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authoraaaaaa123456789 <aaaaaa123456789@acidch.at>2020-11-02 22:02:39 -0300
committeraaaaaa123456789 <aaaaaa123456789@acidch.at>2020-11-02 22:02:39 -0300
commitbacc831aa91d059936bd7c852bf0a0fb44d8f27a (patch)
tree660080b3d0dd091d8827c679f489ffbfb337d3c3 /src/pokenav_menu_handler_1.c
parent6545745e5997f48e0c853b30b144a10244e7ba20 (diff)
Re-apply joypad macros (minus merge conflicts)
Diffstat (limited to 'src/pokenav_menu_handler_1.c')
-rw-r--r--src/pokenav_menu_handler_1.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/pokenav_menu_handler_1.c b/src/pokenav_menu_handler_1.c
index 35e7a84f9..c3a878b3f 100644
--- a/src/pokenav_menu_handler_1.c
+++ b/src/pokenav_menu_handler_1.c
@@ -216,7 +216,7 @@ static u32 HandleMainMenuInput(struct Pokenav1Struct *state)
if (UpdateMenuCursorPos(state))
return POKENAV_MENU_FUNC_MOVE_CURSOR;
- if (gMain.newKeys & A_BUTTON)
+ if (JOY_NEW(A_BUTTON))
{
switch (sMenuItems[state->menuType][state->cursorPos])
{
@@ -312,7 +312,7 @@ static u32 HandleMainMenuInputEndTutorial(struct Pokenav1Struct *state)
return -1;
}
}
- else if (gMain.newKeys & B_BUTTON)
+ else if (JOY_NEW(B_BUTTON))
{
return -1;
}
@@ -329,7 +329,7 @@ static u32 HandleCantOpenRibbonsInput(struct Pokenav1Struct *state)
return POKENAV_MENU_FUNC_MOVE_CURSOR;
}
- if (gMain.newKeys & (A_BUTTON | B_BUTTON))
+ if (JOY_NEW(A_BUTTON | B_BUTTON))
{
state->callback = GetMainMenuInputHandler();
return POKENAV_MENU_FUNC_RESHOW_DESCRIPTION;
@@ -363,7 +363,7 @@ static u32 HandleConditionMenuInput(struct Pokenav1Struct *state)
return POKENAV_MENU_FUNC_RETURN_TO_MAIN;
}
}
- if (gMain.newKeys & B_BUTTON)
+ if (JOY_NEW(B_BUTTON))
{
if (state->cursorPos != sLastCursorPositions[state->menuType])
{
@@ -404,7 +404,7 @@ static u32 HandleConditionSearchMenuInput(struct Pokenav1Struct *state)
return POKENAV_MENU_FUNC_RETURN_TO_CONDITION;
}
}
- if (gMain.newKeys & B_BUTTON)
+ if (JOY_NEW(B_BUTTON))
{
if (state->cursorPos != sLastCursorPositions[state->menuType])
{
@@ -463,7 +463,7 @@ static void ReturnToConditionMenu(struct Pokenav1Struct *state)
static bool32 UpdateMenuCursorPos(struct Pokenav1Struct *state)
{
- if (gMain.newKeys & DPAD_UP)
+ if (JOY_NEW(DPAD_UP))
{
if (--state->cursorPos < 0)
state->cursorPos = sLastCursorPositions[state->menuType];
@@ -471,7 +471,7 @@ static bool32 UpdateMenuCursorPos(struct Pokenav1Struct *state)
state->currMenuItem = sMenuItems[state->menuType][state->cursorPos];
return TRUE;
}
- else if (gMain.newKeys & DPAD_DOWN)
+ else if (JOY_NEW(DPAD_DOWN))
{
state->cursorPos++;
if (state->cursorPos > sLastCursorPositions[state->menuType])