diff options
author | Phlosioneer <mattmdrr2@gmail.com> | 2019-02-21 23:27:12 -0500 |
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committer | Phlosioneer <mattmdrr2@gmail.com> | 2019-02-21 23:27:12 -0500 |
commit | c96f8751cddf1a203bd5f310683ea35bf9cb8db2 (patch) | |
tree | c0fae4e818129e04176a56876d75149ce4b70a94 /src/save_failed_screen.c | |
parent | 399d646e3fb24c8b4532267a4ab7aee4d2aaee92 (diff) |
Improve window palette macros
Diffstat (limited to 'src/save_failed_screen.c')
-rw-r--r-- | src/save_failed_screen.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/save_failed_screen.c b/src/save_failed_screen.c index 411f3f3d9..62d6f9e3e 100644 --- a/src/save_failed_screen.c +++ b/src/save_failed_screen.c @@ -231,8 +231,8 @@ static void CB2_SaveFailedScreen(void) LoadPalette(gUnknown_0860F074, 0xF0, 0x20); SetWindowBorderStyle(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE); SetWindowBorderStyle(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE); - FillWindowPixelBuffer(gSaveFailedWindowIds[CLOCK_WIN_ID], PIXEL_BUFFER_WHITE); // backwards? - FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_BUFFER_WHITE); + FillWindowPixelBuffer(gSaveFailedWindowIds[CLOCK_WIN_ID], PALETTE_NUM_TO_FILL_VALUE(1)); // backwards? + FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PALETTE_NUM_TO_FILL_VALUE(1)); CopyWindowToVram(gSaveFailedWindowIds[CLOCK_WIN_ID], 2); // again? CopyWindowToVram(gSaveFailedWindowIds[TEXT_WIN_ID], 1); SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0); @@ -265,19 +265,19 @@ static void CB2_WipeSave(void) { if (WipeSectors(gDamagedSaveSectors) != FALSE) { - FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_BUFFER_WHITE); + FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PALETTE_NUM_TO_FILL_VALUE(1)); SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0); SetMainCallback2(CB2_GameplayCannotBeContinued); return; } - FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_BUFFER_WHITE); + FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PALETTE_NUM_TO_FILL_VALUE(1)); SaveFailedScreenTextPrint(gText_CheckCompleted, 1, 0); HandleSavingData(gSaveFailedType); if (gDamagedSaveSectors != 0) { - FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_BUFFER_WHITE); + FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PALETTE_NUM_TO_FILL_VALUE(1)); SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0); } @@ -286,12 +286,12 @@ static void CB2_WipeSave(void) if (wipeTries == 3) { - FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_BUFFER_WHITE); + FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PALETTE_NUM_TO_FILL_VALUE(1)); SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0); } else { - FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_BUFFER_WHITE); + FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PALETTE_NUM_TO_FILL_VALUE(1)); if (gGameContinueCallback == NULL) SaveFailedScreenTextPrint(gText_SaveCompleteGameCannotContinue, 1, 0); @@ -308,7 +308,7 @@ static void CB2_GameplayCannotBeContinued(void) if (gMain.newKeys & A_BUTTON) { - FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_BUFFER_WHITE); + FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PALETTE_NUM_TO_FILL_VALUE(1)); SaveFailedScreenTextPrint(gText_GamePlayCannotBeContinued, 1, 0); SetVBlankCallback(VBlankCB); SetMainCallback2(CB2_FadeAndReturnToTitleScreen); |