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authorDiegoisawesome <Diegoisawesome@users.noreply.github.com>2017-10-06 23:08:23 -0500
committerGitHub <noreply@github.com>2017-10-06 23:08:23 -0500
commit07e29b70bc56e95d322c99cb453433d0ea911fd0 (patch)
tree80c0ff6be5c288aa46a8f4152dd015c31739c88f /src/save_failed_screen.c
parentdea28a0a236412f267e3da8a7c200d947a9c5fe1 (diff)
parent2ecb9fcd130af975dd85a86e8e0fb23520aa7869 (diff)
Merge pull request #63 from ProjectRevoTPP/save_failed_screen
decompile save_failed_screen.c
Diffstat (limited to 'src/save_failed_screen.c')
-rwxr-xr-xsrc/save_failed_screen.c426
1 files changed, 426 insertions, 0 deletions
diff --git a/src/save_failed_screen.c b/src/save_failed_screen.c
new file mode 100755
index 000000000..7a7c30388
--- /dev/null
+++ b/src/save_failed_screen.c
@@ -0,0 +1,426 @@
+#include "global.h"
+#include "text.h"
+#include "main.h"
+#include "palette.h"
+#include "gpu_regs.h"
+#include "bg.h"
+#include "task.h"
+#include "window.h"
+#include "menu.h"
+#include "save.h"
+#include "gba/flash_internal.h"
+
+#define MSG_WIN_TOP 12
+#define CLOCK_WIN_TOP (MSG_WIN_TOP - 4)
+
+extern void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor *color, u8 speed, u8 *str);
+
+extern void (*gGameContinueCallback)(void);
+
+extern u32 gDamagedSaveSectors;
+
+extern const u8 gBirchHelpGfx[];
+extern const u8 gBirchBagTilemap[];
+extern const u8 gBirchGrassTilemap[];
+extern const u16 gBirchBagGrassPal[];
+extern const u16 gUnknown_0850FEFC[];
+extern const u16 gUnknown_0860F074[];
+extern const u32 gUnknown_0850E87C[];
+extern struct SaveSection gSaveDataBuffer;
+
+extern u8 gText_SaveFailedCheckingBackup[];
+extern u8 gText_BackupMemoryDamaged[];
+extern u8 gText_CheckCompleted[];
+extern u8 gText_SaveCompleteGameCannotContinue[];
+extern u8 gText_SaveCompletePressA[];
+extern u8 gText_GamePlayCannotBeContinued[];
+
+extern u8 gDecompressionBuffer[];
+
+// gSaveFailedClockInfo enum
+enum
+{
+ CLOCK_RUNNING,
+ DEBUG_TIMER
+};
+
+// gSaveFailedWindowIds enum
+enum
+{
+ TEXT_WIN_ID,
+ CLOCK_WIN_ID
+};
+
+EWRAM_DATA u16 gSaveFailedType = {0};
+EWRAM_DATA u16 gSaveFailedClockInfo[2] = {0};
+EWRAM_DATA u8 gSaveFailedUnused1[12] = {0};
+EWRAM_DATA u8 gSaveFailedWindowIds[2] = {0};
+EWRAM_DATA u8 gSaveFailedUnused2[4] = {0};
+
+static const struct OamData sClockOamData =
+{
+ 160, // Y
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 1,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+static const struct BgTemplate gUnknown_085EFD88[3] =
+{
+ {
+ .bg = 0,
+ .charBaseIndex = 2,
+ .mapBaseIndex = 31,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 0,
+ .baseTile = 0,
+ },
+ {
+ .bg = 2,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 14,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 2,
+ .baseTile = 0,
+ },
+ {
+ .bg = 3,
+ .charBaseIndex = 0,
+ .mapBaseIndex = 15,
+ .screenSize = 0,
+ .paletteMode = 0,
+ .priority = 3,
+ .baseTile = 0,
+ },
+};
+
+static const struct WindowTemplate gUnknown_085EFD94[] =
+{
+ {
+ .priority = 255,
+ .tilemapLeft = 0,
+ .tilemapTop = 0,
+ .width = 0,
+ .height = 0,
+ .paletteNum = 0,
+ .baseBlock = 0,
+ }
+};
+
+static const struct WindowTemplate gUnknown_085EFD9C[] =
+{
+ {
+ .priority = 0,
+ .tilemapLeft = 1,
+ .tilemapTop = 13,
+ .width = 28,
+ .height = 6,
+ .paletteNum = 15,
+ .baseBlock = 1,
+ }
+};
+
+static const struct WindowTemplate gUnknown_085EFDA4[] =
+{
+ {
+ .priority = 0,
+ .tilemapLeft = 14,
+ .tilemapTop = 9,
+ .width = 2,
+ .height = 2,
+ .paletteNum = 15,
+ .baseBlock = 169,
+ }
+};
+
+static const u8 sClockFrames[8][3] =
+{
+ { 1, 0, 0 },
+ { 5, 0, 0 },
+ { 9, 0, 0 },
+ { 5, 0, 1 },
+ { 1, 0, 1 },
+ { 5, 1, 1 },
+ { 9, 1, 0 },
+ { 5, 1, 0 },
+};
+
+static const u8 gSaveFailedClockPal[] = INCBIN_U8("graphics/misc/clock_small.gbapal");
+static const u8 gSaveFailedClockGfx[] = INCBIN_U8("graphics/misc/clock_small.4bpp.lz");
+
+static void CB2_SaveFailedScreen(void);
+static void CB2_WipeSave(void);
+static void CB2_GameplayCannotBeContinued(void);
+static void CB2_FadeAndReturnToTitleScreen(void);
+static void CB2_ReturnToTitleScreen(void);
+static void VBlankCB_UpdateClockGraphics(void);
+static bool8 VerifySectorWipe(u16 sector);
+static bool8 WipeSectors(u32);
+
+// although this is a general text printer, it's only used in this file.
+static void SaveFailedScreenTextPrint(u8 *text, u8 var1, u8 var2)
+{
+ struct TextColor color;
+
+ color.fgColor = 0;
+ color.bgColor = 15;
+ color.shadowColor = 3;
+ AddTextPrinterParametrized2(gSaveFailedWindowIds[TEXT_WIN_ID], 1, var1 * 8, var2 * 8 + 1, 0, 0, &color, 0, text);
+}
+
+void DoSaveFailedScreen(u8 saveType)
+{
+ SetMainCallback2(CB2_SaveFailedScreen);
+ gSaveFailedType = saveType;
+ gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
+ gSaveFailedClockInfo[DEBUG_TIMER] = 0;
+ gSaveFailedWindowIds[TEXT_WIN_ID] = 0;
+ gSaveFailedWindowIds[CLOCK_WIN_ID] = 0;
+}
+
+static void VBlankCB(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static void CB2_SaveFailedScreen(void)
+{
+ switch (gMain.state)
+ {
+ case 0:
+ default:
+ SetVBlankCallback(NULL);
+ SetGpuReg(REG_OFFSET_DISPCNT, 0);
+ SetGpuReg(REG_OFFSET_BG3CNT, 0);
+ SetGpuReg(REG_OFFSET_BG2CNT, 0);
+ SetGpuReg(REG_OFFSET_BG1CNT, 0);
+ SetGpuReg(REG_OFFSET_BG0CNT, 0);
+ SetGpuReg(REG_OFFSET_BG3HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG3VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG2HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG2VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG1HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG1VOFS, 0);
+ SetGpuReg(REG_OFFSET_BG0HOFS, 0);
+ SetGpuReg(REG_OFFSET_BG0VOFS, 0);
+ // how come this doesnt use the Dma manager?
+ DmaFill16(3, 0, VRAM, VRAM_SIZE);
+ DmaFill32(3, 0, OAM, OAM_SIZE);
+ DmaFill16(3, 0, PLTT, PLTT_SIZE);
+ LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
+ LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x7000));
+ LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x7800));
+ LZ77UnCompVram(gSaveFailedClockGfx, (void *)(VRAM + 0x10020));
+ ResetBgsAndClearDma3BusyFlags(0);
+ InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
+ SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
+ CpuFill32(0, &gDecompressionBuffer[0x2000], 0x800);
+ LoadBgTiles(0, gUnknown_0850E87C, 0x120, 0x214);
+ InitWindows(gUnknown_085EFD94);
+ // AddWindowWithoutTileMap returns a u16/integer, but the info is clobbered into a u8 here resulting in lost info. Bug?
+ gSaveFailedWindowIds[TEXT_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFD9C);
+ SetWindowAttribute(gSaveFailedWindowIds[TEXT_WIN_ID], 7, (u32)&gDecompressionBuffer[0x2800]);
+ gSaveFailedWindowIds[CLOCK_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFDA4);
+ SetWindowAttribute(gSaveFailedWindowIds[CLOCK_WIN_ID], 7, (u32)&gDecompressionBuffer[0x3D00]);
+ DeactivateAllTextPrinters();
+ ResetSpriteData();
+ ResetTasks();
+ ResetPaletteFade();
+ LoadPalette(gBirchBagGrassPal, 0, 0x40);
+ LoadPalette(gSaveFailedClockPal, 0x100, 0x20);
+ LoadPalette(gUnknown_0850FEFC, 0xE0, 0x20);
+ LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
+ SetWindowBorderStyle(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
+ SetWindowBorderStyle(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE);
+ FillWindowPixelBuffer(gSaveFailedWindowIds[CLOCK_WIN_ID], 0x11); // backwards?
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+ CopyWindowToVram(gSaveFailedWindowIds[CLOCK_WIN_ID], 2); // again?
+ CopyWindowToVram(gSaveFailedWindowIds[TEXT_WIN_ID], 1);
+ SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
+ EnableInterrupts(1);
+ SetVBlankCallback(VBlankCB);
+ SetGpuReg(0, 0x1040);
+ ShowBg(0);
+ ShowBg(2);
+ ShowBg(3);
+ gMain.state++;
+ break;
+ case 1:
+ if (!UpdatePaletteFade())
+ {
+ SetMainCallback2(CB2_WipeSave);
+ SetVBlankCallback(VBlankCB_UpdateClockGraphics);
+ }
+ break;
+ }
+}
+
+static void CB2_WipeSave(void)
+{
+ u8 wipeTries = 0;
+
+ gSaveFailedClockInfo[CLOCK_RUNNING] = TRUE;
+
+ while (gDamagedSaveSectors != 0 && wipeTries < 3)
+ {
+ if (WipeSectors(gDamagedSaveSectors) != FALSE)
+ {
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+ SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0);
+ SetMainCallback2(CB2_GameplayCannotBeContinued);
+ return;
+ }
+
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+ SaveFailedScreenTextPrint(gText_CheckCompleted, 1, 0);
+ HandleSavingData(gSaveFailedType);
+
+ if (gDamagedSaveSectors != 0)
+ {
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+ SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
+ }
+
+ wipeTries++;
+ }
+
+ if (wipeTries == 3)
+ {
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+ SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0);
+ }
+ else
+ {
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+
+ if (gGameContinueCallback == NULL)
+ SaveFailedScreenTextPrint(gText_SaveCompleteGameCannotContinue, 1, 0);
+ else
+ SaveFailedScreenTextPrint(gText_SaveCompletePressA, 1, 0);
+ }
+
+ SetMainCallback2(CB2_FadeAndReturnToTitleScreen);
+}
+
+static void CB2_GameplayCannotBeContinued(void)
+{
+ gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
+
+ if (gMain.newKeys & A_BUTTON)
+ {
+ FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
+ SaveFailedScreenTextPrint(gText_GamePlayCannotBeContinued, 1, 0);
+ SetVBlankCallback(VBlankCB);
+ SetMainCallback2(CB2_FadeAndReturnToTitleScreen);
+ }
+}
+
+static void CB2_FadeAndReturnToTitleScreen(void)
+{
+ gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
+
+ if (gMain.newKeys & A_BUTTON)
+ {
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
+ SetVBlankCallback(VBlankCB);
+ SetMainCallback2(CB2_ReturnToTitleScreen);
+ }
+}
+
+static void CB2_ReturnToTitleScreen(void)
+{
+ if (!UpdatePaletteFade())
+ {
+ if (gGameContinueCallback == NULL) // no callback exists, so do a soft reset.
+ {
+ DoSoftReset();
+ }
+ else
+ {
+ SetMainCallback2((MainCallback)gGameContinueCallback);
+ gGameContinueCallback = NULL;
+ }
+ }
+}
+
+static void VBlankCB_UpdateClockGraphics(void)
+{
+ unsigned int n = (gMain.vblankCounter2 >> 3) & 7;
+
+ gMain.oamBuffer[0] = sClockOamData;
+ gMain.oamBuffer[0].x = 112;
+ gMain.oamBuffer[0].y = (CLOCK_WIN_TOP + 1) * 8;;
+
+ if (gSaveFailedClockInfo[CLOCK_RUNNING] != FALSE)
+ {
+ gMain.oamBuffer[0].tileNum = sClockFrames[n][0];
+ gMain.oamBuffer[0].matrixNum = (sClockFrames[n][2] << 4) | (sClockFrames[n][1] << 3);
+ }
+ else
+ {
+ gMain.oamBuffer[0].tileNum = 1;
+ }
+
+ CpuFastCopy(gMain.oamBuffer, (void *)OAM, 4);
+
+ if (gSaveFailedClockInfo[DEBUG_TIMER])
+ gSaveFailedClockInfo[DEBUG_TIMER]--;
+}
+
+static bool8 VerifySectorWipe(u16 sector)
+{
+ u32 *ptr = (u32 *)&gSaveDataBuffer;
+ u16 i;
+
+ ReadFlash(sector, 0, (u8 *)ptr, 4096);
+
+ for (i = 0; i < 0x400; i++, ptr++)
+ if (*ptr)
+ return TRUE;
+
+ return FALSE;
+}
+
+static bool8 WipeSector(u16 sector)
+{
+ u16 i, j;
+ bool8 failed = TRUE;
+
+ for (i = 0; failed && i < 130; i++)
+ {
+ for (j = 0; j < 0x1000; j++)
+ ProgramFlashByte(sector, j, 0);
+
+ failed = VerifySectorWipe(sector);
+ }
+
+ return failed;
+}
+
+static bool8 WipeSectors(u32 sectorBits)
+{
+ u16 i;
+
+ for (i = 0; i < 0x20; i++)
+ if ((sectorBits & (1 << i)) && !WipeSector(i))
+ sectorBits &= ~(1 << i);
+
+ if (sectorBits == 0)
+ return FALSE;
+ else
+ return TRUE;
+}