summaryrefslogtreecommitdiff
path: root/src/rotating_gate.c
diff options
context:
space:
mode:
authorGriffinR <griffin.g.richards@gmail.com>2022-01-19 22:17:37 -0500
committerGitHub <noreply@github.com>2022-01-19 22:17:37 -0500
commita7e6045d71d2d21c4fa5a494d112c6b38226eaec (patch)
tree2f0bd67223e68cbbee52749245aff70ebb90accb /src/rotating_gate.c
parent69759b2d128ea27f3bc9ebdb7e58ea3698d0a491 (diff)
parentf899a02ac642e66ab9b6baa28903921863529171 (diff)
Merge pull request #1597 from GriffinRichards/misc-cleanup
Miscellaneous fixes
Diffstat (limited to 'src/rotating_gate.c')
-rw-r--r--src/rotating_gate.c12
1 files changed, 4 insertions, 8 deletions
diff --git a/src/rotating_gate.c b/src/rotating_gate.c
index 23fbb3e1d..3f73698a8 100644
--- a/src/rotating_gate.c
+++ b/src/rotating_gate.c
@@ -684,13 +684,11 @@ static void RotatingGate_LoadPuzzleConfig(void)
{
case PUZZLE_FORTREE_CITY_GYM:
gRotatingGate_PuzzleConfig = sRotatingGate_FortreePuzzleConfig;
- gRotatingGate_PuzzleCount =
- sizeof(sRotatingGate_FortreePuzzleConfig) / sizeof(struct RotatingGatePuzzle);
+ gRotatingGate_PuzzleCount = ARRAY_COUNT(sRotatingGate_FortreePuzzleConfig);
break;
case PUZZLE_ROUTE110_TRICK_HOUSE_PUZZLE6:
gRotatingGate_PuzzleConfig = sRotatingGate_TrickHousePuzzleConfig;
- gRotatingGate_PuzzleCount =
- sizeof(sRotatingGate_TrickHousePuzzleConfig) / sizeof(struct RotatingGatePuzzle);
+ gRotatingGate_PuzzleCount = ARRAY_COUNT(sRotatingGate_TrickHousePuzzleConfig);
break;
case PUZZLE_NONE:
default:
@@ -698,9 +696,7 @@ static void RotatingGate_LoadPuzzleConfig(void)
}
for (i = 0; i < ROTATING_GATE_PUZZLE_MAX - 1; i++)
- {
gRotatingGate_GateSpriteIds[i] = MAX_SPRITES;
- }
}
static void RotatingGate_CreateGatesWithinViewport(s16 deltaX, s16 deltaY)
@@ -773,7 +769,7 @@ static void SpriteCallback_RotatingGate(struct Sprite *sprite)
{
affineAnimation = orientation + 4;
- if (GetPlayerSpeed() != 1)
+ if (GetPlayerSpeed() != PLAYER_SPEED_NORMAL)
affineAnimation += 8;
PlaySE(SE_ROTATING_GATE);
@@ -783,7 +779,7 @@ static void SpriteCallback_RotatingGate(struct Sprite *sprite)
{
affineAnimation = orientation + 8;
- if (GetPlayerSpeed() != 1)
+ if (GetPlayerSpeed() != PLAYER_SPEED_NORMAL)
affineAnimation += 8;
PlaySE(SE_ROTATING_GATE);