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authorGriffinR <griffin.g.richards@gmail.com>2021-08-15 18:26:09 -0400
committerGriffinR <griffin.g.richards@gmail.com>2021-10-05 23:37:54 -0400
commit4efa6c882a68d69e32f59580faa438a6b1fd0b68 (patch)
tree025979d9287c2e6de8786b01e16176231c28c3b5 /src/reload_save.c
parentdfdcfc1568ad8d3c4efbe36f06c1b883b677abd2 (diff)
Continue misc link documentation, rename reset_save_heap
Diffstat (limited to 'src/reload_save.c')
-rw-r--r--src/reload_save.c30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/reload_save.c b/src/reload_save.c
new file mode 100644
index 000000000..cdbb2f227
--- /dev/null
+++ b/src/reload_save.c
@@ -0,0 +1,30 @@
+#include "global.h"
+#include "main.h"
+#include "gpu_regs.h"
+#include "m4a.h"
+#include "load_save.h"
+#include "save.h"
+#include "new_game.h"
+#include "overworld.h"
+#include "malloc.h"
+
+// Reloads the game, continuing from the point of the last save
+// Used to gracefully exit after a link connection error
+void ReloadSave(void)
+{
+ u16 imeBackup = REG_IME;
+ REG_IME = 0;
+ RegisterRamReset(RESET_EWRAM);
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_FORCED_BLANK);
+ REG_IME = imeBackup;
+ gMain.inBattle = FALSE;
+ SetSaveBlocksPointers(GetSaveBlocksPointersBaseOffset());
+ ResetMenuAndMonGlobals();
+ Save_ResetSaveCounters();
+ Save_LoadGameData(SAVE_NORMAL);
+ if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_CORRUPT)
+ Sav2_ClearSetDefault();
+ SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
+ InitHeap(gHeap, HEAP_SIZE);
+ SetMainCallback2(CB2_ContinueSavedGame);
+}