diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2018-06-30 18:55:34 +0200 |
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committer | DizzyEggg <jajkodizzy@wp.pl> | 2018-06-30 18:55:34 +0200 |
commit | 2d0be91217e0ea16f298bb823e954a4d6f6ff63b (patch) | |
tree | ef66209a3aa7312cde9d69a2d55f0eaecc2876fd /src/reshow_battle_screen.c | |
parent | bfc64c9689d4518c64ba15cd7d52b9a6149fd218 (diff) |
Move all trainer defines to trainers.h and identify frontier brain trainer id
Diffstat (limited to 'src/reshow_battle_screen.c')
-rw-r--r-- | src/reshow_battle_screen.c | 33 |
1 files changed, 17 insertions, 16 deletions
diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c index 4456e450c..4d5240bc7 100644 --- a/src/reshow_battle_screen.c +++ b/src/reshow_battle_screen.c @@ -11,6 +11,7 @@ #include "link.h" #include "sprite.h" #include "constants/species.h" +#include "constants/trainers.h" #include "battle_interface.h" #include "battle_anim.h" #include "data2.h" @@ -144,20 +145,20 @@ static void CB2_ReshowBattleScreenAfterMenu(void) break; case 19: { - u8 opponentBank; + u8 opponentBattler; u16 species; LoadAndCreateEnemyShadowSprites(); - opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); - species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES); - SetBattlerShadowSpriteCallback(opponentBank, species); + opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES); + SetBattlerShadowSpriteCallback(opponentBattler, species); if (IsDoubleBattle()) { - opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); - species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES); - SetBattlerShadowSpriteCallback(opponentBank, species); + opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES); + SetBattlerShadowSpriteCallback(opponentBattler, species); } ActionSelectionCreateCursorAt(gActionSelectionCursor[gBattlerInMenuId], 0); @@ -204,10 +205,10 @@ static bool8 LoadBattlerSpriteGfx(u8 battler) else BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE); } - else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0) + else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler. DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, battler); - else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0) - DecompressTrainerBackPic(BACK_PIC_WALLY, battler); + else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler. + DecompressTrainerBackPic(TRAINER_BACK_PIC_WALLY, battler); else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute) BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler); else @@ -245,7 +246,7 @@ static void CreateBattlerSprite(u8 battler) if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM) gSprites[gBattlerSpriteIds[battler]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM]; } - else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0) + else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) { sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT)); gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50, @@ -255,11 +256,11 @@ static void CreateBattlerSprite(u8 battler) gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy; gSprites[gBattlerSpriteIds[battler]].data[0] = battler; } - else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0) + else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) { - sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(0)); + sub_806A12C(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(0)); gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50, - (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80, + (8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].coords) * 4 + 80, sub_80A82E4(0)); gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler; gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy; @@ -292,9 +293,9 @@ static void CreateHealthboxSprite(u8 battler) { u8 healthboxSpriteId; - if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0) + if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) healthboxSpriteId = CreateSafariPlayerHealthboxSprites(); - else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0) + else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) return; else healthboxSpriteId = CreateBattlerHealthboxSprites(battler); |