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authorPokeCodec <67983839+PokeCodec@users.noreply.github.com>2020-09-04 21:11:55 -0400
committerPokeCodec <67983839+PokeCodec@users.noreply.github.com>2020-09-04 21:11:55 -0400
commit28ef2fb774bf596a3e7f81055453304e0d2ce066 (patch)
tree4a67ad17888cac15c7cb33fa8aced60a2e3bf6dc /src/save_failed_screen.c
parentda582d5258703eb52d8cadb4cbaef4ee7031b833 (diff)
Switch to button macros
Diffstat (limited to 'src/save_failed_screen.c')
-rw-r--r--src/save_failed_screen.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/save_failed_screen.c b/src/save_failed_screen.c
index 7c824e82d..9bf0e7ed4 100644
--- a/src/save_failed_screen.c
+++ b/src/save_failed_screen.c
@@ -306,7 +306,7 @@ static void CB2_GameplayCannotBeContinued(void)
{
gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
- if (gMain.newKeys & A_BUTTON)
+ if (JOY_NEW(A_BUTTON))
{
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
SaveFailedScreenTextPrint(gText_GamePlayCannotBeContinued, 1, 0);
@@ -319,7 +319,7 @@ static void CB2_FadeAndReturnToTitleScreen(void)
{
gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
- if (gMain.newKeys & A_BUTTON)
+ if (JOY_NEW(A_BUTTON))
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
SetVBlankCallback(VBlankCB);