diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2017-09-02 12:12:09 +0200 |
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committer | DizzyEggg <jajkodizzy@wp.pl> | 2017-09-02 12:12:09 +0200 |
commit | 24a1e3e544eecbb10905f41c257fce8df7e3a5ce (patch) | |
tree | 739511f1508496187c0f43dab042d0bc1539e140 /src/sprite.c | |
parent | c146c247f23f703f1de48506ecb222d5b72a1200 (diff) |
decompile more of sprite.s
Diffstat (limited to 'src/sprite.c')
-rw-r--r-- | src/sprite.c | 477 |
1 files changed, 476 insertions, 1 deletions
diff --git a/src/sprite.c b/src/sprite.c index 8a19358f0..1e10478d5 100644 --- a/src/sprite.c +++ b/src/sprite.c @@ -81,13 +81,14 @@ void ResetAffineAnimData(void); u8 IndexOfSpriteTileTag(u16 tag); void AllocSpriteTileRange(u16 tag, u16 start, u16 count); void DoLoadSpritePalette(const u16 *src, u16 paletteOffset); -void obj_update_pos2(struct Sprite* sprite, s16 arg1, s16 arg2); +void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2); typedef void (*AnimFunc)(struct Sprite *); typedef void (*AnimCmdFunc)(struct Sprite *); typedef void (*AffineAnimCmdFunc)(u8 matrixNum, struct Sprite *); extern struct AffineAnimState sAffineAnimStates[OAM_MATRIX_COUNT]; +extern u32 gOamMatrixAllocBitmap; EWRAM_DATA struct Sprite gSprites[MAX_SPRITES + 1] = {0}; EWRAM_DATA u16 gSpritePriorities[MAX_SPRITES] = {0}; @@ -111,6 +112,7 @@ extern const AnimFunc sAnimFuncs[]; extern const AnimFunc sAffineAnimFuncs[]; extern const AnimCmdFunc sAnimCmdFuncs[]; extern const AffineAnimCmdFunc sAffineAnimCmdFuncs[]; +extern const s32 gUnknown_082EC6F4[]; void ResetSpriteData(void) { @@ -915,3 +917,476 @@ void ContinueAffineAnim(struct Sprite *sprite) obj_update_pos2(sprite, sprite->data6, sprite->data7); } } + +void AffineAnimDelay(u8 matrixNum, struct Sprite *sprite) +{ + if (!DecrementAffineAnimDelayCounter(sprite, matrixNum)) + { + struct AffineAnimFrameCmd frameCmd; + GetAffineAnimFrame(matrixNum, sprite, &frameCmd); + ApplyAffineAnimFrameRelativeAndUpdateMatrix(matrixNum, &frameCmd); + } +} + +void AffineAnimCmd_loop(u8 matrixNum, struct Sprite *sprite) +{ + if (sAffineAnimStates[matrixNum].loopCounter) + ContinueAffineAnimLoop(matrixNum, sprite); + else + BeginAffineAnimLoop(matrixNum, sprite); +} + +void BeginAffineAnimLoop(u8 matrixNum, struct Sprite *sprite) +{ + sAffineAnimStates[matrixNum].loopCounter = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].loop.count; + JumpToTopOfAffineAnimLoop(matrixNum, sprite); + ContinueAffineAnim(sprite); +} + +void ContinueAffineAnimLoop(u8 matrixNum, struct Sprite *sprite) +{ + sAffineAnimStates[matrixNum].loopCounter--; + JumpToTopOfAffineAnimLoop(matrixNum, sprite); + ContinueAffineAnim(sprite); +} + +void JumpToTopOfAffineAnimLoop(u8 matrixNum, struct Sprite *sprite) +{ + if (sAffineAnimStates[matrixNum].loopCounter) + { + sAffineAnimStates[matrixNum].animCmdIndex--; + + while (sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex - 1].type != 32765) + { + if (sAffineAnimStates[matrixNum].animCmdIndex == 0) + break; + sAffineAnimStates[matrixNum].animCmdIndex--; + } + + sAffineAnimStates[matrixNum].animCmdIndex--; + } +} + +void AffineAnimCmd_jump(u8 matrixNum, struct Sprite *sprite) +{ + struct AffineAnimFrameCmd frameCmd; + sAffineAnimStates[matrixNum].animCmdIndex = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].jump.target; + GetAffineAnimFrame(matrixNum, sprite, &frameCmd); + ApplyAffineAnimFrame(matrixNum, &frameCmd); + sAffineAnimStates[matrixNum].delayCounter = frameCmd.duration; +} + +void AffineAnimCmd_end(u8 matrixNum, struct Sprite *sprite) +{ + struct AffineAnimFrameCmd dummyFrameCmd = {0}; + sprite->affineAnimEnded = TRUE; + sAffineAnimStates[matrixNum].animCmdIndex--; + ApplyAffineAnimFrameRelativeAndUpdateMatrix(matrixNum, &dummyFrameCmd); +} + +void AffineAnimCmd_frame(u8 matrixNum, struct Sprite *sprite) +{ + struct AffineAnimFrameCmd frameCmd; + GetAffineAnimFrame(matrixNum, sprite, &frameCmd); + ApplyAffineAnimFrame(matrixNum, &frameCmd); + sAffineAnimStates[matrixNum].delayCounter = frameCmd.duration; +} + +void CopyOamMatrix(u8 destMatrixIndex, struct OamMatrix *srcMatrix) +{ + gOamMatrices[destMatrixIndex].a = srcMatrix->a; + gOamMatrices[destMatrixIndex].b = srcMatrix->b; + gOamMatrices[destMatrixIndex].c = srcMatrix->c; + gOamMatrices[destMatrixIndex].d = srcMatrix->d; +} + +u8 GetSpriteMatrixNum(struct Sprite *sprite) +{ + u8 matrixNum = 0; + if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK) + matrixNum = sprite->oam.matrixNum; + return matrixNum; +} + +void sub_8007E18(struct Sprite* sprite, s16 a2, s16 a3) +{ + sprite->data6 = a2; + sprite->data7 = a3; + sprite->flags_f = 1; +} + +s32 sub_8007E28(s32 a0, s32 a1, s32 a2) +{ + s32 subResult, var1; + + subResult = a1 - a0; + if (subResult < 0) + var1 = -(subResult) >> 9; + else + var1 = -(subResult >> 9); + return a2 - ((u32)(a2 * a1) / (u32)(a0) + var1); +} + +#ifdef NONMATCHING +void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2) +{ + s32 var0, var1, var2; + u8 matrixNum = sprite->oam.matrixNum; + if (a1 != 0x800) + { + var0 = gUnknown_082EC6F4[sprite->oam.size * 8 + sprite->oam.shape * 32]; + var1 = var0 << 8; + var2 = (var0 << 16) / gOamMatrices[matrixNum].a; + sprite->pos2.x = sub_8007E28(var1, var2, a1); + } + if (a2 != 0x800) + { + var0 = gUnknown_082EC6F4[4 + (sprite->oam.size * 8 + sprite->oam.shape * 32)]; + var1 = var0 << 8; + var2 = (var0 << 16) / gOamMatrices[matrixNum].d; + sprite->pos2.y = sub_8007E28(var1, var2, a2); + } +} +#else +__attribute__((naked)) +void obj_update_pos2(struct Sprite* sprite, s32 a1, s32 a2) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r9\n\ + mov r6, r8\n\ + push {r6,r7}\n\ + adds r5, r0, 0\n\ + adds r6, r1, 0\n\ + mov r8, r2\n\ + ldrb r1, [r5, 0x3]\n\ + lsls r0, r1, 26\n\ + lsrs r7, r0, 27\n\ + movs r0, 0x80\n\ + lsls r0, 4\n\ + mov r9, r0\n\ + cmp r6, r9\n\ + beq _08007EA2\n\ + ldr r2, =gUnknown_082EC6F4\n\ + lsrs r1, 6\n\ + lsls r1, 3\n\ + ldrb r0, [r5, 0x1]\n\ + lsrs r0, 6\n\ + lsls r0, 5\n\ + adds r1, r0\n\ + adds r1, r2\n\ + ldr r0, [r1]\n\ + lsls r4, r0, 8\n\ + lsls r0, 16\n\ + ldr r2, =gOamMatrices\n\ + lsls r1, r7, 3\n\ + adds r1, r2\n\ + movs r2, 0\n\ + ldrsh r1, [r1, r2]\n\ + bl __divsi3\n\ + adds r1, r0, 0\n\ + adds r0, r4, 0\n\ + adds r2, r6, 0\n\ + bl sub_8007E28\n\ + strh r0, [r5, 0x24]\n\ +_08007EA2:\n\ + cmp r8, r9\n\ + beq _08007EDA\n\ + ldr r2, =gUnknown_082EC6F4\n\ + ldrb r1, [r5, 0x3]\n\ + lsrs r1, 6\n\ + lsls r1, 3\n\ + ldrb r0, [r5, 0x1]\n\ + lsrs r0, 6\n\ + lsls r0, 5\n\ + adds r1, r0\n\ + adds r2, 0x4\n\ + adds r1, r2\n\ + ldr r0, [r1]\n\ + lsls r4, r0, 8\n\ + lsls r0, 16\n\ + ldr r2, =gOamMatrices\n\ + lsls r1, r7, 3\n\ + adds r1, r2\n\ + movs r2, 0x6\n\ + ldrsh r1, [r1, r2]\n\ + bl __divsi3\n\ + adds r1, r0, 0\n\ + adds r0, r4, 0\n\ + mov r2, r8\n\ + bl sub_8007E28\n\ + strh r0, [r5, 0x26]\n\ +_08007EDA:\n\ + pop {r3,r4}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided"); +} +#endif // NONMATCHING + +void SetSpriteOamFlipBits(struct Sprite *sprite, u8 hFlip, u8 vFlip) +{ + sprite->oam.matrixNum &= 0x7; + sprite->oam.matrixNum |= (((hFlip ^ sprite->hFlip) & 1) << 3); + sprite->oam.matrixNum |= (((vFlip ^ sprite->vFlip) & 1) << 4); +} + +void AffineAnimStateRestartAnim(u8 matrixNum) +{ + sAffineAnimStates[matrixNum].animCmdIndex = 0; + sAffineAnimStates[matrixNum].delayCounter = 0; + sAffineAnimStates[matrixNum].loopCounter = 0; +} + +void AffineAnimStateStartAnim(u8 matrixNum, u8 animNum) +{ + sAffineAnimStates[matrixNum].animNum = animNum; + sAffineAnimStates[matrixNum].animCmdIndex = 0; + sAffineAnimStates[matrixNum].delayCounter = 0; + sAffineAnimStates[matrixNum].loopCounter = 0; + sAffineAnimStates[matrixNum].xScale = 0x0100; + sAffineAnimStates[matrixNum].yScale = 0x0100; + sAffineAnimStates[matrixNum].rotation = 0; +} + +void AffineAnimStateReset(u8 matrixNum) +{ + sAffineAnimStates[matrixNum].animNum = 0; + sAffineAnimStates[matrixNum].animCmdIndex = 0; + sAffineAnimStates[matrixNum].delayCounter = 0; + sAffineAnimStates[matrixNum].loopCounter = 0; + sAffineAnimStates[matrixNum].xScale = 0x0100; + sAffineAnimStates[matrixNum].yScale = 0x0100; + sAffineAnimStates[matrixNum].rotation = 0; +} + +void ApplyAffineAnimFrameAbsolute(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd) +{ + sAffineAnimStates[matrixNum].xScale = frameCmd->xScale; + sAffineAnimStates[matrixNum].yScale = frameCmd->yScale; + sAffineAnimStates[matrixNum].rotation = frameCmd->rotation << 8; +} + +void DecrementAnimDelayCounter(struct Sprite *sprite) +{ + if (!sprite->animPaused) + sprite->animDelayCounter--; +} + +bool8 DecrementAffineAnimDelayCounter(struct Sprite *sprite, u8 matrixNum) +{ + if (!sprite->affineAnimPaused) + --sAffineAnimStates[matrixNum].delayCounter; + return sprite->affineAnimPaused; +} + +void ApplyAffineAnimFrameRelativeAndUpdateMatrix(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd) +{ + struct ObjAffineSrcData srcData; + struct OamMatrix matrix; + sAffineAnimStates[matrixNum].xScale += frameCmd->xScale; + sAffineAnimStates[matrixNum].yScale += frameCmd->yScale; + sAffineAnimStates[matrixNum].rotation = (sAffineAnimStates[matrixNum].rotation + (frameCmd->rotation << 8)) & ~0xFF; + srcData.xScale = ConvertScaleParam(sAffineAnimStates[matrixNum].xScale); + srcData.yScale = ConvertScaleParam(sAffineAnimStates[matrixNum].yScale); + srcData.rotation = sAffineAnimStates[matrixNum].rotation; + ObjAffineSet(&srcData, &matrix, 1, 2); + CopyOamMatrix(matrixNum, &matrix); +} + +s16 ConvertScaleParam(s16 scale) +{ + s32 val = 0x10000; + return val / scale; +} + +void GetAffineAnimFrame(u8 matrixNum, struct Sprite *sprite, struct AffineAnimFrameCmd *frameCmd) +{ + frameCmd->xScale = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].frame.xScale; + frameCmd->yScale = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].frame.yScale; + frameCmd->rotation = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].frame.rotation; + frameCmd->duration = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].frame.duration; +} + +void ApplyAffineAnimFrame(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd) +{ + struct AffineAnimFrameCmd dummyFrameCmd = {0}; + + if (frameCmd->duration) + { + frameCmd->duration--; + ApplyAffineAnimFrameRelativeAndUpdateMatrix(matrixNum, frameCmd); + } + else + { + ApplyAffineAnimFrameAbsolute(matrixNum, frameCmd); + ApplyAffineAnimFrameRelativeAndUpdateMatrix(matrixNum, &dummyFrameCmd); + } +} + +void StartSpriteAnim(struct Sprite *sprite, u8 animNum) +{ + sprite->animNum = animNum; + sprite->animBeginning = TRUE; + sprite->animEnded = FALSE; +} + +void StartSpriteAnimIfDifferent(struct Sprite *sprite, u8 animNum) +{ + if (sprite->animNum != animNum) + StartSpriteAnim(sprite, animNum); +} + +void SeekSpriteAnim(struct Sprite *sprite, u8 animCmdIndex) +{ + u8 temp = sprite->animPaused; + sprite->animCmdIndex = animCmdIndex - 1; + sprite->animDelayCounter = 0; + sprite->animBeginning = FALSE; + sprite->animEnded = FALSE; + sprite->animPaused = FALSE; + ContinueAnim(sprite); + if (sprite->animDelayCounter) + sprite->animDelayCounter++; + sprite->animPaused = temp; +} + +void StartSpriteAffineAnim(struct Sprite *sprite, u8 animNum) +{ + u8 matrixNum = GetSpriteMatrixNum(sprite); + AffineAnimStateStartAnim(matrixNum, animNum); + sprite->affineAnimBeginning = TRUE; + sprite->affineAnimEnded = FALSE; +} + +void StartSpriteAffineAnimIfDifferent(struct Sprite *sprite, u8 animNum) +{ + u8 matrixNum = GetSpriteMatrixNum(sprite); + if (sAffineAnimStates[matrixNum].animNum != animNum) + StartSpriteAffineAnim(sprite, animNum); +} + +void ChangeSpriteAffineAnim(struct Sprite *sprite, u8 animNum) +{ + u8 matrixNum = GetSpriteMatrixNum(sprite); + sAffineAnimStates[matrixNum].animNum = animNum; + sprite->affineAnimBeginning = TRUE; + sprite->affineAnimEnded = FALSE; +} + +void ChangeSpriteAffineAnimIfDifferent(struct Sprite *sprite, u8 animNum) +{ + u8 matrixNum = GetSpriteMatrixNum(sprite); + if (sAffineAnimStates[matrixNum].animNum != animNum) + ChangeSpriteAffineAnim(sprite, animNum); +} + +void SetSpriteSheetFrameTileNum(struct Sprite *sprite) +{ + if (sprite->usingSheet) + { + s16 tileOffset = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.imageValue; + if (tileOffset < 0) + tileOffset = 0; + sprite->oam.tileNum = sprite->sheetTileStart + tileOffset; + } +} + +void ResetAffineAnimData(void) +{ + u8 i; + + gAffineAnimsDisabled = 0; + gOamMatrixAllocBitmap = 0; + + ResetOamMatrices(); + + for (i = 0; i < OAM_MATRIX_COUNT; i++) + AffineAnimStateReset(i); +} + +u8 AllocOamMatrix(void) +{ + u8 i = 0; + u32 bit = 1; + u32 bitmap = gOamMatrixAllocBitmap; + + while (i < OAM_MATRIX_COUNT) + { + if (!(bitmap & bit)) + { + gOamMatrixAllocBitmap |= bit; + return i; + } + + i++; + bit <<= 1; + } + + return 0xFF; +} + +void FreeOamMatrix(u8 matrixNum) +{ + u8 i = 0; + u32 bit = 1; + + while (i < matrixNum) + { + i++; + bit <<= 1; + } + + gOamMatrixAllocBitmap &= ~bit; + SetOamMatrix(matrixNum, 0x100, 0, 0, 0x100); +} + +void InitSpriteAffineAnim(struct Sprite *sprite) +{ + u8 matrixNum = AllocOamMatrix(); + if (matrixNum != 0xFF) + { + CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); + sprite->oam.matrixNum = matrixNum; + sprite->affineAnimBeginning = TRUE; + AffineAnimStateReset(matrixNum); + } +} + +void SetOamMatrixRotationScaling(u8 matrixNum, s16 xScale, s16 yScale, u16 rotation) +{ + struct ObjAffineSrcData srcData; + struct OamMatrix matrix; + srcData.xScale = ConvertScaleParam(xScale); + srcData.yScale = ConvertScaleParam(yScale); + srcData.rotation = rotation; + ObjAffineSet(&srcData, &matrix, 1, 2); + CopyOamMatrix(matrixNum, &matrix); +} + +u16 LoadSpriteSheet(const struct SpriteSheet *sheet) +{ + s16 tileStart = AllocSpriteTiles(sheet->size / TILE_SIZE_4BPP); + + if (tileStart < 0) + { + return 0; + } + else + { + AllocSpriteTileRange(sheet->tag, (u16)tileStart, sheet->size / TILE_SIZE_4BPP); + CpuCopy16(sheet->data, (u8 *)OBJ_VRAM0 + TILE_SIZE_4BPP * tileStart, sheet->size); + return (u16)tileStart; + } +} + +void LoadSpriteSheets(const struct SpriteSheet *sheets) +{ + u8 i; + for (i = 0; sheets[i].data != NULL; i++) + LoadSpriteSheet(&sheets[i]); +} |