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authoraaaaaa123456789 <aaaaaa123456789@acidch.at>2020-11-02 22:02:39 -0300
committeraaaaaa123456789 <aaaaaa123456789@acidch.at>2020-11-02 22:02:39 -0300
commitbacc831aa91d059936bd7c852bf0a0fb44d8f27a (patch)
tree660080b3d0dd091d8827c679f489ffbfb337d3c3 /src/save_failed_screen.c
parent6545745e5997f48e0c853b30b144a10244e7ba20 (diff)
Re-apply joypad macros (minus merge conflicts)
Diffstat (limited to 'src/save_failed_screen.c')
-rw-r--r--src/save_failed_screen.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/save_failed_screen.c b/src/save_failed_screen.c
index 7c824e82d..9bf0e7ed4 100644
--- a/src/save_failed_screen.c
+++ b/src/save_failed_screen.c
@@ -306,7 +306,7 @@ static void CB2_GameplayCannotBeContinued(void)
{
gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
- if (gMain.newKeys & A_BUTTON)
+ if (JOY_NEW(A_BUTTON))
{
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
SaveFailedScreenTextPrint(gText_GamePlayCannotBeContinued, 1, 0);
@@ -319,7 +319,7 @@ static void CB2_FadeAndReturnToTitleScreen(void)
{
gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
- if (gMain.newKeys & A_BUTTON)
+ if (JOY_NEW(A_BUTTON))
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
SetVBlankCallback(VBlankCB);