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authorDiegoisawesome <Diegoisawesome@users.noreply.github.com>2018-12-08 21:44:12 -0600
committerGitHub <noreply@github.com>2018-12-08 21:44:12 -0600
commit0b91d2948a431a5d44166544897a550061c01a31 (patch)
tree6e590fbd965b8cd96852ec36474a6841a74dc9b8 /src/rotating_gate.c
parent88ffb0976571c8782a5e632df79d34b7260882c9 (diff)
parentcceb8ac3314c9ba5a48d0b69bc39c41080335119 (diff)
Merge pull request #429 from nullableVoidPtr/master
Various fixes and cleanups
Diffstat (limited to 'src/rotating_gate.c')
-rw-r--r--src/rotating_gate.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rotating_gate.c b/src/rotating_gate.c
index f617321af..3513f092e 100644
--- a/src/rotating_gate.c
+++ b/src/rotating_gate.c
@@ -871,7 +871,7 @@ static s32 RotatingGate_CanRotate(u8 gateId, s32 rotationDirection)
y = gRotatingGate_PuzzleConfig[gateId].y + 7;
// Loop through the gate's "arms" clockwise (north, south, east, west)
- for (i = GATE_ARM_NORTH ; i <= GATE_ARM_WEST; i++)
+ for (i = GATE_ARM_NORTH; i <= GATE_ARM_WEST; i++)
{
// Ensure that no part of the arm collides with the map
for (j = 0; j < GATE_ARM_MAX_LENGTH; j++)