diff options
author | camthesaxman <cameronghall@cox.net> | 2018-02-05 19:46:59 -0600 |
---|---|---|
committer | camthesaxman <cameronghall@cox.net> | 2018-02-05 19:46:59 -0600 |
commit | f78fa6aabfe3c7301eab7250ee2b152feec90b0e (patch) | |
tree | 492ac356462109f7cf1df6705c07315f1bdfe66c /src/reshow_battle_screen.c | |
parent | 607cba8c2e5253874f378cd6280fd066b0c9fa3d (diff) |
rename bank to battler
Diffstat (limited to 'src/reshow_battle_screen.c')
-rw-r--r-- | src/reshow_battle_screen.c | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c index 93d69b840..92a9c4074 100644 --- a/src/reshow_battle_screen.c +++ b/src/reshow_battle_screen.c @@ -22,14 +22,14 @@ extern u16 gBattle_BG2_Y; extern u16 gBattle_BG3_X; extern u16 gBattle_BG3_Y; extern u8 gReservedSpritePaletteCount; -extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; +extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; extern u8 gBankInMenu; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBattleBanksCount; +extern u16 gBattlePartyID[MAX_BATTLERS_COUNT]; +extern u8 gBattlersCount; extern u32 gBattleTypeFlags; -extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; -extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; -extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; +extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT]; +extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; +extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT]; extern struct SpriteTemplate gUnknown_0202499C; extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[]; @@ -164,13 +164,13 @@ static void CB2_ReshowBattleScreenAfterMenu(void) LoadAndCreateEnemyShadowSprites(); - opponentBank = GetBankByPosition(B_POSITION_OPPONENT_LEFT); + opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES); SetBankEnemyShadowSpriteCallback(opponentBank, species); if (IsDoubleBattle()) { - opponentBank = GetBankByPosition(B_POSITION_OPPONENT_RIGHT); + opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES); SetBankEnemyShadowSpriteCallback(opponentBank, species); } @@ -210,9 +210,9 @@ static void sub_80A95F4(void) static bool8 LoadBankSpriteGfx(u8 bank) { - if (bank < gBattleBanksCount) + if (bank < gBattlersCount) { - if (GetBankSide(bank) != SIDE_PLAYER) + if (GetBattlerSide(bank) != B_SIDE_PLAYER) { if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute) BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank); @@ -245,7 +245,7 @@ extern const struct MonCoords gTrainerBackPicCoords[]; static void CreateBankSprite(u8 bank) { - if (bank < gBattleBanksCount) + if (bank < gBattlersCount) { u8 posY; @@ -254,12 +254,12 @@ static void CreateBankSprite(u8 bank) else posY = GetBankSpriteDefault_Y(bank); - if (GetBankSide(bank) != SIDE_PLAYER) + if (GetBattlerSide(bank) != B_SIDE_PLAYER) { if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0) return; - sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankPosition(bank)); + sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank)); gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankCoord(bank, 2), posY, sub_80A82E4(bank)); gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; @@ -272,7 +272,7 @@ static void CreateBankSprite(u8 bank) } else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0) { - sub_806A12C(gSaveBlock2Ptr->playerGender, GetBankPosition(B_POSITION_PLAYER_LEFT)); + sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT)); gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50, (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80, sub_80A82E4(0)); @@ -282,7 +282,7 @@ static void CreateBankSprite(u8 bank) } else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0) { - sub_806A12C(BACK_PIC_WALLY, GetBankPosition(0)); + sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(0)); gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50, (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80, sub_80A82E4(0)); @@ -295,7 +295,7 @@ static void CreateBankSprite(u8 bank) if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0) return; - sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankPosition(bank)); + sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank)); gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankCoord(bank, 2), posY, sub_80A82E4(bank)); gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; @@ -313,7 +313,7 @@ static void CreateBankSprite(u8 bank) static void CreateHealthboxSprite(u8 bank) { - if (bank < gBattleBanksCount) + if (bank < gBattlersCount) { u8 healthboxSpriteId; @@ -328,19 +328,19 @@ static void CreateHealthboxSprite(u8 bank) SetBankHealthboxSpritePos(bank); SetHealthboxSpriteVisible(healthboxSpriteId); - if (GetBankSide(bank) != SIDE_PLAYER) + if (GetBattlerSide(bank) != B_SIDE_PLAYER) UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gEnemyParty[gBattlePartyID[bank]], HEALTHBOX_ALL); else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_SAFARI_ALL_TEXT); else UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_ALL); - if (GetBankPosition(bank) == B_POSITION_OPPONENT_RIGHT || GetBankPosition(bank) == B_POSITION_PLAYER_RIGHT) + if (GetBattlerPosition(bank) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(bank) == B_POSITION_PLAYER_RIGHT) DummyBattleInterfaceFunc(gHealthBoxesIds[bank], TRUE); else DummyBattleInterfaceFunc(gHealthBoxesIds[bank], FALSE); - if (GetBankSide(bank) != SIDE_PLAYER) + if (GetBattlerSide(bank) != B_SIDE_PLAYER) { if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0) SetHealthboxSpriteInvisible(healthboxSpriteId); |