diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2020-08-04 19:24:36 -0400 |
---|---|---|
committer | GriffinR <griffin.g.richards@gmail.com> | 2020-08-04 19:24:36 -0400 |
commit | f8f6575360e6ef4c27a5b65dcbda342ec9665f32 (patch) | |
tree | ef5f528216508fb3b61d441cdc9bba7e8950e599 /src/palette_util.c | |
parent | 8e800e206138d00220c44af8acf69ce79103dc9c (diff) |
Rename roulette_util to palette_util
Diffstat (limited to 'src/palette_util.c')
-rwxr-xr-x | src/palette_util.c | 475 |
1 files changed, 475 insertions, 0 deletions
diff --git a/src/palette_util.c b/src/palette_util.c new file mode 100755 index 000000000..5364ff6d9 --- /dev/null +++ b/src/palette_util.c @@ -0,0 +1,475 @@ +#include "global.h" +#include "palette.h" +#include "palette_util.h" +#include "util.h" + +// "RouletteFlash" is more accurately a general flashing/fading util +// this file handles fading the palettes for the color/icon selections on the Roulette wheel +// but it also handles the "pulse blend" effect of Mirage Tower + +void RouletteFlash_Reset(struct RouletteFlashUtil *flash) +{ + flash->enabled = 0; + flash->flags = 0; + memset(&flash->palettes, 0, sizeof(flash->palettes)); +} + +u8 RouletteFlash_Add(struct RouletteFlashUtil *flash, u8 id, const struct RouletteFlashSettings *settings) +{ + if (id >= ARRAY_COUNT(flash->palettes) || flash->palettes[id].available) + return 0xFF; + + flash->palettes[id].settings.color = settings->color; + flash->palettes[id].settings.paletteOffset = settings->paletteOffset; + flash->palettes[id].settings.numColors = settings->numColors; + flash->palettes[id].settings.delay = settings->delay; + flash->palettes[id].settings.unk6 = settings->unk6; + flash->palettes[id].settings.numFadeCycles = settings->numFadeCycles; + flash->palettes[id].settings.unk7_5 = settings->unk7_5; + flash->palettes[id].settings.colorDeltaDir = settings->colorDeltaDir; + flash->palettes[id].state = 0; + flash->palettes[id].available = TRUE; + flash->palettes[id].fadeCycleCounter = 0; + flash->palettes[id].delayCounter = 0; + if (flash->palettes[id].settings.colorDeltaDir < 0) + flash->palettes[id].colorDelta = -1; + else + flash->palettes[id].colorDelta = 1; + + return id; +} + +// Unused +static u8 RouletteFlash_Remove(struct RouletteFlashUtil *flash, u8 id) +{ + if (id >= ARRAY_COUNT(flash->palettes)) + return 0xFF; + if (!flash->palettes[id].available) + return 0xFF; + + memset(&flash->palettes[id], 0, sizeof(flash->palettes[id])); + return id; +} + +static u8 RouletteFlash_FadePalette(struct RouletteFlashPalette *pal) +{ + u8 i; + u8 returnval; + + for (i = 0; i < pal->settings.numColors; i++) + { + struct PlttData *faded = (struct PlttData *)&gPlttBufferFaded[pal->settings.paletteOffset + i]; + struct PlttData *unfaded = (struct PlttData *)&gPlttBufferUnfaded[pal->settings.paletteOffset + i]; + + switch (pal->state) + { + case 1: + // Fade color + if (faded->r + pal->colorDelta >= 0 && faded->r + pal->colorDelta < 32) + faded->r += pal->colorDelta; + if (faded->g + pal->colorDelta >= 0 && faded->g + pal->colorDelta < 32) + faded->g += pal->colorDelta; + if (faded->b + pal->colorDelta >= 0 && faded->b + pal->colorDelta < 32) + faded->b += pal->colorDelta; + break; + case 2: + // Fade back to original color + if (pal->colorDelta < 0) + { + if (faded->r + pal->colorDelta >= unfaded->r) + faded->r += pal->colorDelta; + if (faded->g + pal->colorDelta >= unfaded->g) + faded->g += pal->colorDelta; + if (faded->b + pal->colorDelta >= unfaded->b) + faded->b += pal->colorDelta; + } + else + { + if (faded->r + pal->colorDelta <= unfaded->r) + faded->r += pal->colorDelta; + if (faded->g + pal->colorDelta <= unfaded->g) + faded->g += pal->colorDelta; + if (faded->b + pal->colorDelta <= unfaded->b) + faded->b += pal->colorDelta; + } + break; + } + } + if ((u32)pal->fadeCycleCounter++ != pal->settings.numFadeCycles) + { + returnval = 0; + } + else + { + pal->fadeCycleCounter = 0; + pal->colorDelta *= -1; + if (pal->state == 1) + pal->state++; + else + pal->state--; + returnval = 1; + } + return returnval; +} + +static u8 RouletteFlash_FlashPalette(struct RouletteFlashPalette *pal) +{ + u8 i = 0; + switch (pal->state) + { + case 1: + // Flash to color + for (; i < pal->settings.numColors; i++) + gPlttBufferFaded[pal->settings.paletteOffset + i] = pal->settings.color; + pal->state++; + break; + case 2: + // Restore to original color + for (; i < pal->settings.numColors; i++) + gPlttBufferFaded[pal->settings.paletteOffset + i] = gPlttBufferUnfaded[pal->settings.paletteOffset + i]; + pal->state--; + break; + } + return 1; +} + +void RouletteFlash_Run(struct RouletteFlashUtil *flash) +{ + u8 i = 0; + + if (flash->enabled) + { + for (i = 0; i < ARRAY_COUNT(flash->palettes); i++) + { + if ((flash->flags >> i) & 1) + { + if (--flash->palettes[i].delayCounter == (u8)-1) + { + if (flash->palettes[i].settings.color & FLASHUTIL_USE_EXISTING_COLOR) + RouletteFlash_FadePalette(&flash->palettes[i]); + else + RouletteFlash_FlashPalette(&flash->palettes[i]); + + flash->palettes[i].delayCounter = flash->palettes[i].settings.delay; + } + } + } + } +} + +void RouletteFlash_Enable(struct RouletteFlashUtil *flash, u16 flags) +{ + u8 i = 0; + + flash->enabled++; + for (i = 0; i < ARRAY_COUNT(flash->palettes); i++) + { + if ((flags >> i) & 1) + { + if (flash->palettes[i].available) + { + flash->flags |= 1 << i; + flash->palettes[i].state = 1; + } + } + } +} + +void RouletteFlash_Stop(struct RouletteFlashUtil *flash, u16 flags) +{ + u8 i; + + for (i = 0; i < ARRAY_COUNT(flash->palettes); i++) + { + if ((flash->flags >> i) & 1) + { + if (flash->palettes[i].available) + { + if ((flags >> i) & 1) + { + u32 offset = flash->palettes[i].settings.paletteOffset; + u16 *faded = &gPlttBufferFaded[offset]; + u16 *unfaded = &gPlttBufferUnfaded[offset]; + memcpy(faded, unfaded, flash->palettes[i].settings.numColors * 2); + flash->palettes[i].state = 0; + flash->palettes[i].fadeCycleCounter = 0; + flash->palettes[i].delayCounter = 0; + if (flash->palettes[i].settings.colorDeltaDir < 0) + flash->palettes[i].colorDelta = -1; + else + flash->palettes[i].colorDelta = 1; + } + } + } + } + + if (flags == 0xFFFF) + { + // Stopped all + flash->enabled = 0; + flash->flags = 0; + } + else + { + flash->flags &= ~flags; + } +} + +void InitPulseBlend(struct PulseBlend *pulseBlend) +{ + u8 i = 0; + pulseBlend->usedPulseBlendPalettes = 0; + memset(&pulseBlend->pulseBlendPalettes, 0, sizeof(pulseBlend->pulseBlendPalettes)); + for (; i < 16; i++) + pulseBlend->pulseBlendPalettes[i].paletteSelector = i; +} + +int InitPulseBlendPaletteSettings(struct PulseBlend *pulseBlend, const struct PulseBlendSettings *settings) +{ + u8 i = 0; + struct PulseBlendPalette *pulseBlendPalette = NULL; + + if (!pulseBlend->pulseBlendPalettes[0].inUse) + { + pulseBlendPalette = &pulseBlend->pulseBlendPalettes[0]; + } + else + { + while (++i < 16) + { + if (!pulseBlend->pulseBlendPalettes[i].inUse) + { + pulseBlendPalette = &pulseBlend->pulseBlendPalettes[i]; + break; + } + } + } + + if (pulseBlendPalette == NULL) + return 0xFF; + + pulseBlendPalette->blendCoeff = 0; + pulseBlendPalette->fadeDirection = 0; + pulseBlendPalette->available = 1; + pulseBlendPalette->inUse = 1; + pulseBlendPalette->delayCounter = 0; + pulseBlendPalette->fadeCycleCounter = 0; + memcpy(&pulseBlendPalette->pulseBlendSettings, settings, sizeof(*settings)); + return i; +} + +static void ClearPulseBlendPalettesSettings(struct PulseBlendPalette *pulseBlendPalette) +{ + u16 i; + + if (!pulseBlendPalette->available && pulseBlendPalette->pulseBlendSettings.restorePaletteOnUnload) + { + for (i = pulseBlendPalette->pulseBlendSettings.paletteOffset; i < pulseBlendPalette->pulseBlendSettings.paletteOffset + pulseBlendPalette->pulseBlendSettings.numColors; i++) + gPlttBufferFaded[i] = gPlttBufferUnfaded[i]; + } + + memset(&pulseBlendPalette->pulseBlendSettings, 0, sizeof(pulseBlendPalette->pulseBlendSettings)); + pulseBlendPalette->blendCoeff = 0; + pulseBlendPalette->fadeDirection = 0; + pulseBlendPalette->unk1_5 = 0; + pulseBlendPalette->available = 1; + pulseBlendPalette->inUse = 0; + pulseBlendPalette->fadeCycleCounter = 0; + pulseBlendPalette->delayCounter = 0; +} + +void UnloadUsedPulseBlendPalettes(struct PulseBlend *pulseBlend, u16 pulseBlendPaletteSelector, u8 multiSelection) +{ + u16 i = 0; + + if (!multiSelection) + { + ClearPulseBlendPalettesSettings(&pulseBlend->pulseBlendPalettes[pulseBlendPaletteSelector & 0xF]); + } + else + { + for (i = 0; i < 16; i++) + { + if ((pulseBlendPaletteSelector & 1) && pulseBlend->pulseBlendPalettes[i].inUse) + ClearPulseBlendPalettesSettings(&pulseBlend->pulseBlendPalettes[i]); + + pulseBlendPaletteSelector >>= 1; + } + } +} + +void MarkUsedPulseBlendPalettes(struct PulseBlend *pulseBlend, u16 pulseBlendPaletteSelector, u8 multiSelection) +{ + u8 i = 0; + + if (!multiSelection) + { + i = pulseBlendPaletteSelector & 0xF; + pulseBlend->pulseBlendPalettes[i].available = 0; + pulseBlend->usedPulseBlendPalettes |= 1 << i; + } + else + { + for (i = 0; i < 16; i++) + { + if (!(pulseBlendPaletteSelector & 1) || !pulseBlend->pulseBlendPalettes[i].inUse || !pulseBlend->pulseBlendPalettes[i].available) + { + pulseBlendPaletteSelector <<= 1; + } + else + { + pulseBlend->pulseBlendPalettes[i].available = 0; + pulseBlend->usedPulseBlendPalettes |= 1 << i; + } + } + } +} + +void UnmarkUsedPulseBlendPalettes(struct PulseBlend *pulseBlend, u16 pulseBlendPaletteSelector, u8 multiSelection) +{ + u16 i; + struct PulseBlendPalette *pulseBlendPalette; + u8 j = 0; + + if (!multiSelection) + { + pulseBlendPalette = &pulseBlend->pulseBlendPalettes[pulseBlendPaletteSelector & 0xF]; + if (!pulseBlendPalette->available && pulseBlendPalette->inUse) + { + if (pulseBlendPalette->pulseBlendSettings.restorePaletteOnUnload) + { + for (i = pulseBlendPalette->pulseBlendSettings.paletteOffset; i < pulseBlendPalette->pulseBlendSettings.paletteOffset + pulseBlendPalette->pulseBlendSettings.numColors; i++) + gPlttBufferFaded[i] = gPlttBufferUnfaded[i]; + } + + pulseBlendPalette->available = 1; + pulseBlend->usedPulseBlendPalettes &= ~(1 << j); + } + } + else + { + for (j = 0; j < 16; j++) + { + pulseBlendPalette = &pulseBlend->pulseBlendPalettes[j]; + if (!(pulseBlendPaletteSelector & 1) || pulseBlendPalette->available || !pulseBlendPalette->inUse) + { + pulseBlendPaletteSelector <<= 1; + } + else + { + if (pulseBlendPalette->pulseBlendSettings.restorePaletteOnUnload) + { + for (i = pulseBlendPalette->pulseBlendSettings.paletteOffset; i < pulseBlendPalette->pulseBlendSettings.paletteOffset + pulseBlendPalette->pulseBlendSettings.numColors; i++) + gPlttBufferFaded[i] = gPlttBufferUnfaded[i]; + } + + pulseBlendPalette->available = 1; + pulseBlend->usedPulseBlendPalettes &= ~(1 << j); + } + } + } +} + +void UpdatePulseBlend(struct PulseBlend *pulseBlend) +{ + struct PulseBlendPalette *pulseBlendPalette; + u8 i = 0; + + if (pulseBlend->usedPulseBlendPalettes) + { + for (i = 0; i < 16; i++) + { + pulseBlendPalette = &pulseBlend->pulseBlendPalettes[i]; + if ((!pulseBlendPalette->available && pulseBlendPalette->inUse) && (!gPaletteFade.active || !pulseBlendPalette->pulseBlendSettings.unk7_7)) + { + if (--pulseBlendPalette->delayCounter == 0xFF) + { + pulseBlendPalette->delayCounter = pulseBlendPalette->pulseBlendSettings.delay; + BlendPalette(pulseBlendPalette->pulseBlendSettings.paletteOffset, pulseBlendPalette->pulseBlendSettings.numColors, pulseBlendPalette->blendCoeff, pulseBlendPalette->pulseBlendSettings.blendColor); + switch (pulseBlendPalette->pulseBlendSettings.fadeType) + { + case 0: // Fade all the way to the max blend amount, then wrap around + // BUG: This comparison will never be true for maxBlendCoeff values that are >= 8. This is because + // maxBlendCoeff is a signed 4-bit field, but blendCoeff is an unsigned 4-bit field. This code is never + // reached, anyway, so the bug is not observable in vanilla gameplay. + if (pulseBlendPalette->blendCoeff++ == pulseBlendPalette->pulseBlendSettings.maxBlendCoeff) + { + pulseBlendPalette->fadeCycleCounter++; + pulseBlendPalette->blendCoeff = 0; + } + break; + case 1: // Fade in and out + if (pulseBlendPalette->fadeDirection) + { + if (--pulseBlendPalette->blendCoeff == 0) + { + pulseBlendPalette->fadeCycleCounter++; + pulseBlendPalette->fadeDirection ^= 1; + } + } + else + { + u8 max = (pulseBlendPalette->pulseBlendSettings.maxBlendCoeff - 1) & 0xF; + if (pulseBlendPalette->blendCoeff++ == max) + { + pulseBlendPalette->fadeCycleCounter++; + pulseBlendPalette->fadeDirection ^= 1; + } + } + break; + case (MODERN ? -2 : 2): // Flip back and forth + // This code is never reached in vanilla + if (pulseBlendPalette->fadeDirection) + pulseBlendPalette->blendCoeff = 0; + else + pulseBlendPalette->blendCoeff = pulseBlendPalette->pulseBlendSettings.maxBlendCoeff & 0xF; + + pulseBlendPalette->fadeDirection ^= 1; + pulseBlendPalette->fadeCycleCounter++; + break; + } + + if (pulseBlendPalette->pulseBlendSettings.numFadeCycles != 0xFF + && pulseBlendPalette->fadeCycleCounter == pulseBlendPalette->pulseBlendSettings.numFadeCycles) + UnmarkUsedPulseBlendPalettes(pulseBlend, pulseBlendPalette->paletteSelector, FALSE); + } + } + } + } +} + +// Below used for the Roulette grid +void ClearTilemapRect(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height) +{ + u16 *_dest; + u8 i; + u8 j; + i = 0; + dest = &dest[top * 32 + left]; + for (; i < height; i++) + { + _dest = dest + i * 32; + for (j = 0; j < width; j++) + { + *_dest++ = src; + } + } +} + +void SetTilemapRect(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height) +{ + u16 *_dest; + u16 *_src = src; + u8 i; + u8 j; + i = 0; + dest = &dest[top * 32 + left]; + for (; i < height; i++) + { + _dest = dest + i * 32; + for (j = 0; j < width; j++) + { + *_dest++ = *_src++; + } + } +} |