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author | Diegoisawesome <diego@domoreaweso.me> | 2018-12-31 02:30:30 -0600 |
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committer | Diegoisawesome <diego@domoreaweso.me> | 2018-12-31 02:30:30 -0600 |
commit | d004ce065c9cc6425df6f567dff39eb831f84875 (patch) | |
tree | 2c20338324f10a553e78e731d999dd58669266c3 /src/psychic.c | |
parent | ec780bb2098be75e591b212e85947f88c91d4e37 (diff) | |
parent | 58f130d007b97623dd5c7a3b373800c138f75c5e (diff) |
Merge branch 'master' of github.com:pret/pokeemerald into trade
Diffstat (limited to 'src/psychic.c')
-rw-r--r-- | src/psychic.c | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/psychic.c b/src/psychic.c index 371c24ce8..5756fe97f 100644 --- a/src/psychic.c +++ b/src/psychic.c @@ -641,8 +641,8 @@ void sub_810F634(struct Sprite *sprite) void sub_810F6B0(struct Sprite *sprite) { - s16 x = sub_80A861C(gBattleAnimAttacker, 1) / 2; - s16 y = sub_80A861C(gBattleAnimAttacker, 0) / -2; + s16 x = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 2; + s16 y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / -2; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) x = -x; @@ -753,8 +753,8 @@ void sub_810F940(u8 taskId) task->data[13] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); - var0 = sub_80A861C(gBattleAnimAttacker, 1) / 3; - var1 = sub_80A861C(gBattleAnimAttacker, 0) / 3; + var0 = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 3; + var1 = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 3; task->data[12] = var0 > var1 ? var0 : var1; SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); @@ -865,18 +865,18 @@ void sub_810FBF0(u8 taskId) if (gBattleAnimArgs[0] == 1) { task->data[10] = -10; - task->data[11] = sub_80A861C(gBattleAnimTarget, 5) - 8; - task->data[12] = sub_80A861C(gBattleAnimTarget, 2) + 8; - task->data[13] = sub_80A861C(gBattleAnimAttacker, 5) - 8; - task->data[14] = sub_80A861C(gBattleAnimAttacker, 2) + 8; + task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_RIGHT) - 8; + task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) + 8; + task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_RIGHT) - 8; + task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) + 8; } else { task->data[10] = 10; - task->data[11] = sub_80A861C(gBattleAnimAttacker, 4) + 8; - task->data[12] = sub_80A861C(gBattleAnimAttacker, 3) - 8; - task->data[13] = sub_80A861C(gBattleAnimTarget, 4) + 8; - task->data[14] = sub_80A861C(gBattleAnimTarget, 3) - 8; + task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_LEFT) + 8; + task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM) - 8; + task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_LEFT) + 8; + task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_BOTTOM) - 8; } } else @@ -884,18 +884,18 @@ void sub_810FBF0(u8 taskId) if (gBattleAnimArgs[0] == 1) { task->data[10] = -10; - task->data[11] = sub_80A861C(gBattleAnimTarget, 4) + 8; - task->data[12] = sub_80A861C(gBattleAnimTarget, 2) + 8; - task->data[13] = sub_80A861C(gBattleAnimAttacker, 4) + 8; - task->data[14] = sub_80A861C(gBattleAnimAttacker, 2) + 8; + task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_LEFT) + 8; + task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) + 8; + task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_LEFT) + 8; + task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) + 8; } else { task->data[10] = 10; - task->data[11] = sub_80A861C(gBattleAnimAttacker, 5) - 8; - task->data[12] = sub_80A861C(gBattleAnimAttacker, 3) - 8; - task->data[13] = sub_80A861C(gBattleAnimTarget, 5) - 8; - task->data[14] = sub_80A861C(gBattleAnimTarget, 3) - 8; + task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_RIGHT) - 8; + task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM) - 8; + task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_RIGHT) - 8; + task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_BOTTOM) - 8; } } |