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authorGriffinR <griffin.g.richards@gmail.com>2021-09-24 10:17:34 -0400
committerGitHub <noreply@github.com>2021-09-24 10:17:34 -0400
commit42d2fefe0218f529f9c22f3b6b4230ca91a00de5 (patch)
treedb4ae87659baced2022e440109306266c1c80e3b /src/pokemon_animation.c
parentf8f7617946e150514313267ba52a35ebd9052936 (diff)
parent09fd4fc4c57796036905cdc5caaa53fb96c436f8 (diff)
Merge branch 'master' into tag-none
Diffstat (limited to 'src/pokemon_animation.c')
-rw-r--r--src/pokemon_animation.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/pokemon_animation.c b/src/pokemon_animation.c
index 8e90caeb8..9a95edf4b 100644
--- a/src/pokemon_animation.c
+++ b/src/pokemon_animation.c
@@ -10,7 +10,7 @@
#include "constants/battle_anim.h"
#include "constants/rgb.h"
-/*
+/*
This file handles the movements of the Pokémon intro animations.
Each animation type is identified by an ANIM_* constant that
@@ -26,7 +26,7 @@
The table linking species to a BACK_ANIM is in this file (sSpeciesToBackAnimSet)
while the table linking species to an ANIM for their front animation is in
- pokemon.c (sMonFrontAnimIdsTable).
+ pokemon.c (sMonFrontAnimIdsTable).
These are the functions that will start an animation:
- LaunchAnimationTaskForFrontSprite