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authorPikalaxALT <PikalaxALT@users.noreply.github.com>2020-07-08 15:43:45 -0400
committerGitHub <noreply@github.com>2020-07-08 15:43:45 -0400
commit8b80b417e2172a44098a22473717da20585bd15d (patch)
tree2568b0dadaaf9dc2351da835bfaeacd11000b694 /src/strings.c
parent550875757b6bbe3cde41c928c6bbef863b5492bf (diff)
parente50777042528a667b4196ed6879b39e573457494 (diff)
Merge pull request #1069 from GriffinRichards/doc-link
Document linking
Diffstat (limited to 'src/strings.c')
-rw-r--r--src/strings.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/strings.c b/src/strings.c
index 3ca7f693f..f01ab8ec6 100644
--- a/src/strings.c
+++ b/src/strings.c
@@ -1261,10 +1261,10 @@ const u8 gJPText_PlayersXPokemon[] = _("{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひ
const u8 gJPText_PlayersXPokmonDoesNotExist[] = _("{SPECIAL_F7 0x00}の{SPECIAL_F7 0x01}ひきめは いません"); // Unused
const u8 gText_ExitingChat[] = _("Exiting the chat…");
const u8 gText_LeaderLeftEndingChat[] = _("The LEADER, {SPECIAL_F7 0x00}, has\nleft, ending the chat.");
-const u8 gText_RegisteredTextChanged[] = _("The registered text has been changed.\nIs it okay to save the game?");
-const u8 gText_AlreadySavedFile_Unused[] = _("There is already a saved file.\nIs it okay to overwrite it?");
-const u8 gText_SavingDontTurnOff_Unused[] = _("SAVING…\nDON'T TURN OFF THE POWER.");
-const u8 gText_PlayerSavedGame_Unused[] = _("{SPECIAL_F7 0x00} saved the game.");
+const u8 gText_RegisteredTextChangedOKToSave[] = _("The registered text has been changed.\nIs it okay to save the game?");
+const u8 gText_AlreadySavedFile_Chat[] = _("There is already a saved file.\nIs it okay to overwrite it?");
+const u8 gText_SavingDontTurnOff_Chat[] = _("SAVING…\nDON'T TURN OFF THE POWER.");
+const u8 gText_PlayerSavedGame_Chat[] = _("{SPECIAL_F7 0x00} saved the game.");
const u8 gText_IfLeaderLeavesChatEnds[] = _("If the LEADER leaves, the chat\nwill end. Is that okay?");
const u8 gText_Hello[] = _("HELLO");
const u8 gText_Pokemon2[] = _("POKéMON");
@@ -1492,7 +1492,7 @@ const u8 gText_FrameTypeNumber[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}");
const u8 gText_ButtonTypeNormal[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}NORMAL");
const u8 gText_ButtonTypeLR[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}LR");
const u8 gText_ButtonTypeLEqualsA[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}L=A");
-const u8 gText_XPLink[] = _("{STR_VAR_1}P LINK");
+const u8 gText_NumPlayerLink[] = _("{STR_VAR_1}P LINK");
const u8 gText_BronzeCard[] = _("BRONZE");
const u8 gText_CopperCard[] = _("COPPER");
const u8 gText_SilverCard[] = _("SILVER");