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authorPhlosioneer <mattmdrr2@gmail.com>2019-02-09 21:07:07 -0500
committerPhlosioneer <mattmdrr2@gmail.com>2019-02-09 21:07:07 -0500
commit45297797e6f038ecf30a78306a15cdf5d33a859c (patch)
tree871fcb4c7acadb49fea1d4d456b9d6468e47ea91 /src/reset_save_heap.c
parent6f1d2b870c1426e7f405f3b3bc4ff2b9edb380e1 (diff)
Document the intro movie state machine
Need to study the water droplet animation more closely before they can be renamed; otherwise, this names every major symbol in this file.
Diffstat (limited to 'src/reset_save_heap.c')
-rw-r--r--src/reset_save_heap.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/reset_save_heap.c b/src/reset_save_heap.c
index d7c93a75c..95d63a323 100644
--- a/src/reset_save_heap.c
+++ b/src/reset_save_heap.c
@@ -19,7 +19,7 @@ void sub_81700F8(void)
REG_IME = imeBackup;
gMain.inBattle = FALSE;
SetSaveBlocksPointers(sub_815355C());
- sub_808447C();
+ ResetMenuAndMonGlobals();
Save_ResetSaveCounters();
Save_LoadGameData(0);
if (gSaveFileStatus == 0 || gSaveFileStatus == 2)