diff options
author | Phlosioneer <mattmdrr2@gmail.com> | 2019-04-07 01:56:36 -0400 |
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committer | Phlosioneer <mattmdrr2@gmail.com> | 2019-04-07 01:56:36 -0400 |
commit | d84d94e29a1424dd1d12ff821957bb6b1bc847d6 (patch) | |
tree | c5ba0778afca66a91f71815cd53fe9abef1bdac6 /src/reshow_battle_screen.c | |
parent | ad2a97935e1c1f4362f0dffa58ef437d191bab4e (diff) | |
parent | c3cfd6065825ec8ddd5e1782998071518efaa322 (diff) |
Merge branch 'master' into pokenav-decomp-again
Diffstat (limited to 'src/reshow_battle_screen.c')
-rw-r--r-- | src/reshow_battle_screen.c | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c index dd177f884..b804d2591 100644 --- a/src/reshow_battle_screen.c +++ b/src/reshow_battle_screen.c @@ -15,9 +15,7 @@ #include "constants/trainers.h" #include "battle_interface.h" #include "battle_anim.h" -#include "data2.h" - -extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[]; +#include "data.h" // this file's functions static void CB2_ReshowBattleScreenAfterMenu(void); @@ -233,7 +231,7 @@ static void CreateBattlerSprite(u8 battler) StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]); if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM) - gSprites[gBattlerSpriteIds[battler]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM]; + gSprites[gBattlerSpriteIds[battler]].anims = gMonFrontAnimsPtrTable[SPECIES_CASTFORM]; } else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) { @@ -269,7 +267,7 @@ static void CreateBattlerSprite(u8 battler) StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]); if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM) - gSprites[gBattlerSpriteIds[battler]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM]; + gSprites[gBattlerSpriteIds[battler]].anims = gMonFrontAnimsPtrTable[SPECIES_CASTFORM]; } gSprites[gBattlerSpriteIds[battler]].invisible = gBattleSpritesDataPtr->battlerData[battler].invisible; |