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authorLOuroboros <lunosouroboros@gmail.com>2021-08-24 19:59:32 -0300
committerLOuroboros <lunosouroboros@gmail.com>2021-08-24 19:59:32 -0300
commit554210c5e315e786ddc6eef888e9ff6065ad73f8 (patch)
tree66bb5065902fb10a4ad007e53cb61f90fd68e624 /src/overworld.c
parent63e6b914e4d9b9bdb0a8d621b2ed233990f2ef66 (diff)
Removed trailing spaces in the most relevant files
Command used for the job: egrep -rl ' $' --include *.c --include *.h --include *.s --include *.inc --include *.txt * | xargs sed -i 's/\s\+$//g' Credits to Grant Murphy from Stack Overflow.
Diffstat (limited to 'src/overworld.c')
-rw-r--r--src/overworld.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/overworld.c b/src/overworld.c
index a2f38c864..844716985 100644
--- a/src/overworld.c
+++ b/src/overworld.c
@@ -823,7 +823,7 @@ void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum)
ResetFieldTasksArgs();
RunOnResumeMapScript();
- if (gMapHeader.regionMapSectionId != MAPSEC_BATTLE_FRONTIER
+ if (gMapHeader.regionMapSectionId != MAPSEC_BATTLE_FRONTIER
|| gMapHeader.regionMapSectionId != sLastMapSectionId)
ShowMapNamePopup();
}
@@ -2235,10 +2235,10 @@ static void CB1_UpdateLinkState(void)
// Note: Because guestId is between 0 and 4, while the smallest key code is
// LINK_KEY_CODE_EMPTY, this is functionally equivalent to `sPlayerKeyInterceptCallback(0)`.
- // It is expecting the callback to be KeyInterCB_SelfIdle, and that will
+ // It is expecting the callback to be KeyInterCB_SelfIdle, and that will
// completely ignore any input parameters.
//
- // UpdateHeldKeyCode performs a sanity check on its input; if
+ // UpdateHeldKeyCode performs a sanity check on its input; if
// sPlayerKeyInterceptCallback echoes back the argument, which is selfId, then
// it'll use LINK_KEY_CODE_EMPTY instead.
//
@@ -3051,7 +3051,7 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
#define TEMP gLinkPlayerMovementModes[linkPlayerObjEvent->movementMode](linkPlayerObjEvent, objEvent, facing)
gMovementStatusHandler[TEMP](linkPlayerObjEvent, objEvent);
-
+
// Clean up the hack.
#undef TEMP
}