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author | Phlosioneer <mattmdrr2@gmail.com> | 2019-02-09 21:07:07 -0500 |
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committer | Phlosioneer <mattmdrr2@gmail.com> | 2019-02-09 21:07:07 -0500 |
commit | 45297797e6f038ecf30a78306a15cdf5d33a859c (patch) | |
tree | 871fcb4c7acadb49fea1d4d456b9d6468e47ea91 /src/reset_save_heap.c | |
parent | 6f1d2b870c1426e7f405f3b3bc4ff2b9edb380e1 (diff) |
Document the intro movie state machine
Need to study the water droplet animation more closely before they can
be renamed; otherwise, this names every major symbol in this file.
Diffstat (limited to 'src/reset_save_heap.c')
-rw-r--r-- | src/reset_save_heap.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/reset_save_heap.c b/src/reset_save_heap.c index d7c93a75c..95d63a323 100644 --- a/src/reset_save_heap.c +++ b/src/reset_save_heap.c @@ -19,7 +19,7 @@ void sub_81700F8(void) REG_IME = imeBackup; gMain.inBattle = FALSE; SetSaveBlocksPointers(sub_815355C()); - sub_808447C(); + ResetMenuAndMonGlobals(); Save_ResetSaveCounters(); Save_LoadGameData(0); if (gSaveFileStatus == 0 || gSaveFileStatus == 2) |