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author | GriffinR <griffin.g.richards@gmail.com> | 2021-09-24 10:17:34 -0400 |
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committer | GitHub <noreply@github.com> | 2021-09-24 10:17:34 -0400 |
commit | 42d2fefe0218f529f9c22f3b6b4230ca91a00de5 (patch) | |
tree | db4ae87659baced2022e440109306266c1c80e3b /src/pokemon_animation.c | |
parent | f8f7617946e150514313267ba52a35ebd9052936 (diff) | |
parent | 09fd4fc4c57796036905cdc5caaa53fb96c436f8 (diff) |
Merge branch 'master' into tag-none
Diffstat (limited to 'src/pokemon_animation.c')
-rw-r--r-- | src/pokemon_animation.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/pokemon_animation.c b/src/pokemon_animation.c index 8e90caeb8..9a95edf4b 100644 --- a/src/pokemon_animation.c +++ b/src/pokemon_animation.c @@ -10,7 +10,7 @@ #include "constants/battle_anim.h" #include "constants/rgb.h" -/* +/* This file handles the movements of the Pokémon intro animations. Each animation type is identified by an ANIM_* constant that @@ -26,7 +26,7 @@ The table linking species to a BACK_ANIM is in this file (sSpeciesToBackAnimSet) while the table linking species to an ANIM for their front animation is in - pokemon.c (sMonFrontAnimIdsTable). + pokemon.c (sMonFrontAnimIdsTable). These are the functions that will start an animation: - LaunchAnimationTaskForFrontSprite |