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authorGriffinR <griffin.g.richards@gmail.com>2021-01-03 01:59:36 -0500
committerGitHub <noreply@github.com>2021-01-03 01:59:36 -0500
commitf2ce06683d828e2dad06736600b6c3b52ba3a5b4 (patch)
tree0485372cbc678a2932d901c1b3319872d5b95b45 /src/scrcmd.c
parent4a04b16ac1e9b8d7a6e028c69e0434530c9b1c89 (diff)
parent88e951bfe39066d9109e714968410a5277c3cfac (diff)
Merge pull request #1285 from GriffinRichards/doc-fieldscr
Minor field_screen_effect / field_player_avatar documentation
Diffstat (limited to 'src/scrcmd.c')
-rw-r--r--src/scrcmd.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/scrcmd.c b/src/scrcmd.c
index ef0b3f86b..f36a44187 100644
--- a/src/scrcmd.c
+++ b/src/scrcmd.c
@@ -2235,7 +2235,9 @@ bool8 ScrCmd_gotoram(struct ScriptContext *ctx)
return FALSE;
}
-bool8 ScrCmd_warpD1(struct ScriptContext *ctx)
+// Unused
+// For the warp used by the Aqua Hideout, see DoTeleportTileWarp
+bool8 ScrCmd_warpspinenter(struct ScriptContext *ctx)
{
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
@@ -2244,8 +2246,8 @@ bool8 ScrCmd_warpD1(struct ScriptContext *ctx)
u16 y = VarGet(ScriptReadHalfword(ctx));
SetWarpDestination(mapGroup, mapNum, warpId, x, y);
- sub_808D074(GetPlayerFacingDirection());
- sub_80B0244();
+ SetSpinStartFacingDir(GetPlayerFacingDirection());
+ DoSpinEnterWarp();
ResetInitialPlayerAvatarState();
return TRUE;
}