1) + else if (script == EventScript_RecordCenter_Spot1) return FACING_FORCED_LEFT; - else if (script == gEventScript_RecordCenter_Spot2) + else if (script == EventScript_RecordCenter_Spot2) return FACING_FORCED_RIGHT; - else if (script == gEventScript_RecordCenter_Spot3) + else if (script == EventScript_RecordCenter_Spot3) return FACING_FORCED_LEFT; - else if (script == gEventScript_SingleBattleColosseum_PlayerSpot0) + else if (script == EventScript_SingleBattleColosseum_PlayerSpot0) return FACING_FORCED_RIGHT; - else if (script == gEventScript_SingleBattleColosseum_PlayerSpot1) + else if (script == EventScript_SingleBattleColosseum_PlayerSpot1) return FACING_FORCED_LEFT; - else if (script == gEventScript_TradeCenter_Chair0) + else if (script == EventScript_TradeCenter_Chair0) return FACING_FORCED_RIGHT; - else if (script == gEventScript_TradeCenter_Chair1) + else if (script == EventScript_TradeCenter_Chair1) return FACING_FORCED_LEFT; else return FACING_NONE; @@ -2829,7 +2829,7 @@ static void sub_8087530(const u8 *script) static void CreateConfirmLeaveTradeRoomPrompt(void) { PlaySE(SE_WIN_OPEN); - ScriptContext1_SetupScript(gEventScript_ConfirmLeaveTradeRoom); + ScriptContext1_SetupScript(EventScript_ConfirmLeaveTradeRoom); ScriptContext2_Enable(); } @@ -2842,7 +2842,7 @@ static void InitMenuBasedScript(const u8 *script) static void sub_8087584(void) { - ScriptContext1_SetupScript(gEventScript_TerminateLink); + ScriptContext1_SetupScript(EventScript_TerminateLink); ScriptContext2_Enable(); } @@ -3046,8 +3046,11 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing) if (linkPlayerEventObj->active) { if (facing > FACING_FORCED_RIGHT) + { eventObj->triggerGroundEffectsOnMove = 1; - else { + } + else + { // This is a hack to split this code onto two separate lines, without declaring a local variable. // C++ style inline variables would be nice here. #define TEMP gLinkPlayerMovementModes[linkPlayerEventObj->movementMode](linkPlayerEventObj, eventObj, facing) @@ -3131,19 +3134,19 @@ static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerEventObject // even for Left/Right codes. static u8 FlipVerticalAndClearForced(u8 newFacing, u8 oldFacing) { - switch (newFacing - 1) + switch (newFacing) { - case (FACING_UP - 1): - case (FACING_FORCED_UP - 1): + case FACING_UP: + case FACING_FORCED_UP: return DIR_NORTH; - case (FACING_DOWN - 1): - case (FACING_FORCED_DOWN - 1): + case FACING_DOWN: + case FACING_FORCED_DOWN: return DIR_SOUTH; - case (FACING_LEFT - 1): - case (FACING_FORCED_LEFT - 1): + case FACING_LEFT: + case FACING_FORCED_LEFT: return DIR_WEST; - case (FACING_RIGHT - 1): - case (FACING_FORCED_RIGHT - 1): + case FACING_RIGHT: + case FACING_FORCED_RIGHT: return DIR_EAST; } return oldFacing; |