diff options
author | aaaaaa123456789 <aaaaaa123456789@acidch.at> | 2020-09-13 04:22:50 -0300 |
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committer | aaaaaa123456789 <aaaaaa123456789@acidch.at> | 2020-09-13 06:30:55 -0300 |
commit | 7dc95a0103af08c95c9093b6efa6c77af77a2538 (patch) | |
tree | 663537916626ab264bbdef4ea3606415457c36a3 /src/shop.c | |
parent | 58a2b62bae1406d2c768698ed13efcd6a5ffbeec (diff) |
Undo PokeCodec's PRs
This commit undoes most of PokeCodec's PRs after the debate in chat. Some
harmless or completely superseded PRs have been left alone, as there is not
much benefit in attempting to undo them.
Reverts #1104, #1108, #1115, #1118, #1119, #1124, #1126, #1127, #1132, #1136,
#1137, #1139, #1140, #1144, #1148, #1149, #1150, #1153, #1155, #1177, #1179,
#1180, #1181, #1182 and #1183.
Diffstat (limited to 'src/shop.c')
-rwxr-xr-x | src/shop.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/shop.c b/src/shop.c index 6e2e82a52..5cba2767d 100755 --- a/src/shop.c +++ b/src/shop.c @@ -1017,7 +1017,7 @@ static void Task_BuyHowManyDialogueHandleInput(u8 taskId) } else { - if (JOY_NEW(A_BUTTON)) + if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); ClearStdWindowAndFrameToTransparent(4, 0); @@ -1030,7 +1030,7 @@ static void Task_BuyHowManyDialogueHandleInput(u8 taskId) ConvertIntToDecimalStringN(gStringVar3, gShopDataPtr->totalCost, STR_CONV_MODE_LEFT_ALIGN, 6); BuyMenuDisplayMessage(taskId, gText_Var1AndYouWantedVar2, BuyMenuConfirmPurchase); } - else if (JOY_NEW(B_BUTTON)) + else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); ClearStdWindowAndFrameToTransparent(4, 0); @@ -1106,7 +1106,7 @@ static void Task_ReturnToItemListAfterItemPurchase(u8 taskId) { s16 *data = gTasks[taskId].data; - if (JOY_NEW(A_BUTTON | B_BUTTON)) + if (gMain.newKeys & (A_BUTTON | B_BUTTON)) { PlaySE(SE_SELECT); if (tItemId == ITEM_POKE_BALL && tItemCount > 9 && AddBagItem(ITEM_PREMIER_BALL, 1) == TRUE) @@ -1122,7 +1122,7 @@ static void Task_ReturnToItemListAfterItemPurchase(u8 taskId) static void Task_ReturnToItemListAfterDecorationPurchase(u8 taskId) { - if (JOY_NEW(A_BUTTON | B_BUTTON)) + if (gMain.newKeys & (A_BUTTON | B_BUTTON)) { PlaySE(SE_SELECT); BuyMenuReturnToItemList(taskId); |