diff options
author | Marcus Huderle <huderlem@gmail.com> | 2020-01-13 20:26:20 -0600 |
---|---|---|
committer | Marcus Huderle <huderlem@gmail.com> | 2020-01-13 20:26:20 -0600 |
commit | 5a2d676e71b720e752ca8a624a5795b3b1d7eb6c (patch) | |
tree | 6ef755064008dfae8ce2942dc2762670cdabe815 /src/strings.c | |
parent | 5007d279fea5326b41b877703c74fcaa56223364 (diff) | |
parent | 22931846d680de2bc585093678db3f5721aab891 (diff) |
Merge remote-tracking branch 'upstream' into tustin2121-patch-5
Diffstat (limited to 'src/strings.c')
-rw-r--r-- | src/strings.c | 769 |
1 files changed, 384 insertions, 385 deletions
diff --git a/src/strings.c b/src/strings.c index ebc995f13..f0566c859 100644 --- a/src/strings.c +++ b/src/strings.c @@ -2,23 +2,23 @@ #include "strings.h" ALIGNED(4) -const u8 gExpandedPlaceholder_Empty[] = _(""); -const u8 gExpandedPlaceholder_Kun[] = _(""); -const u8 gExpandedPlaceholder_Chan[] = _(""); -const u8 gExpandedPlaceholder_Sapphire[] = _("SAPPHIRE"); -const u8 gExpandedPlaceholder_Ruby[] = _("RUBY"); -const u8 gExpandedPlaceholder_Emerald[] = _("EMERALD"); -const u8 gExpandedPlaceholder_Aqua[] = _("AQUA"); -const u8 gExpandedPlaceholder_Magma[] = _("MAGMA"); -const u8 gExpandedPlaceholder_Archie[] = _("ARCHIE"); -const u8 gExpandedPlaceholder_Maxie[] = _("MAXIE"); -const u8 gExpandedPlaceholder_Kyogre[] = _("KYOGRE"); -const u8 gExpandedPlaceholder_Groudon[] = _("GROUDON"); -const u8 gExpandedPlaceholder_Brendan[] = _("BRENDAN"); -const u8 gExpandedPlaceholder_May[] = _("MAY"); +const u8 gText_ExpandedPlaceholder_Empty[] = _(""); +const u8 gText_ExpandedPlaceholder_Kun[] = _(""); +const u8 gText_ExpandedPlaceholder_Chan[] = _(""); +const u8 gText_ExpandedPlaceholder_Sapphire[] = _("SAPPHIRE"); +const u8 gText_ExpandedPlaceholder_Ruby[] = _("RUBY"); +const u8 gText_ExpandedPlaceholder_Emerald[] = _("EMERALD"); +const u8 gText_ExpandedPlaceholder_Aqua[] = _("AQUA"); +const u8 gText_ExpandedPlaceholder_Magma[] = _("MAGMA"); +const u8 gText_ExpandedPlaceholder_Archie[] = _("ARCHIE"); +const u8 gText_ExpandedPlaceholder_Maxie[] = _("MAXIE"); +const u8 gText_ExpandedPlaceholder_Kyogre[] = _("KYOGRE"); +const u8 gText_ExpandedPlaceholder_Groudon[] = _("GROUDON"); +const u8 gText_ExpandedPlaceholder_Brendan[] = _("BRENDAN"); +const u8 gText_ExpandedPlaceholder_May[] = _("MAY"); const u8 gText_EggNickname[] = _("EGG"); const u8 gText_Pokemon[] = _("POKéMON"); -const u8 gProfBirchMatchCallName[] = _("PROF. BIRCH"); +const u8 gText_ProfBirchMatchCallName[] = _("PROF. BIRCH"); const u8 gText_MainMenuNewGame[] = _("NEW GAME"); const u8 gText_MainMenuContinue[] = _("CONTINUE"); const u8 gText_MainMenuOption[] = _("OPTION"); @@ -28,31 +28,31 @@ const u8 gText_MainMenuMysteryEvents[] = _("MYSTERY EVENTS"); const u8 gText_WirelessNotConnected[] = _("The Wireless Adapter is not\nconnected."); const u8 gText_MysteryGiftCantUse[] = _("MYSTERY GIFT can't be used while\nthe Wireless Adapter is attached."); const u8 gText_MysteryEventsCantUse[] = _("MYSTERY EVENTS can't be used while\nthe Wireless Adapter is attached."); -const u8 gUnknown_085E836D[] = _("Updating save file using external\ndata. Please wait."); -const u8 gUnknown_085E83A2[] = _("The save file has been updated."); +const u8 gText_UpdatingSaveExternalData[] = _("Updating save file using external\ndata. Please wait."); // Unused +const u8 gText_SaveFileUpdated[] = _("The save file has been updated."); // Unused const u8 gText_SaveFileCorrupted[] = _("The save file is corrupted. The\nprevious save file will be loaded."); const u8 gText_SaveFileErased[] = _("The save file has been erased\ndue to corruption or damage."); const u8 gJPText_No1MSubCircuit[] = _("1Mサブきばんが ささっていません!"); const u8 gText_BatteryRunDry[] = _("The internal battery has run dry.\nThe game can be played.\pHowever, clock-based events will\nno longer occur."); -const u8 gUnknown_085E84BF[] = _("PLAYER"); -const u8 gUnknown_085E84C6[] = _("POKéDEX"); -const u8 gText_MainMenuTime[] = _("TIME"); -const u8 gUnknown_085E84D3[] = _("BADGES"); -const u8 gUnknown_085E84DA[] = _("A Button"); -const u8 gUnknown_085E84E3[] = _("B Button"); -const u8 gUnknown_085E84EC[] = _("R Button"); -const u8 gUnknown_085E84F5[] = _("L Button"); -const u8 gUnknown_085E84FE[] = _("START"); -const u8 gUnknown_085E8504[] = _("SELECT"); -const u8 gUnknown_085E850B[] = _("+ Control Pad"); -const u8 gUnknown_085E8519[] = _("L Button R Button"); -const u8 gUnknown_085E852C[] = _("CONTROLS"); -ALIGNED(4) const u8 gUnknown_085E8538[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK"); -ALIGNED(4) const u8 gUnknown_085E8544[] = _("{A_BUTTON}NEXT"); -ALIGNED(4) const u8 gUnknown_085E854C[] = _("{A_BUTTON}NEXT {B_BUTTON}BACK"); +const u8 gText_Player[] = _("PLAYER"); // Unused +const u8 gText_Pokedex[] = _("POKéDEX"); // Unused +const u8 gText_Time[] = _("TIME"); +const u8 gText_Badges[] = _("BADGES"); // Unused +const u8 gText_AButton[] = _("A Button"); // Unused +const u8 gText_BButton[] = _("B Button"); // Unused +const u8 gText_RButton[] = _("R Button"); // Unused +const u8 gText_LButton[] = _("L Button"); // Unused +const u8 gText_Start[] = _("START"); // Unused +const u8 gText_Select[] = _("SELECT"); // Unused +const u8 gText_ControlPad[] = _("+ Control Pad"); // Unused +const u8 gText_LButtonRButton[] = _("L Button R Button"); // Unused +const u8 gText_Controls[] = _("CONTROLS"); // Unused +ALIGNED(4) const u8 gText_PickOk[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK"); // Unused +ALIGNED(4) const u8 gText_Next[] = _("{A_BUTTON}NEXT"); // Unused +ALIGNED(4) const u8 gText_NextBack[] = _("{A_BUTTON}NEXT {B_BUTTON}BACK"); // Unused ALIGNED(4) const u8 gText_PickNextCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}NEXT {B_BUTTON}CANCEL"); ALIGNED(4) const u8 gText_PickCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}{B_BUTTON}CANCEL"); -ALIGNED(4) const u8 gText_UnkCtrlF800Exit[] = _("{A_BUTTON}EXIT"); +ALIGNED(4) const u8 gText_AButtonExit[] = _("{A_BUTTON}EXIT"); const u8 gText_BirchBoy[] = _("BOY"); const u8 gText_BirchGirl[] = _("GIRL"); const u8 gText_DefaultNameStu[] = _("STU"); @@ -99,28 +99,28 @@ const u8 gText_ThisIsAPokemon[] = _("This is what we call a “POKéMON.”{PAUS const u8 gText_5MarksPokemon[] = _("????? POKéMON"); const u8 gText_UnkHeight[] = _("{CLEAR_TO 0x0C}??'??”"); const u8 gText_UnkWeight[] = _("????.? lbs."); -const u8 gUnknown_085E86DC[] = _(" POKéMON"); -const u8 gUnknown_085E86FB[] = _("{CLEAR_TO 0x0C} ' ”"); -const u8 gUnknown_085E8709[] = _(" . lbs."); -const u8 gUnknown_085E871A[] = _(""); +const u8 gText_EmptyPkmnCategory[] = _(" POKéMON"); // Unused +const u8 gText_EmptyHeight[] = _("{CLEAR_TO 0x0C} ' ”"); // Unused +const u8 gText_EmptyWeight[] = _(" . lbs."); // Unused +const u8 gText_EmptyPokedexInfo1[] = _(""); // Unused const u8 gText_CryOf[] = _("CRY OF"); -const u8 gUnknown_085E8722[] = _(""); +const u8 gText_EmptyPokedexInfo2[] = _(""); // Unused const u8 gText_SizeComparedTo[] = _("SIZE COMPARED TO "); const u8 gText_PokedexRegistration[] = _("POKéDEX registration completed."); const u8 gText_HTHeight[] = _("HT"); const u8 gText_WTWeight[] = _("WT"); const u8 gText_SearchingPleaseWait[] = _("Searching…\nPlease wait."); const u8 gText_SearchCompleted[] = _("Search completed."); -const u8 gUnknown_085E8785[] = _("No matching POKéMON were found."); -const u8 gUnknown_085E87A5[] = _("Search for POKéMON based on\nselected parameters."); -const u8 gUnknown_085E87D6[] = _("Switch POKéDEX listings."); -const u8 gUnknown_085E87EF[] = _("Return to the POKéDEX."); -const u8 gUnknown_085E8806[] = _("Select the POKéDEX mode."); -const u8 gUnknown_085E881F[] = _("Select the POKéDEX listing mode."); -const u8 gUnknown_085E8840[] = _("List by the first letter in the name.\nSpotted POKéMON only."); -const u8 gUnknown_085E887C[] = _("List by body color.\nSpotted POKéMON only."); -const u8 gUnknown_085E88A6[] = _("List by type.\nOwned POKéMON only."); -const u8 gUnknown_085E88C8[] = _("Execute search/switch."); +const u8 gText_NoMatchingPkmnWereFound[] = _("No matching POKéMON were found."); +const u8 gText_SearchForPkmnBasedOnParameters[] = _("Search for POKéMON based on\nselected parameters."); +const u8 gText_SwitchPokedexListings[] = _("Switch POKéDEX listings."); +const u8 gText_ReturnToPokedex[] = _("Return to the POKéDEX."); +const u8 gText_SelectPokedexMode[] = _("Select the POKéDEX mode."); +const u8 gText_SelectPokedexListingMode[] = _("Select the POKéDEX listing mode."); +const u8 gText_ListByFirstLetter[] = _("List by the first letter in the name.\nSpotted POKéMON only."); +const u8 gText_ListByBodyColor[] = _("List by body color.\nSpotted POKéMON only."); +const u8 gText_ListByType[] = _("List by type.\nOwned POKéMON only."); +const u8 gText_ExecuteSearchSwitch[] = _("Execute search/switch."); const u8 gText_DexHoennTitle[] = _("HOENN DEX"); const u8 gText_DexNatTitle[] = _("NATIONAL DEX"); const u8 gText_DexSortNumericalTitle[] = _("NUMERICAL MODE"); @@ -160,7 +160,7 @@ const u8 gText_DexEmptyString[] = _(""); const u8 gText_DexSearchDontSpecify[] = _("DON'T SPECIFY."); const u8 gText_DexSearchTypeNone[] = _("NONE"); const u8 gText_SelectorArrow[] = _("▶"); -const u8 gUnknown_085E8B3C[] = _(" "); +const u8 gText_EmptySpace[] = _(" "); // Unused const u8 gText_WelcomeToHOF[] = _("Welcome to the HALL OF FAME!"); const u8 gText_HOFDexRating[] = _("Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH's POKéDEX rating!\pPROF. BIRCH: Let's see…\p"); const u8 gText_HOFDexSaving[] = _("SAVING…\nDON'T TURN OFF THE POWER."); @@ -169,12 +169,12 @@ const u8 gText_HOFNumber[] = _("HALL OF FAME No. {STR_VAR_1}"); const u8 gText_LeagueChamp[] = _("LEAGUE CHAMPION!\nCONGRATULATIONS!"); const u8 gText_Number[] = _("No. "); const u8 gText_Level[] = _("Lv. "); -const u8 gUnknown_085E8C40[] = _("IDNo. /"); +const u8 gText_IdNumberSlash[] = _("IDNo. /"); // Unused const u8 gText_Name[] = _("NAME"); const u8 gText_IDNumber[] = _("IDNo."); const u8 gText_BirchInTrouble[] = _("PROF. BIRCH is in trouble!\nRelease a POKéMON and rescue him!"); const u8 gText_ConfirmStarterChoice[] = _("Do you choose this POKéMON?"); -const u8 gUnknown_085E8CAC[] = _("POKéMON"); +const u8 gText_Pokemon4[] = _("POKéMON"); // Unused const u8 gText_FlyToWhere[] = _("FLY to where?"); const u8 gMenuText_Use[] = _("USE"); const u8 gMenuText_Toss[] = _("TOSS"); @@ -187,7 +187,7 @@ const u8 gText_Cancel[] = _("CANCEL"); const u8 gText_Cancel2[] = _("CANCEL"); const u8 gMenuText_Show[] = _("SHOW"); const u8 gText_EmptyString2[] = _(""); -const u8 gUnknown_085E8D04[] = _("CANCEL"); +const u8 gText_Cancel7[] = _("CANCEL"); // Unused const u8 gText_Item[] = _("ITEM"); const u8 gText_Mail[] = _("MAIL"); const u8 gText_Take[] = _("TAKE"); @@ -204,17 +204,17 @@ const u8 gText_ThreeDashes[] = _("---"); const u8 gText_MaleSymbol[] = _("♂"); const u8 gText_FemaleSymbol[] = _("♀"); const u8 gText_LevelSymbol[] = _("{LV}"); -const u8 gText_UnkCtrlF908Clear01[] = _("{NO}{CLEAR 0x01}"); -const u8 gUnknown_085E8D55[] = _("+"); -const u8 gUnknown_085E8D57[] = _("{RIGHT_ARROW}"); -const u8 gText_UnkCtrlF907F908[] = _("{ID}{NO}"); +const u8 gText_NumberClear01[] = _("{NO}{CLEAR 0x01}"); +const u8 gText_PlusSymbol[] = _("+"); // Unused +const u8 gText_RightArrow[] = _("{RIGHT_ARROW}"); // Unused +const u8 gText_IDNumber2[] = _("{ID}{NO}"); const u8 gText_Space[] = _(" "); const u8 gText_SelectorArrow2[] = _("▶"); const u8 gText_GoBackPrevMenu[] = _("Go back to the\nprevious menu."); const u8 gText_WhatWouldYouLike[] = _("What would you like to do?"); const u8 gMenuText_Give2[] = _("GIVE"); const u8 gText_xVar1[] = _("×{STR_VAR_1}"); -const u8 gUnknown_085E8DA4[] = _(" BERRY"); +const u8 gText_Berry2[] = _(" BERRY"); // Unused const u8 gText_Coins[] = _("{STR_VAR_1} COINS"); const u8 gText_CloseBag[] = _("CLOSE BAG"); const u8 gText_Var1IsSelected[] = _("{STR_VAR_1} is\nselected."); @@ -292,7 +292,7 @@ const u8 *const gPocketNamesStringsTable[] = gText_KeyItemsPocket }; -const u8 gText_UnkF908Var1Clear7Var2[] = _("{NO}{STR_VAR_1}{CLEAR 0x07}{STR_VAR_2}"); +const u8 gText_NumberVar1Clear7Var2[] = _("{NO}{STR_VAR_1}{CLEAR 0x07}{STR_VAR_2}"); const u8 gText_ClearTo11Var1Clear5Var2[] = _("{CLEAR_TO 0x11}{STR_VAR_1}{CLEAR 0x05}{STR_VAR_2}"); const u8 gText_SizeSlash[] = _("SIZE /"); const u8 gText_FirmSlash[] = _("FIRM /"); @@ -305,7 +305,7 @@ const u8 gBerryFirmnessString_Hard[] = _("Hard"); const u8 gBerryFirmnessString_VeryHard[] = _("Very hard"); const u8 gBerryFirmnessString_SuperHard[] = _("Super hard"); -const u8 gText_UnkF908Var1Var2[] = _("{NO}{STR_VAR_1} {STR_VAR_2}"); +const u8 gText_NumberVar1Var2[] = _("{NO}{STR_VAR_1} {STR_VAR_2}"); const u8 gText_BerryTag[] = _("BERRY TAG"); const u8 gText_RedPokeblock[] = _("RED {POKEBLOCK}"); const u8 gText_BluePokeblock[] = _("BLUE {POKEBLOCK}"); @@ -326,8 +326,8 @@ const u8 gText_Dry[] = _("DRY"); const u8 gText_Sweet[] = _("SWEET"); const u8 gText_Bitter[] = _("BITTER"); const u8 gText_Sour[] = _("SOUR"); -const u8 gUnknown_085E9339[] = _("TASTY"); -const u8 gUnknown_085E933F[] = _("FEEL"); +const u8 gText_Tasty[] = _("TASTY"); // Unused +const u8 gText_Feel[] = _("FEEL"); // Unused const u8 gText_StowCase[] = _("Stow CASE."); const u8 gText_LvVar1[] = _("{LV}{STR_VAR_1}"); const u8 gText_ThrowAwayVar1[] = _("Throw away this\n{STR_VAR_1}?"); @@ -363,7 +363,7 @@ const u8 gText_Shift[] = _("SHIFT"); const u8 gText_SendOut[] = _("SEND OUT"); const u8 gText_Switch2[] = _("SWITCH"); const u8 gText_Summary5[] = _("SUMMARY"); -const u8 gUnknown_085E96BE[] = _("MOVES"); +const u8 gText_Moves[] = _("MOVES"); // Unused const u8 gText_Enter[] = _("ENTER"); const u8 gText_NoEntry[] = _("NO ENTRY"); const u8 gText_Take2[] = _("TAKE"); @@ -388,7 +388,7 @@ const u8 gText_PCMailboxFull[] = _("Your PC's MAILBOX is full.{PAUSE_UNTIL_PRESS const u8 gText_MailMessageWillBeLost[] = _("If the MAIL is removed, the\nmessage will be lost. Okay?"); const u8 gText_RemoveMailBeforeItem[] = _("MAIL must be removed before\nholding an item.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnWasGivenItem[] = _("{STR_VAR_1} was given the\n{STR_VAR_2} to hold.{PAUSE_UNTIL_PRESS}"); -const u8 gText_SwitchPkmnItem[] = _("{STR_VAR_1} is already holding\none {STR_VAR_2}.\pWould you like to switch the\ntwo items?"); +const u8 gText_PkmnAlreadyHoldingItemSwitch[] = _("{STR_VAR_1} is already holding\none {STR_VAR_2}.\pWould you like to switch the\ntwo items?"); const u8 gText_PkmnNotHolding[] = _("{STR_VAR_1} isn't holding\nanything.{PAUSE_UNTIL_PRESS}"); const u8 gText_ReceivedItemFromPkmn[] = _("Received the {STR_VAR_2}\nfrom {STR_VAR_1}.{PAUSE_UNTIL_PRESS}"); const u8 gText_MailTakenFromPkmn[] = _("MAIL was taken from the\nPOKéMON.{PAUSE_UNTIL_PRESS}"); @@ -411,7 +411,7 @@ const u8 gText_PkmnWokeUp2[] = _("{STR_VAR_1} woke up.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnBurnHealed[] = _("{STR_VAR_1}'s burn was healed.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnThawedOut[] = _("{STR_VAR_1} was thawed out.{PAUSE_UNTIL_PRESS}"); const u8 gText_PPWasRestored[] = _("PP was restored.{PAUSE_UNTIL_PRESS}"); -const u8 gUnknown_085E9CCA[] = _("{STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnRegainhedHealth[] = _("{STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS}"); // Unused const u8 gText_PkmnBecameHealthy[] = _("{STR_VAR_1} became healthy.{PAUSE_UNTIL_PRESS}"); const u8 gText_MovesPPIncreased[] = _("{STR_VAR_1}'s PP increased.{PAUSE_UNTIL_PRESS}"); const u8 gText_PkmnElevatedToLvVar2[] = _("{STR_VAR_1} was elevated to\nLv. {STR_VAR_2}."); @@ -423,7 +423,7 @@ const u8 gText_PkmnSnappedOutOfConfusion[] = _("{STR_VAR_1} snapped out of its\n const u8 gText_PkmnGotOverInfatuation[] = _("{STR_VAR_1} got over its\ninfatuation.{PAUSE_UNTIL_PRESS}"); const u8 gText_ThrowAwayItem[] = _("Throw away this\n{STR_VAR_1}?"); const u8 gText_ItemThrownAway[] = _("The {STR_VAR_1}\nwas thrown away.{PAUSE_UNTIL_PRESS}"); -const u8 gUnknown_085E9E2E[] = _("Teach which POKéMON?"); +const u8 gText_TeachWhichPokemon2[] = _("Teach which POKéMON?"); // Unused const u8 gText_ChoosePokemon[] = _("Choose a POKéMON."); const u8 gText_MoveToWhere[] = _("Move to where?"); const u8 gText_TeachWhichPokemon[] = _("Teach which POKéMON?"); @@ -471,7 +471,7 @@ const u8 gText_CancelChallenge[] = _("Cancel the challenge?"); const u8 gText_EscapeFromHere[] = _("Want to escape from here and return\nto {STR_VAR_1}?"); const u8 gText_ReturnToHealingSpot[] = _("Want to return to the healing spot\nused last in {STR_VAR_1}?"); const u8 gText_PauseUntilPress[] = _("{PAUSE_UNTIL_PRESS}"); -const u8 gJPText_PutVar1IntoSpinner[] = _("{STR_VAR_1}を ぐるぐるこうかんに\nだして よろしいですか?"); +const u8 gJPText_AreYouSureYouWantToSpinTradeMon[] = _("{STR_VAR_1}を ぐるぐるこうかんに\nだして よろしいですか?"); ALIGNED(4) const u8 gText_OnlyPkmnForBattle[] = _("That's your only\nPOKéMON for battle."); ALIGNED(4) const u8 gText_PkmnCantBeTradedNow[] = _("That POKéMON can't be traded\nnow."); ALIGNED(4) const u8 gText_EggCantBeTradedNow[] = _("An EGG can't be traded now."); @@ -487,7 +487,7 @@ const u8 gText_SpAtk4[] = _("SP. ATK"); const u8 gText_SpDef4[] = _("SP. DEF"); const u8 gText_Speed2[] = _("SPEED"); const u8 gText_HP4[] = _("HP"); -const u8 gUnknown_085EA364[] = _(""); +const u8 gText_EmptyString8[] = _(""); // Unused const u8 gText_OTSlash[] = _("OT/"); const u8 gText_RentalPkmn[] = _("RENTAL POKéMON"); const u8 gText_TypeSlash[] = _("TYPE/"); @@ -500,7 +500,7 @@ const u8 gText_ExpPoints[] = _("EXP. POINTS"); const u8 gText_NextLv[] = _("NEXT LV."); const u8 gText_RibbonsVar1[] = _("RIBBONS: {STR_VAR_1}"); const u8 gText_EmptyString5[] = _(""); -const u8 gUnknown_085EA3C1[] = _("EVENTS"); +const u8 gText_Events[] = _("EVENTS"); // Unused const u8 gText_Switch[] = _("SWITCH"); const u8 gText_PkmnInfo[] = _("POKéMON INFO"); const u8 gText_PkmnSkills[] = _("POKéMON SKILLS"); @@ -530,7 +530,7 @@ const u8 gText_OkayToDeleteFromRegistry[] = _("Is it okay to delete {STR_VAR_1}\ const u8 gText_RegisteredDataDeleted[] = _("The registered data was deleted.{PAUSE_UNTIL_PRESS}"); const u8 gText_NoRegistry[] = _("There is no REGISTRY.{PAUSE_UNTIL_PRESS}"); const u8 gText_DelRegist[] = _("DEL REGIST."); -const u8 gUnknown_085EA7A9[] = _("{STR_VAR_3}{STR_VAR_1}/{STR_VAR_2}"); +const u8 gText_Var3Var1SlashVar2[] = _("{STR_VAR_3}{STR_VAR_1}/{STR_VAR_2}"); // Unused const u8 gText_Decorate[] = _("DECORATE"); const u8 gText_PutAway[] = _("PUT AWAY"); const u8 gText_Toss2[] = _("TOSS"); @@ -555,7 +555,7 @@ const u8 gText_CancelDecorating[] = _("Cancel decorating?"); const u8 gText_InUseAlready[] = _("This is in use already."); const u8 gText_NoMoreDecorations[] = _("No more decorations can be placed.\nThe most that can be placed are {STR_VAR_1}."); const u8 gText_NoMoreDecorations2[] = _("No more decorations can be placed.\nThe most that can be placed are {STR_VAR_1}."); -const u8 gUnknown_085EA978[] = _("This can't be placed here.\nIt must be on a DESK, etc."); +const u8 gText_MustBePlacedOnDesk[] = _("This can't be placed here.\nIt must be on a DESK, etc."); // Unused const u8 gText_CantPlaceInRoom[] = _("This decoration can't be placed in\nyour own room."); const u8 gText_CantThrowAwayInUse[] = _("This decoration is in use.\nIt can't be thrown away."); const u8 gText_DecorationWillBeDiscarded[] = _("This {STR_VAR_1} will be discarded.\nIs that okay?"); @@ -599,89 +599,89 @@ const u8 gText_Brawly[] = _("BRAWLY"); const u8 gText_Winona[] = _("WINONA"); const u8 gText_Phoebe[] = _("PHOEBE"); const u8 gText_Glacia[] = _("GLACIA"); -const u8 gUnknown_085EAD37[] = _("PETALBURG"); -const u8 gUnknown_085EAD41[] = _("SLATEPORT"); -const u8 gUnknown_085EAD4B[] = _("LITTLEROOT"); -const u8 gUnknown_085EAD56[] = _("LILYCOVE"); -const u8 gUnknown_085EAD5F[] = _("DEWFORD"); -const u8 gUnknown_085EAD67[] = _("ENTER"); -const u8 gUnknown_085EAD6D[] = _("INFO"); -const u8 gUnknown_085EAD72[] = _("What's a CONTEST?"); -const u8 gUnknown_085EAD84[] = _("Types of CONTESTS"); -const u8 gUnknown_085EAD96[] = _("Ranks"); -const u8 gUnknown_085EAD9C[] = _("Judging"); +const u8 gText_Petalburg[] = _("PETALBURG"); +const u8 gText_Slateport[] = _("SLATEPORT"); +const u8 gText_Littleroot[] = _("LITTLEROOT"); // Unused. Given the context, Briney may at one point have been able to sail the player here +const u8 gText_Lilycove[] = _("LILYCOVE"); // Unused. Given the context, Briney may at one point have been able to sail the player here +const u8 gText_Dewford[] = _("DEWFORD"); +const u8 gText_Enter2[] = _("ENTER"); +const u8 gText_Info2[] = _("INFO"); +const u8 gText_WhatsAContest[] = _("What's a CONTEST?"); +const u8 gText_TypesOfContests[] = _("Types of CONTESTS"); +const u8 gText_Ranks[] = _("Ranks"); +const u8 gText_Judging[] = _("Judging"); //unused const u8 gText_CoolnessContest[] = _("COOLNESS CONTEST"); const u8 gText_BeautyContest[] = _("BEAUTY CONTEST"); const u8 gText_CutenessContest[] = _("CUTENESS CONTEST"); const u8 gText_SmartnessContest[] = _("SMARTNESS CONTEST"); const u8 gText_ToughnessContest[] = _("TOUGHNESS CONTEST"); -const u8 gUnknown_085EADF9[] = _("DECORATION"); -const u8 gUnknown_085EAE04[] = _("PACK UP"); -const u8 gUnknown_085EAE0C[] = _("COUNT"); -const u8 gUnknown_085EAE12[] = _("REGISTRY"); -const u8 gUnknown_085EAE1B[] = _("INFORMATION"); -const u8 gUnknown_085EAE27[] = _("MACH"); -const u8 gUnknown_085EAE2C[] = _("ACRO"); -const u8 gUnknown_085EAE31[] = _("PSN"); -const u8 gUnknown_085EAE35[] = _("PAR"); -const u8 gUnknown_085EAE39[] = _("SLP"); -const u8 gUnknown_085EAE3D[] = _("BRN"); -const u8 gUnknown_085EAE41[] = _("FRZ"); -const u8 gUnknown_085EAE45[] = _("TOXIC"); -const u8 gUnknown_085EAE4B[] = _("OK"); -const u8 gUnknown_085EAE4E[] = _("QUIT"); -const u8 gUnknown_085EAE53[] = _("Saw it"); -const u8 gUnknown_085EAE5A[] = _("Not yet"); +const u8 gText_Decoration2[] = _("DECORATION"); +const u8 gText_PackUp[] = _("PACK UP"); +const u8 gText_Count[] = _("COUNT"); //unused +const u8 gText_Registry[] = _("REGISTRY"); +const u8 gText_Information[] = _("INFORMATION"); +const u8 gText_Mach[] = _("MACH"); +const u8 gText_Acro[] = _("ACRO"); +const u8 gText_Psn[] = _("PSN"); +const u8 gText_Par[] = _("PAR"); +const u8 gText_Slp[] = _("SLP"); +const u8 gText_Brn[] = _("BRN"); +const u8 gText_Frz[] = _("FRZ"); +const u8 gText_Toxic[] = _("TOXIC"); // Unused +const u8 gText_Ok3[] = _("OK"); // Unused +const u8 gText_Quit[] = _("QUIT"); // Unused +const u8 gText_SawIt[] = _("Saw it"); +const u8 gText_NotYet[] = _("Not yet"); const u8 gText_Yes[] = _("YES"); const u8 gText_No[] = _("NO"); -const u8 gUnknown_085EAE69[] = _("INFO"); -const u8 gUnknown_085EAE6E[] = _("SINGLE BATTLE"); -const u8 gUnknown_085EAE7C[] = _("DOUBLE BATTLE"); -const u8 gUnknown_085EAE8A[] = _("MULTI BATTLE"); -const u8 gUnknown_085EAE97[] = _("MR. BRINEY"); -const u8 gUnknown_085EAEA2[] = _("CHALLENGE"); -const u8 gUnknown_085EAEAC[] = _("INFO"); +const u8 gText_Info4[] = _("INFO"); // Unused +const u8 gText_SingleBattle[] = _("SINGLE BATTLE"); +const u8 gText_DoubleBattle[] = _("DOUBLE BATTLE"); +const u8 gText_MultiBattle[] = _("MULTI BATTLE"); +const u8 gText_MrBriney[] = _("MR. BRINEY"); // Unused +const u8 gText_Challenge[] = _("CHALLENGE"); +const u8 gText_Info3[] = _("INFO"); const u8 gText_Lv50[] = _("LV. 50"); const u8 gText_OpenLevel[] = _("OPEN LEVEL"); -const u8 gUnknown_085EAEC3[] = _("FRESH WATER{CLEAR_TO 0x48}¥200"); -const u8 gUnknown_085EAED6[] = _("SODA POP{CLEAR_TO 0x48}¥300"); -const u8 gUnknown_085EAEE6[] = _("LEMONADE{CLEAR_TO 0x48}¥350"); -const u8 gUnknown_085EAEF6[] = _("HOW TO RIDE"); -const u8 gUnknown_085EAF02[] = _("HOW TO TURN"); -const u8 gUnknown_085EAF0E[] = _("SANDY SLOPES"); -const u8 gUnknown_085EAF1B[] = _("WHEELIES"); -const u8 gUnknown_085EAF24[] = _("BUNNY-HOPS"); -const u8 gUnknown_085EAF2F[] = _("JUMP"); -const u8 gUnknown_085EAF34[] = _("Satisfied"); -const u8 gUnknown_085EAF3E[] = _("Dissatisfied"); -const u8 gUnknown_085EAF4B[] = _("DEEPSEATOOTH"); -const u8 gUnknown_085EAF58[] = _("DEEPSEASCALE"); -const u8 gUnknown_085EAF65[] = _("BLUE FLUTE"); -const u8 gUnknown_085EAF70[] = _("YELLOW FLUTE"); -const u8 gUnknown_085EAF7D[] = _("RED FLUTE"); -const u8 gUnknown_085EAF87[] = _("WHITE FLUTE"); -const u8 gUnknown_085EAF93[] = _("BLACK FLUTE"); -const u8 gUnknown_085EAF9F[] = _("GLASS CHAIR"); -const u8 gUnknown_085EAFAB[] = _("GLASS DESK"); -const u8 gUnknown_085EAFB6[] = _("TREECKO DOLL 1,000 COINS"); -const u8 gUnknown_085EAFCF[] = _("TORCHIC DOLL 1,000 COINS"); -const u8 gUnknown_085EAFE8[] = _("MUDKIP DOLL 1,000 COINS"); -const u8 gUnknown_085EB002[] = _(" 50 COINS ¥1,000"); -const u8 gUnknown_085EB017[] = _("500 COINS ¥10,000"); -const u8 gUnknown_085EB02A[] = _("Excellent"); -const u8 gUnknown_085EB034[] = _("Not so good"); -const u8 gUnknown_085EB040[] = _("RED SHARD"); -const u8 gUnknown_085EB04A[] = _("YELLOW SHARD"); -const u8 gUnknown_085EB057[] = _("BLUE SHARD"); -const u8 gUnknown_085EB062[] = _("GREEN SHARD"); +const u8 gText_FreshWaterAndPrice[] = _("FRESH WATER{CLEAR_TO 0x48}¥200"); +const u8 gText_SodaPopAndPrice[] = _("SODA POP{CLEAR_TO 0x48}¥300"); +const u8 gText_LemonadeAndPrice[] = _("LEMONADE{CLEAR_TO 0x48}¥350"); +const u8 gText_HowToRide[] = _("HOW TO RIDE"); +const u8 gText_HowToTurn[] = _("HOW TO TURN"); +const u8 gText_SandySlopes[] = _("SANDY SLOPES"); +const u8 gText_Wheelies[] = _("WHEELIES"); +const u8 gText_BunnyHops[] = _("BUNNY-HOPS"); +const u8 gText_Jump[] = _("JUMP"); +const u8 gText_Satisfied[] = _("Satisfied"); +const u8 gText_Dissatisfied[] = _("Dissatisfied"); +const u8 gText_DeepSeaTooth[] = _("DEEPSEATOOTH"); +const u8 gText_DeepSeaScale[] = _("DEEPSEASCALE"); +const u8 gText_BlueFlute2[] = _("BLUE FLUTE"); +const u8 gText_YellowFlute2[] = _("YELLOW FLUTE"); +const u8 gText_RedFlute2[] = _("RED FLUTE"); +const u8 gText_WhiteFlute2[] = _("WHITE FLUTE"); +const u8 gText_BlackFlute2[] = _("BLACK FLUTE"); +const u8 gText_GlassChair[] = _("GLASS CHAIR"); +const u8 gText_GlassDesk[] = _("GLASS DESK"); +const u8 gText_TreeckoDollAndPrice[] = _("TREECKO DOLL 1,000 COINS"); +const u8 gText_TorchicDollAndPrice[] = _("TORCHIC DOLL 1,000 COINS"); +const u8 gText_MudkipDollAndPrice[] = _("MUDKIP DOLL 1,000 COINS"); +const u8 gText_50CoinsAndPrice[] = _(" 50 COINS ¥1,000"); +const u8 gText_500CoinsAndPrice[] = _("500 COINS ¥10,000"); +const u8 gText_Excellent2[] = _("Excellent"); +const u8 gText_NotSoGood[] = _("Not so good"); +const u8 gText_RedShard[] = _("RED SHARD"); +const u8 gText_YellowShard[] = _("YELLOW SHARD"); +const u8 gText_BlueShard[] = _("BLUE SHARD"); +const u8 gText_GreenShard[] = _("GREEN SHARD"); const u8 gText_BattleFrontier[] = _("BATTLE FRONTIER"); -const u8 gUnknown_085EB07E[] = _("Right"); -const u8 gUnknown_085EB084[] = _("Left"); -const u8 gUnknown_085EB089[] = _("TM32{CLEAR_TO 0x48}1,500 COINS"); -const u8 gUnknown_085EB09C[] = _("TM29{CLEAR_TO 0x48}3,500 COINS"); -const u8 gUnknown_085EB0AF[] = _("TM35{CLEAR_TO 0x48}4,000 COINS"); -const u8 gUnknown_085EB0C2[] = _("TM24{CLEAR_TO 0x48}4,000 COINS"); -const u8 gUnknown_085EB0D5[] = _("TM13{CLEAR_TO 0x48}4,000 COINS"); +const u8 gText_Right[] = _("Right"); +const u8 gText_Left[] = _("Left"); +const u8 gText_TM32AndPrice[] = _("TM32{CLEAR_TO 0x48}1,500 COINS"); +const u8 gText_TM29AndPrice[] = _("TM29{CLEAR_TO 0x48}3,500 COINS"); +const u8 gText_TM35AndPrice[] = _("TM35{CLEAR_TO 0x48}4,000 COINS"); +const u8 gText_TM24AndPrice[] = _("TM24{CLEAR_TO 0x48}4,000 COINS"); +const u8 gText_TM13AndPrice[] = _("TM13{CLEAR_TO 0x48}4,000 COINS"); const u8 gText_Cool[] = _("COOL"); const u8 gText_Beauty[] = _("BEAUTY"); const u8 gText_Cute[] = _("CUTE"); @@ -728,87 +728,86 @@ const u8 gText_MenuOptionPokedex[] = _("POKéDEX"); const u8 gText_MenuOptionPokemon[] = _("POKéMON"); const u8 gText_MenuOptionBag[] = _("BAG"); const u8 gText_MenuOptionPokenav[] = _("POKéNAV"); -const u8 gUnknown_085EB278[] = _(""); +const u8 gText_Blank[] = _(""); const u8 gText_MenuOptionSave[] = _("SAVE"); const u8 gText_MenuOptionOption[] = _("OPTION"); const u8 gText_MenuOptionExit[] = _("EXIT"); -const u8 gUnknown_085EB28A[] = __(" "); -const u8 gUnknown_085EB28C[] = _("5BP"); -const u8 gUnknown_085EB290[] = _("10BP"); -const u8 gUnknown_085EB295[] = _("15BP"); -const u8 gUnknown_085EB29A[] = _("RED TENT"); -const u8 gUnknown_085EB2A3[] = _("BLUE TENT"); +const u8 gText_5BP[] = _(" 5BP"); +const u8 gText_10BP[] = _("10BP"); +const u8 gText_15BP[] = _("15BP"); +const u8 gText_RedTent[] = _("RED TENT"); +const u8 gText_BlueTent[] = _("BLUE TENT"); const u8 gText_SouthernIsland[] = _("SOUTHERN ISLAND"); const u8 gText_BirthIsland[] = _("BIRTH ISLAND"); const u8 gText_FarawayIsland[] = _("FARAWAY ISLAND"); const u8 gText_NavelRock[] = _("NAVEL ROCK"); -const u8 gUnknown_085EB2E4[] = _("CLAW FOSSIL"); -const u8 gUnknown_085EB2F0[] = _("ROOT FOSSIL"); -const u8 gUnknown_085EB2FC[] = _("NO"); -const u8 gUnknown_085EB2FF[] = _("I'll battle now!"); -const u8 gUnknown_085EB310[] = _("I won!"); -const u8 gUnknown_085EB317[] = _("I lost!"); -const u8 gUnknown_085EB31F[] = _("I won't tell."); +const u8 gText_ClawFossil[] = _("CLAW FOSSIL"); +const u8 gText_RootFossil[] = _("ROOT FOSSIL"); +const u8 gText_No4[] = _("NO"); +const u8 gText_IllBattleNow[] = _("I'll battle now!"); +const u8 gText_IWon[] = _("I won!"); +const u8 gText_ILost[] = _("I lost!"); +const u8 gText_IWontTell[] = _("I won't tell."); const u8 gText_NormalTagMatch[] = _("NORMAL TAG MATCH"); const u8 gText_VarietyTagMatch[] = _("VARIETY TAG MATCH"); const u8 gText_UniqueTagMatch[] = _("UNIQUE TAG MATCH"); const u8 gText_ExpertTagMatch[] = _("EXPERT TAG MATCH"); -const u8 gUnknown_085EB372[] = _("TRADE CENTER"); -const u8 gUnknown_085EB37F[] = _("COLOSSEUM"); -const u8 gUnknown_085EB389[] = _("RECORD CORNER"); -const u8 gUnknown_085EB397[] = _("BERRY CRUSH"); -const u8 gUnknown_085EB3A3[] = _(""); -const u8 gUnknown_085EB3A4[] = _("POKéMON JUMP"); -const u8 gUnknown_085EB3B1[] = _("DODRIO BERRY-PICKING"); -const u8 gUnknown_085EB3C6[] = _("BECOME LEADER"); -const u8 gUnknown_085EB3D4[] = _("JOIN GROUP"); -const u8 gUnknown_085EB3DF[] = _("TWO STYLES"); -const u8 gUnknown_085EB3EA[] = _("LV. 50"); -const u8 gUnknown_085EB3F1[] = _("OPEN LEVEL"); -const u8 gUnknown_085EB3FC[] = _("{PKMN} TYPE & NO."); -const u8 gUnknown_085EB40A[] = _("HOLD ITEMS"); -const u8 gUnknown_085EB415[] = _("SYMBOLS"); -const u8 gUnknown_085EB41D[] = _("RECORD"); -const u8 gUnknown_085EB424[] = _("BATTLE PTS"); -const u8 gUnknown_085EB42F[] = _("TOWER INFO"); -const u8 gUnknown_085EB43A[] = _("BATTLE {PKMN}"); -const u8 gUnknown_085EB444[] = _("BATTLE SALON"); -const u8 gUnknown_085EB451[] = _("MULTI-LINK"); -const u8 gUnknown_085EB45C[] = _("BATTLE RULES"); -const u8 gUnknown_085EB469[] = _("JUDGE: MIND"); -const u8 gUnknown_085EB475[] = _("JUDGE: SKILL"); -const u8 gUnknown_085EB482[] = _("JUDGE: BODY"); -const u8 gUnknown_085EB48E[] = _("MATCHUP"); -const u8 gUnknown_085EB496[] = _("TOURNEY TREE"); -const u8 gUnknown_085EB4A3[] = _("DOUBLE KO"); -const u8 gUnknown_085EB4AD[] = _("BASIC RULES"); -const u8 gUnknown_085EB4B9[] = _("SWAP: PARTNER"); -const u8 gUnknown_085EB4C7[] = _("SWAP: NUMBER"); -const u8 gUnknown_085EB4D4[] = _("SWAP: NOTES"); -const u8 gUnknown_085EB4E0[] = _("OPEN LEVEL"); +const u8 gText_TradeCenter[] = _("TRADE CENTER"); +const u8 gText_Colosseum[] = _("COLOSSEUM"); +const u8 gText_RecordCorner[] = _("RECORD CORNER"); +const u8 gText_BerryCrush3[] = _("BERRY CRUSH"); +const u8 gText_EmptyLinkService[] = _(""); // Maybe Spin Trade? +const u8 gText_PokemonJump[] = _("POKéMON JUMP"); +const u8 gText_DodrioBerryPicking[] = _("DODRIO BERRY-PICKING"); +const u8 gText_BecomeLeader[] = _("BECOME LEADER"); +const u8 gText_JoinGroup[] = _("JOIN GROUP"); +const u8 gText_TwoStyles[] = _("TWO STYLES"); +const u8 gText_Lv50_3[] = _("LV. 50"); +const u8 gText_OpenLevel2[] = _("OPEN LEVEL"); +const u8 gText_MonTypeAndNo[] = _("{PKMN} TYPE & NO."); +const u8 gText_HoldItems[] = _("HOLD ITEMS"); +const u8 gText_Symbols2[] = _("SYMBOLS"); +const u8 gText_Record3[] = _("RECORD"); +const u8 gText_BattlePts[] = _("BATTLE PTS"); +const u8 gText_TowerInfo[] = _("TOWER INFO"); +const u8 gText_BattleMon[] = _("BATTLE {PKMN}"); +const u8 gText_BattleSalon[] = _("BATTLE SALON"); +const u8 gText_MultiLink2[] = _("MULTI-LINK"); +const u8 gText_BattleRules[] = _("BATTLE RULES"); +const u8 gText_JudgeMind[] = _("JUDGE: MIND"); +const u8 gText_JudgeSkill[] = _("JUDGE: SKILL"); +const u8 gText_JudgeBody[] = _("JUDGE: BODY"); +const u8 gText_Matchup[] = _("MATCHUP"); +const u8 gText_TourneyTree[] = _("TOURNEY TREE"); +const u8 gText_DoubleKO[] = _("DOUBLE KO"); +const u8 gText_BasicRules[] = _("BASIC RULES"); +const u8 gText_SwapPartners[] = _("SWAP: PARTNER"); +const u8 gText_SwapNumber[] = _("SWAP: NUMBER"); +const u8 gText_SwapNotes[] = _("SWAP: NOTES"); +const u8 gText_OpenLevel3[] = _("OPEN LEVEL"); const u8 gText_BattleBasics[] = _("BATTLE BASICS"); const u8 gText_PokemonNature[] = _("POKéMON NATURE"); const u8 gText_PokemonMoves[] = _("POKéMON MOVES"); const u8 gText_Underpowered[] = _("UNDERPOWERED"); const u8 gText_WhenInDanger[] = _("WHEN IN DANGER"); -const u8 gUnknown_085EB532[] = _("PYRAMID: POKéMON"); -const u8 gUnknown_085EB543[] = _("PYRAMID: TRAINERS"); -const u8 gUnknown_085EB555[] = _("PYRAMID: MAZE"); -const u8 gUnknown_085EB563[] = _("BATTLE BAG"); -const u8 gUnknown_085EB56E[] = _("POKéNAV AND BAG"); -const u8 gUnknown_085EB57E[] = _("HELD ITEMS"); -const u8 gUnknown_085EB589[] = _("POKéMON ORDER"); -const u8 gUnknown_085EB597[] = _("BATTLE POKéMON"); +const u8 gText_PyramidPokemon[] = _("PYRAMID: POKéMON"); +const u8 gText_PyramidTrainers[] = _("PYRAMID: TRAINERS"); +const u8 gText_PyramidMaze[] = _("PYRAMID: MAZE"); +const u8 gText_BattleBag2[] = _("BATTLE BAG"); +const u8 gText_PokenavAndBag[] = _("POKéNAV AND BAG"); +const u8 gText_HeldItems[] = _("HELD ITEMS"); +const u8 gText_PokemonOrder[] = _("POKéMON ORDER"); +const u8 gText_BattlePokemon[] = _("BATTLE POKéMON"); const u8 gText_BattleTrainers[] = _("BATTLE TRAINERS"); -const u8 gUnknown_085EB5B6[] = _("GO ON"); -const u8 gUnknown_085EB5BC[] = _("RECORD"); -const u8 gUnknown_085EB5C3[] = _("REST"); -const u8 gUnknown_085EB5C8[] = _("RETIRE"); +const u8 gText_GoOn[] = _("GO ON"); +const u8 gText_Record2[] = _("RECORD"); +const u8 gText_Rest[] = _("REST"); +const u8 gText_Retire[] = _("RETIRE"); const u8 gText_99TimesPlus[] = _("99 times +"); const u8 gText_1MinutePlus[] = _("1 minute +"); const u8 gText_SpaceSeconds[] = _(" seconds"); const u8 gText_SpaceTimes[] = _(" time(s)"); -const u8 gUnknown_085EB5F7[] = _("."); +const u8 gText_Dot[] = _("."); // Unused const u8 gText_BigGuy[] = _("Big guy"); const u8 gText_BigGirl[] = _("Big girl"); const u8 gText_Son[] = _("son"); @@ -926,7 +925,7 @@ const u8 gPCText_PolkaDot[] = _("POLKA-DOT"); const u8 gPCText_Pokecenter[] = _("POKéCENTER"); const u8 gPCText_Machine[] = _("MACHINE"); const u8 gPCText_Simple[] = _("SIMPLE"); -const u8 gUnknown_085EBB56[] = _("What would you like to do?"); +const u8 gText_WhatWouldYouLikeToDo[] = _("What would you like to do?"); // Unused const u8 gText_WithdrawPokemon[] = _("WITHDRAW POKéMON"); const u8 gText_DepositPokemon[] = _("DEPOSIT POKéMON"); const u8 gText_MovePokemon[] = _("MOVE POKéMON"); @@ -940,28 +939,28 @@ const u8 gText_SeeYaDescription[] = _("Return to the previous menu."); const u8 gText_JustOnePkmn[] = _("There is just one POKéMON with you."); const u8 gText_PartyFull[] = _("Your party is full!"); const u8 gText_Box[] = _("BOX"); -const u8 gUnknown_085EBCC5[] = _("Check the map of the HOENN region."); -const u8 gUnknown_085EBCE8[] = _("Check POKéMON in detail."); -const u8 gUnknown_085EBD01[] = _("Call a registered TRAINER."); -const u8 gUnknown_085EBD1C[] = _("Check obtained RIBBONS."); -const u8 gUnknown_085EBD34[] = _("Put away the POKéNAV."); +const u8 gText_CheckMapOfHoenn[] = _("Check the map of the HOENN region."); +const u8 gText_CheckPokemonInDetail[] = _("Check POKéMON in detail."); +const u8 gText_CallRegisteredTrainer[] = _("Call a registered TRAINER."); +const u8 gText_CheckObtainedRibbons[] = _("Check obtained RIBBONS."); +const u8 gText_PutAwayPokenav[] = _("Put away the POKéNAV."); const u8 gText_NoRibbonWinners[] = _("There are no RIBBON winners."); -const u8 gUnknown_085EBD67[] = _("No TRAINERS are registered."); -const u8 gUnknown_085EBD83[] = _("Check party POKéMON in detail."); -const u8 gUnknown_085EBDA2[] = _("Check all POKéMON in detail."); -const u8 gUnknown_085EBDBF[] = _("Return to the POKéNAV menu."); -const u8 gUnknown_085EBDDB[] = _("Find cool POKéMON."); -const u8 gUnknown_085EBDEE[] = _("Find beautiful POKéMON."); -const u8 gUnknown_085EBE06[] = _("Find cute POKéMON."); -const u8 gUnknown_085EBE19[] = _("Find smart POKéMON."); -const u8 gUnknown_085EBE2D[] = _("Find tough POKéMON."); -const u8 gUnknown_085EBE41[] = _("Return to the CONDITION menu."); +const u8 gText_NoTrainersRegistered[] = _("No TRAINERS are registered."); // Unused +const u8 gText_CheckPartyPokemonInDetail[] = _("Check party POKéMON in detail."); +const u8 gText_CheckAllPokemonInDetail[] = _("Check all POKéMON in detail."); +const u8 gText_ReturnToPokenavMenu[] = _("Return to the POKéNAV menu."); +const u8 gText_FindCoolPokemon[] = _("Find cool POKéMON."); +const u8 gText_FindBeautifulPokemon[] = _("Find beautiful POKéMON."); +const u8 gText_FindCutePokemon[] = _("Find cute POKéMON."); +const u8 gText_FindSmartPokemon[] = _("Find smart POKéMON."); +const u8 gText_FindToughPokemon[] = _("Find tough POKéMON."); +const u8 gText_ReturnToConditionMenu[] = _("Return to the CONDITION menu."); const u8 gText_NumberRegistered[] = _("No. registered"); const u8 gText_NumberOfBattles[] = _("No. of battles"); -const u8 gUnknown_085EBE7D[] = _("DETAIL"); -const u8 gUnknown_085EBE84[] = _("CALL"); -const u8 gUnknown_085EBE89[] = _("EXIT"); -const u8 gUnknown_085EBE8E[] = _("Can't call opponent here."); +const u8 gText_Detail[] = _("DETAIL"); // Unused +const u8 gText_Call2[] = _("CALL"); // Unused +const u8 gText_UnusedExit[] = _("EXIT"); // Unused +const u8 gText_CantCallOpponentHere[] = _("Can't call opponent here."); // Unused const u8 gText_PokenavMatchCall_Strategy[] = _("STRATEGY"); const u8 gText_PokenavMatchCall_TrainerPokemon[] = _("TRAINER'S POKéMON"); const u8 gText_PokenavMatchCall_SelfIntroduction[] = _("SELF-INTRODUCTION"); @@ -981,26 +980,26 @@ const u8 gText_NatureSlash[] = _("NATURE/"); const u8 gText_TrainerCloseBy[] = _("That TRAINER is close by.\nTalk to the TRAINER in person!"); const u8 gText_InParty[] = _("IN PARTY"); const u8 gText_Number2[] = _("No. "); -const u8 gUnknown_085EBFDC[] = _("RIBBONS"); -const u8 gUnknown_085EBFE4[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}"); -const u8 gUnknown_085EBFF6[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}"); -const u8 gUnknown_085EC008[] = _("{SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01}"); +const u8 gText_Ribbons[] = _("RIBBONS"); // Unused +const u8 gText_PokemonMaleLv[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}"); // Unused +const u8 gText_PokemonFemaleLv[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}"); // Unused +const u8 gText_PokemonNoGenderLv[] = _("{SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01}"); // Unused const u8 gText_Unknown[] = _("UNKNOWN"); -const u8 gUnknown_085EC017[] = _("CALL"); -const u8 gUnknown_085EC01C[] = _("CHECK"); -const u8 gUnknown_085EC022[] = _("CANCEL"); +const u8 gText_Call[] = _("CALL"); +const u8 gText_Check[] = _("CHECK"); +const u8 gText_Cancel6[] = _("CANCEL"); const u8 gText_NumberF700[] = _("No. {SPECIAL_F7 0x00}"); const u8 gText_RibbonsF700[] = _("RIBBONS {SPECIAL_F7 0x00}"); -const u8 gUnknown_085EC03B[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}"); -const u8 gUnknown_085EC04F[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}"); -const u8 gUnknown_085EC063[] = _("{SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}"); +const u8 gText_PokemonMaleLv2[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}"); // Unused +const u8 gText_PokemonFemaleLv2[] = _("{SPECIAL_F7 0x00}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}"); // Unused +const u8 gText_PokemonNoGenderLv2[] = _("{SPECIAL_F7 0x00}/{LV}{SPECIAL_F7 0x01}{SPECIAL_F7 0x02}"); // Unused const u8 gText_CombineFourWordsOrPhrases[] = _("Combine four words or phrases"); const u8 gText_AndMakeYourProfile[] = _("and make your profile."); const u8 gText_CombineSixWordsOrPhrases[] = _("Combine six words or phrases"); const u8 gText_AndMakeAMessage[] = _("and make a message."); const u8 gText_FindWordsThatDescribeYour[] = _("Find words that describe your"); const u8 gText_FeelingsRightNow[] = _("feelings right now."); -const u8 gUnknown_085EC104[] = _("With four phrases,"); +const u8 gText_WithFourPhrases[] = _("With four phrases,"); // Unused const u8 gText_CombineNineWordsOrPhrases[] = _("Combine nine words or phrases"); const u8 gText_AndMakeAMessage2[] = _("and make a message."); const u8 gText_ChangeJustOneWordOrPhrase[] = _("Change just one word or phrase"); @@ -1011,7 +1010,7 @@ const u8 gText_WhatYouSayIfYouWin[] = _("What you say if you win a battle"); const u8 gText_WhatYouSayIfYouLose[] = _("What you say if you lose a battle"); const u8 gText_TheAnswer[] = _("The answer"); const u8 gText_TheMailMessage[] = _("The MAIL message"); -const u8 gUnknown_085EC214[] = _("The MAIL salutation"); +const u8 gText_TheMailSalutation[] = _("The MAIL salutation"); // Unused const u8 gText_TheBardsSong2[] = _("The new song"); const u8 gText_CombineTwoWordsOrPhrases[] = _("Combine two words or phrases"); const u8 gText_AndMakeATrendySaying[] = _("and make a trendy saying."); @@ -1028,7 +1027,7 @@ const u8 gText_AndCreateAQuiz[] = _("and create a quiz!"); const u8 gText_PickAWordOrPhraseAnd[] = _("Pick a word or phrase and"); const u8 gText_SetTheQuizAnswer[] = _("set the quiz answer."); const u8 gText_TheAnswerColon[] = _("The answer:"); -const u8 gUnknown_085EC387[] = _("The quiz:"); +const u8 gText_TheQuizColon[] = _("The quiz:"); // Unused const u8 gText_ApprenticePhrase[] = _("Apprentice's phrase:"); const u8 gText_QuitEditing[] = _("Quit editing?"); const u8 gText_StopGivingPkmnMail[] = _("Stop giving the POKéMON MAIL?"); @@ -1036,20 +1035,20 @@ const u8 gText_AndFillOutTheQuestionnaire[] = _("and fill out the questionnaire. const u8 gText_LetsReplyToTheInterview[] = _("Let's reply to the interview!"); const u8 gText_AllTextBeingEditedWill[] = _("All the text being edited will"); const u8 gText_BeDeletedThatOkay[] = _("be deleted. Is that okay?"); -const u8 gUnknown_085EC449[] = _("Quit editing?"); -const u8 gUnknown_085EC457[] = _("The edited text will not be saved."); -const u8 gUnknown_085EC47A[] = _("Is that okay?"); -const u8 gUnknown_085EC488[] = _("Please enter a phrase or word."); -const u8 gUnknown_085EC4A7[] = _("The entire text can't be deleted."); +const u8 gText_QuitEditing2[] = _("Quit editing?"); // Unused +const u8 gText_EditedTextWillNotBeSaved[] = _("The edited text will not be saved."); // Unused +const u8 gText_IsThatOkay[] = _("Is that okay?"); // Unused +const u8 gText_PleaseEnterPhraseOrWord[] = _("Please enter a phrase or word."); // Unused +const u8 gText_EntireTextCantBeDeleted[] = _("The entire text can't be deleted."); const u8 gText_OnlyOnePhrase[] = _("Only one phrase may be changed."); const u8 gText_OriginalSongWillBeUsed[] = _("The original song will be used."); -const u8 gUnknown_085EC509[] = _("That's trendy already!"); +const u8 gText_ThatsTrendyAlready[] = _("That's trendy already!"); // Unused const u8 gText_CombineTwoWordsOrPhrases3[] = _("Combine two words or phrases."); -const u8 gUnknown_085EC53E[] = _("Quit giving information?"); -const u8 gUnknown_085EC557[] = _("Stop giving the POKéMON MAIL?"); -const u8 gUnknown_085EC575[] = _("Create a quiz!"); -const u8 gUnknown_085EC584[] = _("Set the answer!"); -const u8 gUnknown_085EC594[] = _("Cancel the selection?"); +const u8 gText_QuitGivingInfo[] = _("Quit giving information?"); // Unused +const u8 gText_StopGivingPkmnMail2[] = _("Stop giving the POKéMON MAIL?"); // Unused +const u8 gText_CreateAQuiz2[] = _("Create a quiz!"); // Unused +const u8 gText_SetTheAnswer[] = _("Set the answer!"); // Unused +const u8 gText_CancelSelection[] = _("Cancel the selection?"); // Unused const u8 gText_Profile[] = _("PROFILE"); const u8 gText_AtTheBattlesStart[] = _("At the battle's start:"); const u8 gText_UponWinningABattle[] = _("Upon winning a battle:"); @@ -1059,7 +1058,7 @@ const u8 gText_WhatsHipAndHappening[] = _("What's hip and happening?"); const u8 gText_Interview[] = _("Interview"); const u8 gText_GoodSaying[] = _("Good saying"); const u8 gText_FansQuestion[] = _("Fan's question"); -const u8 gUnknown_085EC645[] = _("クイズの こたえは?"); +const u8 gJPText_WhatIsTheQuizAnswer[] = _("クイズの こたえは?"); // Unused const u8 gText_ApprenticesPhrase[] = _("Apprentice's phrase"); const u8 gText_Questionnaire[] = _("QUESTIONNAIRE"); const u8 gText_YouCannotQuitHere[] = _("You cannot quit here."); @@ -1190,13 +1189,13 @@ const u8 gText_Marco[] = _("MARCO"); const u8 gText_TrainerCardName[] = _("NAME: "); const u8 gText_TrainerCardIDNo[] = _("IDNo."); const u8 gText_TrainerCardMoney[] = _("MONEY"); -const u8 gUnknown_085ECF84[] = _("¥"); +const u8 gText_PokeDollar[] = _("¥"); // Unused const u8 gText_TrainerCardPokedex[] = _("POKéDEX"); const u8 gText_EmptyString6[] = _(""); const u8 gText_Colon2[] = _(":"); -const u8 gUnknown_085ECF91[] = _(" points"); +const u8 gText_Points[] = _(" points"); // Unused const u8 gText_TrainerCardTime[] = _("TIME"); -const u8 gUnknown_085ECF9E[] = _("ゲ-ムポイント"); +const u8 gJPText_BattlePoints[] = _("ゲ-ムポイント"); // Unused. Name presumed, translation is Game Points const u8 gText_Var1sTrainerCard[] = _("{STR_VAR_1}'s TRAINER CARD"); const u8 gText_HallOfFameDebut[] = _("HALL OF FAME DEBUT "); const u8 gText_LinkBattles[] = _("LINK BATTLES"); @@ -1221,11 +1220,11 @@ const u8 gText_BattleArena[] = _("BATTLE ARENA"); const u8 gText_BattlePike[] = _("BATTLE PIKE"); const u8 gText_BattlePyramid[] = _("BATTLE PYRAMID"); -ALIGNED(4) const u8 gUnknown_085ED164[] = _("{STR_VAR_1} SINGLE"); -ALIGNED(4) const u8 gUnknown_085ED170[] = _("{STR_VAR_1} DOUBLE"); -ALIGNED(4) const u8 gUnknown_085ED17C[] = _("{STR_VAR_1} MULTI"); -ALIGNED(4) const u8 gUnknown_085ED188[] = _("{STR_VAR_1} LINK"); -ALIGNED(4) const u8 gUnknown_085ED190[] = _("{STR_VAR_1}"); +ALIGNED(4) const u8 gText_FacilitySingle[] = _("{STR_VAR_1} SINGLE"); +ALIGNED(4) const u8 gText_FacilityDouble[] = _("{STR_VAR_1} DOUBLE"); +ALIGNED(4) const u8 gText_FacilityMulti[] = _("{STR_VAR_1} MULTI"); +ALIGNED(4) const u8 gText_FacilityLink[] = _("{STR_VAR_1} LINK"); +ALIGNED(4) const u8 gText_Facility[] = _("{STR_VAR_1}"); const u8 gText_Give[] = _("Give"); const u8 gText_NoNeed[] = _("No need"); @@ -1240,9 +1239,9 @@ const u8 gText_Round2Results[] = _("Round 2 results!"); const u8 gText_Var1sVar2Won[] = _("{STR_VAR_1}'s {STR_VAR_2} won!"); const u8 gText_CommunicationStandby[] = _("Communication standby…"); const u8 gText_ColorDarkGrey[] = _("{COLOR DARK_GREY}"); -const u8 gUnknown_085ED222[] = _("{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5}"); +const u8 gText_ColorDynamic6WhiteDynamic5[] = _("{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5}"); // Unused const u8 gText_HighlightDarkGrey[] = _("{HIGHLIGHT DARK_GREY}"); -const u8 gUnknown_085ED22C[] = _(" "); +const u8 gText_EmptySpace2[] = _(" "); // Unused const u8 gText_DynColor2Male[] = _("{COLOR DYNAMIC_COLOR2}♂"); const u8 gText_DynColor1Female[] = _("{COLOR DYNAMIC_COLOR1}♀"); const u8 gText_DynColor2[] = _("{COLOR DYNAMIC_COLOR2}"); @@ -1258,8 +1257,8 @@ const u8 gText_RegisterTextHere[] = _("Register text here?"); const u8 gText_InputText[] = _("Input text."); const u8 gText_F700JoinedChat[] = _("{SPECIAL_F7 0x00} joined the chat!"); const u8 gText_F700LeftChat[] = _("{SPECIAL_F7 0x00} left the chat."); -const u8 gUnknown_085ED2CF[] = _("{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめ:"); -const u8 gUnknown_085ED2D9[] = _("{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめは いません"); +const u8 gJPText_PlayersXPokemon[] = _("{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめ:"); // Unused +const u8 gJPText_PlayersXPokmonDoesNotExist[] = _("{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめは いません"); // Unused const u8 gText_ExitingChat[] = _("Exiting the chat…"); const u8 gText_LeaderLeftEndingChat[] = _("The LEADER, {SPECIAL_F7 0x00}, has\nleft, ending the chat."); const u8 gText_RegisteredTextChanged[] = _("The registered text has been changed.\nIs it okay to save the game?"); @@ -1274,25 +1273,25 @@ const u8 gText_Battle[] = _("BATTLE"); const u8 gText_Lets[] = _("LET'S"); const u8 gText_Ok[] = _("OK!"); const u8 gText_Sorry[] = _("SORRY"); -const u8 gText_YayUnkF9F9[] = _("YAY{EMOJI_BIGSMILE}"); +const u8 gText_YaySmileEmoji[] = _("YAY{EMOJI_BIGSMILE}"); const u8 gText_ThankYou[] = _("THANK YOU"); const u8 gText_ByeBye[] = _("BYE-BYE!"); -const u8 gMatchCallStevenStrategyText[] = _("Attack the weak points!"); -const u8 gMatchCall_StevenTrainersPokemonText[] = _("Ultimate STEEL POKéMON."); -const u8 gMatchCall_StevenSelfIntroductionText_Line1_BeforeMeteorFallsBattle[] = _("I'd climb even waterfalls"); -const u8 gMatchCall_StevenSelfIntroductionText_Line2_BeforeMeteorFallsBattle[] = _("to find a rare stone!"); -const u8 gMatchCall_StevenSelfIntroductionText_Line1_AfterMeteorFallsBattle[] = _("I'm the strongest and most"); -const u8 gMatchCall_StevenSelfIntroductionText_Line2_AfterMeteorFallsBattle[] = _("energetic after all!"); -const u8 gMatchCall_BrendanStrategyText[] = _("Battle with knowledge!"); -const u8 gMatchCall_BrendanTrainersPokemonText[] = _("I will use various POKéMON."); -const u8 gMatchCall_BrendanSelfIntroductionText_Line1[] = _("I'll be a better POKéMON"); -const u8 gMatchCall_BrendanSelfIntroductionText_Line2[] = _("prof than my father is!"); -const u8 gMatchCall_MayStrategyText[] = _("I'm not so good at battles."); -const u8 gMatchCall_MayTrainersPokemonText[] = _("I'll use any POKéMON!"); -const u8 gMatchCall_MaySelfIntroductionText_Line1[] = _("My POKéMON and I help"); -const u8 gMatchCall_MaySelfIntroductionText_Line2[] = _("my father's research."); +const u8 gText_MatchCallSteven_Strategy[] = _("Attack the weak points!"); +const u8 gText_MatchCallSteven_Pokemon[] = _("Ultimate STEEL POKéMON."); +const u8 gText_MatchCallSteven_Intro1_BeforeMeteorFallsBattle[] = _("I'd climb even waterfalls"); +const u8 gText_MatchCallSteven_Intro2_BeforeMeteorFallsBattle[] = _("to find a rare stone!"); +const u8 gText_MatchCallSteven_Intro1_AfterMeteorFallsBattle[] = _("I'm the strongest and most"); +const u8 gText_MatchCallSteven_Intro2_AfterMeteorFallsBattle[] = _("energetic after all!"); +const u8 gText_MatchCallBrendan_Strategy[] = _("Battle with knowledge!"); +const u8 gText_MatchCallBrendan_Pokemon[] = _("I will use various POKéMON."); +const u8 gText_MatchCallBrendan_Intro1[] = _("I'll be a better POKéMON"); +const u8 gText_MatchCallBrendan_Intro2[] = _("prof than my father is!"); +const u8 gText_MatchCallMay_Strategy[] = _("I'm not so good at battles."); +const u8 gText_MatchCallMay_Pokemon[] = _("I'll use any POKéMON!"); +const u8 gText_MatchCallMay_Intro1[] = _("My POKéMON and I help"); +const u8 gText_MatchCallMay_Intro2[] = _("my father's research."); const u8 gText_HatchedFromEgg[] = _("{STR_VAR_1} hatched from the EGG!"); -const u8 gText_NickHatchPrompt[] = _("Would you like to nickname the newly\nhatched {STR_VAR_1}?"); +const u8 gText_NicknameHatchPrompt[] = _("Would you like to nickname the newly\nhatched {STR_VAR_1}?"); ALIGNED(4) const u8 gText_ReadyToBerryCrush[] = _("Are you ready to BERRY-CRUSH?\nPlease pick a BERRY for use.\p"); ALIGNED(4) const u8 gText_WaitForAllChooseBerry[] = _("Please wait while each member\nchooses a BERRY."); ALIGNED(4) const u8 gText_EndedWithXUnitsPowder[] = _("{PAUSE_MUSIC}{PLAY_BGM MUS_FANFA1}You ended up with {STR_VAR_1} units of\nsilky-smooth BERRY POWDER.{RESUME_MUSIC}\pYour total amount of BERRY POWDER\nis {STR_VAR_2}.\p"); @@ -1328,36 +1327,36 @@ const u8 gText_Var1Players[] = _("{STR_VAR_1} PLAYERS"); const u8 gText_SymbolsEarned[] = _("Symbols Earned"); const u8 gText_BattleRecord[] = _("Battle Record"); const u8 gText_BattlePoints[] = _("Battle Points"); -const u8 gUnknown_085ED92A[] = _("CANCEL"); -const u8 gUnknown_085ED931[] = _(""); -const u8 gUnknown_085ED932[] = _("Check BATTLE FRONTIER MAP."); -const u8 gUnknown_085ED94D[] = _("Check TRAINER CARD."); -const u8 gUnknown_085ED961[] = _("View recorded battle."); -const u8 gUnknown_085ED977[] = _("Put away the FRONTIER PASS."); -const u8 gUnknown_085ED993[] = _("Your current Battle Points."); -const u8 gUnknown_085ED9AF[] = _("Your collected Symbols."); -const u8 gUnknown_085ED9C7[] = _("Battle Tower - Ability Symbol"); -const u8 gUnknown_085ED9E5[] = _("Battle Dome - Tactics Symbol"); -const u8 gUnknown_085EDA02[] = _("Battle Palace - Spirits Symbol"); -const u8 gUnknown_085EDA21[] = _("Battle Arena - Guts Symbol"); -const u8 gUnknown_085EDA3C[] = _("Battle Factory - Knowledge Symbol"); -const u8 gUnknown_085EDA5E[] = _("Battle Pike - Luck Symbol"); -const u8 gUnknown_085EDA78[] = _("Battle Pyramid - Brave Symbol"); -const u8 gUnknown_085EDA96[] = _("There is no Battle Record."); -const u8 gUnknown_085EDAB1[] = _("BATTLE TOWER"); -const u8 gUnknown_085EDABE[] = _("BATTLE DOME"); -const u8 gUnknown_085EDACA[] = _("BATTLE PALACE"); -const u8 gUnknown_085EDAD8[] = _("BATTLE ARENA"); -const u8 gUnknown_085EDAE5[] = _("BATTLE FACTORY"); -const u8 gUnknown_085EDAF4[] = _("BATTLE PIKE"); -const u8 gUnknown_085EDB00[] = _("BATTLE PYRAMID"); -const u8 gUnknown_085EDB0F[] = _("KO opponents and aim for the top!\nYour ability will be tested."); -const u8 gUnknown_085EDB4E[] = _("Keep winning at the tournament!\nYour tactics will be tested."); -const u8 gUnknown_085EDB8B[] = _("Watch your POKéMON battle!\nYour spirit will be tested."); -const u8 gUnknown_085EDBC2[] = _("Win battles with teamed-up POKéMON!\nYour guts will be tested."); -const u8 gUnknown_085EDC00[] = _("Aim for victory using rental POKéMON!\nYour knowledge will be tested."); -const u8 gUnknown_085EDC45[] = _("Select one of three paths to battle!\nYour luck will be tested."); -const u8 gUnknown_085EDC84[] = _("Aim for the top with exploration!\nYour bravery will be tested."); +const u8 gText_UnusedCancel[] = _("CANCEL"); // Unused +const u8 gText_EmptyString7[] = _(""); +const u8 gText_CheckFrontierMap[] = _("Check BATTLE FRONTIER MAP."); +const u8 gText_CheckTrainerCard[] = _("Check TRAINER CARD."); +const u8 gText_ViewRecordedBattle[] = _("View recorded battle."); +const u8 gText_PutAwayFrontierPass[] = _("Put away the FRONTIER PASS."); +const u8 gText_CurrentBattlePoints[] = _("Your current Battle Points."); +const u8 gText_CollectedSymbols[] = _("Your collected Symbols."); +const u8 gText_BattleTowerAbilitySymbol[] = _("Battle Tower - Ability Symbol"); +const u8 gText_BattleDomeTacticsSymbol[] = _("Battle Dome - Tactics Symbol"); +const u8 gText_BattlePalaceSpiritsSymbol[] = _("Battle Palace - Spirits Symbol"); +const u8 gText_BattleArenaGutsSymbol[] = _("Battle Arena - Guts Symbol"); +const u8 gText_BattleFactoryKnowledgeSymbol[] = _("Battle Factory - Knowledge Symbol"); +const u8 gText_BattlePikeLuckSymbol[] = _("Battle Pike - Luck Symbol"); +const u8 gText_BattlePyramidBraveSymbol[] = _("Battle Pyramid - Brave Symbol"); +const u8 gText_ThereIsNoBattleRecord[] = _("There is no Battle Record."); +const u8 gText_BattleTower3[] = _("BATTLE TOWER"); +const u8 gText_BattleDome2[] = _("BATTLE DOME"); +const u8 gText_BattlePalace2[] = _("BATTLE PALACE"); +const u8 gText_BattleArena2[] = _("BATTLE ARENA"); +const u8 gText_BattleFactory2[] = _("BATTLE FACTORY"); +const u8 gText_BattlePike2[] = _("BATTLE PIKE"); +const u8 gText_BattlePyramid2[] = _("BATTLE PYRAMID"); +const u8 gText_BattleTowerDesc[] = _("KO opponents and aim for the top!\nYour ability will be tested."); +const u8 gText_BattleDomeDesc[] = _("Keep winning at the tournament!\nYour tactics will be tested."); +const u8 gText_BattlePalaceDesc[] = _("Watch your POKéMON battle!\nYour spirit will be tested."); +const u8 gText_BattleArenaDesc[] = _("Win battles with teamed-up POKéMON!\nYour guts will be tested."); +const u8 gText_BattleFactoryDesc[] = _("Aim for victory using rental POKéMON!\nYour knowledge will be tested."); +const u8 gText_BattlePikeDesc[] = _("Select one of three paths to battle!\nYour luck will be tested."); +const u8 gText_BattlePyramidDesc[] = _("Aim for the top with exploration!\nYour bravery will be tested."); const u8 gText_ContinueMenuPlayer[] = _("PLAYER"); const u8 gText_ContinueMenuTime[] = _("TIME"); const u8 gText_ContinueMenuPokedex[] = _("POKéDEX"); @@ -1401,27 +1400,27 @@ const u8 gText_2nd[] = _("2nd"); const u8 gText_3rd[] = _("3rd"); const u8 gText_4th[] = _("4th"); const u8 gText_Friend[] = _("Friend"); -const u8 gUnknown_085EDFB7[] = _("POKeMON"); +const u8 gText_Pokemon3[] = _("POKeMON"); // Unused const u8 gJPText_MysteryGift[] = _("ふしぎなもらいもの"); const u8 gJPText_DecideStop[] = _("{A_BUTTON}けってい {B_BUTTON}やめる"); -const u8 gUnknown_085EDFD6[] = _("カードeリーダー{PLUS} で\nふしぎなもらいものを よみこみます"); -const u8 gUnknown_085EDFF5[] = _("カードeリーダー{PLUS}の メニューから\n‘つうしん'を えらび"); -const u8 gUnknown_085EE014[] = _("‘ゲームボーイアドバンスとつうしん'\nを せんたく してください"); -const u8 gUnknown_085EE035[] = _("カードeリーダー{PLUS}の ‘つうしん'を\nえらんで Aボタンを おしてください"); -const u8 gUnknown_085EE05C[] = _("せつぞくが まちがっています"); -const u8 gUnknown_085EE06B[] = _("カードの よみこみを\nちゅうし しました"); -const u8 gUnknown_085EE080[] = _("カードeリーダー{PLUS}と\nつうしん できません"); -const u8 gUnknown_085EE097[] = _("つうしん ちゅう です"); -const u8 gUnknown_085EE0A3[] = _("つうしん エラーです\nせつぞくを たしかめて ください"); -const u8 gUnknown_085EE0BF[] = _("つうしん エラーです\nはじめから やりなおして ください"); -const u8 gUnknown_085EE0DC[] = _("カードeリーダー{PLUS} に\nカードを よみこませて ください"); -const u8 gUnknown_085EE0FA[] = _("つうしん しゅうりょう!"); -const u8 gUnknown_085EE107[] = _("あらたな トレーナーが\nホウエンに やってきた!"); -const u8 gUnknown_085EE120[] = _("しばらく おまちください"); -const u8 gUnknown_085EE12D[] = _("かきこみ エラー です\nデータが ほぞん できませんでした"); -const u8 gUnknown_085EE14B[] = _("RED"); -const u8 gUnknown_085EE14F[] = _("BLUE"); -const u8 gUnknown_085EE154[] = _("---"); +const u8 gJPText_ReceiveMysteryGiftWithEReader[] = _("カードeリーダー{PLUS} で\nふしぎなもらいものを よみこみます"); +const u8 gJPText_SelectConnectFromEReaderMenu[] = _("カードeリーダー{PLUS}の メニューから\n‘つうしん'を えらび"); +const u8 gJPText_SelectConnectWithGBA[] = _("‘ゲームボーイアドバンスとつうしん'\nを せんたく してください"); +const u8 gJPText_SelectConnectAndPressA[] = _("カードeリーダー{PLUS}の ‘つうしん'を\nえらんで Aボタンを おしてください"); // Unused +const u8 gJPText_LinkIsIncorrect[] = _("せつぞくが まちがっています"); +const u8 gJPText_CardReadingHasBeenHalted[] = _("カードの よみこみを\nちゅうし しました"); +const u8 gJPText_UnableConnectWithEReader[] = _("カードeリーダー{PLUS}と\nつうしん できません"); // Unused +const u8 gJPText_Connecting[] = _("つうしん ちゅう です"); +const u8 gJPText_ConnectionErrorCheckLink[] = _("つうしん エラーです\nせつぞくを たしかめて ください"); +const u8 gJPText_ConnectionErrorTryAgain[] = _("つうしん エラーです\nはじめから やりなおして ください"); // Link error +const u8 gJPText_AllowEReaderToLoadCard[] = _("カードeリーダー{PLUS} に\nカードを よみこませて ください"); +const u8 gJPText_ConnectionComplete[] = _("つうしん しゅうりょう!"); +const u8 gJPText_NewTrainerHasComeToHoenn[] = _("あらたな トレーナーが\nホウエンに やってきた!"); +const u8 gJPText_PleaseWaitAMoment[] = _("しばらく おまちください"); +const u8 gJPText_WriteErrorUnableToSaveData[] = _("かきこみ エラー です\nデータが ほぞん できませんでした"); +const u8 gText_Red[] = _("RED"); +const u8 gText_Blue[] = _("BLUE"); +const u8 gText_3Dashes[] = _("---"); // Unused const u8 gText_SingleBattleRoomResults[] = _("{PLAYER}'s Single Battle Room Results"); const u8 gText_DoubleBattleRoomResults[] = _("{PLAYER}'s Double Battle Room Results"); const u8 gText_MultiBattleRoomResults[] = _("{PLAYER}'s Multi Battle Room Results"); @@ -1501,11 +1500,11 @@ const u8 gText_GoldCard[] = _("GOLD"); const u8 gText_Day[] = _("DAY"); const u8 gText_Colon3[] = _(":"); const u8 gText_Confirm2[] = _("CONFIRM"); -const u8 gUnknown_085EE698[] = _("Days"); -const u8 gUnknown_085EE69D[] = _("Time:"); -const u8 gUnknown_085EE6A3[] = _("Game time"); -const u8 gUnknown_085EE6AD[] = _("RTC time"); -const u8 gUnknown_085EE6B6[] = _("Updated time"); +const u8 gText_Days[] = _("Days"); // Unused +const u8 gText_TimeColon2[] = _("Time:"); // Unused +const u8 gText_GameTime[] = _("Game time"); // Unused +const u8 gText_RTCTime[] = _("RTC time"); // Unused +const u8 gText_UpdatedTime[] = _("Updated time"); // Unused const u8 gText_MenuPokedex[] = _("POKéDEX"); const u8 gText_MenuPokemon[] = _("POKéMON"); const u8 gText_MenuBag[] = _("BAG"); @@ -1532,13 +1531,13 @@ const u8 gText_LoadingEvent[] = _("Loading event…"); const u8 gText_DontRemoveCableTurnOff[] = _("Don't remove the Game Link cable.\nDon't turn off the power."); const u8 gText_EventSafelyLoaded[] = _("The event was safely loaded."); const u8 gText_LoadErrorEndingSession[] = _("Loading error.\nEnding session."); -const u8 gUnknown_085EE846[] = _("プレイヤー"); -const u8 gUnknown_085EE84C[] = _("さま"); +const u8 gJPText_Player[] = _("プレイヤー"); // Unused +const u8 gJPText_Sama[] = _("さま"); // Unused const u8 gText_DexHoenn[] = _("HOENN"); const u8 gText_DexNational[] = _("NATIONAL"); const u8 gText_PokedexDiploma[] = _("PLAYER: {CLEAR 0x10}{COLOR RED}{SHADOW LIGHT_RED}{PLAYER}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}\n\nThis document certifies\nthat you have successfully\ncompleted your\n{STR_VAR_1} POKéDEX.\n\n{CLEAR_TO 0x42}{COLOR RED}{SHADOW LIGHT_RED}GAME FREAK"); -const u8 gUnknown_085EE8DC[] = _("{COLOR RED}{SHADOW LIGHT_RED}ゲ-ムフリ-ク"); -const u8 gUnknown_085EE8EA[] = _("{COLOR RED}{SHADOW LIGHT_RED}"); +const u8 gJPText_GameFreak[] = _("{COLOR RED}{SHADOW LIGHT_RED}ゲ-ムフリ-ク"); // Unused +const u8 gText_DiplomaEmpty[] = _("{COLOR RED}{SHADOW LIGHT_RED}"); // Unused const u8 gText_Hoenn[] = _("HOENN"); const u8 gText_OhABite[] = _("Oh! A bite!"); const u8 gText_PokemonOnHook[] = _("A POKéMON's on the hook!{PAUSE_UNTIL_PRESS}"); @@ -1574,13 +1573,13 @@ const u8 gEasyChatGroupName_TrendySaying[] = _("TRENDY SAYING"); const u8 gEasyChatGroupName_Pokemon2[] = _("POKéMON2"); const u8 gText_ThreeQuestionMarks[] = _("???"); -const u8 gUnknown_085EEA46[] = _("MAX. HP"); -const u8 gUnknown_085EEA4E[] = _("ATTACK"); -const u8 gUnknown_085EEA55[] = _("DEFENSE"); -const u8 gUnknown_085EEA5D[] = _("SPEED"); -const u8 gUnknown_085EEA63[] = _("SP. ATK"); -const u8 gUnknown_085EEA6B[] = _("SP. DEF"); -const u8 gText_UnkCtrlF904[] = _("{PLUS}"); +const u8 gText_MaxHP[] = _("MAX. HP"); +const u8 gText_Attack[] = _("ATTACK"); +const u8 gText_Defense[] = _("DEFENSE"); +const u8 gText_Speed[] = _("SPEED"); +const u8 gText_SpAtk[] = _("SP. ATK"); +const u8 gText_SpDef[] = _("SP. DEF"); +const u8 gText_Plus[] = _("{PLUS}"); const u8 gText_Dash[] = _("-"); const u8 gText_FromSpace[] = _("From "); const u8 gText_MixingRecords[] = _("Mixing records…"); @@ -1631,10 +1630,10 @@ const u8 gText_Yes3[] = _("YES"); const u8 gText_No3[] = _("NO"); const u8 gText_PkmnForSwap[] = _("{PKMN} FOR SWAP"); const u8 gText_Cancel3[] = _("CANCEL"); -const u8 gUnknown_085EECE4[] = _("SWAP"); -const u8 gUnknown_085EECE9[] = _("ACCEPT"); +const u8 gText_Swap2[] = _("SWAP"); // Unused +const u8 gText_Accept[] = _("ACCEPT"); // Unused const u8 gText_AcceptThisPkmn[] = _("Accept this POKéMON?"); -const u8 gUnknown_085EED05[] = _(" "); +const u8 gText_4Spaces[] = _(" "); // Unused const u8 gText_SamePkmnInPartyAlready[] = _("Same {PKMN} in party already."); const u8 gText_DecimalPoint[] = _("."); const u8 gText_SavingPlayer[] = _("PLAYER"); @@ -1674,7 +1673,7 @@ ALIGNED(4) const u8 gText_DontHaveCardNewOneInput[] = _("You don't have a WONDER ALIGNED(4) const u8 gText_DontHaveNewsNewOneInput[] = _("You don't have any WONDER NEWS,\nso new NEWS will be input."); ALIGNED(4) const u8 gText_WhereShouldCardBeAccessed[] = _("Where should the WONDER CARD\nbe accessed?"); ALIGNED(4) const u8 gText_WhereShouldNewsBeAccessed[] = _("Where should the WONDER NEWS\nbe accessed?"); -ALIGNED(4) const u8 gUnknown_085EEFC0[] = _("Communication standby…\nB Button: Cancel"); +ALIGNED(4) const u8 gText_CommunicationStandbyBButtonCancel[] = _("Communication standby…\nB Button: Cancel"); // Unused ALIGNED(4) const u8 gText_Communicating[] = _("Communicating…"); ALIGNED(4) const u8 gText_CommunicationCompleted[] = _("Communication completed."); ALIGNED(4) const u8 gText_CommunicationError[] = _("Communication error."); @@ -1748,12 +1747,12 @@ const u8 gText_MoveRelearnerPkmnTryingToLearnMove[] = _("{STR_VAR_1} is trying t const u8 gText_MoveRelearnerStopTryingToTeachMove[] = _("Stop trying to teach\n{STR_VAR_2}?"); const u8 gText_MoveRelearnerAndPoof[] = _("{PAUSE 32}1, {PAUSE 15}2, and {PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p"); const u8 gText_MoveRelearnerPkmnForgotMoveAndLearnedNew[] = _("{STR_VAR_1} forgot {STR_VAR_3}.\pAnd…\p{STR_VAR_1} learned {STR_VAR_2}."); -const u8 gUnknown_085EF9C8[] = _("{STR_VAR_1} did not learn the\nmove {STR_VAR_2}."); +const u8 gText_MoveRelearnedPkmnDidNotLearnMove[] = _("{STR_VAR_1} did not learn the\nmove {STR_VAR_2}."); // Unused const u8 gText_MoveRelearnerGiveUp[] = _("Give up trying to teach a new\nmove to {STR_VAR_1}?"); const u8 gText_MoveRelearnerWhichMoveToForget[] = _("Which move should be\nforgotten?\p"); const u8 gText_MoveRelearnerBattleMoves[] = _("BATTLE MOVES"); const u8 gText_MoveRelearnerContestMovesTitle[] = _("CONTEST MOVES"); -const u8 gUnknown_085EFA4C[] = _("TYPE/"); +const u8 gText_MoveRelearnerType[] = _("TYPE/"); // Unused const u8 gText_MoveRelearnerPP[] = _("PP/"); const u8 gText_MoveRelearnerPower[] = _("POWER/"); const u8 gText_MoveRelearnerAccuracy[] = _("ACCURACY/"); @@ -1770,46 +1769,46 @@ const u8 gText_ClearingData[] = _("Clearing data…\nPlease wait."); const u8 gText_IsThisTheCorrectTime[] = _("Is this the correct time?"); const u8 gText_Confirm3[] = _("CONFIRM"); const u8 gText_Cancel4[] = _("CANCEL"); -const u8 gMrStoneMatchCallDesc[] = _("DEVON PRES"); -const u8 gMrStoneMatchCallName[] = _("MR. STONE"); -const u8 gStevenMatchCallDesc[] = _("HARD AS ROCK"); -const u8 gStevenMatchCallName[] = _("STEVEN"); -const u8 gMayBrendanMatchCallDesc[] = _("RAD NEIGHBOR"); -const u8 gNormanMatchCallDesc[] = _("RELIABLE ONE"); -const u8 gMomMatchCallDesc[] = _("CALM & KIND"); -const u8 gWallyMatchCallDesc[] = _("{PKMN} LOVER"); -const u8 gNormanMatchCallName[] = _("DAD"); -const u8 gMomMatchCallName[] = _("MOM"); -const u8 gScottMatchCallDesc[] = _("ELUSIVE EYES"); -const u8 gScottMatchCallName[] = _("SCOTT"); -const u8 gRoxanneMatchCallDesc[] = _("ROCKIN' WHIZ"); -const u8 gBrawlyMatchCallDesc[] = _("THE BIG HIT"); -const u8 gWattsonMatchCallDesc[] = _("SWELL SHOCK"); -const u8 gFlanneryMatchCallDesc[] = _("PASSION BURN"); -const u8 gWinonaMatchCallDesc[] = _("SKY TAMER"); -const u8 gTateLizaMatchCallDesc[] = _("MYSTIC DUO"); -const u8 gJuanMatchCallDesc[] = _("DANDY CHARM"); -const u8 gEliteFourMatchCallDesc[] = _("ELITE FOUR"); -const u8 gChampionMatchCallDesc[] = _("CHAMPION"); -const u8 gProfBirchMatchCallDesc[] = _("{PKMN} PROF."); +const u8 gText_MrStoneMatchCallDesc[] = _("DEVON PRES"); +const u8 gText_MrStoneMatchCallName[] = _("MR. STONE"); +const u8 gText_StevenMatchCallDesc[] = _("HARD AS ROCK"); +const u8 gText_StevenMatchCallName[] = _("STEVEN"); +const u8 gText_MayBrendanMatchCallDesc[] = _("RAD NEIGHBOR"); +const u8 gText_NormanMatchCallDesc[] = _("RELIABLE ONE"); +const u8 gText_MomMatchCallDesc[] = _("CALM & KIND"); +const u8 gText_WallyMatchCallDesc[] = _("{PKMN} LOVER"); +const u8 gText_NormanMatchCallName[] = _("DAD"); +const u8 gText_MomMatchCallName[] = _("MOM"); +const u8 gText_ScottMatchCallDesc[] = _("ELUSIVE EYES"); +const u8 gText_ScottMatchCallName[] = _("SCOTT"); +const u8 gText_RoxanneMatchCallDesc[] = _("ROCKIN' WHIZ"); +const u8 gText_BrawlyMatchCallDesc[] = _("THE BIG HIT"); +const u8 gText_WattsonMatchCallDesc[] = _("SWELL SHOCK"); +const u8 gText_FlanneryMatchCallDesc[] = _("PASSION BURN"); +const u8 gText_WinonaMatchCallDesc[] = _("SKY TAMER"); +const u8 gText_TateLizaMatchCallDesc[] = _("MYSTIC DUO"); +const u8 gText_JuanMatchCallDesc[] = _("DANDY CHARM"); +const u8 gText_EliteFourMatchCallDesc[] = _("ELITE FOUR"); +const u8 gText_ChampionMatchCallDesc[] = _("CHAMPION"); +const u8 gText_ProfBirchMatchCallDesc[] = _("{PKMN} PROF."); const u8 gText_CommStandbyAwaitingOtherPlayer[] = _("Communication standby…\nAwaiting another player to choose."); const u8 gText_BattleWasRefused[] = _("The battle was refused.{PAUSE 60}"); const u8 gText_RefusedBattle[] = _("Refused the battle.{PAUSE 60}"); -const u8 gUnknown_085EFC3E[] = _("NO WEATHER"); -const u8 gUnknown_085EFC49[] = _("SUNNY"); -const u8 gUnknown_085EFC4F[] = _("SUNNY2"); -const u8 gUnknown_085EFC56[] = _("RAIN"); -const u8 gUnknown_085EFC5B[] = _("SNOW"); -const u8 gUnknown_085EFC60[] = _("LIGHTNING"); -const u8 gUnknown_085EFC6A[] = _("FOG"); -const u8 gUnknown_085EFC6E[] = _("VOLCANO ASH"); -const u8 gUnknown_085EFC7A[] = _("SANDSTORM"); -const u8 gUnknown_085EFC84[] = _("FOG2"); -const u8 gUnknown_085EFC89[] = _("SEAFLOOR"); -const u8 gUnknown_085EFC92[] = _("CLOUDY"); -const u8 gUnknown_085EFC99[] = _("SUNNY3"); -const u8 gUnknown_085EFCA0[] = _("HEAVY RAIN"); -const u8 gUnknown_085EFCAB[] = _("SEAFLOOR2"); +const u8 gText_NoWeather[] = _("NO WEATHER"); // Below are unused debug names for weather types +const u8 gText_Sunny[] = _("SUNNY"); // Unused +const u8 gText_Sunny2[] = _("SUNNY2"); // Unused +const u8 gText_Rain[] = _("RAIN"); // Unused +const u8 gText_Snow[] = _("SNOW"); // Unused +const u8 gText_Lightning[] = _("LIGHTNING"); // Unused +const u8 gText_Fog[] = _("FOG"); // Unused +const u8 gText_VolcanoAsh[] = _("VOLCANO ASH"); // Unused +const u8 gText_Sandstorm[] = _("SANDSTORM"); // Unused +const u8 gText_Fog2[] = _("FOG2"); // Unused +const u8 gText_Seafloor[] = _("SEAFLOOR"); // Unused +const u8 gText_Cloudy[] = _("CLOUDY"); // Unused +const u8 gText_Sunny3[] = _("SUNNY3"); // Unused +const u8 gText_HeavyRain[] = _("HEAVY RAIN"); // Unused +const u8 gText_Seafloor2[] = _("SEAFLOOR2"); // Unused const u8 gText_DelAll[] = _("DEL. ALL"); const u8 gText_Cancel5[] = _("CANCEL"); const u8 gText_Ok2[] = _("OK"); |