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authorgolem galvanize <golemgalvanize@github.com>2018-12-13 00:31:06 -0500
committergolem galvanize <golemgalvanize@github.com>2018-12-13 00:31:06 -0500
commit6748ef72fb31e1b0af250472a34e50cb3966c5f8 (patch)
treef6dafca53a0e45e5a2a6cdb262a2766f2bde8753 /src/rotating_gate.c
parent2265d49ac2e8868e0b3362f8e7a4d22355eed202 (diff)
parent170b6ef44992f4b7decb31451a3756b6bd4e2d46 (diff)
Merge branch 'master' of https://github.com/pret/pokeemerald into decompile_party_menu
Diffstat (limited to 'src/rotating_gate.c')
-rw-r--r--src/rotating_gate.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rotating_gate.c b/src/rotating_gate.c
index f617321af..3513f092e 100644
--- a/src/rotating_gate.c
+++ b/src/rotating_gate.c
@@ -871,7 +871,7 @@ static s32 RotatingGate_CanRotate(u8 gateId, s32 rotationDirection)
y = gRotatingGate_PuzzleConfig[gateId].y + 7;
// Loop through the gate's "arms" clockwise (north, south, east, west)
- for (i = GATE_ARM_NORTH ; i <= GATE_ARM_WEST; i++)
+ for (i = GATE_ARM_NORTH; i <= GATE_ARM_WEST; i++)
{
// Ensure that no part of the arm collides with the map
for (j = 0; j < GATE_ARM_MAX_LENGTH; j++)