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authorGriffinR <griffin.g.richards@gmail.com>2021-04-16 01:30:03 -0400
committerGitHub <noreply@github.com>2021-04-16 01:30:03 -0400
commitc1da6b29bc853df1a42f08adb9b141de747dae55 (patch)
tree4a29484dd11d60bb13edc449adaa2e409f444af4 /src/pokedex.c
parent70d0b81fe08e4b3baa5c3c7f8e81909c74477eb7 (diff)
parentf94540c2b875cff0085149b95728d2f0a0c610eb (diff)
Merge pull request #1405 from GriffinRichards/constants-display
Add more usage of DISPLAY constants, misc REG constants
Diffstat (limited to 'src/pokedex.c')
-rw-r--r--src/pokedex.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/pokedex.c b/src/pokedex.c
index 2d371f937..c7c892d53 100644
--- a/src/pokedex.c
+++ b/src/pokedex.c
@@ -305,7 +305,7 @@ static void ClearSearchParameterBoxText(void);
static const struct OamData sOamData_ScrollBar =
{
- .y = 160,
+ .y = DISPLAY_HEIGHT,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
@@ -322,7 +322,7 @@ static const struct OamData sOamData_ScrollBar =
static const struct OamData sOamData_ScrollArrow =
{
- .y = 160,
+ .y = DISPLAY_HEIGHT,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
@@ -339,7 +339,7 @@ static const struct OamData sOamData_ScrollArrow =
static const struct OamData sOamData_InterfaceText =
{
- .y = 160,
+ .y = DISPLAY_HEIGHT,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
@@ -356,7 +356,7 @@ static const struct OamData sOamData_InterfaceText =
static const struct OamData sOamData_RotatingPokeBall =
{
- .y = 160,
+ .y = DISPLAY_HEIGHT,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_WINDOW,
.mosaic = 0,
@@ -373,7 +373,7 @@ static const struct OamData sOamData_RotatingPokeBall =
static const struct OamData sOamData_SeenOwnText =
{
- .y = 160,
+ .y = DISPLAY_HEIGHT,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
@@ -390,7 +390,7 @@ static const struct OamData sOamData_SeenOwnText =
static const struct OamData sOamData_Dex8x16 =
{
- .y = 160,
+ .y = DISPLAY_HEIGHT,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
@@ -2109,8 +2109,8 @@ static bool8 LoadPokedexListPage(u8 page)
gMain.state++;
break;
case 5:
- SetGpuReg(REG_OFFSET_WININ, 0x3F3F);
- SetGpuReg(REG_OFFSET_WINOUT, 0x1D3F);
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_ALL | WINOUT_WINOBJ_BG0 | WINOUT_WINOBJ_BG2 | WINOUT_WINOBJ_BG3 | WINOUT_WINOBJ_OBJ);
SetGpuReg(REG_OFFSET_WIN0H, 0);
SetGpuReg(REG_OFFSET_WIN0V, 0);
SetGpuReg(REG_OFFSET_WIN1H, 0);
@@ -2768,7 +2768,7 @@ static void CreateInterfaceSprites(u8 page)
// Scroll arrows
spriteId = CreateSprite(&sScrollArrowSpriteTemplate, 184, 4, 0);
gSprites[spriteId].sIsDownArrow = FALSE;
- spriteId = CreateSprite(&sScrollArrowSpriteTemplate, 184, 156, 0);
+ spriteId = CreateSprite(&sScrollArrowSpriteTemplate, 184, DISPLAY_HEIGHT - 4, 0);
gSprites[spriteId].sIsDownArrow = TRUE;
gSprites[spriteId].vFlip = TRUE;
@@ -2779,20 +2779,20 @@ static void CreateInterfaceSprites(u8 page)
spriteId = CreateSprite(&sInterfaceTextSpriteTemplate, 48, 120, 0);
StartSpriteAnim(&gSprites[spriteId], 3);
// Select button
- spriteId = CreateSprite(&sInterfaceTextSpriteTemplate, 16, 144, 0);
+ spriteId = CreateSprite(&sInterfaceTextSpriteTemplate, 16, DISPLAY_HEIGHT - 16, 0);
StartSpriteAnim(&gSprites[spriteId], 2);
gSprites[spriteId].data[2] = 0x80;
// Search text
- spriteId = CreateSprite(&sInterfaceTextSpriteTemplate, 48, 144, 0);
+ spriteId = CreateSprite(&sInterfaceTextSpriteTemplate, 48, DISPLAY_HEIGHT - 16, 0);
StartSpriteAnim(&gSprites[spriteId], 1);
- spriteId = CreateSprite(&sRotatingPokeBallSpriteTemplate, 0, 80, 2);
+ spriteId = CreateSprite(&sRotatingPokeBallSpriteTemplate, 0, DISPLAY_HEIGHT / 2, 2);
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 30;
gSprites[spriteId].data[0] = 30;
gSprites[spriteId].data[1] = 0;
- spriteId = CreateSprite(&sRotatingPokeBallSpriteTemplate, 0, 80, 2);
+ spriteId = CreateSprite(&sRotatingPokeBallSpriteTemplate, 0, DISPLAY_HEIGHT / 2, 2);
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 31;
gSprites[spriteId].data[0] = 31;