diff options
author | GriffinR <griffin.richards@comcast.net> | 2019-10-11 04:14:09 -0400 |
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committer | huderlem <huderlem@gmail.com> | 2019-10-12 15:14:57 -0500 |
commit | 1b7607bd91a9bdf9ee5e2ccbf895727bc53f9254 (patch) | |
tree | 8c6d3f18074117dbcf9807c4baffbad922a29610 /src/overworld.c | |
parent | 9b81fe1b62ed44365f0aaae7aa252f146fb0c90c (diff) |
Document cable_club.inc
Diffstat (limited to 'src/overworld.c')
-rw-r--r-- | src/overworld.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/overworld.c b/src/overworld.c index 8a8544259..d796a670f 100644 --- a/src/overworld.c +++ b/src/overworld.c @@ -85,9 +85,9 @@ extern const u8 EventScript_WhiteOut[]; extern const u8 EventScript_ResetMrBriney[]; extern const u8 EventScript_DoLinkRoomExit[]; -extern const u8 gEventScript_TradeRoom_TooBusyToNotice[]; -extern const u8 gEventScript_TradeRoom_ReadTrainerCard_NoColor[]; -extern const u8 gEventScript_TradeRoom_ReadTrainerCard_Normal[]; +extern const u8 CableClub_EventScript_TooBusyToNotice[]; +extern const u8 CableClub_EventScript_ReadTrainerCard[]; +extern const u8 CableClub_EventScript_ReadTrainerCardColored[]; extern const u8 EventScript_DoubleBattleColosseum_PlayerSpot0[]; extern const u8 EventScript_DoubleBattleColosseum_PlayerSpot1[]; extern const u8 EventScript_DoubleBattleColosseum_PlayerSpot2[]; @@ -2765,13 +2765,13 @@ static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player) if (linkPlayerId != 4) { if (!player->isLocalPlayer) - return gEventScript_TradeRoom_TooBusyToNotice; + return CableClub_EventScript_TooBusyToNotice; else if (sPlayerTradingStates[linkPlayerId] != PLAYER_TRADING_STATE_IDLE) - return gEventScript_TradeRoom_TooBusyToNotice; + return CableClub_EventScript_TooBusyToNotice; else if (!GetLinkTrainerCardColor(linkPlayerId)) - return gEventScript_TradeRoom_ReadTrainerCard_NoColor; + return CableClub_EventScript_ReadTrainerCard; else - return gEventScript_TradeRoom_ReadTrainerCard_Normal; + return CableClub_EventScript_ReadTrainerCardColored; } return GetInteractedLinkPlayerScript(&otherPlayerPos, player->field_C, player->facing); |