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authorGriffinR <griffin.g.richards@gmail.com>2021-11-16 13:55:02 -0500
committerGriffinR <griffin.g.richards@gmail.com>2021-11-16 15:43:52 -0500
commit5d9c31a610d8a6680a44b772fc1b88135d3884c3 (patch)
treed776a819221dec62b96314d2b172a50bb743007d /src/slot_machine.c
parent63c5905914b40d33e45a6a3101ab5a7da4375918 (diff)
Label slot machine ids, fix GetPriceReduction
Diffstat (limited to 'src/slot_machine.c')
-rw-r--r--src/slot_machine.c124
1 files changed, 88 insertions, 36 deletions
diff --git a/src/slot_machine.c b/src/slot_machine.c
index 1c21f230d..6cbcd76fd 100644
--- a/src/slot_machine.c
+++ b/src/slot_machine.c
@@ -557,10 +557,10 @@ static struct SpriteFrameImage *sImageTables_DigitalDisplay[NUM_DIG_DISPLAY_SPRI
// Const rom data.
static const struct DigitalDisplaySprite *const sDigitalDisplayScenes[];
static const u16 sUnkPalette[];
-static const u8 sLuckyRoundProbabilities[][3];
+static const u8 sLuckyRoundProbabilities[NUM_SLOT_MACHINE_IDS][MAX_BET];
static const u8 sBiasTags[];
-static const u16 sLuckyFlagSettings_Top3[];
-static const u16 sLuckyFlagSettings_NotTop3[];
+static const u16 sLuckyFlagSettings_Top3[3];
+static const u16 sLuckyFlagSettings_NotTop3[5];
static const s16 sDigitalDisplay_SpriteCoords[][2];
static const SpriteCallback sDigitalDisplay_SpriteCallbacks[];
static const struct SpriteTemplate *const sSpriteTemplates_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES];
@@ -582,8 +582,8 @@ static const struct SpriteSheet sSlotMachineSpriteSheets[22];
static const struct SpritePalette sSlotMachineSpritePalettes[];
static const u16 *const sDigitalDisplay_Pal;
static const s16 sInitialReelPositions[NUM_REELS][2];
-static const u8 sLuckyFlagProbabilities_Top3[][6];
-static const u8 sLuckyFlagProbabilities_NotTop3[][6];
+static const u8 sLuckyFlagProbabilities_Top3[][NUM_SLOT_MACHINE_IDS];
+static const u8 sLuckyFlagProbabilities_NotTop3[][NUM_SLOT_MACHINE_IDS];
static const u8 sReeltimeProbabilities_UnluckyGame[][17];
static const u8 sReelTimeProbabilities_LuckyGame[][17];
static const u8 sSymToMatch[];
@@ -1651,22 +1651,18 @@ static void DrawLuckyFlags(void)
if (IsThisRoundLucky())
{
attempts = AttemptsAtLuckyFlags_Top3();
- if (attempts != 3) // if you found a lucky number
+ if (attempts != ARRAY_COUNT(sLuckyFlagSettings_Top3)) // if you found a lucky number
{
// attempts == 1: reelTime flag set
sSlotMachine->luckyFlags |= sLuckyFlagSettings_Top3[attempts];
if (attempts != 1)
- {
return;
- }
}
}
// if it's not a lucky round or you got reel time, roll for the lower lucky flags
attempts = AttemptsAtLuckyFlags_NotTop3();
- if (attempts != 5) // if you found a lucky number
- {
+ if (attempts != ARRAY_COUNT(sLuckyFlagSettings_NotTop3)) // if you found a lucky number
sSlotMachine->luckyFlags |= sLuckyFlagSettings_NotTop3[attempts];
- }
}
}
}
@@ -1704,7 +1700,7 @@ static u8 AttemptsAtLuckyFlags_Top3(void)
{
s16 count;
- for (count = 0; count < 3; count++)
+ for (count = 0; count < (int)ARRAY_COUNT(sLuckyFlagSettings_Top3); count++)
{
s16 rval = Random() & 0xff;
s16 value = sLuckyFlagProbabilities_Top3[count][sSlotMachine->machineId];
@@ -1718,7 +1714,7 @@ static u8 AttemptsAtLuckyFlags_NotTop3(void)
{
s16 count;
- for (count = 0; count < 5; count++)
+ for (count = 0; count < (int)ARRAY_COUNT(sLuckyFlagSettings_NotTop3); count++)
{
s16 rval = Random() & 0xff; // random byte
s16 value = sLuckyFlagProbabilities_NotTop3[count][sSlotMachine->machineId];
@@ -4807,27 +4803,83 @@ static const s16 sInitialReelPositions[NUM_REELS][2] = {
[RIGHT_REEL] = {0, 2}
};
-static const u8 sLuckyRoundProbabilities[][3] = {
- {1, 1, 12},
- {1, 1, 14},
- {2, 2, 14},
- {2, 2, 14},
- {2, 3, 16},
- {3, 3, 16}
+static const u8 sLuckyRoundProbabilities[NUM_SLOT_MACHINE_IDS][MAX_BET] = {
+ [SLOT_MACHINE_UNLUCKIEST] = {1, 1, 12},
+ [SLOT_MACHINE_UNLUCKIER] = {1, 1, 14},
+ [SLOT_MACHINE_UNLUCKY] = {2, 2, 14},
+ [SLOT_MACHINE_LUCKY] = {2, 2, 14},
+ [SLOT_MACHINE_LUCKIER] = {2, 3, 16},
+ [SLOT_MACHINE_LUCKIEST] = {3, 3, 16}
};
-static const u8 sLuckyFlagProbabilities_Top3[][6] = {
- {25, 25, 30, 40, 40, 50},
- {25, 25, 30, 30, 35, 35},
- {25, 25, 30, 25, 25, 30}
-};
-
-static const u8 sLuckyFlagProbabilities_NotTop3[][6] = {
- {20, 25, 25, 20, 25, 25},
- {12, 15, 15, 18, 19, 22},
- {25, 25, 25, 30, 30, 40},
- {25, 25, 20, 20, 15, 15},
- {40, 40, 35, 35, 40, 40}
+static const u8 sLuckyFlagProbabilities_Top3[][NUM_SLOT_MACHINE_IDS] = {
+ { // Probabilities for LUCKY_BIAS_777
+ [SLOT_MACHINE_UNLUCKIEST] = 25,
+ [SLOT_MACHINE_UNLUCKIER] = 25,
+ [SLOT_MACHINE_UNLUCKY] = 30,
+ [SLOT_MACHINE_LUCKY] = 40,
+ [SLOT_MACHINE_LUCKIER] = 40,
+ [SLOT_MACHINE_LUCKIEST] = 50
+ },
+ { // Probabilities for LUCKY_BIAS_REELTIME
+ [SLOT_MACHINE_UNLUCKIEST] = 25,
+ [SLOT_MACHINE_UNLUCKIER] = 25,
+ [SLOT_MACHINE_UNLUCKY] = 30,
+ [SLOT_MACHINE_LUCKY] = 30,
+ [SLOT_MACHINE_LUCKIER] = 35,
+ [SLOT_MACHINE_LUCKIEST] = 35
+ },
+ { // Probabilities for LUCKY_BIAS_MIXED_777
+ [SLOT_MACHINE_UNLUCKIEST] = 25,
+ [SLOT_MACHINE_UNLUCKIER] = 25,
+ [SLOT_MACHINE_UNLUCKY] = 30,
+ [SLOT_MACHINE_LUCKY] = 25,
+ [SLOT_MACHINE_LUCKIER] = 25,
+ [SLOT_MACHINE_LUCKIEST] = 30
+ }
+};
+
+static const u8 sLuckyFlagProbabilities_NotTop3[][NUM_SLOT_MACHINE_IDS] = {
+ { // Probabilities for LUCKY_BIAS_POWER
+ [SLOT_MACHINE_UNLUCKIEST] = 20,
+ [SLOT_MACHINE_UNLUCKIER] = 25,
+ [SLOT_MACHINE_UNLUCKY] = 25,
+ [SLOT_MACHINE_LUCKY] = 20,
+ [SLOT_MACHINE_LUCKIER] = 25,
+ [SLOT_MACHINE_LUCKIEST] = 25
+ },
+ { // Probabilities for LUCKY_BIAS_AZURILL
+ [SLOT_MACHINE_UNLUCKIEST] = 12,
+ [SLOT_MACHINE_UNLUCKIER] = 15,
+ [SLOT_MACHINE_UNLUCKY] = 15,
+ [SLOT_MACHINE_LUCKY] = 18,
+ [SLOT_MACHINE_LUCKIER] = 19,
+ [SLOT_MACHINE_LUCKIEST] = 22
+ },
+ { // Probabilities for LUCKY_BIAS_LOTAD
+ [SLOT_MACHINE_UNLUCKIEST] = 25,
+ [SLOT_MACHINE_UNLUCKIER] = 25,
+ [SLOT_MACHINE_UNLUCKY] = 25,
+ [SLOT_MACHINE_LUCKY] = 30,
+ [SLOT_MACHINE_LUCKIER] = 30,
+ [SLOT_MACHINE_LUCKIEST] = 40
+ },
+ { // Probabilities for LUCKY_BIAS_CHERRY
+ [SLOT_MACHINE_UNLUCKIEST] = 25,
+ [SLOT_MACHINE_UNLUCKIER] = 25,
+ [SLOT_MACHINE_UNLUCKY] = 20,
+ [SLOT_MACHINE_LUCKY] = 20,
+ [SLOT_MACHINE_LUCKIER] = 15,
+ [SLOT_MACHINE_LUCKIEST] = 15
+ },
+ { // Probabilities for LUCKY_BIAS_REPLAY
+ [SLOT_MACHINE_UNLUCKIEST] = 40,
+ [SLOT_MACHINE_UNLUCKIER] = 40,
+ [SLOT_MACHINE_UNLUCKY] = 35,
+ [SLOT_MACHINE_LUCKY] = 35,
+ [SLOT_MACHINE_LUCKIER] = 40,
+ [SLOT_MACHINE_LUCKIEST] = 40
+ }
};
static const u8 sReeltimeProbabilities_UnluckyGame[][17] = {
@@ -5708,7 +5760,7 @@ static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Insert =
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Stop =
{
- .tileTag = 18,
+ .tileTag = GFXTAG_STOP,
.paletteTag = PALTAG_DIG_DISPLAY,
.oam = &sOam_8x8,
.anims = sAnims_SingleFrame,
@@ -5741,7 +5793,7 @@ static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Lose =
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Bonus =
{
- .tileTag = 19,
+ .tileTag = GFXTAG_BONUS,
.paletteTag = PALTAG_DIG_DISPLAY,
.oam = &sOam_8x8,
.anims = sAnims_SingleFrame,
@@ -5752,7 +5804,7 @@ static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Bonus =
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Big =
{
- .tileTag = 20,
+ .tileTag = GFXTAG_BIG,
.paletteTag = PALTAG_DIG_DISPLAY,
.oam = &sOam_8x8,
.anims = sAnims_SingleFrame,
@@ -5763,7 +5815,7 @@ static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Big =
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Reg =
{
- .tileTag = 21,
+ .tileTag = GFXTAG_REG,
.paletteTag = PALTAG_DIG_DISPLAY,
.oam = &sOam_8x8,
.anims = sAnims_SingleFrame,